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Creating the Virtual Experiment Laboratory app with the Visual Studio 3D Starter Kit

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While many people think of 3D applications as primarily being games, 3D graphics also bring educational apps to life.  Roberto Sonnino, developer of the Visual Studio 3D Starter Kit, interviews Gokhan Sengun of Netas Telekomunikasyon A.S., who created the Virtual Experiment Laboratory (Sanal Deney Laboratuvarı) app using the Visual Studio 3D Starter Kit.

Gokhan discusses how he used the Starter Kit as a base for learning about DirectX programming, and demonstrates how he used the Visual Studio Shader Designer to create some of the effects in his app.

  • [00:00] - Gokhan and Roberto talk about the app and Gokhan's experiences with DirectX and the Starter Kit
  • [10:56] - Gokhan demos the Virtual Experiment Laboratory app
  • [14:32] - Behind the scenes - making a dynamic sprite with the Visual Studio Shader Designer
  • [18:37] - Behind the scenes - making an animated flame with the Visual Studio Shader Designer

Come watch the Starter Kit and the Visual Studio graphics tools in action to create rich 3D user interfaces for your app.

For more information, you can find Gokhan on Twitter: @gokhansengun.

Roberto is also on Twitter: @robertos_br. Please let us know if you have an app on the Store that uses the VS 3D Starter Kit!

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  • Since I'm new to DirectX and 3D myself I find the advices are very good. I also started to learn more about DirectX by using the Starter Kit. It gives beginners an easy access into 3D and game developement with DirectX, especially a very easy and convenient way to load meshes and things like picking and animation.

    I've yet to explore more of the functions of the Starter Kit but only by using the mesh loading, hit object testing and the Visual Studio graphic tools I could already create a simple slide puzzle app with 3D cubes. It's not ready for the Window Store yet, but the learning process is really rewarding. It's a lot fun and I will absolutely explore more of the Starter Kit in my journey to DirectX and 3D.

    Roberto's Dice Roller 3D tutorial on Channel9 helped me alot to get started. But I agree with Gokhan that it's important to know the infrastructure of the Starter Kit and to know how things work together. And of course the great Visual Studio graphic tools, it's very basic but that's exactly what I needed to learn and understand about meshes, planes and views in 3D.

  • Thanks Gokhan for sharing your approach. Very cool your game, compliments!

  • AbdulsametAbdulsamet

    Helal olsun abi vallaha süpersin ben hala teknik servis programı yapmakla uğraşıyorum :)

  • Sam stokesSocal Sammy Bag Gone It
    Roberto, Nicely done!

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