<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:evnet="http://www.mscommunities.com/rssmodule/"><channel><title>Comment Feed for WPF 3.5 SP1 Graphics with David Teitlebaum (AdamKinney on Channel 9)</title><atom:link rel="self" type="application/rss+xml" href="http://channel9.msdn.com/posts/adamkinney/wpf-35-sp1-graphics-with-david-teitlebaum/rss/default.aspx" /><image><url>http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/C9/images/feedimage.png</url><title>Comment Feed for WPF 3.5 SP1 Graphics with David Teitlebaum (AdamKinney on Channel 9)</title><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/</link></image><description>WPF 3.5 SP1 Graphics with David Teitlebaum</description><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/</link><language>en-us</language><pubDate>Thu, 25 Sep 2008 21:28:43 GMT</pubDate><lastBuildDate>Thu, 25 Sep 2008 21:28:43 GMT</lastBuildDate><generator>EvNet (EvNet, Version=1.0.3243.35083, Culture=neutral, PublicKeyToken=null)</generator><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>First, congratulations on doing a great job with SP1.&lt;br /&gt;&lt;br /&gt;Now my question:&lt;br /&gt;David, at 21:11 you mentioned that the integrated DirectX could also be used for wireframes.&lt;br /&gt;&lt;br /&gt;After some investiation, the only thing I saw was a new D3DImage class (btw. it is very usefull). But it is not appropriate to create a 3d lines and wires.&lt;br /&gt;&lt;br /&gt;So is there a way to use the real DirectX 3d lines or do we still have to use workarounds like ScreenSpaceLines3D and similar (use triangles to simulate lines) which are quite slow?&lt;br /&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=429729</link><pubDate>Thu, 25 Sep 2008 21:28:43 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=429729</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/429729/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>First, congratulations on doing a great job with SP1.Now my question:David, at 21:11 you mentioned that the integrated DirectX could also be used for wireframes.After some investiation, the only thing I saw was a new D3DImage class (btw. it is very usefull). But it is not appropriate to create a 3d&amp;#8230;</evnet:previewtext><dc:creator>abenedik</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/429729/Trackback.aspx</trackback:ping></item><item><title>Re: Re: Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>&lt;p&gt;Thanks! But now where are the rest of the sample code of the video? &lt;br /&gt;&lt;br /&gt;And again, it's been more than a month since Part 1. I may sound to be bad, but why can't I simply have the codes soon? &lt;br /&gt;I think it doesn't matter for me if the code came directly enedited from David, instead of waiting for you to post the code, and it's been taking too long time to wait.&lt;/p&gt;
&lt;p&gt;Eriawan&lt;/p&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=429696</link><pubDate>Thu, 25 Sep 2008 18:04:15 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=429696</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/429696/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Thanks! But now where are the rest of the sample code of the video? And again, it's been more than a month since Part 1. I may sound to be bad, but why can't I simply have the codes soon? I think it doesn't matter for me if the code came directly enedited from David, instead of waiting for you to&amp;#8230;</evnet:previewtext><dc:creator>eriawan2005</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/429696/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>We need the source&amp;nbsp;of the demos&amp;nbsp;,&lt;br /&gt;as promised from david teitlebaum at his teched08@orlando session !</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=429364</link><pubDate>Wed, 24 Sep 2008 16:51:55 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=429364</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/429364/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>We need the source&amp;nbsp;of the demos&amp;nbsp;,as promised from david teitlebaum at his teched08@orlando session !</evnet:previewtext><dc:creator>RazFaz</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/429364/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>Hey, this is really, really cool stuff ! Congratulations to David and all the other developers working on this.&amp;nbsp; Thank you very much !</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=425085</link><pubDate>Tue, 02 Sep 2008 23:13:48 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=425085</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/425085/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Hey, this is really, really cool stuff ! Congratulations to David and all the other developers working on this.&amp;nbsp; Thank you very much !</evnet:previewtext><dc:creator>ilija injac</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/425085/Trackback.aspx</trackback:ping></item><item><title>Re: Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>&lt;p&gt;Apologies for the long wait, now that SP1 has shipped we can celebrate by spending sometime on shipping the source code for these demos.&amp;nbsp; You can find the first batch here:&amp;nbsp;&lt;a href="http://adamkinney.com/blog/357/default.aspx"&gt;Teitlebaum's WPF Graphic Demos, Part 1 &lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Hooray! :)&lt;/p&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=422440</link><pubDate>Wed, 20 Aug 2008 09:46:04 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=422440</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/422440/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Apologies for the long wait, now that SP1 has shipped we can celebrate by spending sometime on shipping the source code for these demos.&amp;nbsp; You can find the first batch here:&amp;nbsp;Teitlebaum's WPF Graphic Demos, Part 1 Hooray! :)</evnet:previewtext><dc:creator>AdamKinney</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/422440/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>I really like this video! So much! But now it's been more than 2 months, and where's the source code of this demo?&lt;br /&gt;&lt;br /&gt;Hey Adam and David, even now .NET 3.5 SP1 and this includes WPF 3.5 SP1, has been released, where's the demo code? Please don't make anymore promises.&lt;br /&gt;&lt;br /&gt;We want it now.&lt;br /&gt;&lt;br /&gt;Eriawan&lt;br /&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=421600</link><pubDate>Fri, 15 Aug 2008 10:07:46 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=421600</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/421600/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>I really like this video! So much! But now it's been more than 2 months, and where's the source code of this demo?Hey Adam and David, even now .NET 3.5 SP1 and this includes WPF 3.5 SP1, has been released, where's the demo code? Please don't make anymore promises.We want it now.Eriawan</evnet:previewtext><dc:creator>eriawan2005</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/421600/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>Thanks for all your good work. I can't get a player created by EE template to link to a video source on a WM server.&lt;br /&gt;
&lt;br /&gt;
Regarding this earlier exchange:&lt;br /&gt;
&lt;br /&gt;
Hi Tim&lt;br /&gt;
Great screen cast, Thanks &lt;a title="sohbet chat" href="http://www.sohbetlive.com"&gt;sohbet&lt;/a&gt;.&lt;br /&gt;
Dou you know what it will take to make a custom media player, that plays a streamed vide file.&lt;br /&gt;
&lt;br /&gt;
jakob:
the same&lt;a title="sohbet chat" href="http://www.sohbetlive.net"&gt;sohbet odaları&lt;/a&gt; media player will play streaming URLs &lt;a title="mircindir, mirc indir" href="http://www.mircarsivi.com"&gt;mirc&lt;/a&gt; as well -- just change
the mediaUrl attribute in the javascript file to your URL for the
stream &lt;a title="mirc, mircindir, mirc indir" href="http://www.mircarsivi.net"&gt;mirc&lt;/a&gt; (as long as the stream is a windows media stream)&lt;br /&gt;
&lt;br /&gt;
Sorry,
but I can't  &lt;a title="shell, web hosting" href="http://www.nidosa.com"&gt;web hosting&lt;/a&gt; find a mediaUrl attribute in any of the js files that EE
creates. There is a mediaSource &lt;a title="msn ifadeleri" href="http://www.msnprogramlari.org"&gt;msn ifadeleri&lt;/a&gt; attribute in the MediaDefinition.xml
file, but changing that to an URL does not work.&lt;br /&gt;
&lt;br /&gt;
Sorry if this has been answered &lt;a title="çet, çet odası" href="http://www.prochat.gen.tr"&gt;çet odası&lt;/a&gt; elsewhere. I have looked.&lt;br /&gt;
&lt;br /&gt;
Chuck Allen</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=420354</link><pubDate>Fri, 08 Aug 2008 08:25:25 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=420354</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/420354/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Thanks for all your good work. I can't get a player created by EE template to link to a video source on a WM server.

Regarding this earlier exchange:

Hi Tim
Great screen cast, Thanks sohbet.
Dou you know what it will take to make a custom media player, that plays a streamed vide file.

jakob:
the&amp;#8230;</evnet:previewtext><dc:creator>Savas</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/420354/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>The source code for this demo would be really cool!!!&lt;br /&gt;More votes for source!!</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=418975</link><pubDate>Fri, 01 Aug 2008 08:55:22 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=418975</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/418975/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>The source code for this demo would be really cool!!!More votes for source!!</evnet:previewtext><dc:creator>Andreas9</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/418975/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>hello again....&lt;br /&gt;&lt;br /&gt;i am very&amp;nbsp;disappointed at the moment...&lt;br /&gt;since the &lt;a href="http://channel9.msdn.commailto:teched@orlando&gt;teched@orlando&lt;/a&gt; 08 i am waiting to get the source code of davids wpf gfx demos...as he promised.&lt;br /&gt;&lt;br /&gt;Is anybody here who can talk to david titlebaum?&lt;br /&gt;We need demo code !...</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=418649</link><pubDate>Thu, 31 Jul 2008 05:43:39 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=418649</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/418649/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>hello again....i am very&amp;nbsp;disappointed at the moment...since the teched@orlando 08 i am waiting to get the source code of davids wpf gfx demos...as he promised.Is anybody here who can talk to david titlebaum?We need demo code !...</evnet:previewtext><dc:creator>RazFaz</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/418649/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>Did the demos ever get posted by any chance? I'm particularly interested in the audio waveform with fmod demo, but it's all really interesting. Well done guys!</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=412086</link><pubDate>Thu, 26 Jun 2008 13:41:07 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=412086</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/412086/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Did the demos ever get posted by any chance? I'm particularly interested in the audio waveform with fmod demo, but it's all really interesting. Well done guys!</evnet:previewtext><dc:creator>woodced</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/412086/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>@David Teitlebaum:&lt;br /&gt;&lt;br /&gt;i enjoyed this session on the teched in orlando.&lt;br /&gt;As you said, please provide a download link for this demos.&lt;br /&gt;&lt;br /&gt;thx,&lt;br /&gt;Thomas&lt;br /&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=409413</link><pubDate>Fri, 13 Jun 2008 07:09:43 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=409413</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/409413/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>@David Teitlebaum:i enjoyed this session on the teched in orlando.As you said, please provide a download link for this demos.thx,Thomas</evnet:previewtext><dc:creator>RazFaz</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/409413/Trackback.aspx</trackback:ping></item><item><title>Re: Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>&lt;p&gt;Is there any sample code available with the 3d form stuff?&amp;nbsp; That just has me itching to try a few things out, and thinking of what might be ahead in 3-5 years if some of this gets into Silverlight - wow, it's going to be cool!&lt;br /&gt;Nice work!&lt;br /&gt;&lt;br /&gt;Rob&lt;/p&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=407986</link><pubDate>Fri, 06 Jun 2008 03:11:56 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=407986</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/407986/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Is there any sample code available with the 3d form stuff?&amp;nbsp; That just has me itching to try a few things out, and thinking of what might be ahead in 3-5 years if some of this gets into Silverlight - wow, it's going to be cool!Nice work!Rob</evnet:previewtext><dc:creator>Linky</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/407986/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>Unfortunately D3DImage &lt;em&gt;does&lt;/em&gt; require full trust.&amp;nbsp; There are a variety of reasons for this, but among the most fundamental, the WPF team can't guarantee that the D3D APIs are safe for use in a partial trust environment.&amp;nbsp; Additionally, the SetBackBuffer method has the signature:&lt;br /&gt;&lt;br /&gt;public &lt;a title="System.Void" href="http://www.aisto.com/roeder/dotnet/Default.aspx?Target=code://mscorlib:2.0.0.0:b77a5c561934e089/System.Void"&gt;void&lt;/a&gt; &lt;b&gt;&lt;a href="http://www.aisto.com/roeder/dotnet/Default.aspx?Target=code://PresentationCore:3.0.0.0:31bf3856ad364e35/System.Windows.Interop.D3DImage/SetBackBuffer(System.Windows.Interop.D3DResourceType,IntPtr)"&gt;SetBackBuffer&lt;/a&gt;&lt;/b&gt;(&lt;a title="System.Windows.Interop.D3DResourceType" href="http://www.aisto.com/roeder/dotnet/Default.aspx?Target=code://PresentationCore:3.0.0.0:31bf3856ad364e35/System.Windows.Interop.D3DResourceType"&gt;D3DResourceType&lt;/a&gt; backBufferType, &lt;a title="System.IntPtr" href="http://www.aisto.com/roeder/dotnet/Default.aspx?Target=code://mscorlib:2.0.0.0:b77a5c561934e089/System.IntPtr"&gt;IntPtr&lt;/a&gt; backBuffer)&lt;br /&gt;&lt;br /&gt;which takes an IntPtr as a param, necessitating full trust. :P&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;div&gt;Murrderizer wrote:&lt;/div&gt;&lt;div&gt;﻿Fantastic demo.&amp;nbsp; I have a quick question re D3DImage:&amp;nbsp; Will it work in an xbap?&amp;nbsp; In other words, if you have a managed dx9 rendering back-end, will it fuse with the new dx interop without requiring full trust?&lt;br /&gt;&lt;br /&gt;Thanks.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/blockquote&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=405684</link><pubDate>Tue, 27 May 2008 05:15:25 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=405684</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/405684/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Unfortunately D3DImage does require full trust.&amp;nbsp; There are a variety of reasons for this, but among the most fundamental, the WPF team can't guarantee that the D3D APIs are safe for use in a partial trust environment.&amp;nbsp; Additionally, the SetBackBuffer method has the signature:public void&amp;#8230;</evnet:previewtext><dc:creator>David Teitlebaum [MSFT]</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/405684/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>Fantastic demo.&amp;nbsp; I have a quick question re D3DImage:&amp;nbsp; Will it work in an xbap?&amp;nbsp; In other words, if you have a managed dx9 rendering back-end, will it fuse with the new dx interop without requiring full trust?&lt;br /&gt;&lt;br /&gt;Thanks.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=405138</link><pubDate>Fri, 23 May 2008 16:35:45 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=405138</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/405138/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Fantastic demo.&amp;nbsp; I have a quick question re D3DImage:&amp;nbsp; Will it work in an xbap?&amp;nbsp; In other words, if you have a managed dx9 rendering back-end, will it fuse with the new dx interop without requiring full trust?Thanks.</evnet:previewtext><dc:creator>Murrderizer</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/405138/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>&lt;p&gt;Cool!&lt;/p&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=404326</link><pubDate>Mon, 19 May 2008 17:34:06 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=404326</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/404326/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Cool!</evnet:previewtext><dc:creator>erik_</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/404326/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>Hurry up and post some sample files :P I want to play with the demos.&lt;br /&gt;&lt;br /&gt;It looks like you guys have done some really good to me, I'm really impressed. The next Office, Windows and everything else should be fantastic thanks to this technology.</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=404217</link><pubDate>Mon, 19 May 2008 07:37:39 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=404217</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/404217/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Hurry up and post some sample files :P I want to play with the demos.It looks like you guys have done some really good to me, I'm really impressed. The next Office, Windows and everything else should be fantastic thanks to this technology.</evnet:previewtext><dc:creator>intrepid</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/404217/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>Adam,&lt;br /&gt;&lt;br /&gt;Very nice work indeed. What should I use if I wanted to access TV functionality from a TV Tuner card? Is that a DirectX only route or can something be done from WPF?&lt;br /&gt;&lt;br /&gt;Thanks.&lt;br /&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=404200</link><pubDate>Mon, 19 May 2008 02:38:57 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=404200</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/404200/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Adam,Very nice work indeed. What should I use if I wanted to access TV functionality from a TV Tuner card? Is that a DirectX only route or can something be done from WPF?Thanks.</evnet:previewtext><dc:creator>jlc</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/404200/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>Right, the multipass shader effect class has been cut and won't be in the final builds of WPF.&amp;nbsp; If any of it is in the beta, it's just a stub.&lt;br /&gt;&lt;br /&gt;Multi&lt;em&gt;Input&lt;/em&gt; effects *will* be in the final release, but shouldn't be in the beta. &lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;div&gt;aL_ wrote:&lt;/div&gt;&lt;div&gt;﻿ 
&lt;blockquote&gt;
&lt;table&gt;

&lt;tr&gt;
&lt;td&gt;&lt;img src="http://channel9.msdn.com/Themes/AlmostGlass/images/icon-quote.gif /&gt;&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;David Teitlebaum [MSFT] wrote:&lt;/strong&gt; 

&lt;i&gt;﻿You can use any of the three filtering methods we now expose (bilinear, nearest neighbor, and the "Fant scaler").&amp;nbsp; These are selected from the RenderOptions.BitmapScalingMode attached property, and affect the entire subgraph from which they're applied.&lt;img src="http://channel9.msdn.com/emoticons/emotion-4.gifborder=" /&gt;&lt;br /&gt;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;sweeet :) &lt;br /&gt;&lt;br /&gt;also i vaguely remember you saying that there wasnt any multipass support for pixel shaders? but what about the MultipassShaderEffect Class?&amp;nbsp; is that depricated or something? or am i just wrong about the multipass stuff? :) i noticed that MultipassShaderEffect doesnt have a&amp;nbsp;RegisterPixelShaderSamplerProperty &amp;nbsp;method or any pixelshader(s) property though.. can you elaborate on how that works? :) &lt;/div&gt;&lt;/blockquote&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=403887</link><pubDate>Sat, 17 May 2008 17:52:04 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=403887</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/403887/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Right, the multipass shader effect class has been cut and won't be in the final builds of WPF.&amp;nbsp; If any of it is in the beta, it's just a stub.MultiInput effects *will* be in the final release, but shouldn't be in the beta. aL_ wrote:﻿ 





David Teitlebaum [MSFT] wrote: 

﻿You can use&amp;#8230;</evnet:previewtext><dc:creator>David Teitlebaum [MSFT]</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/403887/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>In WPF3D we haven't yet added a mechanism to use a custom pixel shader when your 3D object is being rasterized.&amp;nbsp; The new effects are applicable to UIElements -- ie 2D.&lt;br /&gt;&lt;br /&gt;That having been said, you could use a our new DX Interop (D3DImage) and do whatever you wanted in 3D, but I gather that's not exactly what you wanted.:P&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;div&gt;aL_ wrote:&lt;/div&gt;&lt;div&gt;﻿&lt;p&gt;(yet) another question :) how about pixelshading for 3d models? is that possible somehow? since there is now a pixelshaderwrapper with constants and stuff, the step shouldnt be to long i'd imagine (but what do i know:P)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;&lt;/blockquote&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=403979</link><pubDate>Sat, 17 May 2008 17:50:53 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=403979</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/403979/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>In WPF3D we haven't yet added a mechanism to use a custom pixel shader when your 3D object is being rasterized.&amp;nbsp; The new effects are applicable to UIElements -- ie 2D.That having been said, you could use a our new DX Interop (D3DImage) and do whatever you wanted in 3D, but I gather that's not&amp;#8230;</evnet:previewtext><dc:creator>David Teitlebaum [MSFT]</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/403979/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>Multi-input effects didn't make it because we ran out of time in our compressed release schedule to get it implemented and tested properly before we released.&amp;nbsp; In the grand scheme of things we nailed the most important effect scenarios with the features we &lt;i&gt;did &lt;/i&gt;get, so the loss of multi-pass was not a deal-breaker. :P&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;div&gt;aL_ wrote:&lt;/div&gt;&lt;div&gt;﻿&lt;blockquote&gt;&lt;table&gt;&lt;tr&gt;&lt;td&gt;&lt;img src="http://channel9.msdn.com/Themes/AlmostGlass/images/icon-quote.gif /&gt;&lt;/td&gt;&lt;td&gt;&lt;strong&gt;David Teitlebaum [MSFT] wrote:&lt;/strong&gt;&lt;i&gt;﻿Right, the multipass shader effect class has been cut and won't be in the final builds of WPF.&amp;nbsp; If any of it is in the beta, it's just a stub.&lt;br /&gt;&lt;br /&gt;Multi&lt;em&gt;Input&lt;/em&gt; effects *will* be in the final release, but shouldn't be in the beta.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;oh ok :) can you talk anythign about why it was cut? it seemed like a good idea to me :) but i guess the panel (or something) with an effect containg another panel with another effect works as well but it just seems a little more cumbersome to me :) but im sure you have another trick up your sleeve :) &lt;br /&gt;&lt;br /&gt;havent found anything about multiInput so far but i figured you'd just register more DPs as sampler properties and hook them onto diffrent registers (can you do that by the way?) :)&lt;br /&gt;&lt;br /&gt;&lt;/div&gt;&lt;/blockquote&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=403980</link><pubDate>Sat, 17 May 2008 17:49:03 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=403980</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/403980/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Multi-input effects didn't make it because we ran out of time in our compressed release schedule to get it implemented and tested properly before we released.&amp;nbsp; In the grand scheme of things we nailed the most important effect scenarios with the features we did get, so the loss of multi-pass was&amp;#8230;</evnet:previewtext><dc:creator>David Teitlebaum [MSFT]</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/403980/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>We're just now in the early planning stages for the post-SP, so nothing has really been decided yet. ;)&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;div&gt;aL_ wrote:&lt;/div&gt;&lt;div&gt;﻿&lt;blockquote&gt;&lt;table&gt;&lt;tr&gt;&lt;td&gt;&lt;img src="http://channel9.msdn.com/Themes/AlmostGlass/images/icon-quote.gif /&gt;&lt;/td&gt;&lt;td&gt;&lt;strong&gt;David Teitlebaum [MSFT] wrote:&lt;/strong&gt;&lt;i&gt;﻿In WPF3D we haven't yet added a mechanism to use a custom pixel shader when your 3D object is being rasterized.&amp;nbsp; The new effects are applicable to UIElements -- ie 2D.&lt;br /&gt;&lt;br /&gt;That having been said, you could use a our new DX Interop (D3DImage) and do whatever you wanted in 3D, but I gather that's not exactly what you wanted.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;ok :) any thing like that in the works post sp1? i guess perhaps you could apply a visual element and then try to massage the normal data into the shader with a property or something :) but that sounds hard :D&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;table&gt;&lt;tr&gt;&lt;td&gt;&lt;img src="http://channel9.msdn.com/Themes/AlmostGlass/images/icon-quote.gif /&gt;&lt;/td&gt;&lt;td&gt;&lt;strong&gt;David Teitlebaum [MSFT] wrote:&lt;/strong&gt;&lt;i&gt;﻿Multi-input effects didn't make it because we ran out of time in our compressed release schedule to get it implemented and tested properly before we released.&amp;nbsp; &lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;oh, im sorry thats not what i meant :) i realise that the time to get stuff in the beta was limited and if you had gotten everything in, it whouldnt be a beta :) no i ment, why was multipass shaders cut :) (you&amp;nbsp;awnserd this below)&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;table&gt;&lt;tr&gt;&lt;td&gt;&lt;img src="http://channel9.msdn.com/Themes/AlmostGlass/images/icon-quote.gif /&gt;&lt;/td&gt;&lt;td&gt;&lt;strong&gt;David Teitlebaum [MSFT] wrote:&lt;/strong&gt;&lt;i&gt;In the grand scheme of things we nailed the most important effect scenarios with the features we &lt;i&gt;did &lt;/i&gt;get, so the loss of multi-pass was not a deal-breaker.&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;alright, thanks&amp;nbsp;:)&lt;/div&gt;&lt;/blockquote&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=404030</link><pubDate>Sat, 17 May 2008 17:48:06 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=404030</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/404030/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>We're just now in the early planning stages for the post-SP, so nothing has really been decided yet. ;)aL_ wrote:﻿David Teitlebaum [MSFT] wrote:﻿In WPF3D we haven't yet added a mechanism to use a custom pixel shader when your 3D object is being rasterized.&amp;nbsp; The new effects are applicable to&amp;#8230;</evnet:previewtext><dc:creator>David Teitlebaum [MSFT]</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/404030/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>&lt;p&gt;Why can't you guys remember to post a link to the LOW-RES file on every video that you do? :@&lt;br /&gt;&lt;br /&gt;It's very irritating when downloading with BITS to have to wait on 600Mb files.&lt;br /&gt;&lt;br /&gt;---dup---&lt;/p&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=403990</link><pubDate>Sat, 17 May 2008 12:55:23 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=403990</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/403990/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Why can't you guys remember to post a link to the LOW-RES file on every video that you do? :@It's very irritating when downloading with BITS to have to wait on 600Mb files.---dup---</evnet:previewtext><dc:creator>justbitchin</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/403990/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>&lt;blockquote&gt;
				&lt;div&gt;David Teitlebaum [MSFT] wrote:&lt;/div&gt;
				&lt;div&gt;﻿In WPF3D we haven't yet added a mechanism to use a custom pixel shader when your 3D object is being rasterized.&amp;nbsp; The new effects are applicable to UIElements -- ie 2D.&lt;br /&gt;&lt;br /&gt;That having been said, you could use a our new DX Interop (D3DImage) and do whatever you wanted in 3D, but I gather that's not exactly what you wanted.&lt;/div&gt;
		&lt;/blockquote&gt;
		&lt;br /&gt;
		&lt;br /&gt;ok :) any thing like that in the works post sp1? i guess perhaps you could apply a visual element and then try to massage the normal data into the shader with a property or something :) but that sounds hard :D&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;div&gt;David Teitlebaum [MSFT] wrote:&lt;/div&gt;&lt;div&gt;﻿Multi-input effects didn't make it because we ran out of time in our compressed release schedule to get it implemented and tested properly before we released.&amp;nbsp; &lt;/div&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;oh, im sorry thats not what i meant :) i realise that the time to get stuff in the beta was limited and if you had gotten everything in, it whouldnt be a beta :) no i ment, why was multipass shaders cut :) (you&amp;nbsp;awnserd this below)&lt;br /&gt;&lt;br /&gt;&lt;blockquote&gt;&lt;div&gt;David Teitlebaum [MSFT] wrote:&lt;/div&gt;&lt;div&gt;In the grand scheme of things we nailed the most important effect scenarios with the features we &lt;i&gt;did &lt;/i&gt;get, so the loss of multi-pass was not a deal-breaker.&lt;/div&gt;&lt;/blockquote&gt;&lt;br /&gt;&lt;br /&gt;alright, thanks&amp;nbsp;:)</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=403986</link><pubDate>Sat, 17 May 2008 12:49:34 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=403986</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/403986/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>	David Teitlebaum [MSFT] wrote:
				﻿In WPF3D we haven't yet added a mechanism to use a custom pixel shader when your 3D object is being rasterized.&amp;nbsp; The new effects are applicable to UIElements -- ie 2D.That having been said, you could use a our new DX Interop (D3DImage) and do whatever you&amp;#8230;</evnet:previewtext><dc:creator>aL_</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/403986/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>&lt;blockquote&gt;
				&lt;div&gt;David Teitlebaum [MSFT] wrote:&lt;/div&gt;
				&lt;div&gt;﻿Right, the multipass shader effect class has been cut and won't be in the final builds of WPF.&amp;nbsp; If any of it is in the beta, it's just a stub.&lt;br /&gt;&lt;br /&gt;Multi&lt;em&gt;Input&lt;/em&gt; effects *will* be in the final release, but shouldn't be in the beta.&lt;/div&gt;
		&lt;/blockquote&gt;
		&lt;br /&gt;
		&lt;br /&gt;oh ok :) can you talk anythign about why it was cut? it seemed like a good idea to me :) but i guess the panel (or something) with an effect containg another panel with another effect works as well but it just seems a little more cumbersome to me :) but im sure you have another trick up your sleeve :) &lt;br /&gt;&lt;br /&gt;havent found anything about multiInput so far but i figured you'd just register more DPs as sampler properties and hook them onto diffrent registers (can you do that by the way?) :)&lt;br /&gt;&lt;br /&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=403916</link><pubDate>Fri, 16 May 2008 20:34:59 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=403916</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/403916/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>	David Teitlebaum [MSFT] wrote:
				﻿Right, the multipass shader effect class has been cut and won't be in the final builds of WPF.&amp;nbsp; If any of it is in the beta, it's just a stub.MultiInput effects *will* be in the final release, but shouldn't be in the beta.
		
		
		oh ok :) can you talk&amp;#8230;</evnet:previewtext><dc:creator>aL_</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/403916/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>&lt;p&gt;(yet) another question :) how about pixelshading for 3d models? is that possible somehow? since there is now a pixelshaderwrapper with constants and stuff, the step shouldnt be to long i'd imagine (but what do i know:P)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=403817</link><pubDate>Fri, 16 May 2008 12:57:30 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=403817</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/403817/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>(yet) another question :) how about pixelshading for 3d models? is that possible somehow? since there is now a pixelshaderwrapper with constants and stuff, the step shouldnt be to long i'd imagine (but what do i know:P)
&amp;nbsp;</evnet:previewtext><dc:creator>aL_</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/403817/Trackback.aspx</trackback:ping></item></channel></rss>