Posted By: daSmirnov | Mar 9th, 2005 @ 3:22 PM
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The new guide IU thing: http://www.xbox2portal.com/2005/03/09/Screenshots/next-generation-ui.html

Allard keynote:
http://www.xbox2portal.com/2005/03/09/Audio/j-allard-keynote-audio.html

Cool stuff.  Having a single UI across all the games will be great.  Custom soundtracks in every game now!  Awesome!

J says the next Xbox is a "monster" with a teraflop of "targeted" computing power.  Roll on May.

NetRyder
NetRyder
Tech Junkie
Yeah, it's pretty exciting. GameSpy posted the hardware specs of Xenon yesterday, based on information from alpha dev kits.

It's one heck of a powerful beast. Big Smile
http://xbox.gamespy.com/xbox/microsoft-xbox/594331p1.html
daSmirnov wrote:
J says the next Xbox is a "monster" with a teraflop of "targeted" computing power.  Roll on May.


Yeah, and the PS2 was supposed to so powerful that Saddam Hussein bought a truckload to roll his own supercomputer. Wink
It's always the same hype every time someone releases a new console.
You can figure out the spec of the next generating by doing the following:

Visit DELL.com
Find the cheapest new PC
Half the CPU speed by two
Half the RAM by two

and you have the next generation of console.

Same deal with the XBox 1 for its time (it is a 750Mhz machine!).

[Note: I did read the spec listed but keep two points
in mind, first it isn't coming out today so you half
the spec the day it appears in the local shops.
Second point is that XBox 1 devel kits had a 1.1Ghz
CPU yet the actual console doesn't .. they know the
reviewers look at these demo boxes so boost them so
people opt for thier box over the alternatives]

[Note #2: Last I heard Microsoft themselves are
still struggling on how to utilise duel / multi-core
CPUs; with that in mind, how do they expect game
developers to use these three 3Ghz cores when
Microsoft haven't figured it out yet?]

[Note #3: Notice how the alpha 2 devel kit has
reduced spec .. talk about manipulating the media! I
wonder if the third devel kit will go down even
further, my guess is YES! Smiley]

[Note #4: I love this line -
"Xenon will have 256 MB of system RAM. Keep in mind
that this number should not be equated to
typical PC RAM
. The Xbox has 64 MB of system RAM and
is a very capable machine."

- yes, because on a PC ram is used to hold game data
(e.g. textures and sound) while on an X-Box it
somehow stores more with less? Wait, that isn't even
logical.. duh Tongue Out ]
Minh
Minh
WOOH! WOOH!
Manip wrote:
Last I heard Microsoft themselves are
still struggling on how to utilise duel / multi-core
CPUs; with that in mind, how do they expect game
developers to use these three 3Ghz cores when
Microsoft haven't figured it out yet?

What do you mean struggling? Granted, multi-threaded programming isn't simple, but at least it's not Cell, which is couple of order of magnitudes harder.

Manip wrote:

- yes, because on a PC ram is used to hold game data
(e.g. textures and sound) while on an X-Box it
somehow stores more with less? Wait, that isn't even
logical.. duh Tongue Out

Normal PC Ram is used up by Windows. The XBox O/S is minimal & all of system resources is dedicated to 1 program.
Minh wrote:
Normal PC Ram is used up by Windows. The XBox O/S is minimal & all of system resources is dedicated to 1 program.


Agreed to a point... My current system with XP Pro is
using about 100Mb on OS stuff alone, the XBox (1)
uses about 30Mb which is better but not wonderful.


I've seen the pictures of the XBOx 2 and the OS looks
a little bit more sophisticated, e.g. more hardware
support, fancier GUI and various other features. I
also expect XBox 2 to be a media centre extension by
default thus increasing the size still further.

Half Life 2 as a good example of a modern game uses
55Mb while active. Now Half Life 2 has a LOT of
loading within game-play the reason being that the
game producer can't predict exactly how much free ram
the machine has so they have settled on 128Mb (55~Mb
Half Life 2, 65Mb OS stuff). On the XBox they know

exactly how much ram the machine will have.. so
they can reduce loading by using up most of it.


It comes down to one simple fact, the more ram a
games machine has the less it's going to need to load
mid-play. In theory if you had enough you could do
background caching and never have to interrupt game-play
to load more game data. I think Microsoft wants to
save some cash and figured by sticking a high-speed
DVD drive and CPU in the machine the game makers can
background cache some data and reduce the problem;
but I think in reality the DVD drives (particularly
dirty ones) will cause the game to lag and maybe
freeze while it catches up with un-cached data.


Really how much would it cost on top to add an extra
256Mb chip (512Mb)?
stephbu
stephbu
Error and Omissions Excluded
Manip - where were you driving with you comment around we [MS] were still figuring out what to do with multi-core CPUs?
Minh
Minh
WOOH! WOOH!
Manip wrote:
the XBox (1)
uses about 30Mb which is better but not wonderful.

I'd love to know how you got the 30MB number. I think it's game-dependent. Supposedly, the Win2K loader in XB1 is very small.

Manip wrote:
I also expect XBox 2 to be a media centre extension by default thus increasing the size still further.

As long as you're not using the media center extension WHILE playing a game, it shouldn't affect memory usage that much.

Manip wrote:

Really how much would it cost on top to add an extra
256Mb chip (512Mb)?

You'd be surprise. MS lose money on hardware for every unit sold (like Sony & Nintendo). A $30 harddrive almost killed the XB1.

PS. Speaking of GDC goodness, how about the 1,000 HD TVs that were given out! Can't wait for the next era ... maybe "Mansion by the lake" era. I'd go to GDC for sure, then.
Manip wrote:

the XBox (1)
uses about 30Mb which is better but not wonderful.



I seriously doubt that. There is only 64MB in an XBox so sacrificing half of it to basic OS functionality would make it unusable.
daSmirnov wrote:


We need HDTV in Europe, and we NEED it on the XBox 2 since that's the only place we're going to get HDTV.  I'll probably have to buy a new monitor and hook it up to that as the TV HD front doesn't exist. 

Hoping the Xbox 2 will have DVI out.


Off topic but just so you know…Sky should have their HDTV service in the UK up and running in time for Christmas this year.
Forget gaming, I want that sucka for my personal computer... it just needs some more ram in it and I'll be good to go.
stephbu wrote:
Manip - where were you driving with you comment around we [MS] were still figuring out what to do with multi-core CPUs?


It was from a blog entry I was reading... It wasn't a poke or anything just a point that it isn't at all easy to use a multi-core CPU and Microsoft hasn't been able to create a solution (abstraction?) to make it any easier.

http://www.xbox.com/en-us/xboxtv/default.htm?t=5226&v=92509

Video of the keynote. Allard talks a lot but says very little (new). I am certain the audience were falling asleep.

AQ
AQ
One does not thank logic
In the next gen of game design, GPU power will trump all else. 100 Billion shader ops per second means you get to see things like real time physics simulations of particles and bodies, dynamic texture generation, pixel level lighting details, etc.   

But I like what Allard says about gaming leading the push to iHDTV..I just don't know if I am ready to pay cash to trick out my virtual ride... 
stephbu
stephbu
Error and Omissions Excluded

Manip wrote:

stephbu wrote: Manip - where were you driving with you comment around we [MS] were still figuring out what to do with multi-core CPUs?



It was from a blog entry I was reading... It wasn't a poke or anything just a point that it isn't at all easy to use a multi-core CPU and Microsoft hasn't been able to create a solution (abstraction?) to make it any easier.



Yeah I was interested in where that impression came from.

We've been pretty good at symmetric multi-processor systems for quite some time - it'd be a surprise if we treated the cores differently from any other multiprocessor configuration that we currently support.

stephbu wrote:

We've been pretty good at symmetric multi-processor systems for quite some time - it'd be a surprise if we treated the cores differently from any other multiprocessor configuration that we currently support.



Can I ask a slightly OT question?

I noticed recently that the 2.6 Linux kernel has added better support for MP machines ..

"With Linux 2.6, however, developers say this limit will jump to a theoretical maximum of 256 processors. ... "

Now obviously this is theoretical and not yet tested (as far as I know) whereas Windows 2003 DC is probably in use with 64CPUs.  So what is the theoretical limit on the number of CPUs in Windows 2003?
http://www.tomshardware.com/business/20050313/index.html

On the last day of this year's Game Developer's Conference (GDC) we got a chance to sit down with Microsoft's J. Allard, the force behind Xbox and XNA, to ask him a few questions about the industry and the future of gaming.

J. Allard wrote:
we're shifting from an Intel and Nvidia architecture to an IBM and ATI architecture

all of our Alpha kits are actually based on Macintosh G5 dual-processors
Rossj wrote:
Now obviously this is theoretical and not yet tested (as far as I know) whereas Windows 2003 DC is probably in use with 64CPUs.  So what is the theoretical limit on the number of CPUs in Windows 2003?


As I recall, 32 on 32-bit processors and 64 on 64-bit processors (64 on x64 processors running Server 2003 x64). It's the result of a decision to use a single native-sized integer for the processor affinity mask.

That's the architectural limit. The actual limits imposed by various editions are:

Web Edition: 2
Standard Edition: 4
Enterprise Edition: 8
Datacentre Edition: 32 or 64 depending on processor type

(source: Compare Server 2003 Editions)

However, for licensing, a processor package is what counts. So, for example, Web Edition should use all four logical processors in a dual hyperthreaded system, or in a two-package dual-core system. I think the architectural limit leads to a hard limit of 32 or 64 logical processors (where a hyperthreaded processor counts 2 towards the limit).
Mike Dimmick wrote:
(where a hyperthreaded processor counts 2 towards the limit).


The talk of HT made me wonder, if I have a multi-core chip do I need to buy 1 license or 2?
Mike Dimmick wrote:


Thanks Mike. I really shouldn't be so lazy - a search for 'multicore' produces that document as the top hit, but I've had nightmares about Windows licensing before now (SQL specifically) and was hoping someone just knew the answer without me needing to visit the licensing site Smiley
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