Posted By: PetKnep | Oct 28th, 2006 @ 11:12 PM
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Comments: 8 | Views: 23219
PetKnep
PetKnep
IE7 RTM'd yay!
http://blogs.labo-dotnet.com/simon/archive/2006/10/06/11250.aspx

I saw this demo'd on Friday. It seemed cool and I haven't seen it hyped anywhere on the net so far this weekend. I haven't looked at it on my own box yet so it may be slow, not as cool as I remember, etc.

Side note: I think this includes hot corners. I had to use my friend's PowerBook when I was in Italy for a week and hot corners messed with me on many occassions.
HumanCompiler
HumanCompiler
Compiling humans...and code
It's kinda cool, IMHO.  I just think it's cool that DWM is THAT pluggable that you can build your own task switcher like that!
That hotcorners thing can be annoying. I just discovered it and I can see how it would surprise someone who didn't know what it was.

The animation isn't as smooth as it should be but it seems to work.
Because of the way Ultramon works, it seems to think that the other taskbar on monitor 2 is a window so it gives you a "box" for that too.

It's good to see people working on stuff like this even before the product has shipped.
littleguru
littleguru
<3 Seattle
Cool! The animations are slow, but it's cool. It's a beginning Smiley
Yeah I saw this to, I pretty much stopped developing the WinPose I posted in TechOff quit a while back after seing this.  DWM isnt quit up to the job and it was just to slow for my taste, I couldnt find a way around it other than using Managed DirectX which would require way to much of my time.

I agree with you, there is a performance problem with DWM. I don't know exactly what it is, but when you change the destination rectangle of multiple thumbnails, framerate slows down dramatically.

It looks like there is no 3D transformation matrices behind the "DwmUpdateThumbnailProperties" function.

The baddest thing, is that we have no way to get Live Thumbnails in a "live texture" for Direct 3D or a "live WPF brush".

Last point : I firstly wrote MyExposé in C#... With P/Invoke, the framerate was about 3-4 times worst.

Simon.Ferquel wrote:


I agree with you, there is a performance problem with DWM. I don't know exactly what it is, but when you change the destination rectangle of multiple thumbnails, framerate slows down dramatically.

It looks like there is no 3D transformation matrices behind the "DwmUpdateThumbnailProperties" function.

The baddest thing, is that we have no way to get Live Thumbnails in a "live texture" for Direct 3D or a "live WPF brush".

Last point : I firstly wrote MyExposé in C#... With P/Invoke, the framerate was about 3-4 times worst.



Is there any way to turn off Sensible Corner?
I've tried out different corners by modifying the config file but top left seems to be the least likely to accidentally hit.
Just delete the entire Trigger element corresponding to the sensible corner Smiley
Simon.Ferquel wrote:
Just delete the entire Trigger element corresponding to the sensible corner


OK, that worked. I just removed all of this

      <trigger type="GlobalTriggers.MouseInCornerTrigger, GlobalTriggers, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null">
        <MouseInCornerTrigger>
          <SensibleCorner>TopLeft</SensibleCorner>
        </MouseInCornerTrigger>
      </trigger>
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