Grid Computing with 256 Windows Azure Worker Roles
- Posted: Sep 27, 2012 at 6:25 AM
- 33,299 Views
- 5 Comments
Loading User Information from Channel 9
Something went wrong getting user information from Channel 9
Loading User Information from MSDN
Something went wrong getting user information from MSDN
Loading Visual Studio Achievements
Something went wrong getting the Visual Studio Achievements
Right click “Save as…”
In this interview I talk to Connected Systems MVP Alan Smith about using a lot of resources in Windows Azure. He shows a demo of using 256 cores to render images.
Rendering 3D ray-traced animations is a task that requires massive compute power. Creating a 256 node render farm that is capable of producing high definition high quality 3D animations would cost hundreds of thousands of dollars, and take months to provision. Creating this environment in Windows Azure costs around $30 per hour, and takes a few minutes to provision. In this session the power of Windows Azure Compute will be demonstrated live on stage, with the creation of a render farm using 256 worker roles to render a 3D animation creating using Windows Kinect, and a text-based ray-tracer. The principles used in the architecture of this solution can be applied to many other scenarios, and will be covered in detail, along with tips and advice for creating your own grid computing applications.