Posted By: Jeffrey van Gogh | Dec 18th, 2009 @ 1:31 PM | 32,968 Views | 19 Comments
The Rx team has received a lot of questions about Rx and concurrency, thread-affinity, timers and performance. In this video, Wes explains the major changes in the latest release of Rx.

These changes drastically improve the user experience. Your feedback inspired the future direction of Rx.

New bits can be found on the Rx DevLabs page
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Richard.Hein
Richard.Hein
... my guitar gently weeps ...

"Now this thing ... is loathsome.  Besides being loathsome, it is also ..."  I can't wait for the opportunity to use this line.  Big Smile 

 

This solution looks great ... I was thinking about time too and when you mentioned the TestScheduler it was right with my train of thought - virtualized time.  Can you vary the frequency of threads separately, or in groups - like if you know certain operations can go off and run as fast as possible, or if you were accessing some network resources and you want to buffer certain results etc...?  It's like quantization of sorts isn't it?  I mean, you take a set of concurrent operations which are continuous in "wall time" and isolate them together into there own discrete time, so I think quantization fits, no?

You certainly could vary the speed of "virtual threads" independently.  We have only begun to investigate the possibilities here.  I encourage you to play around with it and see what you can come up with.

Well done, this is very nice.  Makes me really want to start using Rx more.

Flynn0r
Flynn0r
Passionate about code

Incredible work.

I wonder if someone from the team could give us a hint as to whether Rx is likely to get a release with a license that would allow its commercial use? Hopefully it won't be kept "testing only" until it's rolled into .Net 5, or whatever!

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I am currently running the new version of the Attendance Rx software and i like the remarquable changes like replacing  Observable.Context  by Schedulers and  DateTimeOffset instead of DateTime...i want to express my deeply gratitude to the developers team Greeting , Sam.

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Fancy the Video I have seen so far Thank you for the update.

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