Sven Groot wrote:
That was different. Even for Joe Average at
that time, the limits of 16 bits had been reached. Currently, and for
at least some time to come, 32 bit will be good enough for your average
computer user.
I think that is true as well. I wonder how long before you reach the potential of 32 bit?
What will be the benefits of forcing everyone to use a 64 bit operating
system? How does it improve playback of DVD's, or word processing /
email / general office productivity? I'm sure even to some people,
there is no noticeable difference between a 3.0Ghz P4 bought 2 years
ago with a 3.6Ghz one bought now.
People may compare the transition from 32 bit > 64 bit to 16 bit > 32
bit (or DOS > Windows). But they are completely different. Multimedia
wasn't particularly good with 16 bit, but it is more than adequate now
with 32 bit. 64 bit may only really benefit those with high spec PCs
and requirements (i.e. rendering 3d animation, compiling large
programs).
Not pecifically related to 64 bit, but even with GPU's now (which can
be the most expensive part of a PC now), the top spec ones offer no
benefit over mainstream ones (dual GPU PCI Express vs AGP8x) with the
best quality games you get now (Doom 3). How much better can graphics
get with newer games (15-17" LCD's, not huge 23" ones at very high
resolutions - 1280 x 768 vs. 1920 x 1200)?
Edit:
Infact, the limitation today is not the CPU or GPU, but the hard drive.
It is the main bottleneck of the PC. What I would like to see a lot
more than 64 bit or dual core CPU's is a hard drive that is just as
fast as RAM. You could truly have a PC that booted up in seconds, and
a lowly Celeron or Duron would be adequate. It is only when you get
into heavy processing that you need a powerful CPU - and most everyday
applications don't need that (even games still have Pentium III as the
minimum requirement, as most of the work is done by the GPU).