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	<title>Comment Feed for Channel 9 - Using Kinect to create a HyperReality experience</title>
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		<title>Channel 9 - Using Kinect to create a HyperReality experience</title>
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	<description> Today&#39;s post is a &amp;quot;wow, that just neat&amp;quot; proof of concept project (i.e. I don&#39;t have code to share or anything to download but it&#39;s pretty darn cool, so...). And hey, it&#39;s HyperReality, uses ardunio, and an official &amp;quot;I&#39;m really not a geek&amp;quot; yellow full head helmet too. HyperReality Helmet Uses Kinect To Create An Out-Of-Body ExperienceWe take our first-person visual perspective for granted every second of the day -- we have to, because our eyeballs are attached to our heads. But what if you could detach your personal &amp;quot;camera angle&amp;quot; at any moment and float away from your own body while still inhabiting it, like an on-demand out-of-body experience? Designer Maxence Paranche has created the next best thing in his HyperReality system, which uses a Microsoft Kinect to scan your physical environment and display it inside a virtual-reality helmet, so you can rotate the visual angle any way you like. ... from Vimeo.   from Vimeo.   </description>
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	<pubDate>Wed, 22 May 2013 17:36:40 GMT</pubDate>
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