TommyCarlier wrote:
CannotResolveSymbol, I think you're wrong. 256!*4 means that all the possible positions are used and for each combination ALL the pieces are rotated. Each position should be combined with an orientation => 256*4 possibilities per piece => (256*4)! = 5.418528796E+2639 total possibilities.
I was just giving a rough estimate. If we really want to get into the math of it, (256*4)! would mean that there's also 256*4 spaces that you need to fill, so essentially you're treating it as if there's distinct pieces for each rotation and that all of those pieces would need to be placed.
More accurate would probably be (256!)*(4^256), eg:
Piece 1: 256 locations, 4 rotations
Piece 2: 255 locations, 4 rotations
...
256*4*255*4*...*2*4*1*4 = (256!)*(4^256) = 1.15*10^661