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<channel>
	<title>Comment Feed for Channel 9 - Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
	<atom:link rel="self" type="application/rss+xml" href="http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber/RSS"></atom:link>
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		<url>http://files.channel9.msdn.com/thumbnail/78468363-146b-4b96-8096-cdd1136b9c1b.png</url>
		<title>Channel 9 - Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<link></link>
	</image>
	<description>Kinect SabreAugmented reality WPF C# application (with XNA) that adds a Sith Light Saber to your left hand. Project Information URL: http://blogs.msdn.com/b/eternalcoding/archive/2011/06/13/unleash-the-power-of-kinect-for-windows-sdk.aspxUpdate for the Kinect for Windows SDK v1: http://blogs.msdn.com/b/eternalcoding/archive/2012/02/09/kinect-keyboard-simulator-amp-kinect-sabre-for-kinect-for-windows-sdk-1-0.aspx Project Download URL: http://www.catuhe.com/msdn/Kinect Sabre.zip&amp;nbsp;(v1 Compatible version: http://www.catuhe.com/msdn/kinecttools.zip)   Code Snip: void kinectRuntime_SkeletonFrameReady(object sender, SkeletonFrameReadyEventArgs e)
 {
     SkeletonFrame skeletonFrame = e.SkeletonFrame;

     bool player1 = true;

     foreach (SkeletonData data in skeletonFrame.Skeletons)
     {
         if (data.TrackingState == SkeletonTrackingState.Tracked)
         {
             foreach (Joint joint in data.Joints)
             {
                 if (joint.Position.W &amp;lt; 0.8f)
                     continue;
                 switch (joint.ID)
                 {
                     case JointID.HandLeft:
                         if (player1)
                             game.P1LeftHandPosition = joint.Position.ToVector3();
                         else
 game.P2LeftHandPosition = joint.Position.ToVector3();
                         break;
                     case JointID.HandRight:
                         if (player1)
                             game.P1RightHandPosition = joint.Position.ToVector3();
                         else
 game.P2RightHandPosition = joint.Position.ToVector3();
                         break;
                     case JointID.WristLeft:
                         if (player1)
                             game.P1LeftWristPosition = joint.Position.ToVector3();
                         else
 game.P2LeftWristPosition = joint.Position.ToVector3();
                         break;
                     case JointID.ElbowLeft:
                         if (player1)
                             game.P1LeftElbowPosition = joint.Position.ToVector3();
                         else
 game.P2LeftElbowPosition = joint.Position.ToVector3();
                         break;
                 }
             }

             if (player1)
             {
                 player1 = false;
                 game.P1IsActive = true;
             }
             else
 {
                 game.P2IsActive = true;
                 return;
             }
         }
     }

     if (player1)
         game.P1IsActive = false;

     game.P2IsActive = false;
 }
Contact Information: Blog: http://blogs.msdn.com/eternalcoding Twitter: @deltakosh </description>
	<link></link>
	<language>en</language>
	<pubDate>Fri, 24 May 2013 12:19:38 GMT</pubDate>
	<lastBuildDate>Fri, 24 May 2013 12:19:38 GMT</lastBuildDate>
	<generator>Rev9</generator>
	<item>
		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[ <p>Geek heaven ...</p><p>posted by Ian2</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634438438430000000</link>
		<pubDate>Thu, 16 Jun 2011 17:57:23 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634438438430000000</guid>
		<dc:creator>Ian2</dc:creator>
	</item>
	<item>
		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[hell yeah <p>posted by dijzon</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634438745900000000</link>
		<pubDate>Fri, 17 Jun 2011 02:29:50 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634438745900000000</guid>
		<dc:creator>dijzon</dc:creator>
	</item>
	<item>
		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[Cool, a Syntax highlighter will be very cool thanks <br><br>------------------<br>Sorry for my English...<br> <p>posted by Dev</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634438995660000000</link>
		<pubDate>Fri, 17 Jun 2011 09:26:06 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634438995660000000</guid>
		<dc:creator>Dev</dc:creator>
	</item>
	<item>
		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[ <p>I'll have to download this and try it out just to determine if the text reference to &quot;left hand&quot; or the picture shown using &quot;right hand&quot; is the actual output.&nbsp; <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-1.gif?v=c9' alt='Smiley' /></p><p>posted by davewill</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634439109040000000</link>
		<pubDate>Fri, 17 Jun 2011 12:35:04 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634439109040000000</guid>
		<dc:creator>davewill</dc:creator>
	</item>
	<item>
		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[ <p>In fact it is effectively the left hand but the picture was inverted <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-2.gif?v=c9' alt='Big Smile' /></p><p>posted by Deltakosh</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634439286020000000</link>
		<pubDate>Fri, 17 Jun 2011 17:30:02 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634439286020000000</guid>
		<dc:creator>Deltakosh</dc:creator>
	</item>
	<item>
		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[ <p>hotness <img src='http://ecn.channel9.msdn.com/o9/content/images/emoticons/emotion-5.gif?v=c9' alt='Wink' /></p><p>posted by aL_</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634439940270000000</link>
		<pubDate>Sat, 18 Jun 2011 11:40:27 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634439940270000000</guid>
		<dc:creator>aL_</dc:creator>
	</item>
	<item>
		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[i cant get this to run<br><p>posted by casey</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634443052110000000</link>
		<pubDate>Wed, 22 Jun 2011 02:06:51 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634443052110000000</guid>
		<dc:creator>casey</dc:creator>
	</item>
	<item>
		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[oops. it keeps saying can not open &#40;.csproj&#41; is not supported by this version of the application. i have Microsoft Visual Studio 2010 Express and whatever they told u to get on the sdk site. any ideas&#63;<p>posted by casey</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634443052970000000</link>
		<pubDate>Wed, 22 Jun 2011 02:08:17 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634443052970000000</guid>
		<dc:creator>casey</dc:creator>
	</item>
	<item>
		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[ <p>@<a href="/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634443052970000000?areaType=Blogs&amp;areaName=Coding4FunKinect">casey</a>: That error usually means that C# (since you're trying to open a CSProj) is not installed, or installed fully.</p><p>There's a couple different versions of Visual Studio 2010 Express. There's VB, C#, C&#43;&#43;, Web and Phone versions (and one does not include the other). Can you confirm that you have the C#&nbsp;version installed (<a href="http://www.microsoft.com/visualstudio/en-us/products/2010-editions/visual-csharp-express">http://www.microsoft.com/visualstudio/en-us/products/2010-editions/visual-csharp-express)</a>?</p><p>posted by gduncan411</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634443531870000000</link>
		<pubDate>Wed, 22 Jun 2011 15:26:27 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634443531870000000</guid>
		<dc:creator>gduncan411</dc:creator>
	</item>
	<item>
		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[I have VS2010 &#40;Full Version&#41; and I&#39;m getting the same errors. See below. Your thoughts&#63;<br><br><br>C&#58;&#92;Users&#92;andyg&#92;Repositories&#92;KinectSabre&#92;KinectSabre.Render&#92;KinectSabre.Render&#92;KinectSabre.Render.csproj &#58; error  &#58; The project file &#39;C&#58;&#92;Users&#92;andyg&#92;Repositories&#92;KinectSabre&#92;KinectSabre.Render&#92;KinectSabre.Render&#92;KinectSabre.Render.csproj&#39; cannot be opened.<br><br>The project type is not supported by this installation.<br><br>C&#58;&#92;Users&#92;andyg&#92;Repositories&#92;KinectSabre&#92;KinectSabre.Render&#92;KinectSabre.RenderContent&#92;KinectSabre.RenderContent.contentproj &#58; error  &#58; The project file &#39;C&#58;&#92;Users&#92;andyg&#92;Repositories&#92;KinectSabre&#92;KinectSabre.Render&#92;KinectSabre.RenderContent&#92;KinectSabre.RenderContent.contentproj&#39; cannot be opened.<br><br>The project type is not supported by this installation.<br><p>posted by Andy Goodfellow</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634444639030000000</link>
		<pubDate>Thu, 23 Jun 2011 22:11:43 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634444639030000000</guid>
		<dc:creator>Andy Goodfellow</dc:creator>
	</item>
	<item>
		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[ <p>@<a href="/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634444639030000000?areaType=Blogs&amp;areaName=Coding4FunKinect">Andy Goodfellow</a>: Ah... In looking at the solution, those are XNA based project types. Do you have the XNA Game Studio v4 installed? <a href="http://www.microsoft.com/download/en/details.aspx?id=23714">http://www.microsoft.com/download/en/details.aspx?id=23714</a> (I didn't think of that in my first response... sorry about that...)</p><p>posted by gduncan411</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634444755480000000</link>
		<pubDate>Fri, 24 Jun 2011 01:25:48 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634444755480000000</guid>
		<dc:creator>gduncan411</dc:creator>
	</item>
	<item>
		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[<p>Stuck on RenderGames.cs UpdateColorTexture where it can't evaluate colorTexture.Width and colorTexture.Height for the for loop because it is null. Any hints as initiating colorTexture before that for loop so that it is not null?</p><p>posted by glenster75</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634445803970000000</link>
		<pubDate>Sat, 25 Jun 2011 06:33:17 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634445803970000000</guid>
		<dc:creator>glenster75</dc:creator>
	</item>
	<item>
		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[Can someone please upload a pre-compiled folder with the file&#40;s&#41;&#63;<p>posted by Espionage724</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634446575160000000</link>
		<pubDate>Sun, 26 Jun 2011 03:58:36 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634446575160000000</guid>
		<dc:creator>Espionage724</dc:creator>
	</item>
	<item>
		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[<p>Hello,&nbsp;<a href="http://channel9.msdn.com/Niners/gduncan411">Greg Duncan</a>&nbsp;Have you recorded any videos ?</p><p>&nbsp;</p><p>posted by uforualways</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634448019030000000</link>
		<pubDate>Mon, 27 Jun 2011 20:05:03 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634448019030000000</guid>
		<dc:creator>uforualways</dc:creator>
	</item>
	<item>
		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[ <p>@<a href="/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634448019030000000?areaType=Blogs&amp;areaName=Coding4FunKinect">uforualways</a>: No, I can't say that I have...</p><p>posted by gduncan411</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634448643170000000</link>
		<pubDate>Tue, 28 Jun 2011 13:25:17 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634448643170000000</guid>
		<dc:creator>gduncan411</dc:creator>
	</item>
	<item>
		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[i have a little problem it do not recognize &#34;using KinectSabre.Render&#34;<br>have you a solution <br><br>sorry for the english &#94;&#94;<p>posted by nicosama</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634450332370000000</link>
		<pubDate>Thu, 30 Jun 2011 12:20:37 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634450332370000000</guid>
		<dc:creator>nicosama</dc:creator>
	</item>
	<item>
		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[the error i have is <br><br>The type or namespace name &#39;Render&#39; does not exist in the namespace &#39;KinectSabre&#39; &#40;are you missing an assembly reference &#63;&#41;<p>posted by nicosama</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634450379610000000</link>
		<pubDate>Thu, 30 Jun 2011 13:39:21 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634450379610000000</guid>
		<dc:creator>nicosama</dc:creator>
	</item>
	<item>
		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[ <p>@<a href="/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634450379610000000?areaType=Blogs&amp;areaName=Coding4FunKinect">nicosama</a>:I just opened up the project compiled and runs fine.&nbsp; Do you have XNA installed?</p><p>posted by Clint</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634451446990000000</link>
		<pubDate>Fri, 01 Jul 2011 19:18:19 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634451446990000000</guid>
		<dc:creator>Clint</dc:creator>
	</item>
	<item>
		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[still having the &#58;&#92;Users&#92;andyg&#92;Repositories&#92;KinectSabre&#92;KinectSabre.Render&#92;KinectSabre.Render&#92;KinectSabre.Render.csproj &#58; error &#58; The project file &#39;C&#58;&#92;Users&#92;andyg&#92;Repositories&#92;KinectSabre&#92;KinectSabre.Render&#92;KinectSabre.Render&#92;KinectSabre.Render.csproj&#39; cannot be opened.<br><br>The project type is not supported by this installation.<br><br>C&#58;&#92;Users&#92;andyg&#92;Repositories&#92;KinectSabre&#92;KinectSabre.Render&#92;KinectSabre.RenderContent&#92;KinectSabre.RenderContent.contentproj &#58; error &#58; The project file &#39;C&#58;&#92;Users&#92;andyg&#92;Repositories&#92;KinectSabre&#92;KinectSabre.Render&#92;KinectSabre.RenderContent&#92;KinectSabre.RenderContent.contentproj&#39; cannot be opened.<br><br>The project type is not supported by this installation.<br><br>i have xna installed and sq server 2008 and kinect skd.<br><br>this is driving me nuts&#33;<p>posted by casey</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634456870890000000</link>
		<pubDate>Fri, 08 Jul 2011 01:58:09 GMT</pubDate>
		<guid isPermaLink="true">http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634456870890000000</guid>
		<dc:creator>casey</dc:creator>
	</item>
	<item>
		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[<p>@<a href="/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634456870890000000?areaType=Blogs&amp;areaName=Coding4FunKinect">casey</a>: As I understand it what happens is that Visual Studio will use ProjectTypeGuids value in the csproj to compare what the project needs against what's on the given machine.</p><p>For KinectSabre.Render.csproj there's two;</p><p><pre class="brush: xml">&lt;ProjectTypeGuids&gt;{6D335F3A-9D43-41b4-9D22-F6F17C4BE596};{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}&lt;/ProjectTypeGuids&gt; </pre></p><p>Here's a good list for the ProjectTypeGuids</p><p><a href="http://www.mztools.com/Articles/2008/MZ2008017.aspx">http://www.mztools.com/Articles/2008/MZ2008017.aspx</a></p><p>Type ProjectTypeGuids for this project are;</p><p>Windows (C#) {FAE04EC0-301F-11D3-BF4B-00C04F79EFBC} <br>XNA (Windows) {6D335F3A-9D43-41b4-9D22-F6F17C4BE596}</p><p>You've already said you have all these installed, so I'm not sure why you can't get this project to load...</p><p>I've seen where someone with a like problem in another solution removed that line from the csprog file to get a project to load. I can't recommend this as it bypasses important system checks, but...</p><p>posted by gduncan411</p>]]>
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		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634457259030000000</link>
		<pubDate>Fri, 08 Jul 2011 12:45:03 GMT</pubDate>
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		<dc:creator>gduncan411</dc:creator>
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		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[ <p>Yes, the XNA Game Studio 4 is required to run this sample.</p><p>Another post on gestures:</p><p><a href="http://blogs.msdn.com/b/eternalcoding/archive/2011/07/04/gestures-and-tools-for-kinect.aspx">http://blogs.msdn.com/b/eternalcoding/archive/2011/07/04/gestures-and-tools-for-kinect.aspx</a></p><p>posted by Deltakosh</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634457323540000000</link>
		<pubDate>Fri, 08 Jul 2011 14:32:34 GMT</pubDate>
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		<dc:creator>Deltakosh</dc:creator>
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		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[ <p>I am trying to run this on a laptop that does not <span>support </span>hidef. I have changed it to reach instead but still getting an error.</p><p>XNA Framework Reach profile requires TextureAddressMode to be Clamp when using texture sizes that are not powers of two.</p><p>&nbsp;</p><p>posted by MarkE59</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634491739440000000</link>
		<pubDate>Wed, 17 Aug 2011 10:32:24 GMT</pubDate>
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		<dc:creator>MarkE59</dc:creator>
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		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[<p></p><blockquote><div class="quoteText"><p></p><p><a class="permalink" title="Comment Permalink" href="/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634445803970000000">Jun 24, 2011 at 11:33&nbsp;PM</a>,<a href="/Niners/glenster75">glenster75</a> wrote</p><p>Stuck on RenderGames.cs UpdateColorTexture where it can't evaluate colorTexture.Width and colorTexture.Height for the for loop because it is null. Any hints as initiating colorTexture before that for loop so that it is not null?</p><p></p></div></blockquote><p></p><p>Hi, I have the same situation as you. Did you get any solution?</p><p>Please, Help me!!!</p><p>posted by Unbong_Choi</p>]]>
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		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634504436990000000</link>
		<pubDate>Thu, 01 Sep 2011 03:14:59 GMT</pubDate>
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		<dc:creator>Unbong_Choi</dc:creator>
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		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[Same problem here...<p>posted by Miroslav</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634531111778981219</link>
		<pubDate>Sun, 02 Oct 2011 00:12:57 GMT</pubDate>
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		<dc:creator>Miroslav</dc:creator>
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		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[OWESOME&#33;&#33; Works great&#33; <p>posted by Judavi</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634537709133359555</link>
		<pubDate>Sun, 09 Oct 2011 15:28:33 GMT</pubDate>
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		<dc:creator>Judavi</dc:creator>
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		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[Please does anyone know how I can create and navigate an avatar using the Kinect SDK if it has the capability of doing so&#63; Thank you very much in anticipation.<p>posted by Moh</p>]]>
		</description>
		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634570947490090106</link>
		<pubDate>Thu, 17 Nov 2011 02:45:49 GMT</pubDate>
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		<dc:creator>Moh</dc:creator>
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		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[I to had the same thing. I kept going through the messages and it would say download this and I would then I would have the failure records of the same contentproj type codes show and I would read on and it would tell you, oh yea, you have to download this and I would download it and again, the same problem. Now I have a hard drive full of crap that doesn&#39;t work. Not worth it. Glad I was just trying to play around with it and wasn&#39;t nothing serious. It&#39;s a beta version I guess. Depends on what connection you have whether you write all the lines in the program as it down loads. Give up myself. Don&#39;t need a saber light sword anyway. <p>posted by Chuck</p>]]>
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		<pubDate>Tue, 17 Jan 2012 20:53:21 GMT</pubDate>
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		<dc:creator>Chuck</dc:creator>
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		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[Won&#39;t compile for me &#58;&#40;<br><br>The type or namespace name &#39;Research&#39; does not exist...<br><br>Sounds like it&#39;s to do with the sdk version but I have downloaded and installed the 01 Feb release. I had a beta sdk prior to this.<p>posted by nigelgos</p>]]>
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		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634639680648420791</link>
		<pubDate>Sat, 04 Feb 2012 16:01:04 GMT</pubDate>
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		<dc:creator>nigelgos</dc:creator>
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		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[<p>@<a href="/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634639680648420791?areaType=Blogs&amp;areaName=Coding4FunKinect">nigelgos</a>:Yep, this was written in the Beta 1 time frame. I know he's got an updated version that should be available online soon, but in the mean time check out, <a href="http://robrelyea.wordpress.com/2012/02/01/k4w-code-migration-from-beta2-to-v1-0-managed/">http://robrelyea.wordpress.com/2012/02/01/k4w-code-migration-from-beta2-to-v1-0-managed/</a>, which will help in the migration of code from the Beta to the RTM of the SDK</p><p>posted by gduncan411</p>]]>
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		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634639686949232777</link>
		<pubDate>Sat, 04 Feb 2012 16:11:34 GMT</pubDate>
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		<dc:creator>gduncan411</dc:creator>
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		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[&#64;gduncan411 - Thanks for that. I had a quick play and got rid of alot of the issues but some required a bit more understanding of the code in order to re-jig things. I&#39;ve given up now. Does anyone have a compiled binary file&#63; I really want to swing a light saber &#58;&#41;<p>posted by nigelgos</p>]]>
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		<link>http://channel9.msdn.com/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634643323398757636</link>
		<pubDate>Wed, 08 Feb 2012 21:12:19 GMT</pubDate>
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		<dc:creator>nigelgos</dc:creator>
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	<item>
		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[<p>@<a href="/coding4fun/kinect/Of-course-our-first-Kinect-for-Windows-SDK-Project-has-to-involve-a-Light-Saber#c634643323398757636?areaType=Blogs&amp;areaName=Coding4FunKinect">nigelgos</a>:Keep an eye on David's blog, <a href="http://blogs.msdn.com/b/eternalcoding/">http://blogs.msdn.com/b/eternalcoding/</a>. I know he has&nbsp;an updated version and I'm sure they will appear there soon...</p><p>posted by gduncan411</p>]]>
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		<pubDate>Wed, 08 Feb 2012 21:35:44 GMT</pubDate>
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		<dc:creator>gduncan411</dc:creator>
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		<title>Re: Of course our first Kinect for Windows SDK Project has to involve a Light Saber!</title>
		<description>
			<![CDATA[He posted it up yesterday &#91;8th feb&#93;&#40;http&#58;&#47;&#47;blogs.msdn.com&#47;b&#47;eternalcoding&#47;archive&#47;2012&#47;02&#47;09&#47;kinect-keyboard-simulator-amp-kinect-sabre-for-kinect-for-windows-sdk-1-0.aspx&#41;<br><br>Thanks the pointer.<p>posted by nigelgos</p>]]>
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		<pubDate>Thu, 09 Feb 2012 09:46:39 GMT</pubDate>
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		<dc:creator>nigelgos</dc:creator>
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