Posted By: Manip | Jun 15th, 2006 @ 6:29 AM
page 1 of 1
Comments: 15 | Views: 3401
Blog wrote:
The term stirs the imagination to conceive of beautiful possibilities just around the corner.  And “just around the corner” is what Windows Vista has been, and has remained, for the past two years.  In this time, Vista has suffered a series of high-profile delays


Link to article (Doesn't work in IE 7, and is getting slashdotted)

Snap! Just read the same blog, given to me by another source! Interesting…

he just pulled down what he wrote
"[I have removed the rest of this post of my own volition, without any external pressure whatsoever.  What started as an opinion on the challenges of managing large software projects has turned out to be a rallying point for detractors, which isn't interesting or productive.  - Ed.]


because he doesnt want it "used by detrators" riiight.

...or because he's afraid of getting fired.

This is why you need a blogger who is allowed to speak without fear of retribution - the freedom to talk like scoble was awarded.


Anyone got it in their cache and want to repost it, I am interested to know the reasoning.



Edit: Google cache rocks ...
Edit 2:

The Article wrote:

Every once in a while, Truth still pipes up in meetings.  When this happens, more often than not, Truth is simply bent over an authoritative knee and soundly spanked into silence.




I'd be shocked if I wasn't chuckling so much ..
The guy has an extremely annoying writing style and should stop making random words bold in his posts. Tongue Out
just in case its gone from the cache - here it is:

>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>>

The World As Best As I Remember It
  • Broken Windows Theory

    Vista.  The term stirs the imagination to conceive of beautiful possibilities just around the corner.  And “just around the corner” is what Windows Vista has been, and has remained, for the past two years.  In this time, Vista has suffered a series of high-profile delays, including most recently the announcement that it would be delayed until 2007.  The largest software project in mankind’s history now threatens to also be the longest.


    Admittedly, this essay would be easier written for Slashdot, where taut lines divide the world crisply into black and white.  “Vista is a bloated piece of crap,” my furry little penguin would opine, “written by the bumbling serfs of an evil capitalistic megalomaniac.”  But that’d be dead wrong.  The truth is far more nuanced than that.  Deeper than that.  More subtle than that.


    I managed developer teams in Windows for five years, and have only begun to reflect on the experience now that I have recently switched teams.  Through a series of conversations with other leaders that have similarly left The Collective, several root causes have emerged as lasting characterizations of what’s really wrong in The Empire.


    Useless Trivia Sidebar:  Broken Windows Theory


    The original broken windows theory, first coined by Wilson and Kelling, describes the purported phenomenon whereby an abandoned warehouse with no broken windows is mostly left alone, but as soon as one window is broken, it acts as an open invitation to passers-by that it’s open-season for rock-throwing.


    This was generally accepted for many years as being true, but is recently coming under fire from different angles.  We won’t delve into those here, since we mostly commandeered the phrase because it sounded good, not because it actually has anything at all to do with our subject matter.

     


    The Usual Suspects


    Ask any developer in Windows why Vista is plagued by delays, and they’ll say that the code is way too complicated, and that the pace of coding has been tremendously slowed down by overbearing process.  These claims have already been covered in other popular literature.  A quick recap for those of you just joining the broadcast:


    • Windows code is too complicated.  It’s not the components themselves, it’s their interdependencies.  An architectural diagram of Windows would suggest there are more than 50 dependency layers (never mind that there also exist circular dependencies).  After working in Windows for five years, you understand only, say, two of them.  Add to this the fact that building Windows on a dual-proc dev box takes nearly 24 hours, and you’ll be slow enough to drive Miss Daisy.
    • Windows process has gone thermonuclear.  Imagine each little email you send asking someone else to fill out a spreadsheet, comment on a report, sign off on a decision – is a little neutron shooting about in space.  Your innocent-seeming little neutron now causes your heretofore mostly-harmless neighbors to release neutrons of their own.  Now imagine there are 9000 of you, all jammed into a tight little space called Redmond.  It’s Windows Gone Thermonuclear, a phenomenon by which process engenders further process, eventually becoming a self-sustaining buzz of fervent destructive activity.


    Let’s see if, quantitatively, there’s any truth to the perception that the code velocity (net lines shipped per developer-year) of Windows has slowed, or is slow relative to the industry.  Vista is said to have over 50 million lines of code, whereas XP was said to have around 40 million.  There are about two thousand software developers in Windows today.  Assuming there are 5 years between when XP shipped and when Vista ships, those quick on the draw with calculators will discover that, on average, the typical Windows developer has produced one thousand new lines of shipped code per year during Vista.  Only a thousand lines a year.  (Yes, developers don’t just write new code, they also fix old code.  Yes, some of those Windows developers were partly busy shipping 64-bit XP.  Yes, many of them also worked on hotfixes.  Work with me here.)


    Lest those of you who wrote 5,000 lines of code last weekend pass a kidney stone at the thought of Windows developers writing only a thousand lines of code a year, realize that the average software developer in the US only produces around (brace yourself) 6200 lines a year.  So Windows is in bad shape – but only by a constant, not by an order of magnitude.  And if it makes you feel any better, realize that the average US developer has fallen in KLOC productivity since 1999, when they produced about 9000 lines a year.  So Windows isn’t alone in this.


    The oft-cited, oft-watercooler-discussed dual phenomenon of Windows code complexity and Windows process burden seem to have dramatically affected its overall code velocity.  But code can be simplified and re-architected (and is indeed being done so by a collection of veteran architects in Windows, none of whom, incidentally, look anything like Colonel Sanders).  Process can be streamlined where inefficient, eliminated where unnecessary.


    But that’s not where it ends.  There are deeper causes of Windows’ propensity to slippage.


     

    Cultured to Slip


    Deep in the bowels of Windows, there remains the whiff of a bygone culture of belittlement and aggression.  Windows can be a scary place to tell the truth.


    When a vice president in Windows asks you whether your team will ship on time, they might well have asked you whether they look fat in their new Armani suit.  The answer to the question is deeply meaningful to them.  It’s certainly true in some sense that they genuinely want to know.  But in a very important other sense, in a sense that you’ll come to regret night after night if you get it wrong, there’s really only one answer you can give.


    After months of hearing of how a certain influential team in Windows was going to cause the Vista release to slip, I, full of abstract self-righteous misgivings as a stockholder, had at last the chance to speak with two of the team’s key managers, asking them how they could be so, please-excuse-the-term, I-don’t-mean-its-value-laden-connotation, ignorant as to proper estimation of software schedules.  Turns out they’re actually great project managers.  They knew months in advance that the schedule would never work.  So they told their VP.  And he, possibly influenced by one too many instances where engineering re-routes power to the warp core, thus completing the heretofore impossible six-hour task in a mere three, summarily sent the managers back to “figure out how to make it work.”  The managers re-estimated, nipped and tucked, liposuctioned, did everything short of a lobotomy – and still did not have a schedule that fit.  The VP was not pleased.  “You’re smart people.  Find a way!”  This went back and forth for weeks, whereupon the intrepid managers finally understood how to get past the dilemma.  They simply stopped telling the truth.  “Sure, everything fits.  We cut and cut, and here we are.  Vista by August or bust.  You got it, boss.”


    Every once in a while, Truth still pipes up in meetings.  When this happens, more often than not, Truth is simply bent over an authoritative knee and soundly spanked into silence.


     

    The Joy of Cooking


    Bundled with a tendency towards truth-intolerance, Windows also sometimes struggles with poor organizational decision-making.  Good news is that the senior leaders already know this and have been taking active steps to change the situation.


    There are too many cooks in the kitchen.  Too many vice presidents, in reporting structures too narrow.  When I was in Windows, I reported to Alec, who reported to Peter, to Bill, Rick, Will, Jim, Steve, and Bill.  Remember that there were two layers of people under me as well, making a total path depth of 11 people from Bill Gates down to any developer on my team.


    This isn’t necessarily bad, except sometimes the cooks flash-mob one corner of the kitchen.  I once sat in a schedule review meeting with at least six VPs and ten general managers.  When that many people have a say, things get confusing.  Not to mention, since so many bosses are in the room, there are often negotiations between project managers prior to such meetings to make sure that no one ends up looking bad.  “Bob, I’m giving you a heads-up that I’m going to say that your team’s component, which we depend on, was late.”  “That’s fine, Sandy, but please be clear that the unforeseen delays were caused by a third party, not my team.”


    Micromanagement, though not pervasive, is nevertheless evident.  Senior vice presidents sometimes review UI designs of individual features, a nod to Steve Jobs that would in better days have betokened a true honor but for its randomizing effects.  Give me a cathedral, give me a bazaar – really, either would be great.  Just not this middle world in which some decisions are made freely while others are made by edict, with no apparent logic separating each from the other but the seeming curiosity of someone in charge.


    In general, Windows suffers from a proclivity for action control, not results control.  Instead of clearly stating desired outcomes, there’s a penchant for telling people exactly what steps they must take.  It’s creating a generation of McDevs, few of whom enjoy the monotony.  (For more on action control vs. results control, read Kenneth Merchant’s seminal work on the subject – all $150 of it, apparently).


     

    Uncontrolled?  Or Uncontrollable?


    We shouldn’t forget despite all this that Windows Vista remains the largest concerted software project in human history.  The types of software management issues being dealt with by Windows leaders are hard problems, problems that no other company has solved successfully.  The solutions to these challenges are certainly not trivial.


    An interesting question, however, is whether or not Windows Vista ever had a chance to ship on time to begin with.  Is Vista merely uncontrolled?  Or is it fundamentally uncontrollable?  There is a critical difference.


    It’s rumored that VPs in Windows were offered big bonuses contingent on shipping Vista by the much-publicized August 2006 date.  Chris Jones even declared in writing that he wouldn't take a bonus if Vista slips past August.  If this is true, if folks like Brian Valentine held division-wide meetings where August 2006 was declared as the drop-dead ship date, if general managers were consistently told of the fiscal importance of hitting August, if everyone down to individual developers was told to sign on the dotted line to commit to the date, and to speak up if they had any doubts of hitting it – mind you, every last one of those things happened – and yet, and yet, the August date was slipped, one has to wonder whether it was merely illusory, given the collective failure of such unified human will, that Vista was ever controllable in the first place.


    Are Vista-scale software projects essentially uncontrollable by nature?  Or has Microsoft been beset by one too many broken windows?  Talk amongst yourselves.

I was extremely suprised that it takes 24 hours for a build.  Is this for multiple platforms? 8 different products?

Unfortunately the only other OS I have ever compiled (bar NewOs*) is Linux and that (plus X and Gnome) took about 15 minutes on one of my slow boxes - and I know there is a lot more code in Windows than there is in Linux - but maybe (and I am going out on a limb here) there might be something that Microsoft can learn from TUW (The Un*x Waytm)?  What do I mean? Well the Linux kernel developers aren't even in the same country never mind the same campus and they seem to manage okay (and yes, obviously there is more to Windows than the Linux kernel, but it was more of a comment about project management than about code size).



 * If you want to learn something about OS internals, and don't want to touch Linux then check out NewOS - it is *very* clean (lead developer is ex-Be Inc) - I am surprised Microsoft didn't snap him up.

Let's hope Mini picks up on this and comments.

Ah, if only they could built a compatilibity layer on top of Singularity.

jamie wrote:
he just pulled down what he wrote
"[I have removed the rest of this post of my own volition, without any external pressure whatsoever.  What started as an opinion on the challenges of managing large software projects has turned out to be a rallying point for detractors, which isn't interesting or productive.  - Ed.]


because he doesnt want it "used by detrators" riiight.

...or because he's afraid of getting fired.

This is why you need a blogger who is allowed to speak without fear of retribution - the freedom to talk like scoble was awarded.
Did you read any of the comments in response to the article? Most of them are just cynical, smart-a.ss comments devoid of any meaningful points. My guess is that he chose to remove the article simply because it was attracting this kind of sludge discussion.

I can also see why he'd want to take it down before the tech media and "data analysts" got a hold of it. When Scoble left, ZDNet managed to turn that news into Microsoft's abandonment of open source. Imagine what they could do with this:

Mary Joe Folly wrote:
Windows Division spilt into four parts, each headed by one of the Four Horsemen of the Apocolypse

Directions on Microsoft wrote:
Give us money and you can read 45 pages of navel gazing we just wrote!
It's a shame to, because this is a really great article.
BryanF wrote:

jamie wrote: he just pulled down what he wrote
"[I have removed the rest of this post of my own volition, without any external pressure whatsoever.  What started as an opinion on the challenges of managing large software projects has turned out to be a rallying point for detractors, which isn't interesting or productive.  - Ed.]


because he doesnt want it "used by detrators" riiight.

...or because he's afraid of getting fired.

This is why you need a blogger who is allowed to speak without fear of retribution - the freedom to talk like scoble was awarded.
Did you read any of the comments in response to the article? Most of them are just cynical, smart-a.ss comments devoid of any meaningful points. My guess is that he chose to remove the article simply because it was attracting this kind of sludge discussion.

I can also see why he'd want to take it down before the tech media and "data analysts" got a hold of it. When Scoble left, ZDNet managed to turn that news into Microsoft's abandonment of open source. Imagine what they could do with this:

Mary Joe Folly wrote: Windows Division spilt into four parts, each headed by one of the Four Horsemen of the Apocolypse

Directions on Microsoft wrote: Give us money and you can read 45 pages of navel gazing we just wrote!
It's a shame to, because this is a really great article.



did you even read the scobleizers reply - within the comments - that said: (along the lines of) Note to all publishers of any medium - NEVER delete something youve written

its true

link? bah hang on...

edit: here:

What's funny is PR told him to repost it (he pulled the post down again cause it's causing too much negative conversation in his point of view).

My advice to corporate bloggers: do NOT delete a post. EVER. It causes your company HUGE negative PR. 

Comment by Robert Scoble — June 15, 2006 @ 12:15 pm

Rossj wrote:
I was extremely suprised that it takes 24 hours for a build.  Is this for multiple platforms? 8 different products?



That's on the machine that a random developer has on their desk.  On the machines the build lab has it's SIGNIFICANTLY faster (no, I can't say how much faster).

jamie wrote:



did you even read the scobleizers reply - within the comments - that said: (along the lines of) Note to all publishers of any medium - NEVER delete something youve written

its true

link? bah hang on...



Btw, while there are many good points in Phillip's article, a number of people (including myself) disagree with him as to the root cause for the delays. 

Larry do you feel that there are fewer Senior Developers, that the ones who should be have now become pointy hair bosses?
LarryOsterman wrote:

Rossj wrote: I was extremely suprised that it takes 24 hours for a build.  Is this for multiple platforms? 8 different products?



That's on the machine that a random developer has on their desk.  On the machines the build lab has it's SIGNIFICANTLY faster (no, I can't say how much faster).


Wasn't there some article on the build lab in the Win2k days? I think that article said it took them something like 10 hours to build a full Win2k build.