Thanks W3bbo.
I had always thought of mip mapping as a way to use a diffent texture
when you got up close so it looked better, didn't realize it was done
for performance rather than visual quality.
I've been doing it backwords

. Oh well i like my way better.
I traditionally used low res (small images) when i was far away from
something like grass, as i zoomed in i would use higher res (large
images), until i eventually would render it programmatically.
The only times i've used this technique in the past was for trees, snowflakes, and grass.
(i.e. snowflake starts as small white dot image, zooms to have more
detail, and eventually is drawn programatically when close enough so it
can have infinite detail.)
Is this what you were refering to or do i have it backwords?