Posted By: Charles | Mar 18th @ 12:12 PM | 86,858 Views | 31 Comments
Scott Guthrie, Corporate Vice President, leads the teams that create the .NET developer and designer technologies and tools. Silverlight 3 has arrived in beta form. Expression 3 also ships today in Preview form. Grab the bits and play. Provide feedback. OK. That's the housekeeping stuff. Now, on to this conversation with Scott. We talk about many things in this interview and weave the deeply technical view on Silverlight 3 with more surface level perspectives. So, if you're looking for bite size marketing messages, this video isn't for you Smiley

What are the significant changes/improvements/inventions in Silverlight 3? Silverlight 2 brought the world a cross platfrom CLR. How has the CLR changed in Silverlight 3? Silverlight 3 enables Silverlight to run outside the context of a browser. What does this mean, exactly? Silverlight and Many-Core? What has the significant real world feedback been like regarding Silverlight 2 and how has it helped shape Silverlight 3? How do you work with the Moonlight folks, exactly (see Miguel's perspective on this as well)? And much, much more. This is a typically long Charles interview and we travel around The Gu's globe of knowledge (which is vast - he's an engineer at heart).

Thank you, Scott, for spending so much of your valuable time for a Channel 9 interview that should prove most interesting to many folks who watch and listen.

Enjoy!
Rating:
7
0
figuerres
figuerres
???
WOW now thats a fast turn-around to a V3 beta.... now to see what all is in the beta....
Can we please have a better usability story for Silverlight 4. I want to do basic things like select text with my mouse, right click and copy-paste, mouse wheel scrolling for list boxes, Alt-Down for Combo boxes, Alt-Underlines for shortcuts and all the other basic stuff. Basically what was needed to be a certified win95 app.
aL_
aL_
Rx ftw

awsome, i thoght we'd have to wait until mix for stuff like this Big Smile cant wait to watch it, scott is always great, also cool to see charles in frame  Smiley

aL_
aL_
Rx ftw
omg i,ve got the dates wrong :O im confusing mix with gdc (game dev conference)

(of course) you're right, i ve got sooo much stuff i want to watch, there wont be much sleepng tonight Smiley
thanks for settign me straigt charles Smiley

aac support in SL is great btw Smiley

--edit--
element to element binding! ive been missing that so much

--edit2--
 on demand framework download is also GREAT

--edit3--
pixelshaders and out-of-browser support too? damns guys.. i though sl2 was cool but this takes it to a new level :O and im barely 10 minutes in to the video Smiley its going to be a inspiering couple of days Smiley

--edit4, totaly of topic--
hey charels, what did you to on your arm ? looks like a cat scratched you or something Smiley

--edit5--
lol @ playboy in sl3, esp, deepzoom Big Smile
vesuvius
vesuvius
Das Glasperlenspiel
Languid, informative and resplendent!
vesuvius
vesuvius
Das Glasperlenspiel
No, not too long, just very relaxed, almost like a Sunday morning.

Scott has that rare quality of always being engaging, there was a lot to discuss, and some things that will make using Prism less difficult, like binding to another control in the same XAML.

What I cannot believe, is that a subsequent version is smaller than the previous, especially with all the new features. I had always seen the archilles heel of Silverlight being 4MB->7MB->15MB between versions, but this is headline news.

The compression may have been improved, but knowing that Silverlight 2 needed to have as small a footprint as possible, must mean that very dark arts are being practiced by the team.
rhm
rhm
"we can hydrate your machine"

Nice! Smiley
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