Minh wrote:
Normal PC Ram is used up by Windows. The XBox O/S is minimal & all of system resources is dedicated to 1 program.
Agreed to a point... My current system with XP Pro is
using about 100Mb on OS stuff alone, the XBox (1)
uses about 30Mb which is better but not wonderful.
I've seen the pictures of the XBOx 2 and the OS looks
a little bit more sophisticated, e.g. more hardware
support, fancier GUI and various other features. I
also expect XBox 2 to be a media centre extension by
default thus increasing the size still further.
Half Life 2 as a good example of a modern game uses
55Mb while active. Now Half Life 2 has a LOT of
loading within game-play the reason being that the
game producer can't predict exactly how much free ram
the machine has so they have settled on 128Mb (55~Mb
Half Life 2, 65Mb OS stuff). On the XBox they know
exactly how much ram the machine will have.. so
they can reduce loading by using up most of it.
It comes down to one simple fact, the more ram a
games machine has the less it's going to need to load
mid-play. In theory if you had enough you could do
background caching and never have to interrupt game-play
to load more game data. I think Microsoft wants to
save some cash and figured by sticking a high-speed
DVD drive and CPU in the machine the game makers can
background cache some data and reduce the problem;
but I think in reality the DVD drives (particularly
dirty ones) will cause the game to lag and maybe
freeze while it catches up with un-cached data.
Really how much would it cost on top to add an extra
256Mb chip (512Mb)?