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"Practical Windows Kinect In C#" series

We've had code, hardware, inspirational posts this week. Now it's time for a little learning and getting started...

Practical Windows Kinect In C# (Introduction To Kinect, Getting started with Windows Kinect SDK 1.0)

This e-book is for Version 1.0 of the Kinect SDK together with the Windows version of the Kinect hardware. It brings together articles in the series Getting started with Microsoft Kinect SDK which was based on the final beta of the SDK. These articles are still available.

Chapter List
  1. Introduction to Kinect
  2. Getting started with Microsoft Kinect SDK 1
  3. Depth (in preparation)
  4. Player index (in preparation)
  5. Depth and Video space (in preparation)
  6. Skeletons (in preparation)
  7. The Full Skeleton (in preparation)

The Microsoft official SDK for Kinect version 1.0 is easy to use. Basically you download it, plug the Kinect into a free USB socket and start programming. You can create applications in C#, VB or any .NET language including C++. Its only disadvantage is that it only works with Windows 7 and 8.

As well as being easy to use, the new SDK is also significantly more powerful than the open source alternatives. It has an improved body tracker and it supports the Kinect's sound hardware.

You can also now use the SDK to create commercial applications which you can sell without the need to pay a license fee to Microsoft. The only downside is that you have to buy the Windows Kinect rather than the Xbox 360 version, and this is more expensive because it isn't subsidized by revenue from games.

Currently the SDK does work with the Xbox 360 version of the Kinect but some features - near mode, for example - are not supported. If you want to make full use of the SDK then you really do need the Windows version.

It is also worth noting that, while you can use the Xbox 360 version with the development environment, the runtime environment will reject it and request a Windows Kinect. What this means is that you can use a cheap Kinect Xbox 360 to get started, but once you have perfected your application you need to move to the Windows device to make use of it.

In this chapter we look at how easy it is to start writing software using C#.

First you need to prepare the hardware and this isn't without its difficulties.

Project Information URL: http://www.i-programmer.info/ebooks/practical-windows-kinect-in-c.html, http://www.i-programmer.info/ebooks/practical-windows-kinect-in-c/3738-introduction-to-kinect.html, http://www.i-programmer.info/ebooks/practical-windows-kinect-in-c/3725-getting-started-with-windows-kinect-sdk-10.html

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  • Please no more "getting started with kinect" articles.  More of the same is not educational.  The time has come to step things up a notch... show us how to solve real-world problems with Kinect. If it's gotta be more "getting started" links, at least call out what's special about this one vs. the last 47 getting started links.

  • shaggygishaggygi

    Like others.... I would like to see more of the "LOB" applications. How do you databind to a listbox and swipe/select items. Also have good concepts and best practices like Arturo demoed on release of 1st Kinect SDK.

    I love the Kinect and believe there will be really innovative things to use it with in the future. However, I'm starting to feel like there is a long way to go before I should start using it.

    Keep up the good work!

  • Greg Duncangduncan411 It's amazing what a professional photographer can do...

    @shaggygiMadrlevy: Next week's posts are in the can and there's not one "getting started" post. Smiley

    And coming the week after next week I've got a LOB/Kinect in the Enterprise example coming too.

    One thing to remember, the Gallery primarily shows off, highlights, mentions, the work of others, the stuff we find around the net that uses the Kinect for Windows SDK v1. Which means we can use your help! If you find interesting Kinect projects and think they would make a great Gallery post, are the kind of post your looking to see more of in the Gallery and it uses the Kinect for Windows SDK v1, please let us know.

    In the mean time, I'll be keeping my eyes open for more "meaty" projects.

    Thank guys...

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