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	<title>Channel 9</title>
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	<itunes:summary>Channel 9 keeps you up to date with the latest news and behind the scenes info from Microsoft that developers love to keep up with. From LINQ to SilverLight – Watch videos and hear about all the cool technologies coming and the people behind them.</itunes:summary>
	<itunes:author>Microsoft</itunes:author>
	<itunes:subtitle></itunes:subtitle>
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	<description>Channel 9 keeps you up to date with the latest news and behind the scenes info from Microsoft that developers love to keep up with. From LINQ to SilverLight – Watch videos and hear about all the cool technologies coming and the people behind them.</description>
	<link>http://channel9.msdn.com/</link>
	<language>en</language>
	<pubDate>Wed, 22 May 2013 11:09:22 GMT</pubDate>
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			<title>Ludus Windows 8 Game Starter Kit - Pleasing the Platformer in you...</title>
			<description><![CDATA[<p>Todays' project by Christer Kaitila is a kit that will help you quickly and easily build Windows 8 Platform games. Almost painfully easy to create games... If you've ever wanted to create your own platform game, and you've got a weekend, this kit is just for you...</p><h2><a href="http://wootstudio.ca/win8platstarter" target="_blank">Windows 8 Platformer Game Starter Kit</a></h2><blockquote><p><a href="http://wootstudio.ca/win8platstarter" target="_blank"><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B7%5D-39.png" alt="image" width="500" height="284" border="0"></a></p><p>Platformer Game Starter Kit<small>(includes 2 HTML5-based examples)</small></p><p>Don't start from scratch. Our Platformer Game Starter Kit for Windows 8 will get you going with full code &amp; free game art.</p><h4>How</h4><hr><p>Feel free to take the examples, mix them up and build your own great game for the Windows Store following these steps:</p><ol><li><a href="http://msdn.microsoft.com/en-us/windows/apps/br229516">Download your free Visual Studio for Windows 8</a> for all the tools you will need. </li><li>Download the <a href="http://wootstudio.ca/win8platstarter">Platformer Game Starter Kit</a>. </li><li>Mix it up and build your own epic game. </li><li><a href="https://appdev.microsoft.com/StorePortals/en-us/Account/Signup/Start/">Open a Windows Store Developer Account.</a> </li><li><a href="http://manager1201.agilitycms.com/Dialogs/wootstudio@microsoft.com">Let us know about it</a> and we can even give you free advice on making it great and help pass store certification. </li><li>Publish it to the Windows Store. </li></ol><p>We know everyone is not a game artist, so we have provided you with some free game art and other places you can find royalty-free art for your game.</p><p><a href="http://wootstudio.ca/win8platstarter" target="_blank"><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B6%5D-67.png" alt="image" width="500" height="285" border="0"></a></p></blockquote><h2><a href="https://github.com/Mcfunkypants/Ludus" target="_blank">Ludus Game Starter Kit</a></h2><blockquote><p>An HTML5 Platformer Game Starter Kit for Windows8 Store</p><p>by Christer (McFunkypants) Kaitila <a href="http://mcfunkypants.com/">http://mcfunkypants.com</a></p><p>Source: <a href="https://github.com/mcfunkypants/ludus">https://github.com/mcfunkypants/ludus</a></p><p>Demos: <a href="http://www.mcfunkypants.com/ludus">http://www.mcfunkypants.com/ludus</a></p><p>Welcome to Ludus, brave adventurer!</p><p>Ludus is a dirt-simple game engine that uses html5 canvas. It was designed specifically for mario/sonic style platformer games but could be used for any genre with minimal changes. It boasts great performance, and requires only free tools.</p><p>The word Ludus means PLAY/GAME/TRAINING in latin. The Ludus engine is designed to be a great way to learn to make games.</p><p>Sure, there are bigger and more complex game engines.</p><p>This one is designed to be easy to play around with.</p><p>Why? It was created to run real-world games that have a beginning, middle, and end. It was optimized to run on less powerful systems and touch-screen tablets. It is simple, but goes beyond the level of a &quot;tech demo&quot; to encapsulate all the required functionality you might need to make a polished game, such as GUI and sound.</p><p>...</p><p>IT'S POSSIBLE TO MAKE A GAME USING LUDUS IN A WEEKEND.</p><p>You could make your own game just by changing the artwork: it is possible to make a new game without ever touching a line of code. All you would need to do is modify the .png and .mp3 art assets as well as the level#.js level data files.</p><p>The best tool to create in-game worlds is TILED (<a href="http://www.mapeditor.org/">http://www.mapeditor.org</a>) which exports data in .json format.</p><p>Check out the example .tmx source files and see if you can make your own game! Once you've made a level, export as .json and then run the _buildlevels.bat file to convert JSON to JSONP data to a new level#.js file.</p><p>The one important thing to remember is that each layer is important. The order matters. The bottom-most layer is for regular world tiles that the player will collide with. The rest are for pickups, bouncy platforms, dangerous spikes, and so on.</p><p>Additionally, you should modify the game settings in the MAP MENU -&gt; MAP PROPERTIES dialog. Gravity, speed and the player's starting position are all stored there.</p><p>HACKING THE SOURCE CODE</p><p>The only source code file you will want to modify, if you choose to start coding, is ludus.js. Inside, you'll notice all sorts of variables at the top which you can modify to your heart's content. Note that some of these variables are overwritten by whatever is defined inside the level data.</p><p>With regard to the structure of the code, the most important thing to know is that the game is controlled by STATE objects.</p><p>Each state (title screen, in-game, and between level transitions) is a class object that has a .setup(), .update() and .draw() function. You could add new states for things like boss battles, inventory screens or a high score table.</p><p>See these class constructors: function TitleScreenState() function LevelTransitionScreenState() function PlayState()</p><p>HAVE FUN!</p><p>...</p></blockquote><p>Let's take a peek at the two included example games (In Visual Studio of course!)...</p><p><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B10%5D-38.png" alt="image" width="500" height="270" border="0"></p><p><img title="image" src="http://files.channel9.msdn.com/wlwimages/ae054c0b4d7b402ab1239e6800c0220f/image%5B16%5D-26.png" alt="image" width="500" height="270" border="0"></p><p>Both games ran for me the first time with no issues and were fun (in a platformer kind of way). Sure there's only 3 levels, but hey, if there was too much done it would take all the coding fun away!</p><p>So either start from scratch or copy off of these, this kit and the provided free artwork, framework and code will have you building your next great Windows 8 game...</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Entry:RSSView:f3c2e08dcdbd40af9106a1bb0129a6a1">]]></description>
			<comments>http://channel9.msdn.com/coding4fun/blog/Ludus-Windows-8-Game-Starter-Kit-Pleasing-the-Platformer-in-you</comments>
			<itunes:summary>Todays&#39; project by Christer Kaitila is a kit that will help you quickly and easily build Windows 8 Platform games. Almost painfully easy to create games... If you&#39;ve ever wanted to create your own platform game, and you&#39;ve got a weekend, this kit is just for you... Windows 8 Platformer Game Starter Kit Platformer Game Starter Kit(includes 2 HTML5-based examples) Don&#39;t start from scratch. Our Platformer Game Starter Kit for Windows 8 will get you going with full code &amp;amp; free game art. HowFeel free to take the examples, mix them up and build your own great game for the Windows Store following these steps: Download your free Visual Studio for Windows 8 for all the tools you will need. Download the Platformer Game Starter Kit. Mix it up and build your own epic game. Open a Windows Store Developer Account. Let us know about it and we can even give you free advice on making it great and help pass store certification. Publish it to the Windows Store. We know everyone is not a game artist, so we have provided you with some free game art and other places you can find royalty-free art for your game.  Ludus Game Starter KitAn HTML5 Platformer Game Starter Kit for Windows8 Store by Christer (McFunkypants) Kaitila http://mcfunkypants.com Source: https://github.com/mcfunkypants/ludus Demos: http://www.mcfunkypants.com/ludus Welcome to Ludus, brave adventurer! Ludus is a dirt-simple game engine that uses html5 canvas. It was designed specifically for mario/sonic style platformer games but could be used for any genre with minimal changes. It boasts great performance, and requires only free tools. The word Ludus means PLAY/GAME/TRAINING in latin. The Ludus engine is designed to be a great way to learn to make games. Sure, there are bigger and more complex game engines. This one is designed to be easy to play around with. Why? It was created to run real-world games that have a beginning, middle, and end. It was optimized to run on less powerful systems and touch-screen tablets. It</itunes:summary>
			<link>http://channel9.msdn.com/coding4fun/blog/Ludus-Windows-8-Game-Starter-Kit-Pleasing-the-Platformer-in-you</link>
			<pubDate>Mon, 13 May 2013 13:00:00 GMT</pubDate>
			<guid isPermaLink="false">http://channel9.msdn.com/coding4fun/blog/Ludus-Windows-8-Game-Starter-Kit-Pleasing-the-Platformer-in-you</guid>
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			<dc:creator>Greg Duncan</dc:creator>
			<itunes:author>Greg Duncan</itunes:author>
			<slash:comments>6</slash:comments>
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			<category>Coding4Fun</category>
			<category>HTML5</category>
			<category>JavaScript</category>
			<category>Game Development</category>
			<category>Windows 8</category>
			<category>Windows Store App</category>
	</item>
	<item>
			<title>Creating the Virtual Experiment Laboratory app with the Visual Studio 3D Starter Kit</title>
			<description><![CDATA[<p>While many people think of 3D applications as primarily being games, 3D graphics also bring educational apps to life.&nbsp; Roberto Sonnino, developer of the <a href="http://aka.ms/vs3dkit">Visual Studio 3D Starter Kit</a>, interviews Gokhan&nbsp;Sengun of <a href="http://www.netas.com.tr/index.php?gdl=in">Netas Telekomunikasyon A.S.</a>, who created the <a href="http://apps.microsoft.com/windows/app/fcac7925-01dc-4f25-b3f1-aace7f275ba0">Virtual Experiment Laboratory (Sanal Deney Laboratuvarı)</a>&nbsp;app&nbsp;using the Visual Studio 3D Starter Kit.</p><p>Gokhan discusses how he used the Starter Kit as a base for learning about DirectX programming, and demonstrates how he used the Visual Studio Shader Designer to create some of the effects in his app.</p><ul><li><span class="ms-rteFontFace-10"><a href="http://channel9.msdn.com/posts/Creating-the-Virtual-Experiment-Laboratory-app-with-the-Visual-Studio-3D-Starter-Kit#time=00m00s">[00:00]</a> - </span>Gokhan and Roberto talk about the app and Gokhan's experiences with DirectX and the Starter Kit </li><li><a href="http://channel9.msdn.com/posts/Creating-the-Virtual-Experiment-Laboratory-app-with-the-Visual-Studio-3D-Starter-Kit#time=10m56s">[10:56]</a> - Gokhan demos the Virtual Experiment Laboratory app </li><li><a href="http://channel9.msdn.com/posts/Creating-the-Virtual-Experiment-Laboratory-app-with-the-Visual-Studio-3D-Starter-Kit#time=14m32s">[14:32]</a> - Behind the scenes - making a dynamic sprite with the Visual Studio Shader Designer </li><li><a href="http://channel9.msdn.com/posts/Creating-the-Virtual-Experiment-Laboratory-app-with-the-Visual-Studio-3D-Starter-Kit#time=18m37s">[18:37]</a> - Behind the scenes - making an animated flame with the Visual Studio Shader Designer </li></ul><p>Come watch the Starter Kit and the Visual Studio graphics tools in action to create rich 3D user interfaces for your app.</p><p>For more information, you can find Gokhan on Twitter: <a href="http://twitter.com/gokhansengun">@gokhansengun</a>.</p><p>Roberto is also on Twitter: <a href="http://twitter.com/robertos_br">@robertos_br</a>. Please let us know if you have an app on the Store that uses the VS 3D Starter Kit!</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Entry:RSSView:50b03c8dd163428181baa1c00165746c">]]></description>
			<comments>http://channel9.msdn.com/posts/Creating-the-Virtual-Experiment-Laboratory-app-with-the-Visual-Studio-3D-Starter-Kit</comments>
			<itunes:summary>While many people think of 3D applications as primarily being games, 3D graphics also bring educational apps to life.&amp;nbsp; Roberto Sonnino, developer of the Visual Studio 3D Starter Kit, interviews Gokhan&amp;nbsp;Sengun of Netas Telekomunikasyon A.S., who created the Virtual Experiment Laboratory (Sanal Deney Laboratuvarı)&amp;nbsp;app&amp;nbsp;using the Visual Studio 3D Starter Kit. Gokhan discusses how he used the Starter Kit as a base for learning about DirectX programming, and demonstrates how he used the Visual Studio Shader Designer to create some of the effects in his app. [00:00] - Gokhan and Roberto talk about the app and Gokhan&#39;s experiences with DirectX and the Starter Kit [10:56] - Gokhan demos the Virtual Experiment Laboratory app [14:32] - Behind the scenes - making a dynamic sprite with the Visual Studio Shader Designer [18:37] - Behind the scenes - making an animated flame with the Visual Studio Shader Designer Come watch the Starter Kit and the Visual Studio graphics tools in action to create rich 3D user interfaces for your app. For more information, you can find Gokhan on Twitter: @gokhansengun. Roberto is also on Twitter: @robertos_br. Please let us know if you have an app on the Store that uses the VS 3D Starter Kit! </itunes:summary>
			<itunes:duration>1455</itunes:duration>
			<link>http://channel9.msdn.com/posts/Creating-the-Virtual-Experiment-Laboratory-app-with-the-Visual-Studio-3D-Starter-Kit</link>
			<pubDate>Tue, 21 May 2013 13:00:00 GMT</pubDate>
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			<dc:creator>Roberto Sonnino - MSFT</dc:creator>
			<itunes:author>Roberto Sonnino - MSFT</itunes:author>
			<slash:comments>2</slash:comments>
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			<category>3D Modeling</category>
			<category>C++</category>
			<category>Direct 3D</category>
			<category>DirectX</category>
			<category>Graphics</category>
			<category>Interview</category>
			<category>Programming</category>
			<category>XAML</category>
			<category>Windows 8</category>
			<category>Windows Store App</category>
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			<title>Reimagine SharePoint Development: A better way to customize SharePoint  | Reimagine SharePoint Development </title>
			<description><![CDATA[<p>Join Senior Product Marketing Manager, Keenan Newton, and special guest Partner Director of Apps Program Management, Robert Lefferts, as we kick off our new site centered around migrating SharePoint solutions to apps. We will discuss the history of SharePoint customizations and where the SharePoint development platform is going. We will also highlight the benefits of the cloud app model and answer any questions that you may have.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Entry:RSSView:a1f2ee72f2d8487992ada1c401204ccb">]]></description>
			<comments>http://channel9.msdn.com/Series/Reimagine-SharePoint-Development/Reimagine-SharePoint-Development-A-better-way-to-customize-SharePoint</comments>
			<itunes:summary>Join Senior Product Marketing Manager, Keenan Newton, and special guest Partner Director of Apps Program Management, Robert Lefferts, as we kick off our new site centered around migrating SharePoint solutions to apps. We will discuss the history of SharePoint customizations and where the SharePoint development platform is going. We will also highlight the benefits of the cloud app model and answer any questions that you may have. </itunes:summary>
			<itunes:duration>2877</itunes:duration>
			<link>http://channel9.msdn.com/Series/Reimagine-SharePoint-Development/Reimagine-SharePoint-Development-A-better-way-to-customize-SharePoint</link>
			<pubDate>Mon, 20 May 2013 20:25:20 GMT</pubDate>
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			<dc:creator>Keenan Newton</dc:creator>
			<itunes:author>Keenan Newton</itunes:author>
			<slash:comments>0</slash:comments>
			<wfw:commentRss>http://channel9.msdn.com/Series/Reimagine-SharePoint-Development/Reimagine-SharePoint-Development-A-better-way-to-customize-SharePoint/RSS</wfw:commentRss>
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			<title>Defrag Tools: #41 - WPT - Command Line | Defrag Tools</title>
			<description><![CDATA[<p>In this episode of <strong>Defrag Tools</strong>, Andrew Richards, Chad Beeder and Larry Larsen continue walking you through the Windows Performance Toolkit (WPT).</p><p><strong>Resources:</strong><br><a href="http://channel9.msdn.com/Shows/Defrag-Tools/Defrag-Tools-23-Windows-8-SDK">Defrag Tools: #23 - Windows 8 SDK</a><br><a href="http://channel9.msdn.com/Shows/Defrag-Tools/Defrag-Tools-29-WinDbg-ETW-Logging">Defrag Tools: #29 - WinDbg - ETW Logging</a><br><a href="http://msdn.microsoft.com/en-us/performance/cc709422.aspx">Windows Performance Analysis Developer Center</a><br><a href="http://msdn.microsoft.com/en-us/performance/cc825801.aspx">Windows Performance Toolkit</a><br><a href="http://channel9.msdn.com/Events/Speakers/Michael-Milirud">Channel 9 Videos</a><br><a href="http://blogs.msdn.com/b/ntdebugging/archive/2008/04/03/windows-performance-toolkit-xperf.aspx">NTDebugging Blog Article</a><br><a href="http://blogs.technet.com/b/askpfeplat/archive/2013/03/22/troubleshooting-windows-performance-issues-using-the-windows-performance-recorder.aspx">PFE Blog Series</a></p><p><strong>Timeline:</strong><br><a href="http://channel9.msdn.com/Shows/Defrag-Tools/Defrag-Tools-41-WPT-Command-Line#time=00m00s">[00:00]</a> - UI vs. Command Line<br><a href="http://channel9.msdn.com/Shows/Defrag-Tools/Defrag-Tools-41-WPT-Command-Line#time=02m15s">[02:15]</a> - wpr.exe -profiles<br><a href="http://channel9.msdn.com/Shows/Defrag-Tools/Defrag-Tools-41-WPT-Command-Line#time=02m48s">[02:48]</a> - wpr.exe -profiledetails &lt;profile&gt;<br><a href="http://channel9.msdn.com/Shows/Defrag-Tools/Defrag-Tools-41-WPT-Command-Line#time=05m30s">[05:30]</a> - wpr.exe -start &lt;profile&gt;<br><a href="http://channel9.msdn.com/Shows/Defrag-Tools/Defrag-Tools-41-WPT-Command-Line#time=06m06s">[06:06]</a> - wpr.exe -stop result.etl<br><a href="http://channel9.msdn.com/Shows/Defrag-Tools/Defrag-Tools-41-WPT-Command-Line#time=09m25s">[09:25]</a> - xperf.exe -help<br><a href="http://channel9.msdn.com/Shows/Defrag-Tools/Defrag-Tools-41-WPT-Command-Line#time=09m30s">[09:30]</a> - xperf.exe -providers kg<br><a href="http://channel9.msdn.com/Shows/Defrag-Tools/Defrag-Tools-41-WPT-Command-Line#time=12m18s">[12:18]</a> - xperf.exe -providers kf<br><a href="http://channel9.msdn.com/Shows/Defrag-Tools/Defrag-Tools-41-WPT-Command-Line#time=16m47s">[16:47]</a> - xperf.exe -on &lt;FLAG&#43;FLAG&#43;...&gt;<br><a href="http://channel9.msdn.com/Shows/Defrag-Tools/Defrag-Tools-41-WPT-Command-Line#time=18m17s">[18:17]</a> - xperf.exe -stop -d result.etl<br><a href="http://channel9.msdn.com/Shows/Defrag-Tools/Defrag-Tools-41-WPT-Command-Line#time=21m42s">[21:42]</a> - xperf.exe ... -BufferSize &lt;Size in KB&gt;<br><a href="http://channel9.msdn.com/Shows/Defrag-Tools/Defrag-Tools-41-WPT-Command-Line#time=25m55s">[25:55]</a> - xperf.exe ... -MinBuffers &lt;Number&gt; -MaxBuffers &lt;Number&gt;<br><a href="http://channel9.msdn.com/Shows/Defrag-Tools/Defrag-Tools-41-WPT-Command-Line#time=27m08s">[27:08]</a> - xperf.exe ... -MaxFile &lt;Size in KB&gt;<br><a href="http://channel9.msdn.com/Shows/Defrag-Tools/Defrag-Tools-41-WPT-Command-Line#time=27m44s">[27:44]</a> - xperf.exe ... -FileMode Circular<br><a href="http://channel9.msdn.com/Shows/Defrag-Tools/Defrag-Tools-41-WPT-Command-Line#time=30m42s">[30:42]</a> - xperf.exe -merge &lt;in-file1&gt; &lt;in-file2&gt; &lt;out-file&gt;<br><a href="http://channel9.msdn.com/Shows/Defrag-Tools/Defrag-Tools-41-WPT-Command-Line#time=32m28s">[32:28]</a> - Andrew's Scripts on SkyDrive [<a href="http://sdrv.ms/10gEM24">link</a>]<br><a href="http://channel9.msdn.com/Shows/Defrag-Tools/Defrag-Tools-41-WPT-Command-Line#time=33m15s">[33:15]</a> - xperf.exe -help stackwalk<br><a href="http://channel9.msdn.com/Shows/Defrag-Tools/Defrag-Tools-41-WPT-Command-Line#time=35m10s">[35:10]</a> - xperf.exe ... -stackwalk &lt;Stack&#43;Stack&#43;...&gt;</p><p><strong>Examples:</strong><br>wpr.exe -start GeneralProfile<br>pause<br>wpr.exe&nbsp;-stop result.etl</p><p>xperf.exe -on Base -stackwalk Profile -BufferSize 1024 -MinBuffers 256 -MaxBuffes 256 -MaxFile 256 -FileMode Circular<br>pause<br>xperf.exe -stop -d result.etl</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Entry:RSSView:9d5ca00f06c247b096cfa1b90147bcdf">]]></description>
			<comments>http://channel9.msdn.com/Shows/Defrag-Tools/Defrag-Tools-41-WPT-Command-Line</comments>
			<itunes:summary>In this episode of Defrag Tools, Andrew Richards, Chad Beeder and Larry Larsen continue walking you through the Windows Performance Toolkit (WPT). Resources:Defrag Tools: #23 - Windows 8 SDKDefrag Tools: #29 - WinDbg - ETW LoggingWindows Performance Analysis Developer CenterWindows Performance ToolkitChannel 9 VideosNTDebugging Blog ArticlePFE Blog Series Timeline:[00:00] - UI vs. Command Line[02:15] - wpr.exe -profiles[02:48] - wpr.exe -profiledetails &amp;lt;profile&amp;gt;[05:30] - wpr.exe -start &amp;lt;profile&amp;gt;[06:06] - wpr.exe -stop result.etl[09:25] - xperf.exe -help[09:30] - xperf.exe -providers kg[12:18] - xperf.exe -providers kf[16:47] - xperf.exe -on &amp;lt;FLAG&amp;#43;FLAG&amp;#43;...&amp;gt;[18:17] - xperf.exe -stop -d result.etl[21:42] - xperf.exe ... -BufferSize &amp;lt;Size in KB&amp;gt;[25:55] - xperf.exe ... -MinBuffers &amp;lt;Number&amp;gt; -MaxBuffers &amp;lt;Number&amp;gt;[27:08] - xperf.exe ... -MaxFile &amp;lt;Size in KB&amp;gt;[27:44] - xperf.exe ... -FileMode Circular[30:42] - xperf.exe -merge &amp;lt;in-file1&amp;gt; &amp;lt;in-file2&amp;gt; &amp;lt;out-file&amp;gt;[32:28] - Andrew&#39;s Scripts on SkyDrive [link][33:15] - xperf.exe -help stackwalk[35:10] - xperf.exe ... -stackwalk &amp;lt;Stack&amp;#43;Stack&amp;#43;...&amp;gt; Examples:wpr.exe -start GeneralProfilepausewpr.exe&amp;nbsp;-stop result.etl xperf.exe -on Base -stackwalk Profile -BufferSize 1024 -MinBuffers 256 -MaxBuffes 256 -MaxFile 256 -FileMode Circularpausexperf.exe -stop -d result.etl </itunes:summary>
			<itunes:duration>2263</itunes:duration>
			<link>http://channel9.msdn.com/Shows/Defrag-Tools/Defrag-Tools-41-WPT-Command-Line</link>
			<pubDate>Mon, 20 May 2013 14:24:52 GMT</pubDate>
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			<dc:creator>Larry Larsen, Andrew Richards, Chad Beeder</dc:creator>
			<itunes:author>Larry Larsen, Andrew Richards, Chad Beeder</itunes:author>
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			<wfw:commentRss>http://channel9.msdn.com/Shows/Defrag-Tools/Defrag-Tools-41-WPT-Command-Line/RSS</wfw:commentRss>
			<category>Debugging</category>
			<category>Performance</category>
			<category>Troubleshooting</category>
	</item>
	<item>
			<title>Episode 6 - Design for Data | FailSafe: Building Scalable, Resilient Cloud Services </title>
			<description><![CDATA[<p>This session, delivered by Mark Simms, will provide an understanding of the various options for data management in Azure and help you map system capabilities against solution requirements.</p><p>The session will cover the wide range of options for managing data, compositional approaches, and how to balance competing priorities.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Entry:RSSView:ba0a1a6a531e4a64b9aaa1af00451cb1">]]></description>
			<comments>http://channel9.msdn.com/Series/FailSafe/Episode-6-Design-for-Data</comments>
			<itunes:summary>This session, delivered by Mark Simms, will provide an understanding of the various options for data management in Azure and help you map system capabilities against solution requirements. The session will cover the wide range of options for managing data, compositional approaches, and how to balance competing priorities. </itunes:summary>
			<itunes:duration>2809</itunes:duration>
			<link>http://channel9.msdn.com/Series/FailSafe/Episode-6-Design-for-Data</link>
			<pubDate>Mon, 29 Apr 2013 06:55:34 GMT</pubDate>
			<guid isPermaLink="false">http://channel9.msdn.com/Series/FailSafe/Episode-6-Design-for-Data</guid>
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			<dc:creator>marcmercuri</dc:creator>
			<itunes:author>marcmercuri</itunes:author>
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			<wfw:commentRss>http://channel9.msdn.com/Series/FailSafe/Episode-6-Design-for-Data/RSS</wfw:commentRss>
			<category>Cloud</category>
			<category>Cloud Architecture</category>
			<category>Cloud Computing</category>
			<category>Cloud Patterns</category>
			<category>Cloud Services</category>
			<category>Windows Azure</category>
			<category>Windows Azure Platform</category>
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	<item>
			<title>TWC9: New Win Dev Center, Charles Petzold, ALM Rangers and more | This Week On Channel 9</title>
			<description><![CDATA[<p>This week on Channel 9, Mark and Dan discuss the week's top developer news, including;</p><ul><li><a href="http://channel9.msdn.com/Shows/This+Week+On+Channel+9/TWC9-May-17-2013#time=1m07s">[01:07]</a> <a href="http://blogs.msdn.com/b/windowsappdev/archive/2013/05/14/introducing-a-new-windows-dev-center-experience.aspx">Introducing a new Windows Dev Center experience</a>, <a href="http://msdn.microsoft.com/en-us/windows/default.aspx">Windows Dev Center</a> </li><li><a href="http://channel9.msdn.com/Shows/This+Week+On+Channel+9/TWC9-May-17-2013#time=2m25s">[02:25]</a> <a href="http://blogs.windows.com/windows/b/bloggingwindows/archive/2013/05/14/windows-keeps-getting-better.aspx">Windows 8.1 at //build (Windows Keeps Getting Better)</a> (Brandon LeBlanc) </li><li><a href="http://channel9.msdn.com/Shows/This+Week+On+Channel+9/TWC9-May-17-2013#time=3m25s">[03:25]</a> Channel 9 Highlight: <a href="http://channel9.msdn.com/posts/MVA-Live-QA-Programming-Windows-with-Charles-Petzold">Programming Windows with Charles Petzold</a> (Charles Petzold, Jaime Rodriguez) </li><li><a href="http://channel9.msdn.com/Shows/This+Week+On+Channel+9/TWC9-May-17-2013#time=4m44s">[04:44]</a> <a href="http://channel9.msdn.com/coding4fun/articles/MissionControl-A-Flexible-API-for-Remote-Device-Control">MissionControl - A Flexible API for Remote Device Control</a> (Clint Rutkas, Den Delimarsky) </li><li><a href="http://channel9.msdn.com/Shows/This+Week+On+Channel+9/TWC9-May-17-2013#time=6m08s">[06:08]</a> <a href="http://blogs.msdn.com/b/willy-peter_schaub/archive/2013/05/16/visual-studio-alm-ranger-solutions-catalog.aspx">Visual Studio ALM Ranger Solutions Catalog</a> (Willy-P. Schaub) </li><li><a href="http://channel9.msdn.com/Shows/This+Week+On+Channel+9/TWC9-May-17-2013#time=7m30s">[07:30]</a> <a href="http://www.clemensreijnen.nl/post/2013/05/12/6-Testing-with-Visual-Studio-2012-Agile-TMap-_-The-QUALITY-A-Z-Roadshow.aspx">Testing with Visual Studio 2012 Agile TMap The QUALITY A-Z Roadshow</a> (Clemens Reijnen) </li><li><a href="http://channel9.msdn.com/Shows/This+Week+On+Channel+9/TWC9-May-17-2013#time=8m20s">[08:20]</a> Channel 9 Highlight: <a href="http://channel9.msdn.com/coding4fun/articles/Getting-started-with-Cinder-for-Windows-Store-Apps">Getting started with Cinder for Windows Store Apps</a> (Rick Barraza) </li><li><a href="http://channel9.msdn.com/Shows/This+Week+On+Channel+9/TWC9-May-17-2013#time=9m30s">[09:30]</a> <a href="http://primaryobjects.com/CMS/Article152.aspx">Solving Mazes with AI Pathfinding Techniques: A* vs Tremaux</a> (Kory Becker) </li></ul><p><strong>Picks of the Week!</strong></p><ul><li>Mark's Pick of the Week:<a href="http://channel9.msdn.com/Shows/This+Week+On+Channel+9/TWC9-May-17-2013#time=12m04s">[12:04]</a> <a href="http://visualstudiogallery.msdn.microsoft.com/33b0242d-7158-4d39-9a01-0a08cf7c28bd">Farticus</a> (Sayed Hashimi, Mads Kristensen) </li><li>Dan's Pick of the Week:<a href="http://channel9.msdn.com/Shows/This+Week+On+Channel+9/TWC9-May-17-2013#time=13m27s">[13:27]</a> <a href="http://www.quora.com/Blue-Screen-of-Death/Who-designed-the-original-Windows-Blue-Screen-of-Death">Blue Screen of Death: Who designed the original Windows Blue Screen of Death?</a> (John Vert) </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Entry:RSSView:fecc85bdd7aa487fb410a1c1015bf052">]]></description>
			<comments>http://channel9.msdn.com/Shows/This+Week+On+Channel+9/TWC9-May-17-2013</comments>
			<itunes:summary>This week on Channel 9, Mark and Dan discuss the week&#39;s top developer news, including; [01:07] Introducing a new Windows Dev Center experience, Windows Dev Center [02:25] Windows 8.1 at //build (Windows Keeps Getting Better) (Brandon LeBlanc) [03:25] Channel 9 Highlight: Programming Windows with Charles Petzold (Charles Petzold, Jaime Rodriguez) [04:44] MissionControl - A Flexible API for Remote Device Control (Clint Rutkas, Den Delimarsky) [06:08] Visual Studio ALM Ranger Solutions Catalog (Willy-P. Schaub) [07:30] Testing with Visual Studio 2012 Agile TMap The QUALITY A-Z Roadshow (Clemens Reijnen) [08:20] Channel 9 Highlight: Getting started with Cinder for Windows Store Apps (Rick Barraza) [09:30] Solving Mazes with AI Pathfinding Techniques: A* vs Tremaux (Kory Becker) Picks of the Week! Mark&#39;s Pick of the Week:[12:04] Farticus (Sayed Hashimi, Mads Kristensen) Dan&#39;s Pick of the Week:[13:27] Blue Screen of Death: Who designed the original Windows Blue Screen of Death? (John Vert) </itunes:summary>
			<itunes:duration>892</itunes:duration>
			<link>http://channel9.msdn.com/Shows/This+Week+On+Channel+9/TWC9-May-17-2013</link>
			<pubDate>Fri, 17 May 2013 22:01:54 GMT</pubDate>
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			<dc:creator>Dan Fernandez, Greg Duncan, Mark DeFalco</dc:creator>
			<itunes:author>Dan Fernandez, Greg Duncan, Mark DeFalco</itunes:author>
			<slash:comments>2</slash:comments>
			<wfw:commentRss>http://channel9.msdn.com/Shows/This+Week+On+Channel+9/TWC9-May-17-2013/RSS</wfw:commentRss>
			<category>ALM</category>
			<category>C#</category>
			<category>Visual Studio</category>
			<category>Windows 8</category>
			<category>Visual Studio 2012</category>
	</item>
	<item>
			<title>Stay Connected with the Ch9 Events App</title>
			<description><![CDATA[<p>No matter what device you're bringing to TechEd this year, be sure to bring the Ch9 Events app with you!</p><p>Browse all the content of the conference, follow your schedule, and stay connected throughout the event.</p><p>Download Ch9 Events for <a href="http://apps.microsoft.com/windows/app/ch9-events/41578570-4fff-49d6-8994-59d3bac76467" target="_blank">Windows 8</a> | <a href="http://www.windowsphone.com/en-us/store/app/ch9-events/d0b702c7-90a2-4e71-aaaf-ca66f04ba418" target="_blank">Windows Phone </a>| <a href="https://itunes.apple.com/gb/app/ch9-events/id648977552" target="_blank">iOS </a>| <a href="https://play.google.com/store/apps/details?id=com.falafel.microsoft.ch9events" target="_blank">Android</a></p><p>After creating your account in the app, <a href="http://channel9.msdn.com/LinkAccount" target="_blank">link it to your Channel 9 account </a>to enable synchronization of your personalized schedule.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Entry:RSSView:27b9027f2da34da49430a1c501383cc1">]]></description>
			<comments>http://channel9.msdn.com/Blogs/TechEd/Stay-Connected-with-the-Ch9-Events-App</comments>
			<itunes:summary>No matter what device you&#39;re bringing to TechEd this year, be sure to bring the Ch9 Events app with you! Browse all the content of the conference, follow your schedule, and stay connected throughout the event. Download Ch9 Events for Windows 8 | Windows Phone | iOS | Android After creating your account in the app, link it to your Channel 9 account to enable synchronization of your personalized schedule. </itunes:summary>
			<link>http://channel9.msdn.com/Blogs/TechEd/Stay-Connected-with-the-Ch9-Events-App</link>
			<pubDate>Tue, 21 May 2013 19:14:27 GMT</pubDate>
			<guid isPermaLink="false">http://channel9.msdn.com/Blogs/TechEd/Stay-Connected-with-the-Ch9-Events-App</guid>
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			<media:thumbnail url="http://files.channel9.msdn.com/thumbnail/2e1da61f-e9e4-4171-bebd-3c82cb30632f.png" height="165" width="220"></media:thumbnail>
			<dc:creator>Mark DeFalco</dc:creator>
			<itunes:author>Mark DeFalco</itunes:author>
			<slash:comments>8</slash:comments>
			<wfw:commentRss>http://channel9.msdn.com/Blogs/TechEd/Stay-Connected-with-the-Ch9-Events-App/RSS</wfw:commentRss>
			<category>Tech.Ed</category>
			<category>teched europe</category>
	</item>
	<item>
			<title>Episode 107 - Service Bus updates in Windows Azure SDK 2.0 | Windows Azure Cloud Cover Show</title>
			<description><![CDATA[<p>In this episode <a href="http://nickharris.net/">Nick Harris</a>&nbsp;and <a href="http://ntotten.com/">Nathan Totten </a>are joined by <a href="http://twitter.com/AbhishekRLal">Abhishek Lal</a> <span>–&nbsp;Senior </span>Program&nbsp;Manager on Windows&nbsp;Azure&nbsp;<span>– who&nbsp;demonstrates what's new&nbsp;for Service Bus in the Windows Azure SDK 2.0 update including OnMessage receiver, Message Browse and SAS.</span></p><p>Links to deck, demo source code and update shown on the show follow:</p><ul><li><a href="http://abhishekrlal.com/?attachment_id=183" target="_blank">Slides </a>presented&nbsp; </li><li><a href="" target="_blank">What's new in Service Bus for SDK 2.0 release</a> </li><li>Code samples: <a href="http://code.msdn.microsoft.com/windowsazure/OnMessage-programing-model-58451157">OnMessage</a>, <a href="http://code.msdn.microsoft.com/windowsazure/Service-Bus-Message-Browse-4e434ffe">Message Browse</a>, <a href="http://code.msdn.microsoft.com/windowsazure/Shared-Access-Signature-0a88adf8">SAS</a> </li></ul><p><a href="https://www.facebook.com/CloudCoverShow"><span>Like Cloud Cover on Facebook!</span></a></p><p><a class="twitter-follow-button" href="https://twitter.com/cloudcovershow">Follow @CloudCoverShow</a><br><a class="twitter-follow-button" href="https://twitter.com/cloudnick">Follow @cloudnick</a> <br><a class="twitter-follow-button" href="https://twitter.com/ntotten">Follow @ntotten</a> <br><a class="twitter-follow-button" href="https://twitter.com/abhishekrlal">Follow @abhishekrlal</a></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Entry:RSSView:4344d91910d3405eb620a1bf0122d58a">]]></description>
			<comments>http://channel9.msdn.com/Shows/Cloud+Cover/Episode-107-Service-Bus-updates-in-Windows-Azure-SDK-20</comments>
			<itunes:summary>In this episode Nick Harris&amp;nbsp;and Nathan Totten are joined by Abhishek Lal –&amp;nbsp;Senior Program&amp;nbsp;Manager on Windows&amp;nbsp;Azure&amp;nbsp;– who&amp;nbsp;demonstrates what&#39;s new&amp;nbsp;for Service Bus in the Windows Azure SDK 2.0 update including OnMessage receiver, Message Browse and SAS. Links to deck, demo source code and update shown on the show follow: Slides presented&amp;nbsp; What&#39;s new in Service Bus for SDK 2.0 release Code samples: OnMessage, Message Browse, SAS Like Cloud Cover on Facebook! Follow @CloudCoverShowFollow @cloudnick Follow @ntotten Follow @abhishekrlal </itunes:summary>
			<itunes:duration>2497</itunes:duration>
			<link>http://channel9.msdn.com/Shows/Cloud+Cover/Episode-107-Service-Bus-updates-in-Windows-Azure-SDK-20</link>
			<pubDate>Fri, 17 May 2013 22:32:22 GMT</pubDate>
			<guid isPermaLink="false">http://channel9.msdn.com/Shows/Cloud+Cover/Episode-107-Service-Bus-updates-in-Windows-Azure-SDK-20</guid>
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			<dc:creator>Nathan Totten, Nick Harris, Abhishek Lal</dc:creator>
			<itunes:author>Nathan Totten, Nick Harris, Abhishek Lal</itunes:author>
			<slash:comments>2</slash:comments>
			<wfw:commentRss>http://channel9.msdn.com/Shows/Cloud+Cover/Episode-107-Service-Bus-updates-in-Windows-Azure-SDK-20/RSS</wfw:commentRss>
			<category>Cloud Computing</category>
			<category>Service Bus</category>
			<category>Windows Azure</category>
	</item>
	<item>
			<title>Countdown to TechEd: All About Foundation Sessions, MS Store and Travel Tips | The Countdown Show</title>
			<description><![CDATA[<p>Episode #8 of the 2013 countdown season has Joey and Rick&nbsp;sneaking into the Green Screen studio to record this episode. Lots of great information about the Foundation sessions, the new Channel 9 event application for Teched (and beyond) and&nbsp;the differences between the conference store&nbsp;vs the newly announced Microsoft Store.&nbsp;&nbsp;For everyone traveling to TechEd NorthAmerica and Europe -&nbsp;we wrap up with some helpful travel tips we've collected along the way.</p><ul><li><a href="http://channel9.msdn.com/Events/TechEd/NorthAmerica/2013?sort=sequential&amp;direction=desc&amp;term=&amp;y=Foundational" target="_blank">The Complete&nbsp;Foundation Session list</a> </li><li><a href="http://channel9.msdn.com/Blogs/TechEd/Microsoft-Retail-Store-Open-for-Business-at-TechEd-North-America" target="_blank">Details</a> on the Microsoft Store </li><li><a href="http://www.windowsphone.com/en-us/store/app/ch9-events/d0b702c7-90a2-4e71-aaaf-ca66f04ba418" target="_blank">Get the Windows Phone App </a>for Channel 9 events </li></ul><p>Get out there&nbsp;and interact Online:</p><ul><li>C9 TechEd Forums (<a href="http://channel9.msdn.com/Forums/TechEdNA">NorthAmerica</a>&nbsp;and&nbsp;<a href="http://channel9.msdn.com/Forums/TechEdEU">Europe</a>) </li><li>Twitter: use the&nbsp;<a href="https://twitter.com/search?q=%23msteched" target="_blank">#msteched&nbsp;</a>hashtag for NA,&nbsp;<a href="https://twitter.com/search?q=%23tee13" target="_blank">#TEE13</a>&nbsp;for Europe. </li><li>Facebook:&nbsp;<a href="http://www.facebook.com/teched" target="_blank">NorthAmerica</a>&nbsp;and&nbsp;<a href="http://facebook.com/techedeurope" target="_blank">Europe</a> </li></ul><p>Get out there and&nbsp;<a href="http://msteched.com" target="_blank">REGISTER if you haven't already</a>!</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Entry:RSSView:cc958bdbca664b818e47a1bf017197ad">]]></description>
			<comments>http://channel9.msdn.com/Shows/The-Countdown-Show/Countdown-to-TechEd-All-About-Foundation-Sessions-MS-Store-and-Travel-Tips</comments>
			<itunes:summary>Episode #8 of the 2013 countdown season has Joey and Rick&amp;nbsp;sneaking into the Green Screen studio to record this episode. Lots of great information about the Foundation sessions, the new Channel 9 event application for Teched (and beyond) and&amp;nbsp;the differences between the conference store&amp;nbsp;vs the newly announced Microsoft Store.&amp;nbsp;&amp;nbsp;For everyone traveling to TechEd NorthAmerica and Europe -&amp;nbsp;we wrap up with some helpful travel tips we&#39;ve collected along the way. The Complete&amp;nbsp;Foundation Session list Details on the Microsoft Store Get the Windows Phone App for Channel 9 events Get out there&amp;nbsp;and interact Online: C9 TechEd Forums (NorthAmerica&amp;nbsp;and&amp;nbsp;Europe) Twitter: use the&amp;nbsp;#msteched&amp;nbsp;hashtag for NA,&amp;nbsp;#TEE13&amp;nbsp;for Europe. Facebook:&amp;nbsp;NorthAmerica&amp;nbsp;and&amp;nbsp;Europe Get out there and&amp;nbsp;REGISTER if you haven&#39;t already! </itunes:summary>
			<itunes:duration>1119</itunes:duration>
			<link>http://channel9.msdn.com/Shows/The-Countdown-Show/Countdown-to-TechEd-All-About-Foundation-Sessions-MS-Store-and-Travel-Tips</link>
			<pubDate>Thu, 16 May 2013 17:15:09 GMT</pubDate>
			<guid isPermaLink="false">http://channel9.msdn.com/Shows/The-Countdown-Show/Countdown-to-TechEd-All-About-Foundation-Sessions-MS-Store-and-Travel-Tips</guid>
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				<media:content url="http://smooth.ch9.ms/ch9/a8b3/233fb463-78c0-482d-88ad-1a9f4264a8b3/2013countdownshow8.ism/manifest" expression="full" duration="1119" fileSize="6096" type="video/x-ms-wmv" medium="video"></media:content>
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			<dc:creator>RicksterCDN, Joey Snow</dc:creator>
			<itunes:author>RicksterCDN, Joey Snow</itunes:author>
			<slash:comments>3</slash:comments>
			<wfw:commentRss>http://channel9.msdn.com/Shows/The-Countdown-Show/Countdown-to-TechEd-All-About-Foundation-Sessions-MS-Store-and-Travel-Tips/RSS</wfw:commentRss>
			<category>Countdown</category>
	</item>
	<item>
			<title>Ping 178: Xbox points, Microsoft Tattoos, Star Trek lands | Ping!</title>
			<description><![CDATA[<p>The good times just don't stop and this week was an absolute blast. Watch Paul and Laura bring you the news and please chime in with your comments on these stories and more:</p><p><a href="http://www.makeuseof.com/tag/microsoft-plans-to-kill-xbox-live-points-system-introduces-real-currency-updates/">Xbox points for dollars</a>&nbsp; <a href="http://channel9.msdn.com/Shows/PingShow/Ping-178-Facebook--Microsoft-make-it-official-Xbox-points-Microsoft-Tattoos-Star-Trek-lands#time=04m57s">[04:57]</a></p><p><a href="http://betabeat.com/2013/05/microsoft-tramp-stamp-anyone-indian-tech-employees-getting-company-logo-tattoos/">Microsoft tramp stamp!</a>&nbsp; <a href="http://channel9.msdn.com/Shows/PingShow/Ping-178-Facebook--Microsoft-make-it-official-Xbox-points-Microsoft-Tattoos-Star-Trek-lands#time=11m24s">[11:24]</a></p><p><a href="http://www.latimes.com/entertainment/envelope/cotown/la-fi-ct-star-trek-microsoft-20130515,0,3132910.story">Star Trek and Microsoft</a>&nbsp; <a href="http://channel9.msdn.com/Shows/PingShow/Ping-178-Facebook--Microsoft-make-it-official-Xbox-points-Microsoft-Tattoos-Star-Trek-lands#time=17m07s">[17:07]</a></p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Entry:RSSView:f6714e2569c84172bcf7a1c4015ab367">]]></description>
			<comments>http://channel9.msdn.com/Shows/PingShow/Ping-178-Facebook--Microsoft-make-it-official-Xbox-points-Microsoft-Tattoos-Star-Trek-lands</comments>
			<itunes:summary>The good times just don&#39;t stop and this week was an absolute blast. Watch Paul and Laura bring you the news and please chime in with your comments on these stories and more: Xbox points for dollars&amp;nbsp; [04:57] Microsoft tramp stamp!&amp;nbsp; [11:24] Star Trek and Microsoft&amp;nbsp; [17:07] </itunes:summary>
			<itunes:duration>1078</itunes:duration>
			<link>http://channel9.msdn.com/Shows/PingShow/Ping-178-Facebook--Microsoft-make-it-official-Xbox-points-Microsoft-Tattoos-Star-Trek-lands</link>
			<pubDate>Tue, 21 May 2013 04:17:57 GMT</pubDate>
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			<dc:creator>Laura Foy</dc:creator>
			<itunes:author>Laura Foy</itunes:author>
			<slash:comments>3</slash:comments>
			<wfw:commentRss>http://channel9.msdn.com/Shows/PingShow/Ping-178-Facebook--Microsoft-make-it-official-Xbox-points-Microsoft-Tattoos-Star-Trek-lands/RSS</wfw:commentRss>
			<category>India</category>
			<category>PingShow</category>
			<category>Windows Phone</category>
			<category>Xbox 360</category>
			<category>Star Trek</category>
			<category>Tattoo</category>
	</item>
	<item>
			<title>Developer Diaries: Jing Chan gets over 1 Million Facebook &quot;likes&quot; | Developer Diaries</title>
			<description><![CDATA[<p>Jing Chan talks about his personal history as a developer and his experience creating <a href="http://www.windowsphone.com/en-us/store/app/camwow/d9b26305-6c0d-4a9e-8960-00568a355d69">CamWow</a>.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Entry:RSSView:423cd36dae9e49e7924ba1bf013c350b">]]></description>
			<comments>http://channel9.msdn.com/Series/Developer-Diaries/Developer-DIaries-Jing-Chan-gets-over-1-Million-Facebook-likes</comments>
			<itunes:summary>Jing Chan talks about his personal history as a developer and his experience creating CamWow. </itunes:summary>
			<itunes:duration>875</itunes:duration>
			<link>http://channel9.msdn.com/Series/Developer-Diaries/Developer-DIaries-Jing-Chan-gets-over-1-Million-Facebook-likes</link>
			<pubDate>Fri, 17 May 2013 16:53:34 GMT</pubDate>
			<guid isPermaLink="false">http://channel9.msdn.com/Series/Developer-Diaries/Developer-DIaries-Jing-Chan-gets-over-1-Million-Facebook-likes</guid>
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				<media:content url="http://media.ch9.ms/ch9/4d94/2a97c2e9-9562-4e81-a500-428fee234d94/JingChan_high.mp4" expression="full" duration="875" fileSize="184806855" type="video/mp4" medium="video"></media:content>
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			<dc:creator>Laura Foy</dc:creator>
			<itunes:author>Laura Foy</itunes:author>
			<slash:comments>4</slash:comments>
			<wfw:commentRss>http://channel9.msdn.com/Series/Developer-Diaries/Developer-DIaries-Jing-Chan-gets-over-1-Million-Facebook-likes/RSS</wfw:commentRss>
			<category>Developer Community</category>
			<category>Windows Phone</category>
			<category>Apps</category>
			<category>Windows 8</category>
	</item>
	<item>
			<title>Keynote: Scott Guthrie  | Windows AzureConf 2013 </title>
			<description><![CDATA[<p>Scott Guthrie kicks off the Windows Azure Conf by presenting an overview of Windows Azure. Scott will demonstrate how to build a wide variety of applications ranging from web sites, mobile applications, and multi-tier cloud services.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Session:RSSView:ed4b98f083084e93a40ba1a900fd3646">]]></description>
			<comments>http://channel9.msdn.com/Events/windowsazure/Windows-AzureConf-2013/Keynote-Scott-Guthrie</comments>
			<itunes:summary>Scott Guthrie kicks off the Windows Azure Conf by presenting an overview of Windows Azure. Scott will demonstrate how to build a wide variety of applications ranging from web sites, mobile applications, and multi-tier cloud services. </itunes:summary>
			<itunes:duration>5768</itunes:duration>
			<link>http://channel9.msdn.com/Events/windowsazure/Windows-AzureConf-2013/Keynote-Scott-Guthrie</link>
			<pubDate>Tue, 23 Apr 2013 15:22:00 GMT</pubDate>
			<guid isPermaLink="false">http://channel9.msdn.com/Events/windowsazure/Windows-AzureConf-2013/Keynote-Scott-Guthrie</guid>
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			<dc:creator>Scott Guthrie</dc:creator>
			<itunes:author>Scott Guthrie</itunes:author>
			<slash:comments>5</slash:comments>
	</item>
	<item>
			<title>Deep dive: Tips &amp; tricks for porting games from other platforms to Windows 8 | Building Windows Games with Unity</title>
			<description><![CDATA[<p>Go deep under the hood of Unity for Windows Store apps. After&nbsp;this session you will understand how the engine works, and the changes you will need to make to port a Unity game to run on the Windows Store app model.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Session:RSSView:8ab8ccbb03214c3181c8a17a0029f820">]]></description>
			<comments>http://channel9.msdn.com/Events/Windows-Camp/Building-Windows-Games-with-Unity/Deep-dive-Tips-tricks-for-porting-games-from-other-platforms-to-Windows-8</comments>
			<itunes:summary>Go deep under the hood of Unity for Windows Store apps. After&amp;nbsp;this session you will understand how the engine works, and the changes you will need to make to port a Unity game to run on the Windows Store app model. </itunes:summary>
			<itunes:duration>3178</itunes:duration>
			<link>http://channel9.msdn.com/Events/Windows-Camp/Building-Windows-Games-with-Unity/Deep-dive-Tips-tricks-for-porting-games-from-other-platforms-to-Windows-8</link>
			<pubDate>Sat, 06 Apr 2013 17:58:00 GMT</pubDate>
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			<dc:creator>Randy Spong</dc:creator>
			<itunes:author>Randy Spong</itunes:author>
			<slash:comments>0</slash:comments>
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			<title>Introduction to building games with Unity | Building Windows Games with Unity</title>
			<description><![CDATA[<p>In this session, Carl Callewaert&nbsp;demos how to&nbsp;build a game using Unity Editor.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Session:RSSView:8041b07acc2b4b749f4aa17a0027902e">]]></description>
			<comments>http://channel9.msdn.com/Events/Windows-Camp/Building-Windows-Games-with-Unity/Introduction-to-building-games-with-Unity</comments>
			<itunes:summary>In this session, Carl Callewaert&amp;nbsp;demos how to&amp;nbsp;build a game using Unity Editor. </itunes:summary>
			<itunes:duration>6111</itunes:duration>
			<link>http://channel9.msdn.com/Events/Windows-Camp/Building-Windows-Games-with-Unity/Introduction-to-building-games-with-Unity</link>
			<pubDate>Fri, 12 Apr 2013 19:18:00 GMT</pubDate>
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			<dc:creator>Carl Callewaert</dc:creator>
			<itunes:author>Carl Callewaert</itunes:author>
			<slash:comments>3</slash:comments>
			<category>Windows Games</category>
			<category>Windows Phone</category>
			<category>Unity</category>
			<category>Windows 8</category>
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	<item>
			<title>Cloud Optimize Your Business with Microsoft Management Solutions | MMS 2013</title>
			<description><![CDATA[With a set of breakthrough new products and growing industry momentum, Microsoft is transforming IT management. The new capabilities of Windows Server 2012 with System Center 2012 SP1 enable customers to build and manage elastic infrastructures while reducing complexity, improving deployment of critical applications, and advancing the consumerization of IT. In this keynote session, Brad Anderson will demonstrate how Microsoft technologies deliver new cloud capabilities, and he will showcase how customers are already realizing gains in productivity, growth, and innovation through Microsoft solutions. <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Session:RSSView:ecc2b3ed1571410fbc08a19301724724">]]></description>
			<comments>http://channel9.msdn.com/Events/MMS/2013/KEY1</comments>
			<itunes:summary>With a set of breakthrough new products and growing industry momentum, Microsoft is transforming IT management. The new capabilities of Windows Server 2012 with System Center 2012 SP1 enable customers to build and manage elastic infrastructures while reducing complexity, improving deployment of critical applications, and advancing the consumerization of IT. In this keynote session, Brad Anderson will demonstrate how Microsoft technologies deliver new cloud capabilities, and he will showcase how customers are already realizing gains in productivity, growth, and innovation through Microsoft solutions.</itunes:summary>
			<itunes:duration>6806</itunes:duration>
			<link>http://channel9.msdn.com/Events/MMS/2013/KEY1</link>
			<pubDate>Tue, 02 Apr 2013 05:28:00 GMT</pubDate>
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			<dc:creator>Brad Anderson</dc:creator>
			<itunes:author>Brad Anderson</itunes:author>
			<slash:comments>7</slash:comments>
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	<item>
			<title>Fluid Code in the Real World | ALM Summit 3</title>
			<description><![CDATA[<p>In the end, you get rated on your software's ability to meet your customers' goals. All the Agile practices wrap around one core, inner loop: writing the software. In this hands-on session, we explore that inner loop. How do you write fluid software? How do you test first and design last? How do you get a good design to emerge, every time, even when your first ideas are guaranteed to be wrong? We will explore the engine that makes Agile go: TDD and Refactoring. You will do these in both basic and advanced cases. And we'll do it in the real world, indebted code and all.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Session:RSSView:0fad12f2b2254eee85f2a164016d1be3">]]></description>
			<comments>http://channel9.msdn.com/Events/ALM-Summit/ALM-Summit-3/Fluid-Code-in-the-Real-World</comments>
			<itunes:summary>In the end, you get rated on your software&#39;s ability to meet your customers&#39; goals. All the Agile practices wrap around one core, inner loop: writing the software. In this hands-on session, we explore that inner loop. How do you write fluid software? How do you test first and design last? How do you get a good design to emerge, every time, even when your first ideas are guaranteed to be wrong? We will explore the engine that makes Agile go: TDD and Refactoring. You will do these in both basic and advanced cases. And we&#39;ll do it in the real world, indebted code and all. </itunes:summary>
			<itunes:duration>3856</itunes:duration>
			<link>http://channel9.msdn.com/Events/ALM-Summit/ALM-Summit-3/Fluid-Code-in-the-Real-World</link>
			<pubDate>Fri, 15 Feb 2013 22:20:00 GMT</pubDate>
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				<media:content url="http://media.ch9.ms/ch9/fae4/88eab078-923c-4537-84c9-b7d014d3fae4/Day2Belshee_mid.mp4" expression="full" duration="3856" fileSize="558573991" type="video/mp4" medium="video"></media:content>
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			<dc:creator>Arlo Belshee</dc:creator>
			<itunes:author>Arlo Belshee</itunes:author>
			<slash:comments>0</slash:comments>
			<category>Agile Development</category>
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			<title>Staying in the Groove | ALM Summit 3</title>
			<description><![CDATA[<p>Getting in the groove, achieving flow, being focused... these are all different ways of talking about that magical place that agile teams strive to find. Getting there is hard, staying there is harder. How do you get yourself and your teams motivated, engaged and focused on their work so they can achieve this state? Peter Provost is a robe-and-sandals agilista with 10&#43; years of experience leading agile teams inside and outside of Microsoft. He has been on teams that have succeeded in finding the groove and teams that did not. In this session Peter will bring his perspective on what it takes to get your teams to gel, collaborate and find this magic place from which we can deliver great software and products, and of course, have fun!</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Session:RSSView:9d73aaa7e92a4e27a1c9a1640143f292">]]></description>
			<comments>http://channel9.msdn.com/Events/ALM-Summit/ALM-Summit-3/Staying-in-the-Groove</comments>
			<itunes:summary>Getting in the groove, achieving flow, being focused... these are all different ways of talking about that magical place that agile teams strive to find. Getting there is hard, staying there is harder. How do you get yourself and your teams motivated, engaged and focused on their work so they can achieve this state? Peter Provost is a robe-and-sandals agilista with 10&amp;#43; years of experience leading agile teams inside and outside of Microsoft. He has been on teams that have succeeded in finding the groove and teams that did not. In this session Peter will bring his perspective on what it takes to get your teams to gel, collaborate and find this magic place from which we can deliver great software and products, and of course, have fun! </itunes:summary>
			<itunes:duration>3883</itunes:duration>
			<link>http://channel9.msdn.com/Events/ALM-Summit/ALM-Summit-3/Staying-in-the-Groove</link>
			<pubDate>Thu, 14 Feb 2013 06:09:00 GMT</pubDate>
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			<dc:creator>Peter Provost</dc:creator>
			<itunes:author>Peter Provost</itunes:author>
			<slash:comments>0</slash:comments>
			<category>Agile Development</category>
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