Posted By: Dan Fernandez | Mar 20th, 2008 @ 9:17 AM | 9,317 Views | 1 Comment
Sean Shypula and Luis Villegas are developers for Bungie (makers of Halo) that build the distributed asset processing system, a 180+ server farm that is used to take massive tasks, break them into pieces and process them in parallel.

To give you an example of why this is needed, one of the tasks, Lightmap rendering, a technique used to pre-comput lighting/shadows to a Halo map before the map is loaded (to improve load times) can take over 24 hours across 100 machines!

The server farm itself is programmable in that you can write C# code to handle any distributed task.

You can see the slides from their talk at GDC here and here's a link to a video that was shown at the end of the talk!

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Business Interfaces
For practical business analysis where is bound permanently to save development cost for relatively slow gaming industry growth, Microsoft Game developers demand pattern and practices of "play" but not system design. In order to retain fertile investor relationship from technical backyard and bank system, arising XNA investment point may last what gaming industry acquires for truly evaluated competition.
Like IBM mainframe computing reaches gaming industry in order to build up successful business story attractively, even gaming business interfaces may reduce development risk by more valued development environments. That means gaming industry may run against software more than computing chip sellers relation.

Technology Interfaces
Not all of game developers are technical innovator; however that developer's interview may compile pattern of data consumers in higher performance gaming industry. Logical Data services centered real-time data analysis is demanding area, and computing dynamics might be realized by gaming industry when commercial vision of the 1st XNA release asked for academic approach in the subject of real-world analysis.

Hopefully Microsoft needs to meet cost reasonable development environment where developer's business demands, and business value of data management services. Expectedly gaming industry is not going to accuse XNA platform to provision what data services provide as benefits. More business classes may unfold Internet connected data services to accelerate gaming business performance, which means mostly cut of development resources, beyond comprehension of today’s gaming industry.

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