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	<title>Comment Feed for Channel 9 - SkeletonPainter...3D</title>
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		<title>Channel 9 - SkeletonPainter...3D</title>
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	<description>I love seeing these kinds of projects shared. Skeleton&#39;s are a common need and in most cases are not the primary purpose of the app, just something to provide feedback. So why should everyone have to re-invent this wheel? Well we don&#39;t with this user control... Implementation of SkeletonPainter3DWith the SkeletonPainter3D UserControl you can show the three-dimensional representation of the tracked Skeletons in your Kinect application. This code sample shows you how to use it. Recently I&#39;ve built a UserControl that can be use to show the Skeletons, tracked by the Kinect camera in a three-dimensional, interactive viewport. Additional 3D objects can be added to the drawing as well. Building the SampleVisual Studio 2012 is required. The SkeletonPainter3D UserControls is available via a NuGet package. (What is NuGet?) You&#39;ll probably need the NuGet Package Mangaer Visual Studio extension! Description The purpose of the control is to be useful in debugging, and development scenarios, where a better understanding of what&#39;s going on in the virtual 3D environment is required. The Helix 3D Toolkit is used for the underlying 3D control. It&#39;s performance is okay, but not enough for advanced simulations! An experimental 3d Anaglyph mode is available. To implement the control, you can construct it in XAML: ... Project Information URL: http://code.msdn.microsoft.com/Implementation-of-f175b025 Project Download URL: http://code.msdn.microsoft.com/Implementation-of-f175b025 Project Source URL: http://code.msdn.microsoft.com/Implementation-of-f175b025   Contact Information: Blog: http://kuchenzeit.wordpress.com/ </description>
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	<pubDate>Sun, 26 May 2013 09:37:28 GMT</pubDate>
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