<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" media="screen" href="/App_Themes/default/rss.xslt"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:evnet="http://www.mscommunities.com/rssmodule/"><channel><title>Comment Feed for Mike Klucher: XNA Framework games running on Zune (Dan on Channel 9)</title><atom:link rel="self" type="application/rss+xml" href="http://channel9.msdn.com/posts/dan/mike-klucher-xna-framework-games-running-on-zune/rss/default.aspx" /><image><url>http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/C9/images/feedimage.png</url><title>Comment Feed for Mike Klucher: XNA Framework games running on Zune (Dan on Channel 9)</title><link>http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/</link></image><description>Mike Klucher: XNA Framework games running on Zune</description><link>http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/</link><language>en-us</language><pubDate>Tue, 06 May 2008 07:12:42 GMT</pubDate><lastBuildDate>Tue, 06 May 2008 07:12:42 GMT</lastBuildDate><generator>EvNet (EvNet, Version=1.0.3608.3122, Culture=neutral, PublicKeyToken=null)</generator><item><title>Re: Mike Klucher: XNA Framework games running on Zune</title><description>&lt;P&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;Pon wrote:&lt;/div&gt;&lt;div&gt;﻿I just hope they make an x64 version of the framework; I don't care about anything else.&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;BR&gt;&lt;BR&gt;While we currently have some fairly signficant 32bit dependencies that currently prohibit us from running in 64bit processes, we definitely do support running as a 32bit process in the WOW64 on 64bit Windows.&amp;nbsp; &lt;BR&gt;&lt;BR&gt;Shawn Hargreaves has a &lt;a href="http://blogs.msdn.com/shawnhar/archive/2008/02/25/xna-framework-on-64-bit-windows.aspx"&gt;blog post&lt;/a&gt; that covers this.&lt;/P&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=401667</link><pubDate>Tue, 06 May 2008 07:12:42 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=401667</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/401667/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Pon wrote:﻿I just hope they make an x64 version of the framework; I don't care about anything else.While we currently have some fairly signficant 32bit dependencies that currently prohibit us from running in 64bit processes, we definitely do support running as a 32bit process in the WOW64 on 64bit&amp;#8230;</evnet:previewtext><dc:creator>robunoki</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/401667/Trackback.aspx</trackback:ping></item><item><title>Re: Mike Klucher: XNA Framework games running on Zune</title><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;uditha wrote:&lt;/div&gt;&lt;div&gt;﻿
&lt;P&gt;Did zune supports HLSL in 2d level?&lt;BR&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;BR&gt;&lt;BR&gt;The Zune has no hardware-level shader support, so HLSL doesn't make sense.&lt;BR&gt;&lt;BR&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;uditha wrote:&lt;/div&gt;&lt;div&gt;﻿&lt;BR&gt;if there a way to create games&amp;nbsp; easely on windows mobile&lt;BR&gt;then&amp;nbsp; xna is boarded the&amp;nbsp; limits.&lt;BR&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;BR&gt;&lt;BR&gt;Windows Mobile support would be a natural progression, but there are literally hundreds of configurations that must be investigated, rather than one for the Zune.&amp;nbsp; Windows Mobile&amp;nbsp;support is definitely being investigated, but there's nothing to announce right now.&lt;BR&gt;&lt;BR&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;uditha wrote:&lt;/div&gt;&lt;div&gt;﻿&lt;BR&gt;And i think on the winows mobile&lt;BR&gt;there is a directX API and direct 3d.&lt;BR&gt;&lt;BR&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;BR&gt;&lt;BR&gt;Those APIs are poorly supported on&amp;nbsp;mobile devices, if they're supported at all.&amp;nbsp; I think this emphasizes the challenges Microsoft faces in supporting a full-fledged graphics API on mobile devices.&lt;BR&gt;&amp;nbsp;&lt;/P&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=401568</link><pubDate>Mon, 05 May 2008 18:20:52 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=401568</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/401568/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>uditha wrote:﻿
Did zune supports HLSL in 2d level?The Zune has no hardware-level shader support, so HLSL doesn't make sense.uditha wrote:﻿if there a way to create games&amp;nbsp; easely on windows mobilethen&amp;nbsp; xna is boarded the&amp;nbsp; limits.Windows Mobile support would be a natural progression,&amp;#8230;</evnet:previewtext><dc:creator>dweller</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/401568/Trackback.aspx</trackback:ping></item><item><title>Re: Mike Klucher: XNA Framework games running on Zune</title><description>&lt;P&gt;Did zune supports HLSL in 2d level?&lt;BR&gt;&lt;BR&gt;What is the next step of xna after zune.&lt;BR&gt;&lt;BR&gt;As in the earlier post ,&lt;BR&gt;if there a way to create games&amp;nbsp; easely on windows mobile&lt;BR&gt;then&amp;nbsp; xna is boarded the&amp;nbsp; limits.And i think on the winows mobile&lt;BR&gt;there is a directX API and direct 3d.&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;thank you!&lt;BR&gt;&lt;/P&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=401334</link><pubDate>Sun, 04 May 2008 14:37:40 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=401334</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/401334/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Did zune supports HLSL in 2d level?What is the next step of xna after zune.As in the earlier post ,if there a way to create games&amp;nbsp; easely on windows mobilethen&amp;nbsp; xna is boarded the&amp;nbsp; limits.And i think on the winows mobilethere is a directX API and direct 3d.thank you!</evnet:previewtext><dc:creator>uditha</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/401334/Trackback.aspx</trackback:ping></item><item><title>Re: Mike Klucher: XNA Framework games running on Zune</title><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;hordak3000 wrote:&lt;/div&gt;&lt;div&gt;﻿BAH! Zune... I would rather appreciate visual studio 2008 support and support for the full xna framework on windows mobile instead some crippled 2d xna 2.5 for zune. totally lame...&lt;BR&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;BR&gt;In XNA Game Studio 3.0 we do support Visual Studio 2008. I'm not sure why you would think of the Zune version of the XNA Framework as crippled, we've actually added more to the XNA Framework because of Zune, I know my reply may not convince you but I would say give it a try, it works pretty well! :D</description><comments></comments><link>http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=401305</link><pubDate>Sun, 04 May 2008 06:01:37 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=401305</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/401305/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>hordak3000 wrote:﻿BAH! Zune... I would rather appreciate visual studio 2008 support and support for the full xna framework on windows mobile instead some crippled 2d xna 2.5 for zune. totally lame...In XNA Game Studio 3.0 we do support Visual Studio 2008. I'm not sure why you would think of the Zune&amp;#8230;</evnet:previewtext><dc:creator>Michael Klucher - MSFT</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/401305/Trackback.aspx</trackback:ping></item><item><title>Re: Mike Klucher: XNA Framework games running on Zune</title><description>BAH! Zune... I would rather appreciate visual studio 2008 support and support for the full xna framework on windows mobile instead some crippled 2d xna 2.5 for zune. totally lame...&lt;br&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=401113</link><pubDate>Fri, 02 May 2008 15:11:43 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=401113</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/401113/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>BAH! Zune... I would rather appreciate visual studio 2008 support and support for the full xna framework on windows mobile instead some crippled 2d xna 2.5 for zune. totally lame...</evnet:previewtext><dc:creator>hordak3000</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/401113/Trackback.aspx</trackback:ping></item><item><title>Re: Mike Klucher: XNA Framework games running on Zune</title><description>Ship it!&lt;br&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=400927</link><pubDate>Thu, 01 May 2008 20:28:40 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=400927</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/400927/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Ship it!</evnet:previewtext><dc:creator>justncase80</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/400927/Trackback.aspx</trackback:ping></item><item><title>Re: Mike Klucher: XNA Framework games running on Zune</title><description>When is this coming out?</description><comments></comments><link>http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=400763</link><pubDate>Thu, 01 May 2008 06:18:26 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=400763</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/400763/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>When is this coming out?</evnet:previewtext><dc:creator>Moshe</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/400763/Trackback.aspx</trackback:ping></item><item><title>Re: Mike Klucher: XNA Framework games running on Zune</title><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;wisemx wrote:&lt;/div&gt;&lt;div&gt;﻿Very cool. &lt;img src="http://channel9.msdn.com/emoticons/emotion-2.gifborder="&gt;&lt;br&gt;&lt;br&gt;Dan...How&amp;nbsp;do&amp;nbsp;you&amp;nbsp;cause&amp;nbsp;your video subjects to start&amp;nbsp;each sentence with "So"?&lt;/div&gt;&lt;/BLOCKQUOTE&gt;I think it's a parasite word, and it's spreading :)&lt;br&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=400702</link><pubDate>Wed, 30 Apr 2008 23:11:58 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=400702</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/400702/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>wisemx wrote:﻿Very cool. Dan...How&amp;nbsp;do&amp;nbsp;you&amp;nbsp;cause&amp;nbsp;your video subjects to start&amp;nbsp;each sentence with "So"?I think it's a parasite word, and it's spreading :)</evnet:previewtext><dc:creator>Ion Todirel</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/400702/Trackback.aspx</trackback:ping></item><item><title>Re: Mike Klucher: XNA Framework games running on Zune</title><description>You're a cool guy Dan.&lt;BR&gt;Really enjoying the shows. ;)&lt;BR&gt;&lt;BR&gt;btw, I grew up in Detroit and have my own word quirks for sure.&lt;BR&gt;&lt;BR&gt;Best of them was my awesome DREAD membership!&lt;BR&gt;(Detroit Rockers Engaged in the Abolition of Disco)&lt;BR&gt;&lt;BR&gt;&lt;STRONG&gt;Ooh Rah!&lt;/STRONG&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=400520</link><pubDate>Wed, 30 Apr 2008 12:43:28 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=400520</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/400520/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>You're a cool guy Dan.Really enjoying the shows. ;)btw, I grew up in Detroit and have my own word quirks for sure.Best of them was my awesome DREAD membership!(Detroit Rockers Engaged in the Abolition of Disco)Ooh Rah!</evnet:previewtext><dc:creator>Mark Wisecarver</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/400520/Trackback.aspx</trackback:ping></item><item><title>Re: Mike Klucher: XNA Framework games running on Zune</title><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;Pon wrote:&lt;/div&gt;&lt;div&gt;﻿I just hope they make an x64 version of the framework; I don't care about anything else.&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;BR&gt;&lt;BR&gt;Why? I mean the Zune's native execution environment is 32 bit right?</description><comments></comments><link>http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=400514</link><pubDate>Wed, 30 Apr 2008 12:27:11 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=400514</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/400514/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Pon wrote:﻿I just hope they make an x64 version of the framework; I don't care about anything else.Why? I mean the Zune's native execution environment is 32 bit right?</evnet:previewtext><dc:creator>Tom Kirby-Green</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/400514/Trackback.aspx</trackback:ping></item><item><title>Re: Mike Klucher: XNA Framework games running on Zune</title><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;wisemx wrote:&lt;/div&gt;&lt;div&gt;﻿Very cool. &lt;IMG src="http://channel9.msdn.com/emoticons/emotion-2.gifborder=0&gt;&lt;BR&gt;&lt;BR&gt;Dan...How&amp;nbsp;do&amp;nbsp;you&amp;nbsp;cause&amp;nbsp;your video subjects to start&amp;nbsp;each sentence with "So"?&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;Off topic, but &lt;STRONG&gt;so &lt;/STRONG&gt;true :)&lt;BR&gt;&lt;BR&gt;Alas it's a Microsoft thing, I have no idea why, but most conversations at Microsoft start with "So"....&lt;BR&gt;&lt;BR&gt;For amusement, I did a &lt;a href="http://search.live.com/results.aspx?q=%22So%22+site%3Ablogs.msdn.com"&gt;Live search on "So" at blogs.msdn.com&lt;/a&gt;&amp;nbsp;and there are 968,000 results (lots are duplicates though) with everyone doing this from &lt;a href="http://blogs.msdn.com/larryosterman/archive/2006/08/02/686647.aspx"&gt;Larry Osterman&lt;/a&gt;, the &lt;a href="http://blogs.msdn.com/processblog/archive/2007/09/25/so-tell-us-what-you-think-about-the-msf-guidance.aspx"&gt;VSTS Process blog&lt;/a&gt;, the &lt;a href="http://blogs.msdn.com/sharepoint/attachment/1106451.ashx"&gt;Sharepoint blog&lt;/a&gt;, &lt;a href="http://blogs.msdn.com/tims/archive/2008/03/05/so-you-ve-installed-silverlight-2-beta-1-what-next.aspx"&gt;Tim Sneath&lt;/a&gt;, or even the &lt;a href="http://blogs.msdn.com/jobsblog/archive/2005/09/30/so-you-didn-t-get-the-job.aspx#475831"&gt;Jobs Blog&lt;/a&gt;.&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;If I had the time, I'd go through and snip a bunch of execs and C9 interviews with just the word "So".</description><comments></comments><link>http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=400456</link><pubDate>Wed, 30 Apr 2008 04:07:47 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=400456</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/400456/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>wisemx wrote:﻿Very cool. Dan...How&amp;nbsp;do&amp;nbsp;you&amp;nbsp;cause&amp;nbsp;your video subjects to start&amp;nbsp;each sentence with "So"?Off topic, but so true :)Alas it's a Microsoft thing, I have no idea why, but most conversations at Microsoft start with "So"....For amusement, I did a Live search on "So" at&amp;#8230;</evnet:previewtext><dc:creator>Dan Fernandez</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/400456/Trackback.aspx</trackback:ping></item><item><title>Re: Mike Klucher: XNA Framework games running on Zune</title><description>I just hope they make an x64 version of the framework; I don't care about anything else.</description><comments></comments><link>http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=400420</link><pubDate>Tue, 29 Apr 2008 22:37:47 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=400420</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/400420/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>I just hope they make an x64 version of the framework; I don't care about anything else.</evnet:previewtext><dc:creator>Pon</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/400420/Trackback.aspx</trackback:ping></item><item><title>Re: Mike Klucher: XNA Framework games running on Zune</title><description>Motocross Madness! Nothing but hills and trees in the entire terrain, and it was &lt;EM&gt;still &lt;/EM&gt;awesome to just jump around in, or cross the borders and get launched, with gunshot and all, back into the playable area. God, I loved that game.&lt;BR&gt;&lt;BR&gt;I was hoping that you could do stuff with the actual media on the Zune. This looks pretty cool. You could, for instance, play a certain genre of music based on the mood of a level. Or you could even change the mood of the game: make stuff dark and gritty if the user recently played a lot of death metal, for instance, while making levels bright and colourful if the user's mood is happier and he's been playing a lot of Mika.&lt;BR&gt;&lt;BR&gt;Or you could just punish a player for actually having a Mika song on his Zune in the first place.&lt;BR&gt;&lt;BR&gt;I remember there once being an RTS game that took place inside your computer: levels looked like directory structures that were actually on that PC, and you had to protect your own files, for instance. It was pretty ingenious, maybe something could be done here, where levels somehow consist of your albums or something.&lt;BR&gt;&lt;BR&gt;Does this work with videos and such, too?</description><comments></comments><link>http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=400375</link><pubDate>Tue, 29 Apr 2008 20:19:03 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=400375</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/400375/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Motocross Madness! Nothing but hills and trees in the entire terrain, and it was still awesome to just jump around in, or cross the borders and get launched, with gunshot and all, back into the playable area. God, I loved that game.I was hoping that you could do stuff with the actual media on the&amp;#8230;</evnet:previewtext><dc:creator>Bas</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/400375/Trackback.aspx</trackback:ping></item><item><title>Re: Mike Klucher: XNA Framework games running on Zune</title><description>Very cool. :D&lt;BR&gt;&lt;BR&gt;Dan...How&amp;nbsp;do&amp;nbsp;you&amp;nbsp;cause&amp;nbsp;your video subjects to start&amp;nbsp;each sentence with "So"?</description><comments></comments><link>http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=400243</link><pubDate>Tue, 29 Apr 2008 12:46:32 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=400243</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/400243/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Very cool. :DDan...How&amp;nbsp;do&amp;nbsp;you&amp;nbsp;cause&amp;nbsp;your video subjects to start&amp;nbsp;each sentence with "So"?</evnet:previewtext><dc:creator>Mark Wisecarver</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/400243/Trackback.aspx</trackback:ping></item><item><title>Re: Mike Klucher: XNA Framework games running on Zune</title><description>Oooh, this is just so cool. Can't wait to have a play with it.</description><comments></comments><link>http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=400242</link><pubDate>Tue, 29 Apr 2008 12:41:29 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=400242</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/400242/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Oooh, this is just so cool. Can't wait to have a play with it.</evnet:previewtext><dc:creator>AndyC</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/400242/Trackback.aspx</trackback:ping></item><item><title>Re: Mike Klucher: XNA Framework games running on Zune</title><description>Cool! Way to go... Let's hope that we get it into our hands soon :)</description><comments></comments><link>http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=400181</link><pubDate>Tue, 29 Apr 2008 05:59:46 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Dan/Mike-Klucher-XNA-Framework-games-running-on-Zune/?CommentID=400181</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/400181/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Cool! Way to go... Let's hope that we get it into our hands soon :)</evnet:previewtext><dc:creator>Christian Liensberger</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/400181/Trackback.aspx</trackback:ping></item></channel></rss>