Posted By: Dan Fernandez | Mar 25th @ 12:12 PM | 37,421 Views | 5 Comments
An overview of the Physics Helper Library, which allows you to draw objects in Expression Blend 2, and have those objects translated directly into Physics objects using the Farseer Physics Engine. This can be a great timesaver for creating games, as it is traditionally difficult to line up underlying physics bodies, joints, and geometries with your Blend artwork.

Built by:
- Andy Beaulieu

Tools used: 

- Visual Studio 2008, Expression Blend, Farseer Physics Engine

See 2nd Place Entry.
See 3rd Place Entry.
See Honorable Mentions 1, 2, 3, 4.

Rating:
4
0
Richard.Hein
Richard.Hein
... my guitar gently weeps ...
Nice!  Love the pitch too. Smiley
AdamKinney
AdamKinney
Agent of Change
Congratulations, Andy!  Very funny Smiley
Oh my goodness, funny as hell. Amazing library plus AAA+ marketing video LOL.
scommisso
scommisso
silverlight geek
Glad to see this one won! The room was cracking up during this video. This along with one of Jedi Rick's demos, or the WPF/Webcam one were my tops.
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