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	<itunes:summary>Channel 9 keeps you up to date with the latest news and behind the scenes info from Microsoft that developers love to keep up with. From LINQ to SilverLight – Watch videos and hear about all the cool technologies coming and the people behind them.</itunes:summary>
	<itunes:author>Microsoft</itunes:author>
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	<description>Channel 9 keeps you up to date with the latest news and behind the scenes info from Microsoft that developers love to keep up with. From LINQ to SilverLight – Watch videos and hear about all the cool technologies coming and the people behind them.</description>
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	<pubDate>Wed, 08 Feb 2012 16:17:24 GMT</pubDate>
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			<title>Hot Apps: Krashlander, NFL Pro &#39;12, MixTapes, Weave, Network Dashboard</title>
			<description><![CDATA[<p>Hot Apps will feature 5 of the hottest apps each week for the Windows Phone 7. In this episode Laura takes a look at 5 of teh winning apps from the &quot;Your APP here&quot; monthly contest:</p><ul><li><a href="https://www.windowsphone.com/en-US/apps/3c263f61-4d3b-e011-854c-00237de2db9e/ValidatePurchase/654a5524-2c3f-4bab-b2c3-493a55890694?appType=Regular&amp;purchaseFlowStart=App">KrashLander</a> </li><li><a href="https://www.windowsphone.com/en-US/apps/9660e249-3093-4ae1-80c0-ad02eab691e6/ValidatePurchase/4d324eb0-c3c0-433d-8e8d-302d852254db?appType=Regular&amp;purchaseFlowStart=App">NFL Pro '12</a> </li><li><a href="https://www.windowsphone.com/en-US/apps/a059e6b8-c3c8-4131-a198-737bb5314a3a/ValidatePurchase/d0f9e671-5c97-4da8-aaeb-fd0edf03da85?appType=Regular&amp;purchaseFlowStart=App">MixTapes</a> </li><li><a href="https://www.windowsphone.com/en-US/apps/25f7c2fa-ca89-49a7-9937-c7347be73fec/ValidatePurchase/58840023-850a-47f0-87fb-cf6c0a98e085?appType=Regular&amp;purchaseFlowStart=App">Weave</a> </li><li><a href="https://www.windowsphone.com/en-US/apps/96e6649a-5582-45a3-9c5b-a71881e18334/ValidatePurchase/e170d1d1-9183-4551-85f8-2b069dd20aff?appType=Regular&amp;purchaseFlowStart=App">Network Dashboard</a> </li></ul><p>&nbsp;</p><p>Please leave suggestions for hot apps that should be featured in the comments section, thanks!</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Entry:RSSView:8c5b0a98b4ab4232b56d9feb014e1e1d">]]></description>
			<comments>http://channel9.msdn.com/Shows/Hot-Apps/Hot-Apps-Krashlander-NFL-Pro-12-MixTapes-Weave-Network-Dashboard</comments>
			<itunes:summary>Hot Apps will feature 5 of the hottest apps each week for the Windows Phone 7. In this episode Laura takes a look at 5 of teh winning apps from the &amp;quot;Your APP here&amp;quot; monthly contest:KrashLander NFL Pro &#39;12 MixTapes Weave Network Dashboard &amp;nbsp;Please leave suggestions for hot apps that should be featured in the comments section, thanks!</itunes:summary>
			<itunes:duration>196</itunes:duration>
			<link>http://channel9.msdn.com/Shows/Hot-Apps/Hot-Apps-Krashlander-NFL-Pro-12-MixTapes-Weave-Network-Dashboard</link>
			<pubDate>Tue, 07 Feb 2012 22:52:36 GMT</pubDate>
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			<dc:creator>Laura Foy</dc:creator>
			<itunes:author>Laura Foy</itunes:author>
			<slash:comments>2</slash:comments>
			<wfw:commentRss>http://channel9.msdn.com/Shows/Hot-Apps/Hot-Apps-Krashlander-NFL-Pro-12-MixTapes-Weave-Network-Dashboard/RSS</wfw:commentRss>
			<category>Windows Phone</category>
			<category>WP7</category>
			<category>Apps</category>
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	<item>
			<title>Working with Depth Data</title>
			<description><![CDATA[<p>In the working with depth data Quickstart video, we'll cover:</p><ul><li>An overview of how depth data represents the distance and player for every pixel </li><li>An overview of Default and Near Mode and what features are supported in both </li><li>An explanation of what distance data the Kinect returns including knowing when you are too near, too far, or the distance is unknown </li><li>The formulas for calculating depth and player information </li><li>How to visualize depth and player data, including a monochrome histogram and player colorization </li><li>How to use the WPF DepthViewer control to understand depth data returned from the Kinect </li></ul><h3>Resources</h3><ul><li><a href="http://www.kinectforwindows.org">Download the Kinect for Windows SDK</a> </li><li>Download the <a href="http://files.ch9.ms/coding4fun/KinectforWindowsSDKV1.zip">Quickstart slides and samples</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Entry:RSSView:2d3efed026034be994609fea003d11fe">]]></description>
			<comments>http://channel9.msdn.com/Series/KinectQuickstart/Working-with-Depth-Data</comments>
			<itunes:summary>In the working with depth data Quickstart video, we&#39;ll cover:An overview of how depth data represents the distance and player for every pixel An overview of Default and Near Mode and what features are supported in both An explanation of what distance data the Kinect returns including knowing when you are too near, too far, or the distance is unknown The formulas for calculating depth and player information How to visualize depth and player data, including a monochrome histogram and player colorization How to use the WPF DepthViewer control to understand depth data returned from the Kinect ResourcesDownload the Kinect for Windows SDK Download the Quickstart slides and samples </itunes:summary>
			<itunes:duration>1142</itunes:duration>
			<link>http://channel9.msdn.com/Series/KinectQuickstart/Working-with-Depth-Data</link>
			<pubDate>Wed, 01 Feb 2012 13:43:07 GMT</pubDate>
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			<dc:creator>Dan Fernandez</dc:creator>
			<itunes:author>Dan Fernandez</itunes:author>
			<slash:comments>3</slash:comments>
			<wfw:commentRss>http://channel9.msdn.com/Series/KinectQuickstart/Working-with-Depth-Data/RSS</wfw:commentRss>
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	<item>
			<title>Clang: Defending C++ from Murphy&#39;s Million Monkeys</title>
			<description><![CDATA[<div>Were we to craft a Lenox Globe of programming languages, C&#43;&#43; might be followed by a famous cautionary phrase: Here Be Dragons. The language can be complex and daunting to programmers who are often shouldered with the task of writing large, complex programs. Those millions of code monkeys need help to resist Murphy's siren song and navigate C&#43;&#43;'s treacherous waters of memory corruption and concurrency bugs.</div><div>&nbsp;</div><div>Clang is a C&#43;&#43; compiler platform that tries to address these challenges (among others) across the spectrum of development activities. It provides fantastic diagnostics, static and dynamic program analysis, advanced rewriting and refactoring functionality, and language extensibility. Together with improvements to the language in C&#43;&#43;11 these help programmers cope with today's code and write better code tomorrow. Clang also makes it easier than ever before to evolve and evaluate new language features and extensions to make C&#43;&#43; itself better.</div><div>&nbsp;</div><div>Through this talk I'll give some background on the Clang compiler, what it does today to make writing C&#43;&#43; better, and how we're using it to help shape the C&#43;&#43; language going forward.</div> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.sessionid=Session:RSSView:11183d5455a643e69a0e9fd7015b8457">]]></description>
			<comments>http://channel9.msdn.com/Events/GoingNative/GoingNative-2012/Clang-Defending-C-from-Murphy-s-Million-Monkeys</comments>
			<itunes:summary>Were we to craft a Lenox Globe of programming languages, C&amp;#43;&amp;#43; might be followed by a famous cautionary phrase: Here Be Dragons. The language can be complex and daunting to programmers who are often shouldered with the task of writing large, complex programs. Those millions of code monkeys need help to resist Murphy&#39;s siren song and navigate C&amp;#43;&amp;#43;&#39;s treacherous waters of memory corruption and concurrency bugs.&amp;nbsp;Clang is a C&amp;#43;&amp;#43; compiler platform that tries to address these challenges (among others) across the spectrum of development activities. It provides fantastic diagnostics, static and dynamic program analysis, advanced rewriting and refactoring functionality, and language extensibility. Together with improvements to the language in C&amp;#43;&amp;#43;11 these help programmers cope with today&#39;s code and write better code tomorrow. Clang also makes it easier than ever before to evolve and evaluate new language features and extensions to make C&amp;#43;&amp;#43; itself better.&amp;nbsp;Through this talk I&#39;ll give some background on the Clang compiler, what it does today to make writing C&amp;#43;&amp;#43; better, and how we&#39;re using it to help shape the C&amp;#43;&amp;#43; language going forward.</itunes:summary>
			<itunes:duration>3657</itunes:duration>
			<link>http://channel9.msdn.com/Events/GoingNative/GoingNative-2012/Clang-Defending-C-from-Murphy-s-Million-Monkeys</link>
			<pubDate>Tue, 17 Jan 2012 16:36:00 GMT</pubDate>
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			<dc:creator>Chandler Carruth</dc:creator>
			<itunes:author>Chandler Carruth</itunes:author>
			<slash:comments>10</slash:comments>
			<category>C++11</category>
			<category>C++</category>
	</item>
	<item>
			<title>Variadic Templates are Funadic</title>
			<description><![CDATA[<p>Variadic templates are arguably the most profound change in the core language brought about by C&#43;&#43;11. Curiously, however, the C&#43;&#43; community still tiptoes carefully around them: variadic templates enjoyed less coverage than features such as &quot;auto&quot; or lambdas. Part of the reason is that more popular features simplify expression of existing designs, which makes said features easier to understand and use.<br><br>Variadic templates, however, not only simplify design and use of advanced libraries such as Boost MPL, but also enable a host of new uses.<br><br>This talk provides a solid coverage of variadic fundamentals, including typelists, the archetypal &quot;safe printf&quot; mechanics, and tuple construction and access. It also discusses more advanced uses, such as structured argument lists.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.sessionid=Session:RSSView:7feb4b38591d478f83419fd4012d5174">]]></description>
			<comments>http://channel9.msdn.com/Events/GoingNative/GoingNative-2012/Variadic-Templates-are-Funadic</comments>
			<itunes:summary>Variadic templates are arguably the most profound change in the core language brought about by C&amp;#43;&amp;#43;11. Curiously, however, the C&amp;#43;&amp;#43; community still tiptoes carefully around them: variadic templates enjoyed less coverage than features such as &amp;quot;auto&amp;quot; or lambdas. Part of the reason is that more popular features simplify expression of existing designs, which makes said features easier to understand and use.Variadic templates, however, not only simplify design and use of advanced libraries such as Boost MPL, but also enable a host of new uses.This talk provides a solid coverage of variadic fundamentals, including typelists, the archetypal &amp;quot;safe printf&amp;quot; mechanics, and tuple construction and access. It also discusses more advanced uses, such as structured argument lists.</itunes:summary>
			<itunes:duration>3634</itunes:duration>
			<link>http://channel9.msdn.com/Events/GoingNative/GoingNative-2012/Variadic-Templates-are-Funadic</link>
			<pubDate>Wed, 11 Jan 2012 00:43:00 GMT</pubDate>
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				<media:content url="http://video.ch9.ms/ch9/5174/7feb4b38-591d-478f-8341-9fd4012d5174/GN12AndreiAlexandrescuVariadicTemplates_med_ch9.mp4" expression="full" duration="3634" fileSize="565263134" type="video/mp4" medium="video"/>
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			<dc:creator>Andrei Alexandrescu</dc:creator>
			<itunes:author>Andrei Alexandrescu</itunes:author>
			<slash:comments>18</slash:comments>
			<category>C++11</category>
			<category>C++</category>
	</item>
	<item>
			<title>STL11: Magic &amp;&amp; Secrets</title>
			<description><![CDATA[<p>The C&#43;&#43; Standard Library expanded and evolved massively between C&#43;&#43;98/03 and C&#43;&#43;11.&nbsp; It's easy to forget the magnitude of these changes, because they happened gradually and sometimes invisibly.&nbsp; Some things (like shared_ptr, regex, and function) were developed in Boost in the early 2000s, before making their way into TR1 in 2005 and then C&#43;&#43;11.&nbsp; Other things, like container move semantics, automatically improve programs without human intervention.&nbsp; Sometimes I can hardly believe that programmers used to live without non-intrusive deterministically reference-counted smart pointers!&nbsp; We are fortunate to live in such an advanced and enlightened age.<br><br>In this presentation, I'll explore how some of the C&#43;&#43;11 Standard Library's magic works, including how the Standardization Committee fixed pair's constructors (I bet you think that pair is the simplest type in the world - ha! wrong!) and how I saved a million zillion bytes of memory across all the programs using VC10&#43;'s make_shared&lt;T&gt;().<br><br>Oh, and I will also reveal a secret that has never been announced before.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.sessionid=Session:RSSView:e5f3aeb9591742ee85d99fd4012da855">]]></description>
			<comments>http://channel9.msdn.com/Events/GoingNative/GoingNative-2012/STL11-Magic-Secrets</comments>
			<itunes:summary>The C&amp;#43;&amp;#43; Standard Library expanded and evolved massively between C&amp;#43;&amp;#43;98/03 and C&amp;#43;&amp;#43;11.&amp;nbsp; It&#39;s easy to forget the magnitude of these changes, because they happened gradually and sometimes invisibly.&amp;nbsp; Some things (like shared_ptr, regex, and function) were developed in Boost in the early 2000s, before making their way into TR1 in 2005 and then C&amp;#43;&amp;#43;11.&amp;nbsp; Other things, like container move semantics, automatically improve programs without human intervention.&amp;nbsp; Sometimes I can hardly believe that programmers used to live without non-intrusive deterministically reference-counted smart pointers!&amp;nbsp; We are fortunate to live in such an advanced and enlightened age.In this presentation, I&#39;ll explore how some of the C&amp;#43;&amp;#43;11 Standard Library&#39;s magic works, including how the Standardization Committee fixed pair&#39;s constructors (I bet you think that pair is the simplest type in the world - ha! wrong!) and how I saved a million zillion bytes of memory across all the programs using VC10&amp;#43;&#39;s make_shared&amp;lt;T&amp;gt;().Oh, and I will also reveal a secret that has never been announced before.</itunes:summary>
			<itunes:duration>3547</itunes:duration>
			<link>http://channel9.msdn.com/Events/GoingNative/GoingNative-2012/STL11-Magic-Secrets</link>
			<pubDate>Wed, 11 Jan 2012 00:44:00 GMT</pubDate>
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			<dc:creator>Stephan T. Lavavej</dc:creator>
			<itunes:author>Stephan T. Lavavej</itunes:author>
			<slash:comments>8</slash:comments>
			<category>C++11</category>
			<category>C++</category>
	</item>
	<item>
			<title>Camera Fundamentals</title>
			<description><![CDATA[<p>In the Camera Fundamentals Quickstart video, you’ll learn:</p><ul><li>How to leverage the AllFramesReady event to synchronize data between the color, depth, and skeletal frames </li><li>The supported resolutions for the color and depth cameras </li><li>How to read the color byte array from the ColorImageFrame event and how to dynamically build a Bitmapsource to display the color image </li><li>How to use the KinectColorViewer user control to display the Kinect’s color image simply by databinding the Kinect property to the KinectSensorChooser user control </li><li>How to tilt the Kinect camera and how it determines it’s current angle </li></ul><h3>Resources</h3><ul><li><a href="http://www.kinectforwindows.org">Download the Kinect for Windows SDK</a> </li><li>Download the <a href="http://files.ch9.ms/coding4fun/KinectforWindowsSDKV1.zip">Quickstart slides and samples</a> </li></ul> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Entry:RSSView:9f79c23c03c447d189869fea003cd369">]]></description>
			<comments>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals</comments>
			<itunes:summary>In the Camera Fundamentals Quickstart video, you’ll learn:How to leverage the AllFramesReady event to synchronize data between the color, depth, and skeletal frames The supported resolutions for the color and depth cameras How to read the color byte array from the ColorImageFrame event and how to dynamically build a Bitmapsource to display the color image How to use the KinectColorViewer user control to display the Kinect’s color image simply by databinding the Kinect property to the KinectSensorChooser user control How to tilt the Kinect camera and how it determines it’s current angle ResourcesDownload the Kinect for Windows SDK Download the Quickstart slides and samples </itunes:summary>
			<itunes:duration>882</itunes:duration>
			<link>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals</link>
			<pubDate>Wed, 01 Feb 2012 13:41:07 GMT</pubDate>
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			<dc:creator>Dan Fernandez</dc:creator>
			<itunes:author>Dan Fernandez</itunes:author>
			<slash:comments>3</slash:comments>
			<wfw:commentRss>http://channel9.msdn.com/Series/KinectQuickstart/Camera-Fundamentals/RSS</wfw:commentRss>
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	<item>
			<title>Defrag: Change Pinned Sites Icons, Laptop WiFi Router, Full Path for File</title>
			<description><![CDATA[<p>Microsoft tech troubleshooter extraordinaire Gov Maharaj and I help walk you through troubleshooting solutions to your tech support problems. If you have a problem you want to send us, you can use the Problem Step Recorder in Windows 7 (<a href="http://channel9.msdn.com/Shows/The-Defrag-Show/Defrag-003-Win7-Shutdown-Slowdowns-Prob-Step-Recorder-MSI-Failures#time=06m30s">see this</a> for details on how) and send us the zip file to <a>DefragShow@microsoft.com</a>. We will also be checking comments for problems, but the email address will let us contact you if needed.</p><p><a href="http://channel9.msdn.com/Shows/The-Defrag-Show/Defrag-Change-Pinned-Sites-Icons-Laptop-WiFi-Router-Full-Path-for-File#time=01m40s">[01:40]</a> - Using D2D with Windows 7 on restore. <br><a href="http://channel9.msdn.com/Shows/The-Defrag-Show/Defrag-Change-Pinned-Sites-Icons-Laptop-WiFi-Router-Full-Path-for-File#time=04m36s">[04:36]</a> - Closed laptop during updates, now PC hangs. <br><a href="http://channel9.msdn.com/Shows/The-Defrag-Show/Defrag-Change-Pinned-Sites-Icons-Laptop-WiFi-Router-Full-Path-for-File#time=07m38s">[07:38]</a> - Are RAM cleaners helpful or unneeded? <br><a href="http://channel9.msdn.com/Shows/The-Defrag-Show/Defrag-Change-Pinned-Sites-Icons-Laptop-WiFi-Router-Full-Path-for-File#time=09m37s">[09:37]</a> - Silverlight in a nutshell. [mentioned <a href="http://channel9.msdn.com/Blogs/LarryLarsen/Countdown-to-PDC09-Developers-Go-3D">link</a>]<br><a href="http://channel9.msdn.com/Shows/The-Defrag-Show/Defrag-Change-Pinned-Sites-Icons-Laptop-WiFi-Router-Full-Path-for-File#time=12m26s">[12:26]</a> - Getting the full path for a given file. <br><a href="http://channel9.msdn.com/Shows/The-Defrag-Show/Defrag-Change-Pinned-Sites-Icons-Laptop-WiFi-Router-Full-Path-for-File#time=13m35s">[13:35]</a> - Can you change the icon for a TaskBar pinned site. <br><a href="http://channel9.msdn.com/Shows/The-Defrag-Show/Defrag-Change-Pinned-Sites-Icons-Laptop-WiFi-Router-Full-Path-for-File#time=17m47s">[17:47]</a> - Using a laptop as a WiFi router. <br><a href="http://channel9.msdn.com/Shows/The-Defrag-Show/Defrag-Change-Pinned-Sites-Icons-Laptop-WiFi-Router-Full-Path-for-File#time=20m09s">[20:09]</a> - Showing custom wallpaper on lock screen.* [Gov notes below]<br><a href="http://channel9.msdn.com/Shows/The-Defrag-Show/Defrag-Change-Pinned-Sites-Icons-Laptop-WiFi-Router-Full-Path-for-File#time=21m35s">[21:35]</a> - How to rotate screen easily. <br><a href="http://channel9.msdn.com/Shows/The-Defrag-Show/Defrag-Change-Pinned-Sites-Icons-Laptop-WiFi-Router-Full-Path-for-File#time=27m00s">[27:00]</a> - Admin rights for removing icons in Start Menu. <br><a href="http://channel9.msdn.com/Shows/The-Defrag-Show/Defrag-Change-Pinned-Sites-Icons-Laptop-WiFi-Router-Full-Path-for-File#time=29m35s">[29:35]</a> - Pick of the Week: <a href="http://channel9.msdn.com/achievements/visualstudio">Visual Studio Achievements</a>. <br><a href="http://channel9.msdn.com/Shows/The-Defrag-Show/Defrag-Change-Pinned-Sites-Icons-Laptop-WiFi-Router-Full-Path-for-File#time=32m17s">[32:17]</a> - Pick of the Week: Privacy Day [<a href="http://www.pcmag.com/article2/0,2817,2399289,00.asp">link</a>]<br><br>* Following are Gov's First of all, create a DWORD value named OEMBackground in the HKLM\Software\Microsoft\Windows\CurrentVersion\Authentication\LogonUI\Background key, and set its value to 1 (You can delete the value if you want to restore the settings). Then, create a folder named backgrounds in the path %windir%\system32\oobe\info.<br>At last, copy the JPG files according to your monitor's resolution. For example,<br>&nbsp;&nbsp; backgroundDefault.jpg (MUST-HAVE)<br>&nbsp;&nbsp; background1024×1280.jpg<br>&nbsp;&nbsp; background1280×1024.jpg<br>&nbsp;&nbsp; background1024×768.jpg<br>&nbsp;&nbsp; background1280×960.jpg<br>&nbsp;&nbsp; background1600×1200.jpg<br>&nbsp;&nbsp; background1440×900.jpg<br>&nbsp;&nbsp; background1920×1200.jpg<br>&nbsp;&nbsp; background1280×768.jpg<br>&nbsp;&nbsp; background1360×768.jpg<br>All the images must be less than 256kb in size. If you are using a resolution that is not provided in the image file, system will display backgroundDefault.jpg.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Entry:RSSView:60c4e4088b564d2eae0d9feb0134e884">]]></description>
			<comments>http://channel9.msdn.com/Shows/The-Defrag-Show/Defrag-Change-Pinned-Sites-Icons-Laptop-WiFi-Router-Full-Path-for-File</comments>
			<itunes:summary>Microsoft tech troubleshooter extraordinaire Gov Maharaj and I help walk you through troubleshooting solutions to your tech support problems. If you have a problem you want to send us, you can use the Problem Step Recorder in Windows 7 (see this for details on how) and send us the zip file to DefragShow@microsoft.com. We will also be checking comments for problems, but the email address will let us contact you if needed.[01:40] - Using D2D with Windows 7 on restore. [04:36] - Closed laptop during updates, now PC hangs. [07:38] - Are RAM cleaners helpful or unneeded? [09:37] - Silverlight in a nutshell. [mentioned link][12:26] - Getting the full path for a given file. [13:35] - Can you change the icon for a TaskBar pinned site. [17:47] - Using a laptop as a WiFi router. [20:09] - Showing custom wallpaper on lock screen.* [Gov notes below][21:35] - How to rotate screen easily. [27:00] - Admin rights for removing icons in Start Menu. [29:35] - Pick of the Week: Visual Studio Achievements. [32:17] - Pick of the Week: Privacy Day [link]* Following are Gov&#39;s First of all, create a DWORD value named OEMBackground in the HKLM\Software\Microsoft\Windows\CurrentVersion\Authentication\LogonUI\Background key, and set its value to 1 (You can delete the value if you want to restore the settings). Then, create a folder named backgrounds in the path %windir%\system32\oobe\info.At last, copy the JPG files according to your monitor&#39;s resolution. For example,&amp;nbsp;&amp;nbsp; backgroundDefault.jpg (MUST-HAVE)&amp;nbsp;&amp;nbsp; background1024&#215;1280.jpg&amp;nbsp;&amp;nbsp; background1280&#215;1024.jpg&amp;nbsp;&amp;nbsp; background1024&#215;768.jpg&amp;nbsp;&amp;nbsp; background1280&#215;960.jpg&amp;nbsp;&amp;nbsp; background1600&#215;1200.jpg&amp;nbsp;&amp;nbsp; background1440&#215;900.jpg&amp;nbsp;&amp;nbsp; background1920&#215;1200.jpg&amp;nbsp;&amp;nbsp; background1280&#215;768.jpg&amp;nbsp;&amp;nbsp; background1360&#215;768.jpgAll the images must be less than 256kb in size. If you are using a resolution that is not provided in the image file, system will display backgroundDefault.jpg.</itunes:summary>
			<itunes:duration>2178</itunes:duration>
			<link>http://channel9.msdn.com/Shows/The-Defrag-Show/Defrag-Change-Pinned-Sites-Icons-Laptop-WiFi-Router-Full-Path-for-File</link>
			<pubDate>Mon, 06 Feb 2012 20:57:07 GMT</pubDate>
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			<dc:creator>Larry Larsen</dc:creator>
			<itunes:author>Larry Larsen</itunes:author>
			<slash:comments>8</slash:comments>
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			<category>tech support</category>
	</item>
	<item>
			<title>TWC9: 4 Years of TWC9, Kinect SDK, C++, &amp; more</title>
			<description><![CDATA[<p>On our four year anniversary of This Week on Channel 9, we wanted to give a special thank you to all of our viewers for supporting and watching us over the years. Amusingly, our first show aired <a href="http://channel9.msdn.com/Shows/This&#43;Week&#43;On&#43;Channel&#43;9/Brian-Keller-and-Dan-Fernandez-Name-this-Show">Feb 1, 2008</a> without a name and Niners <a href="http://channel9.msdn.com/Niners/440">Ian</a> &amp; <a href="http://channel9.msdn.com/Niners/18718">ChadK</a> suggesting the name This Week on Channel 9. Thank you all, we wouldn't be here without you.</p><p><strong>Production Note</strong>: We know the audio is a little rough/overdriven in places and we're going to try to see if there's anything we can do post-production to fix it. Sorry about that!</p><p>To celebrate this week, Martin Woodward joins us to recap the week's news, including:</p><ul><li><a href="http://channel9.msdn.com/Shows/This&#43;Week&#43;On&#43;Channel&#43;9/TWC9-Feb-03-2012#time=32s" target="_blank">[0:32]</a> TWC9's 4th Anniversary! First TWC9 Show in 2008, <a href="http://channel9.msdn.com/Shows/This&#43;Week&#43;On&#43;Channel&#43;9/Brian-Keller-and-Dan-Fernandez-Name-this-Show">Brian Keller and Dan Fernandez: Name this Show!</a> </li><li><a href="http://channel9.msdn.com/Shows/This&#43;Week&#43;On&#43;Channel&#43;9/TWC9-Feb-03-2012#time=2m33s" target="_blank">[2:33]</a>&nbsp;<a href="http://www.microsoft.com/en-us/kinectforwindows/">Kinect For Windows</a>, <a href="http://channel9.msdn.com/coding4fun/kinect/Special-Edition-Its-Kinect-day-The-Kinect-For-Windows-SDK-v1-is-out">[Special Edition] It's Kinect day! The Kinect For Windows SDK v1 is out!</a> (Greg Duncan, Dan Fernandez) , <a href="http://channel9.msdn.com/Series/KinectQuickstart">Kinect for Windows Quickstart Series</a> (Dan Fernandez), <a href="http://robrelyea.wordpress.com/2012/02/01/k4w-code-migration-from-beta2-to-v1-0-managed/">Kinect for Windows – Code Migration from Beta2 to v1.0 (C#/VB)</a> &amp; <a href="http://robrelyea.wordpress.com/2012/02/01/k4w-details-of-api-changes-from-beta2-to-v1-managed/">Kinect for Windows – Details of API Changes from Beta2 to v1.0 (C#/VB)</a> (Rob Relyea), <a href="http://www.microsoft.com/download/en/details.aspx?id=28782">Kinect for Windows SDK v1.0 (Download)</a>, <a href="http://blogs.msdn.com/b/kinectforwindows/archive/2012/01/31/kinect-for-windows-is-now-available.aspx">Kinect for Windows is now Available!</a>, <a href="http://blogs.msdn.com/b/kinectforwindows/archive/2012/01/20/near-mode-what-it-is-and-isn-t.aspx">Near Mode: What it is (and isn’t)</a>, <a href="http://blogs.msdn.com/b/eternalcoding/archive/2012/02/01/official-kinect-for-windows-sdk-and-kinect-toolbox-1-1-1-are-out.aspx">Official Kinect for Windows SDK and Kinect Toolbox 1.1.1 are out!</a> (David Catuhe) </li><li><a href="http://channel9.msdn.com/Shows/This&#43;Week&#43;On&#43;Channel&#43;9/TWC9-Feb-03-2012#time=5m11s" target="_blank">[5:11]</a> <a href="http://channel9.msdn.com/Events/GoingNative/GoingNative-2012">Going Native 2012</a> </li><li><a href="http://channel9.msdn.com/Shows/This&#43;Week&#43;On&#43;Channel&#43;9/TWC9-Feb-03-2012#time=6m47s" target="_blank">[6:47]</a> <a href="http://blogs.msdn.com/b/avkashchauhan/archive/2012/01/26/real-world-windows-azure-guidance-troubleshooting-best-practices-for-developing-windows-azure-applications.aspx">Real World Windows Azure Guidance: Troubleshooting Best Practices for Developing Windows Azure Applications</a> (Avkash Chauhan, William Bellamy), <a href="http://msdn.microsoft.com/en-us/library/windowsazure/hh771389.aspx">http://msdn.microsoft.com/en-us/library/windowsazure/hh771389.aspx</a> </li><li><a href="http://channel9.msdn.com/Shows/This&#43;Week&#43;On&#43;Channel&#43;9/TWC9-Feb-03-2012#time=8m12s" target="_blank">[8:12]</a> <a href="http://weblogs.asp.net/bsimser/archive/2012/01/29/the-big-dummies-guide-for-windows-phone-developer-resources.aspx">The Big Dummies Guide for Windows Phone Developer Resources</a> (Bil Simser) </li><li><a href="http://channel9.msdn.com/Shows/This&#43;Week&#43;On&#43;Channel&#43;9/TWC9-Feb-03-2012#time=8m54s" target="_blank">[8:54]</a> <a href="http://10rem.net/blog/2012/02/01/event-handler-memory-leaks-unwiring-events-and-the-weakeventmanager-in-wpf-45">Event Handler Memory Leaks, Unwiring Events, and the WeakEventManager in WPF 4.5</a> (Pete Brown) </li><li><a href="http://channel9.msdn.com/Shows/This&#43;Week&#43;On&#43;Channel&#43;9/TWC9-Feb-03-2012#time=10m22s" target="_blank">[10:22]</a> <a href="http://blogs.msdn.com/b/visualstudiouk/archive/2012/02/01/an-introduction-to-agile-development-with-team-foundation-server-tfs-support-for-agile-practices.aspx">An introduction to Agile development with Team Foundation Server: TFS Support for Agile practices</a> (Giles Davies) </li><li><a href="http://channel9.msdn.com/Shows/This&#43;Week&#43;On&#43;Channel&#43;9/TWC9-Feb-03-2012#time=11m38s" target="_blank">[11:38]</a> <a href="http://blogs.msdn.com/b/kaelr/archive/2012/01/31/debugger-canvas-1-1-is-released.aspx">Debugger Canvas 1.1 is Released!</a>(Kael Rowan), <a href="http://msdn.microsoft.com/en-us/devlabs/debuggercanvas">http://msdn.microsoft.com/en-us/devlabs/debuggercanvas</a>, <a href="http://download.microsoft.com/download/5/A/7/5A7FB2E7-5720-4739-BDDE-28A684C5B291/Microsoft.DebuggerCanvas.vsix">http://download.microsoft.com/download/5/A/7/5A7FB2E7-5720-4739-BDDE-28A684C5B291/Microsoft.DebuggerCanvas.vsix</a> </li><li><a href="http://channel9.msdn.com/Shows/This&#43;Week&#43;On&#43;Channel&#43;9/TWC9-Feb-03-2012#time=13m36s" target="_blank">[13:36]</a> <a href="http://blogs.msdn.com/b/visualstudiouk/archive/2012/01/31/visual-studio-2010-uml-design-pattern-toolbox-items-extension.aspx">Visual Studio 2010 UML Design Pattern Toolbox Items Extension</a> (Giles Davies), <a href="http://visualstudiogallery.msdn.microsoft.com/dc41bd3a-85f6-4015-aa39-c57bfa332b20">http://visualstudiogallery.msdn.microsoft.com/dc41bd3a-85f6-4015-aa39-c57bfa332b20</a>, <a href="http://umldesignpatterns.codeplex.com/">http://umldesignpatterns.codeplex.com/</a> </li><li><a href="http://channel9.msdn.com/Shows/This&#43;Week&#43;On&#43;Channel&#43;9/TWC9-Feb-03-2012#time=15m14s" target="_blank">[15:14]</a> <a href="http://blogs.msdn.com/b/dorischen/archive/2012/01/31/html5-webcamp-training-video-available.aspx">HTML5 WebCamp Training VIDEO Available</a> (Doris Chen) </li></ul><p><strong>Picks of the Week!</strong></p><ul><li>Brian's Pick of the Week! <a href="http://channel9.msdn.com/Shows/This&#43;Week&#43;On&#43;Channel&#43;9/TWC9-Feb-03-2012#time=16m33s" target="_blank">[16:33]</a>&nbsp;<a href="http://www.hanselman.com/blog/FromConceptToCodeIn6HoursShippingMyFirstWindowsPhoneApp.aspx">From Concept to Code in 6 hours: Shipping my first Windows Phone App</a>, <a href="http://lostphonescreen.com,http://wp7appsite.codeplex.com/">http://lostphonescreen.com,</a><a href="http://wp7appsite.codeplex.com/">http://wp7appsite.codeplex.com/</a> (Scott Hanselman) </li><li>Dan's Pick of the Week! <a href="http://channel9.msdn.com/Shows/This&#43;Week&#43;On&#43;Channel&#43;9/TWC9-Feb-03-2012#time=18m04s" target="_blank">[18:04]</a> <a href="http://channel9.msdn.com/coding4fun/projects/Kinect-Service">Kinect Service</a>, <a title="http://kinectservice.codeplex.com/" href="http://kinectservice.codeplex.com/">http://kinectservice.codeplex.com/</a> (Brian Peek) </li><li>Martin's Pick of the Week! <a href="http://channel9.msdn.com/Shows/This&#43;Week&#43;On&#43;Channel&#43;9/TWC9-Feb-03-2012#time=21m05s" target="_blank">[21:05]</a>&nbsp; <a href="http://blogs.msdn.com/b/ashleyf/archive/2012/01/26/hp-35-microcode-emulator-in-100-lines-of-f.aspx">96 Line F# [HP-35 calculator] Emulator &#43; 960 bytes of HP-35 Microcode</a> (Ashley Feniello) </li></ul><p>&nbsp;</p><p>&nbsp;</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Entry:RSSView:6b8f53c48bee4e84beec9fec0129a4a6">]]></description>
			<comments>http://channel9.msdn.com/Shows/This+Week+On+Channel+9/TWC9-Feb-03-2012</comments>
			<itunes:summary>On our four year anniversary of This Week on Channel 9, we wanted to give a special thank you to all of our viewers for supporting and watching us over the years. Amusingly, our first show aired Feb 1, 2008 without a name and Niners Ian &amp;amp; ChadK suggesting the name This Week on Channel 9. Thank you all, we wouldn&#39;t be here without you.Production Note: We know the audio is a little rough/overdriven in places and we&#39;re going to try to see if there&#39;s anything we can do post-production to fix it. Sorry about that!To celebrate this week, Martin Woodward joins us to recap the week&#39;s news, including:[0:32] TWC9&#39;s 4th Anniversary! First TWC9 Show in 2008, Brian Keller and Dan Fernandez: Name this Show! [2:33]&amp;nbsp;Kinect For Windows, [Special Edition] It&#39;s Kinect day! The Kinect For Windows SDK v1 is out! (Greg Duncan, Dan Fernandez) , Kinect for Windows Quickstart Series (Dan Fernandez), Kinect for Windows – Code Migration from Beta2 to v1.0 (C#/VB) &amp;amp; Kinect for Windows – Details of API Changes from Beta2 to v1.0 (C#/VB) (Rob Relyea), Kinect for Windows SDK v1.0 (Download), Kinect for Windows is now Available!, Near Mode: What it is (and isn’t), Official Kinect for Windows SDK and Kinect Toolbox 1.1.1 are out! (David Catuhe) [5:11] Going Native 2012 [6:47] Real World Windows Azure Guidance: Troubleshooting Best Practices for Developing Windows Azure Applications (Avkash Chauhan, William Bellamy), http://msdn.microsoft.com/en-us/library/windowsazure/hh771389.aspx [8:12] The Big Dummies Guide for Windows Phone Developer Resources (Bil Simser) [8:54] Event Handler Memory Leaks, Unwiring Events, and the WeakEventManager in WPF 4.5 (Pete Brown) [10:22] An introduction to Agile development with Team Foundation Server: TFS Support for Agile practices (Giles Davies) [11:38] Debugger Canvas 1.1 is Released!(Kael Rowan), http://msdn.microsoft.com/en-us/devlabs/debuggercanvas, http://download.microsoft.com/download/5/A/7/5A7FB2E7-5720-4739-BDDE-28A684C5B291/Microsoft.DebuggerC</itunes:summary>
			<itunes:duration>1471</itunes:duration>
			<link>http://channel9.msdn.com/Shows/This+Week+On+Channel+9/TWC9-Feb-03-2012</link>
			<pubDate>Sat, 04 Feb 2012 05:47:06 GMT</pubDate>
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			<dc:creator>Brian Keller, Dan Fernandez, Greg Duncan, Martin Woodward</dc:creator>
			<itunes:author>Brian Keller, Dan Fernandez, Greg Duncan, Martin Woodward</itunes:author>
			<slash:comments>4</slash:comments>
			<wfw:commentRss>http://channel9.msdn.com/Shows/This+Week+On+Channel+9/TWC9-Feb-03-2012/RSS</wfw:commentRss>
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			<title>Day 1 Keynote - Bjarne Stroustrup: C++11 Style</title>
			<description><![CDATA[<p>We know how to write bad code: litter our programs with casts, macros, pointers, naked new and deletes, and complicated control structures. Alternatively (or additionally), we could obscure every design decision in a mess of deeply nested abstractions using the latest object-oriented programming and generic programming tricks. Then, for good measure, we might complicate our algorithms with interesting special cases. Such code is incomprehensible, unmaintainable, usually inefficient, and not uncommon.</p><p>But how do we write good code? What principles, techniques, and idioms can we exploit to make it easier to produce quality code? In this presentation, I make an argument for type-rich interfaces, compact data structures, integrated resource management and error handling, and highly-structured algorithmic code. I illustrate my ideas and guidelines with a few idiomatic code examples.</p><p>I use C&#43;&#43;11 freely. Examples include auto, general constant expressions, uniform initialization, type aliases, type safe threading, and user-defined literals. C&#43;&#43;11 features are only just starting to appear in production compilers, so some of my suggestions are conjecture. Developing a &quot;modern style,&quot; however, is essential if we don't want to maintain newly-written 1970s and 1980s style code in 2020.</p><p>This presentation reflects my thoughts on what &quot;Modern C&#43;&#43;&quot; should mean in the 2010s: a language for programming based on light-weight abstraction with direct and efficient mapping to hardware, suitable for infrastructure code.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.sessionid=Session:RSSView:ed5c3dc33335493b9e2c9fd00012252f">]]></description>
			<comments>http://channel9.msdn.com/Events/GoingNative/GoingNative-2012/Keynote-Bjarne-Stroustrup-Cpp11-Style</comments>
			<itunes:summary>We know how to write bad code: litter our programs with casts, macros, pointers, naked new and deletes, and complicated control structures. Alternatively (or additionally), we could obscure every design decision in a mess of deeply nested abstractions using the latest object-oriented programming and generic programming tricks. Then, for good measure, we might complicate our algorithms with interesting special cases. Such code is incomprehensible, unmaintainable, usually inefficient, and not uncommon.But how do we write good code? What principles, techniques, and idioms can we exploit to make it easier to produce quality code? In this presentation, I make an argument for type-rich interfaces, compact data structures, integrated resource management and error handling, and highly-structured algorithmic code. I illustrate my ideas and guidelines with a few idiomatic code examples.I use C&amp;#43;&amp;#43;11 freely. Examples include auto, general constant expressions, uniform initialization, type aliases, type safe threading, and user-defined literals. C&amp;#43;&amp;#43;11 features are only just starting to appear in production compilers, so some of my suggestions are conjecture. Developing a &amp;quot;modern style,&amp;quot; however, is essential if we don&#39;t want to maintain newly-written 1970s and 1980s style code in 2020.This presentation reflects my thoughts on what &amp;quot;Modern C&amp;#43;&amp;#43;&amp;quot; should mean in the 2010s: a language for programming based on light-weight abstraction with direct and efficient mapping to hardware, suitable for infrastructure code.</itunes:summary>
			<itunes:duration>5388</itunes:duration>
			<link>http://channel9.msdn.com/Events/GoingNative/GoingNative-2012/Keynote-Bjarne-Stroustrup-Cpp11-Style</link>
			<pubDate>Tue, 10 Jan 2012 00:41:00 GMT</pubDate>
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			<dc:creator>Bjarne Stroustrup</dc:creator>
			<itunes:author>Bjarne Stroustrup</itunes:author>
			<slash:comments>38</slash:comments>
			<category>C++11</category>
			<category>C++</category>
	</item>
	<item>
			<title>Episode 69 - SQL Azure Federations with George Huey</title>
			<description><![CDATA[<p>Join <a href="http://www.wadewegner.com">Wade</a> and <a href="http://blog.smarx.com">Steve</a> each week as they cover the Windows Azure platform. You can follow and interact with the show at <a href="http://twitter.com/cloudcovershow">@CloudCoverShow</a>.</p><p>In this episode, Wade is joined by George Huey<span>—</span>Principal Architect Evangelist for Microsoft<span>—</span>to discuss how to scale-out with&nbsp;SQL Azure Federations. George is the author and creator of the <a href="http://sqlazuremw.codeplex.com/">SQL Azure Migration Wizard</a> and the <a href="http://sqlazurefedmw.codeplex.com/">SQL Azure Federation Data Migration Wizard</a>.</p><p>In the news:</p><ul><li><a href="http://blog.smarx.com/posts/career-vnext">Career vNext</a> </li><li><a href="http://acloudyplace.com/2012/01/8-essential-best-practices-in-windows-azure-blob-storage/">8 Essential Best Practices in Windows Azure Blob Storage</a> </li><li><a href="http://nodeblog.cloudapp.net/using-windows-azure-access-control-service-acs-from-a-node-app">Using Windows Azure Access Control Service from a Node Express App</a> </li><li><a href="http://blogs.msdn.com/b/cbiyikoglu/archive/2012/01/25/how-much-overcapacity-are-you-running-with-today-i-bet-federations-can-beat-that.aspx">How Much Overcapacity Are You Running with Today?</a> </li></ul><p>&nbsp;</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Entry:RSSView:58d8f68d59ba4e359a019fec00fdb6f3">]]></description>
			<comments>http://channel9.msdn.com/Shows/Cloud+Cover/Episode-69-SQL-Azure-Federations-with-George-Huey</comments>
			<itunes:summary>Join Wade and Steve each week as they cover the Windows Azure platform. You can follow and interact with the show at @CloudCoverShow.In this episode, Wade is joined by George Huey—Principal Architect Evangelist for Microsoft—to discuss how to scale-out with&amp;nbsp;SQL Azure Federations. George is the author and creator of the SQL Azure Migration Wizard and the SQL Azure Federation Data Migration Wizard.In the news:Career vNext 8 Essential Best Practices in Windows Azure Blob Storage Using Windows Azure Access Control Service from a Node Express App How Much Overcapacity Are You Running with Today? &amp;nbsp;</itunes:summary>
			<itunes:duration>2703</itunes:duration>
			<link>http://channel9.msdn.com/Shows/Cloud+Cover/Episode-69-SQL-Azure-Federations-with-George-Huey</link>
			<pubDate>Fri, 03 Feb 2012 18:58:19 GMT</pubDate>
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			<dc:creator>Wade Wegner</dc:creator>
			<itunes:author>Wade Wegner</itunes:author>
			<slash:comments>0</slash:comments>
			<wfw:commentRss>http://channel9.msdn.com/Shows/Cloud+Cover/Episode-69-SQL-Azure-Federations-with-George-Huey/RSS</wfw:commentRss>
			<category>Cloud Computing</category>
			<category>SQL Azure</category>
			<category>Windows Azure</category>
	</item>
	<item>
			<title>Visual Studio Toolbox: Web Essentials and CSSCop</title>
			<description><![CDATA[<p>In this episode, Mads Kristensen returns to show extensions he wrote to make Web development easier. Mads shows us what's new in the Image Optimizer and how the Web Essentials extension provides a number of features that help you write Web apps faster. He also previews a new extension: CSSCop, which is FXCop for stylesheets.</p><p>Demos:</p><ul><li>Image Optimizer starts around 5:00 </li><li>Web Essentials starts around 9:00 </li><li>CSSCop starts around 33:45 </li></ul><p>If you missed Mads first appearance on this show, check out <a href="http://channel9.msdn.com/Shows/Visual-Studio-Toolbox/Visual-Studio-Toolbox-Web-Standards-Update-for-Visual-Studio-2010">Episode 10</a>&nbsp;and watch&nbsp;Mads show the Web Standards Update for Visual Studio 2010 SP1.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Entry:RSSView:8762d8323b2344c785929fe6000524c5">]]></description>
			<comments>http://channel9.msdn.com/Shows/Visual-Studio-Toolbox/Visual-Studio-Toolbox-Web-Essentials-and-CSSCop</comments>
			<itunes:summary>In this episode, Mads Kristensen returns to show extensions he wrote to make Web development easier. Mads shows us what&#39;s new in the Image Optimizer and how the Web Essentials extension provides a number of features that help you write Web apps faster. He also previews a new extension: CSSCop, which is FXCop for stylesheets.Demos:Image Optimizer starts around 5:00 Web Essentials starts around 9:00 CSSCop starts around 33:45 If you missed Mads first appearance on this show, check out Episode 10&amp;nbsp;and watch&amp;nbsp;Mads show the Web Standards Update for Visual Studio 2010 SP1.</itunes:summary>
			<itunes:duration>2505</itunes:duration>
			<link>http://channel9.msdn.com/Shows/Visual-Studio-Toolbox/Visual-Studio-Toolbox-Web-Essentials-and-CSSCop</link>
			<pubDate>Wed, 01 Feb 2012 17:25:05 GMT</pubDate>
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			<dc:creator>Robert Green</dc:creator>
			<itunes:author>Robert Green</itunes:author>
			<slash:comments>5</slash:comments>
			<wfw:commentRss>http://channel9.msdn.com/Shows/Visual-Studio-Toolbox/Visual-Studio-Toolbox-Web-Essentials-and-CSSCop/RSS</wfw:commentRss>
			<category>ASP.NET 4</category>
			<category>CSS 3</category>
			<category>Visual Studio 2010</category>
	</item>
	<item>
			<title>[Special Edition] It&#39;s Kinect day! The Kinect For Windows SDK v1 is out!</title>
			<description><![CDATA[<p>As everyone reading this blog, and those in the Kinect for Windows space, knows today is a big day. From what was a cool peripheral for the XBox 360 last year, the Kinect for Windows SDK and now dedicated Kinect for Windows hardware device, has taken the world by storm. In the last year we've seen some simply amazing ideas and projects, many highlighted here in the Kinect for Windows Gallery, from health to education, to music expression to simply just fun.</p><p>And that was all with beta software and a device meant for a gaming console.</p><p>With a fully supported, allowed for use in commercial products, dedicated device and updated SDK, today the world changes again.</p><p>Welcome to the Kinect for Windows SDK v1!</p><h2><a href="http://blogs.msdn.com/b/kinectforwindows/archive/2012/01/31/kinect-for-windows-is-now-available.aspx">Kinect for Windows is now Available!</a></h2><blockquote><p>On January 9th, Steve Ballmer <a href="http://www.microsoft.com/presspass/exec/steve/2012/01-09CES.mspx">announced at CES</a> that we would be shipping Kinect for Windows on February 1st. I am very pleased to report that today version 1.0 of our <a href="http://www.microsoft.com/en-us/kinectforwindows/develop/new.aspx">SDK and runtime</a> were made available for download, and distribution partners in our twelve launch countries are starting to ship Kinect for Windows hardware, enabling companies to start to deploy their solutions. The suggested retail price is $249, and later this year, we will offer special academic pricing of $149 for <a href="http://www.microsoft.com/education/en-us/buy/Pages/eligible.aspx">Qualified Educational Users</a>.</p><p>In the three months since we released Beta 2, we have made many improvements to our SDK and runtime, including:</p><ul><li>Support for up to four Kinect sensors plugged into the same computer </li><li>Significantly improved skeletal tracking, including the ability for developers to control which user is being tracked by the sensor </li><li>Near Mode for the new Kinect for Windows hardware, which enables the depth camera to see objects as close as 40 centimeters in front of the device </li><li>Many API updates and enhancements in the managed and unmanaged runtimes </li><li>The latest Microsoft Speech components (V11) are now included as part of the SDK and runtime installer </li><li>Improved “far-talk” acoustic model that increases speech recognition accuracy </li><li>New and updated samples, such as Kinect Explorer, which enables developers to explore the full capabilities of the sensor and SDK, including audio beam and sound source angles, color modes, depth modes, skeletal tracking, and motor controls </li><li>A commercial-ready installer which can be included in an application’s set-up program, making it easy to install the Kinect for Windows runtime and driver components for end-user deployments. </li><li>Robustness improvements including driver stability, runtime fixes, and audio fixes </li></ul><p>More details can be found <a href="http://www.microsoft.com/en-us/kinectforwindows/develop/new.aspx">here</a>.</p></blockquote><p>If you're like me, you want to know more about what's new... So here's a snip from the <a href="http://download.microsoft.com/download/A/8/C/A8CE7F28-7265-42B8-BB26-10F014C15E11/ReleaseNotes.htm" target="_blank">Kinect for Windows SDK v1 Release Notes</a>;</p><blockquote><h4>5. Changes since the Kinect for Windows SDK Beta 2 release</h4><ul><li><strong>Support for up to 4 Kinect sensors</strong> plugged into the same computer, assuming the computer is powerful enough and they are plugged in to different USB controllers so that there is enough bandwidth available. (As before, skeletal tracking can only be used on one Kinect per process. The developer can choose which Kinect sensor.) </li></ul><p>· <strong>Skeletal Tracking</strong></p><ul><ul><li>The Kinect for Windows Skeletal Tracking system is now tracking subjects with results equivalent to the Skeletal Tracking library available in the November 2011 Xbox 360 Development Kit. </li></ul></ul><ul><li><strong>The Near Mode feature is now available.</strong> It is only functional on Kinect for Windows Hardware; see the <a href="http://go.microsoft.com/fwlink/?LinkID=242090">Kinect for Windows Blog post</a> for more information. </li></ul><ul><li><strong>Robustness improvement including driver stability, runtime and audio fixes.</strong> </li></ul><ul><li><strong>API Updates and Enhancements</strong> <ul><li>See a blog post detailing migration information from Beta 2 to v1.0 here: <a href="http://go.microsoft.com/fwlink/?LinkID=239910">Migrating from Beta 2</a> </li></ul></li></ul><ul><ul><li>Many renaming changes to both the managed and native APIs for consistency and ease of development. Changes include: <ul><li>Consolidation of managed and native runtime components into a minimal set of DLLs </li><li>Renaming of managed and native APIs to align with product team design guidelines </li><li>Renaming of headers, libs, and references assemblies </li></ul></li></ul></ul><ul><ul><li>Significant managed API improvements: <ul><li>Consolidation of namespaces into Microsoft.Kinect </li><li>Improvements to DepthData object </li><li>Skeleton data is now serializable </li><li>Audio API improvements, including the ability to connect to a specific Kinect on a computer with multiple Kinects </li><li>Improved error handling </li></ul></li></ul></ul><ul><ul><li>Improved initialization APIs, including addition the Initializing state into the Status property and StatusChanged events </li></ul></ul><ul><ul><li>Set Tracked Skeleton API support is now available in native and managed code. Developers can use this API to lock on to 1 or 2 skeletons, among the possible 6 proposed. </li></ul></ul><ul><ul><li>Mapping APIs: The mapping APIs on KinectSensor that allow you to map depth pixels to color pixels have been updated for simplicity of usage, and are no longer restricted to 320x240 depth format. </li></ul></ul><ul><ul><li>The high-res RGB color mode of 1280x1024 has been replaced by the similar 1280x960 mode, because that is the mode supported by the official Kinect for Windows hardware. </li></ul></ul><ul><ul><li>Frame event improvements. Developers now receive frame events in the same order as Xbox 360, i.e. color then depth then skeleton, followed by an AllFramesReady event when all data frames are available. </li></ul></ul><ul><ul><li>Managed API Updates </li></ul></ul><p><strong><u>Correct FPS for High Res Mode</u></strong></p><p>ColorImageFormat.RgbResolution1280x960Fps15 to ColorImageFormat.RgbResolution1280x960Fps12</p><p><strong><u>Enum Polish</u></strong></p><p>Added Undefined enum value to a few Enums: ColorImageFormat, DepthImageFormat, and KinectStatus</p><p><strong><u>Depth Values</u></strong></p><p>DepthImageStream now defaults IsTooFarRangeEnabled to true (and removed the property).</p><p>Beyond the depth values that are returnable (800-4000 for DepthRange.Default and 400-3000 for DepthRange.Near), we also will return the following values:</p><p>DepthImageStream.TooNearDepth (for things that we know are less than the DepthImageStream.MinDepth)</p><p>DepthImageStream.TooFarDepth (for things that we know are more than the DepthImageStream.MaxDepth)</p><p>DepthImageStream.UnknownDepth (for things that we don’t know.)</p><p><strong><u>Serializable Fixes for Skeleton Data</u></strong></p><p>We’ve added the SerializableAttribute on Skeleton, JointCollection, Joint and SkeletonPoint</p><p><strong><u>Mapping APIs</u></strong></p><p>Performance improvements to the existing per pixel API.</p><p>Added a new API for doing full-frame conversions:</p><p>public void MapDepthFrameToColorFrame(DepthImageFormat depthImageFormat, short[] depthPixelData, ColorImageFormat colorImageFormat, ColorImagePoint[] colorCoordinates);</p><p>Added KinectSensor.MapSkeletonPointToColor()</p><p>public ColorImagePoint MapSkeletonPointToColor(SkeletonPoint skeletonPoint, ColorImageFormat colorImageFormat);</p><p><strong><u>Misc</u></strong></p><p>Renamed Skeleton.Quality to Skeleton.ClippedEdges</p><p>Changed return type of SkeletonFrame.FloorClipPlane to Tuple&lt;int, int, int, int&gt;.</p><p>Removed SkeletonFrame.NormalToGravity property.</p><p>· <strong>Audio &amp; Speech</strong></p><ul><ul><li>The Kinect SDK now includes the latest Microsoft Speech components (V11 QFE). Our runtime installer chain-installs the appropriate runtime components (32-bit speech runtime for 32-bit Windows, and both 32-bit and 64-bit speech runtimes for 64-bit Windows), plus an updated English Language pack (en-us locale) with improved recognition accuracy. </li></ul></ul><ul><ul><li>Updated acoustic model that improves the accuracy in the confidence numbers returned by the speech APIs </li></ul></ul><ul><ul><li>Kinect Speech Acoustic Model has now the same icon and similar description as the rest of the Kinect components </li></ul></ul><ul><ul><li>Echo cancellation will now recognize the system default speaker and attempt to cancel the noise coming from it automatically, if enabled. </li></ul></ul><ul><ul><li>Kinect Audio with AEC enabled now works even when no sound is coming from the speakers. Previously, this case caused problems. </li></ul></ul><ul><ul><li>Audio initialization has changed: <ul><li>C&#43;&#43; code must call NuiInitialize before using the audio stream </li><li>Managed code must call KinectSensor.Start() before KinectAudioSource.Start() </li><li>It takes about 4 seconds after initialize is called before audio data begins to be delivered </li><li>Audio/Speech samples now wait for 4 seconds for Kinect device to be ready before recording audio or recognizing speech. </li></ul></li></ul></ul><p>· <strong>Samples</strong></p><ul><ul><li>A sample browser has been added, making it easier to find and view samples. A link to it is installed in the Start menu. </li></ul></ul><ul><ul><li>ShapeGame and KinectAudioDemo (via a new KinectSensorChooser component) demonstrate how to handle Kinect Status as well as inform users about erroneously trying to use a Kinect for Xbox 360 sensor. </li></ul></ul><ul><ul><li>The Managed Skeletal Viewer sample has been replaced by Kinect Explorer, which adds displays for audio beam angle and sound source angle/confidence, and provides additional control options for the color modes, depth modes, skeletal tracking options, and motor control. Click on “(click for settings)” at the bottom of the screen for all the bells and whistles. </li></ul></ul><ul><ul><li>Kinect Explorer (via an improved SkeletonViewer component) displays bones and joints differently, to better illustrate which joints are tracked with high confidence and which are not. </li></ul></ul><ul><ul><li>KinectAudioDemo no longer saves unrecognized utterances files in temp folder. </li></ul></ul><ul><ul><li>An example of AEC and Beam Forming usage has been added to the KinectAudioDemo application. </li></ul></ul><ul><li><strong>Redistributable Kinect for Windows Runtime package</strong> <ul><li>There is a redist package, located in the redist subdirectory of the SDK install location. This redist is an installer exe that an application can include in its setup program, which installs the Kinect for Windows runtime and driver components. </li></ul></li></ul></blockquote><p>Here's some more links and information</p><ul><li><a href="http://www.microsoft.com/en-us/kinectforwindows" target="_blank">Kinect For Windows</a> </li><li><a href="http://blogs.msdn.com/b/kinectforwindows/" target="_blank">Kinect for Windows Blog</a> (<a href="http://blogs.msdn.com/b/kinectforwindows/archive/2012/01/20/near-mode-what-it-is-and-isn-t.aspx">Near Mode: What it is (and isn’t)</a>) </li><li><a href="http://download.microsoft.com/download/A/8/C/A8CE7F28-7265-42B8-BB26-10F014C15E11/ReleaseNotes.htm" target="_blank">Kinect for Windows SDK v1 Release Notes</a> </li><li><a href="http://www.microsoft.com/en-us/kinectforwindows/develop/overview.aspx" target="_blank">Download the Kinect for Windows SDK</a> (Make sure you read the full release notes, there's instructions for those who are using earlier versions for the Kinect for Windows SDK) </li><li><a href="http://www.microsoft.com/en-us/kinectforwindows/develop/resources.aspx" target="_blank">Additional Resources and Documentation</a> </li></ul><p>Last but not least, here's some of the resources and projects that have been with with us since day 0;</p><ul><li>Kinect for Windows Quickstart Series - <a href="http://channel9.msdn.com/Series/KinectQuickstart">http://channel9.msdn.com/Series/KinectQuickstart</a> <ul><li>Installing and Using the Kinect Sensor </li><li>Setting up your Development Environment </li><li>Camera Fundamentals </li><li>Working with Depth Data </li><li>Skeletal Tracking Fundamentals </li><li>Audio Fundamentals </li></ul></li><li>Kinect Service - This is a Windows Service so you can see Kinect data on your Windows Phone - <a href="http://kinectservice.codeplex.com/">http://kinectservice.codeplex.com/</a> </li><li>Kinect Paint – Draw with your hands - <a href="http://paint.codeplex.com/">http://paint.codeplex.com/</a> </li><li>Kinect Mouse Cursor – Control Windows with your hands - <a href="http://kinectmouse.codeplex.com/">http://kinectmouse.codeplex.com/</a> </li><li>Coding4Fun Kinect Toolkit – Developer library for easy programming – <a href="http://c4fkinect.codeplex.com">http://c4fkinect.codeplex.com</a> </li><li>Jellybean – Our driveable lounge chair – <a href="http://jellybean.codeplex.com">http://jellybean.codeplex.com</a> </li></ul><p>Today is an exciting day and I'm really looking forward to the explosion of cool and fun stuff that I'm sure will be coming to the Gallery soon!</p><p>&nbsp;</p><p><strong>Update 2/2/2012:</strong></p><p>Since yesterday there's been a number announcements, posts and updates&nbsp;related to the v1 release. Here's a round for a number of them.</p><ul><li><a href="http://blogs.msdn.com/b/eternalcoding/archive/2012/02/01/official-kinect-for-windows-sdk-and-kinect-toolbox-1-1-1-are-out.aspx">Official Kinect for Windows SDK and Kinect Toolbox 1.1.1 are out! </a>(David Catuhe) </li><li><a href="http://robrelyea.wordpress.com/2012/02/01/k4w-code-migration-from-beta2-to-v1-0-managed/">Kinect for Windows – Code Migration from Beta2 to v1.0 (C#/VB)</a>&nbsp;(Rob Relyea) </li><li><a href="http://robrelyea.wordpress.com/2012/02/01/k4w-details-of-api-changes-from-beta2-to-v1-managed/">Kinect for Windows – Details of API Changes from Beta2 to v1.0 (C#/VB)</a>&nbsp;(Rob Relyea) </li><li><a href="http://channel9.msdn.com/coding4fun/projects/Kinect-Service">Kinect Service</a> [also mentioned above, but this projects a few more details]&nbsp;(Brian Peek) </li><li><a href="http://blogs.msdn.com/b/mssmallbiz/archive/2012/02/02/kinect-for-windows-now-available-information-and-resources-for-you.aspx">Kinect for Windows now available! Information and resources for you</a>. [This is another link round-up with even more information, links, etc.] (Eric Ligman) </li></ul><p>In the coming days and weeks I'm sure we'll be hearing about more updates, refreshed, etc, so keep an eye on you favorite project or library...</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.entryid=Entry:RSSView:98f53a0992e44abea6e49fea00f9886a">]]></description>
			<comments>http://channel9.msdn.com/coding4fun/kinect/Special-Edition-Its-Kinect-day-The-Kinect-For-Windows-SDK-v1-is-out</comments>
			<itunes:summary>As everyone reading this blog, and those in the Kinect for Windows space, knows today is a big day. From what was a cool peripheral for the XBox 360 last year, the Kinect for Windows SDK and now dedicated Kinect for Windows hardware device, has taken the world by storm. In the last year we&#39;ve seen some simply amazing ideas and projects, many highlighted here in the Kinect for Windows Gallery, from health to education, to music expression to simply just fun.And that was all with beta software and a device meant for a gaming console.With a fully supported, allowed for use in commercial products, dedicated device and updated SDK, today the world changes again.Welcome to the Kinect for Windows SDK v1!Kinect for Windows is now Available!On January 9th, Steve Ballmer announced at CES that we would be shipping Kinect for Windows on February 1st. I am very pleased to report that today version 1.0 of our SDK and runtime were made available for download, and distribution partners in our twelve launch countries are starting to ship Kinect for Windows hardware, enabling companies to start to deploy their solutions. The suggested retail price is $249, and later this year, we will offer special academic pricing of $149 for Qualified Educational Users.In the three months since we released Beta 2, we have made many improvements to our SDK and runtime, including:Support for up to four Kinect sensors plugged into the same computer Significantly improved skeletal tracking, including the ability for developers to control which user is being tracked by the sensor Near Mode for the new Kinect for Windows hardware, which enables the depth camera to see objects as close as 40 centimeters in front of the device Many API updates and enhancements in the managed and unmanaged runtimes The latest Microsoft Speech components (V11) are now included as part of the SDK and runtime installer Improved “far-talk” acoustic model that increases speech recognition accuracy New and updated samples, such a</itunes:summary>
			<link>http://channel9.msdn.com/coding4fun/kinect/Special-Edition-Its-Kinect-day-The-Kinect-For-Windows-SDK-v1-is-out</link>
			<pubDate>Wed, 01 Feb 2012 15:46:24 GMT</pubDate>
			<guid isPermaLink="false">http://channel9.msdn.com/coding4fun/kinect/Special-Edition-Its-Kinect-day-The-Kinect-For-Windows-SDK-v1-is-out</guid>
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			<dc:creator>Dan Fernandez, Greg Duncan</dc:creator>
			<itunes:author>Dan Fernandez, Greg Duncan</itunes:author>
			<slash:comments>3</slash:comments>
			<wfw:commentRss>http://channel9.msdn.com/coding4fun/kinect/Special-Edition-Its-Kinect-day-The-Kinect-For-Windows-SDK-v1-is-out/RSS</wfw:commentRss>
			<category>Coding4Fun</category>
			<category>Kinect</category>
			<category>techmeme</category>
	</item>
	<item>
			<title>Expert Panel Q&amp;A featuring Scott Guthrie, Dave Campbell, and Mark Russinovich</title>
			<description><![CDATA[<p>Submit your questions over Twitter with the #WindowsAzure hashtag and have them answered live during the event by senior Microsoft engineering leaders.</p><p>If you watched this session, please help us by taking <a href="http://www.zoomerang.com/Survey/WEB22E63G5NHRA">this short survey</a>.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.sessionid=Session:RSSView:02e94bc1f80c423b924e9fb90010b742">]]></description>
			<comments>http://channel9.msdn.com/Events/windowsazure/learn/Expert-Panel-Q-A-featuring-Scott-Guthrie-Dave-Campbell-and-Mark-Russinovich</comments>
			<itunes:summary>Submit your questions over Twitter with the #WindowsAzure hashtag and have them answered live during the event by senior Microsoft engineering leaders.If you watched this session, please help us by taking this short survey.</itunes:summary>
			<itunes:duration>3571</itunes:duration>
			<link>http://channel9.msdn.com/Events/windowsazure/learn/Expert-Panel-Q-A-featuring-Scott-Guthrie-Dave-Campbell-and-Mark-Russinovich</link>
			<pubDate>Fri, 16 Dec 2011 09:19:00 GMT</pubDate>
			<guid isPermaLink="false">http://channel9.msdn.com/Events/windowsazure/learn/Expert-Panel-Q-A-featuring-Scott-Guthrie-Dave-Campbell-and-Mark-Russinovich</guid>
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			<dc:creator>Scott Guthrie, Mark Russinovich, Dave Campbell</dc:creator>
			<itunes:author>Scott Guthrie, Mark Russinovich, Dave Campbell</itunes:author>
			<slash:comments>5</slash:comments>
	</item>
	<item>
			<title>Channel 9 Cloud Cover Show Live </title>
			<description><![CDATA[<p>Join Steve Marx and Wade Wegner for this special live edition to see some fresh Windows Azure demos and hear answers to common Windows Azure questions.<br><br><a href="https://github.com/wadewegner/wa-servicemanagement-with-kinect" target="_blank">Download&nbsp;Wade's &quot;Minority Report&quot; with Kinect demo</a>.</p><p>If you watched this session, please help us by taking <a href="http://www.zoomerang.com/Survey/WEB22E63G5NHRA">this short survey</a>.</p><p>&nbsp;</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.sessionid=Session:RSSView:937925af9d234ccdabc19fb9000f6e99">]]></description>
			<comments>http://channel9.msdn.com/Events/windowsazure/learn/Channel-9-Cloud-Cover-Show-Live</comments>
			<itunes:summary>Join Steve Marx and Wade Wegner for this special live edition to see some fresh Windows Azure demos and hear answers to common Windows Azure questions.Download&amp;nbsp;Wade&#39;s &amp;quot;Minority Report&amp;quot; with Kinect demo.If you watched this session, please help us by taking this short survey.&amp;nbsp;</itunes:summary>
			<itunes:duration>2838</itunes:duration>
			<link>http://channel9.msdn.com/Events/windowsazure/learn/Channel-9-Cloud-Cover-Show-Live</link>
			<pubDate>Thu, 15 Dec 2011 10:02:00 GMT</pubDate>
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			<dc:creator>Steve Marx, Wade Wegner</dc:creator>
			<itunes:author>Steve Marx, Wade Wegner</itunes:author>
			<slash:comments>0</slash:comments>
	</item>
	<item>
			<title>Cloud Data &amp; Storage</title>
			<description><![CDATA[<p>Join Microsoft Technical Fellow Dave Campbell and learn how to use SQL Azure and Windows Azure storage services in your cloud applications.&nbsp;</p><p>&nbsp;</p><p>If you watched this session, please help us by taking <a href="http://www.zoomerang.com/Survey/WEB22E63G5NHRA">this short survey</a>.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.sessionid=Session:RSSView:bfee625a9b994cef95b79fb9000ed8c3">]]></description>
			<comments>http://channel9.msdn.com/Events/windowsazure/learn/Cloud-Data-Storage</comments>
			<itunes:summary>Join Microsoft Technical Fellow Dave Campbell and learn how to use SQL Azure and Windows Azure storage services in your cloud applications.&amp;nbsp;&amp;nbsp;If you watched this session, please help us by taking this short survey.</itunes:summary>
			<itunes:duration>5112</itunes:duration>
			<link>http://channel9.msdn.com/Events/windowsazure/learn/Cloud-Data-Storage</link>
			<pubDate>Thu, 15 Dec 2011 17:57:00 GMT</pubDate>
			<guid isPermaLink="false">http://channel9.msdn.com/Events/windowsazure/learn/Cloud-Data-Storage</guid>
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			<dc:creator>Dave Campbell</dc:creator>
			<itunes:author>Dave Campbell</itunes:author>
			<slash:comments>3</slash:comments>
	</item>
	<item>
			<title>Building Scalable Cloud Applications</title>
			<description><![CDATA[<p>Do you want to build applications that are highly scalable, loosely coupled, and highly available? Then tune in for this session to learn about key Windows Azure services and patterns from David Aiken.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.sessionid=Session:RSSView:9681bc760e564316a4569fb9001053e4">]]></description>
			<comments>http://channel9.msdn.com/Events/windowsazure/learn/Building-Scalable-Cloud-Applications</comments>
			<itunes:summary>Do you want to build applications that are highly scalable, loosely coupled, and highly available? Then tune in for this session to learn about key Windows Azure services and patterns from David Aiken.</itunes:summary>
			<itunes:duration>3396</itunes:duration>
			<link>http://channel9.msdn.com/Events/windowsazure/learn/Building-Scalable-Cloud-Applications</link>
			<pubDate>Fri, 16 Dec 2011 09:19:00 GMT</pubDate>
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			<dc:creator>David Aiken</dc:creator>
			<itunes:author>David Aiken</itunes:author>
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			<title>Developing Windows Azure Applications with Visual Studio </title>
			<description><![CDATA[<p>In this session, Jay Schmelzer will show you how to use Visual Studio to its full potential to develop, debug, and deploy cloud applications.&nbsp;</p><p>If you watched this session, please help us by taking <a href="http://www.zoomerang.com/Survey/WEB22E63G5NHRA">this short survey</a>.</p> <img src="http://m.webtrends.com/dcs1wotjh10000w0irc493s0e_6x1g/njs.gif?dcssip=channel9.msdn.com&dcsuri=http://channel9.msdn.com/Feeds/RSS&WT.dl=0&WT.sessionid=Session:RSSView:bb9bd8feea984962807d9fb9000fde06">]]></description>
			<comments>http://channel9.msdn.com/Events/windowsazure/learn/Developing-Windows-Azure-Applications-with-Visual-Studio</comments>
			<itunes:summary>In this session, Jay Schmelzer will show you how to use Visual Studio to its full potential to develop, debug, and deploy cloud applications.&amp;nbsp;If you watched this session, please help us by taking this short survey.</itunes:summary>
			<itunes:duration>3123</itunes:duration>
			<link>http://channel9.msdn.com/Events/windowsazure/learn/Developing-Windows-Azure-Applications-with-Visual-Studio</link>
			<pubDate>Fri, 16 Dec 2011 09:19:00 GMT</pubDate>
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			<dc:creator>Jay Schmelzer</dc:creator>
			<itunes:author>Jay Schmelzer</itunes:author>
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