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	<title>Comment Feed for Channel 9 - Tracking skeleton joins code sample</title>
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		<title>Channel 9 - Tracking skeleton joins code sample</title>
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	<description>Vuyiswa Maseko continues his series on developing with the Kinect, today showing who to track skeleton joins with the Kinect How to Track Skeleton Joins using KinectIn this article I will demonstrate to you on how to track the Skeleton in Kinect. Introduction  This is the 3rd article that I have written this year about Kinect. In this article I’m going to introduce you to skeleton tracking. Objective  The objective of this article is to demonstrate to you on how to track the skeleton in Kinect. Types of Skeleton Tracking Modes &amp;nbsp;Standing (Default)This is the default tracking mode, it tracks all the joints. This mode tracks 20 skeleton joints, reporting their position as &amp;quot;tracked&amp;quot; or &amp;quot;inferred&amp;quot; SeatedThe seated mode only tracks the ten upper-body joints (shoulders, elbows, wrists, arms and head). Where do I Start Create a WPF application as I have explained in the previous articles and make sure your xaml looks like this&amp;nbsp; ...Project Information URL: http://www.dotnetfunda.com/articles/article2069-how-to-track-skeleton-joins-using-kinect.aspx Project Source URL: http://www.dotnetfunda.com/UserFiles/ArticlesFiles/Vuyiswamb_Articles_634913895355422735_WpfApplication1.zip  Contact Information: Blog: http://www.dotnetfunda.com/ </description>
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	<pubDate>Sat, 25 May 2013 08:20:40 GMT</pubDate>
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