<?xml version="1.0" encoding="UTF-8" ?>
<?xml-stylesheet type="text/xsl" media="screen" href="/styles/xslt/rss.xslt"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd" xmlns:c9="http://channel9.msdn.com">
<channel>
	<title>Comment Feed for Channel 9 - Hardware accelerating everything: Windows 8 graphics</title>
	<atom:link rel="self" type="application/rss+xml" href="http://channel9.msdn.com/posts/Hardware-accelerating-everything-Windows-8-graphics/rss"></atom:link>
	<image>
		<url>http://media.ch9.ms/ch9/fbfa/2dbd096d-24f0-46ce-8777-acf65beffbfa/HardwareAcceleratingEverythingGraphics_220.jpg</url>
		<title>Channel 9 - Hardware accelerating everything: Windows 8 graphics</title>
		<link></link>
	</image>
	<description>In computer graphics, high performance is a guiding principle. In Windows 8, we knew we wanted to create a new, visually rich way for users to interact with apps and with Windows itself. We&amp;nbsp;knew that we&#39;d be building a new platform for creating apps, and that we&#39;d be targeting a more diverse set of hardware than ever before. For more details read the blog post on Hardware accelerating everything: Windows 8 graphics. http://blogs.msdn.com/b/b8/archive/2012/07/23/hardware-accelerating-everything-windows-8-graphics.aspx </description>
	<link></link>
	<language>en</language>
	<pubDate>Wed, 19 Jun 2013 19:22:32 GMT</pubDate>
	<lastBuildDate>Wed, 19 Jun 2013 19:22:32 GMT</lastBuildDate>
	<generator>Rev9</generator>
</channel>
</rss>