Dan Fernandez

Dan

Total Posts: 141
Channel 9 Blog for Dan
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Posted By: Dan Fernandez | Jul 2nd @ 7:43 AM | 13,962 Views | 9 Comments
A gratuitious trailer for TweetCraft, a World of Warcraft Twitter client.[more ]
Posted By: Dan Fernandez | Apr 30th @ 8:56 AM | 31,436 Views | 8 Comments
Formats:
The rapid spread of the H1N1 flu virus is obviously a source of concern across the world. To offer an easy way to stay up to date, we’ve just released a new web slice for Internet Explorer 8 that offers the latest updates from the Centers for Disease Control and Prevention (CDC) in Atlanta. Check it out, and stay safe out there!
Posted By: Dan Fernandez | Apr 3rd @ 2:43 PM | 31,673 Views | 11 Comments
This week on Channel 9, Dan and Brian discuss the top developer news including:

- Scott Guthrie - ASP.NET MVC now is OSI certified open source, using the Microsoft Public License.
- New Microsoft MVPs announced
- Bart de Smets - ExceLINQ - a prototype of an Excel provider for LINQ
- Scott Hanselman - Paving a machine must-have applications
- Chris Auld - Intergen's TextGlow a Silverlight-based OpenXML document viewer's source code now available
[more ]
Posted By: Dan Fernandez | Apr 1st @ 7:40 AM | 28,028 Views | 6 Comments
David Norris and Larry Osterman are classic Microsoft pranksters (watch their original Channel 9 interview for how they pranked Steve Ballmer, among others).

One of their weapons of choice is the bouncy ball and this (now declassified) video from midnight on April 1st, 2006 shows what happens when you throw ten thousand rubber bouncy balls down six flights of a stairwell.
Posted By: Dan Fernandez | Apr 1st @ 7:39 AM | 39,187 Views | 4 Comments
Here at Microsoft, we like to have a little bit of fun, so a couple of months ago, Scott Stabbert built a VB.NET application to prank his co-worker, Xander. Watch and learn how Scott did it and download the project code to prank your own friends.
Tag: Microsoft
Posted By: Dan Fernandez | Mar 25th @ 12:12 PM | 19,427 Views | 0 Comments

A Vista sidebar gadget was designed and created for the Chip Ganassi Racing team. This video walks through each stage of the process that we used at projekt202 to go from concept to finished project.


Built by: 

- Jeffrey McLean (Lead Designer, All development, Video compilation, Video Narration), Linda Richey (Project manager, requirement definition, Race fan daughter), Eric Bear (Interaction consultation), Laura Cramer (Additional visual design), Peter Eckert (Creative Oversight), Jeff Steinberg (Business Side of things)

Tools used:
- Expression Blend, Visual Studio 2008, Adobe Photoshop, Adobe Illustrator, Autodesk 3D Studio Max, Expression Design, Pen and Paper

See Honorable Mentions 1, 2, 3, 4.

Tag: Mix09
Posted By: Dan Fernandez | Mar 25th @ 12:12 PM | 34,860 Views | 4 Comments
An overview of the Physics Helper Library, which allows you to draw objects in Expression Blend 2, and have those objects translated directly into Physics objects using the Farseer Physics Engine. This can be a great timesaver for creating games, as it is traditionally difficult to line up underlying physics bodies, joints, and geometries with your Blend artwork.

Built by:
- Andy Beaulieu

Tools used: 

- Visual Studio 2008, Expression Blend, Farseer Physics Engine

See 2nd Place Entry.
See 3rd Place Entry.
See Honorable Mentions 1, 2, 3, 4.

Posted By: Dan Fernandez | Mar 25th @ 12:10 PM | 18,393 Views | 0 Comments

Stimulant is an interaction design and development studio that specializes in new interaction paradigms on emerging hardware.

Microsoft Surface is an important part of our core offering. This is a short reel of our publicly-showable Microsoft Surface projects we created between 2008 and 2009.


Built by
:
- Josh Santangelo, Jules Konig, Darren David, Lee Granas, Nathan Moody

Tools used:
- .NET 3.5, XNA, Visual Studio, Expression Design, Expression Blend, Expression Media Encoder, Microsoft Surface Emulator

See Honorable Mentions 1, 2, 3, 4.

Tags: Mix09, Surface, XNA
Posted By: Dan Fernandez | Mar 25th @ 12:09 PM | 11,597 Views | 10 Comments

Cycle-exact Commodore 64 emulator written in C#, much ported from C++ Frodo emulator. Done just to prove Silverlight can do almost anything. Most C64 hardware is emulated and it’s running off real C64 ROM images. Display is a MediaStreamSource 50fps video I’m generating from raw emulated VIC-II graphics chip output.

Built by:
- Pete Brown

Tools used:
- Microsoft Visual Studio 2008, Silverlight 3

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