I suppose we could settle which OS is actually installed once and for all...
Create an empty C++ project (configured as a console app) in Visual Studio. Add a main.cpp like so:
#include <iostream>
using namespace std;
int main(int argc, char** argv) {
int a = 1;
cout << "Size of pointer: " << sizeof(&a) << endl << flush;
cin >> a;
}
Set the target platform to X64 (open the configuration manager, create a new target and select x64 from the list), build and run.
If you're on 64-bit, this will run and should output 8. If it crashes, you're running 32-bit; if it runs and outputs 4, you've built it incorrectly (it's a 32-bit executable).