> Yes, you read that right - PowerPoint will now render all presentations using DX and your GPU.
The only surprise here is that is has taken so long. Microsoft has been invested in gaming for more than 25 years. Heck, Microsoft was producing a Flight Simulator before Larry Osterman arrived. You would think some of the tech would have transferred years ago.
>I'm really not convinced that this will hold any benefit for my presentations whatsoever, but just provide more crap for PowerPoint n00bs to abuse - we don't just get dodgy cash register and applause sounds with each side, followed by annoying animated GIFs and letter by letter text transitions - we can now have full 3D animation used destroy our sanity.
I don't know what you do with PowerPoint, but I use it to sell. When you are selling something, it is as important to make an emotional appeal as it is to present the cold hard facts and logic. If your presentation is boring or doesn't make a small emotional appeal to your audience, you wont have a chance. People love good design, they know it when they see it. The reverse is also true, people despise bad design.
There will always be people who have little taste and even less ability. However, enabling the entire population to more easily transfer their ideas into a high-fidelity reality, is more likely to widen the gap between capable people and inept people. And when the gap is wider, people at the lower end of the spectrum would be less likely to present their masterpiece, knowing that someone else nearby could do a much better job.
> Another concern I have is what happens if you're trying to project on non-DX compliant hardware (I don't know if this exists, but it wouldn't surprise me if some netbooks have it). Are you relegated to Open Office?
Render the animations to movies. Use Powerpoint as a video jukebox. Problem solved.
-Josh