The soul of Kinect For Windows Interactions from Soul Solutions
- Posted: May 21, 2013 at 6:00 AM
- 4,637 Views
- 1 Comment
Loading User Information from Channel 9
Something went wrong getting user information from Channel 9
Loading User Information from MSDN
Something went wrong getting user information from MSDN
Loading Visual Studio Achievements
Something went wrong getting the Visual Studio Achievements
Today is is like a six for one deal day where we highlight a series of articles from Soul Solutions about our favorite hardware device (and how you can start building with it faster)
As the Kinect For Windows SDK has started to evolve, the team has been adding some nice little controls which are quite useful and also controls everyone was writing in one way or another to solve the same issues. I think it’s a really good step so we’re not all spending a bunch of time writing similar controls plus it means there should be some consistency going forward if people use the supplied controls. This will help users with the learning curve with many of the applications.
When you first look through the interactions gallery it’s a bit overwhelming as there’s a bunch of controls and the interaction stream to deal with all at once. For this reason I wanted to do a set of posts so we can concentrate on them one at a time.