Posted By: Larry Larsen | Jan 6th @ 12:55 PM | 36,831 Views | 14 Comments
For many, Natural User Interface (NUI) is a new term, but over the past few years it's become an incredibly important one to Microsoft. If you want to know what we're thinking when it comes to computing in the future, you have to know NUI. So we go right to the source speaking to Principle Researcher Bill Buxton, author of Sketching User Experiences.  

Occasionally I read a comment in articles about Windows 7 Multitouch where a hater says "I'm not going to hold my arms up to my screen all day, I'd be sore", we know that. But I can't tell you how nice it is to be in a meeting, see an email come up and being able to touch it to open and flick to scroll through the pages. The idea is that we want to give users the best modality of UI for any given interaction.

So watch as I quiz Bill on where NUI fits and what it means going forward.
Tags: CES2010, MSR, NUI
Rating:
13
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aL_
aL_
Rx ftw

cool  stuff Smiley

hoping for more natal info in CES... cant get more NUI than that Smiley

 

what happend to the robbie bach vid though? Smiley

Great video!

 

@aL_: They posted it a bit too early because in the interview they discuss the "Xbox Game Room" which isn't being announced until tonight at 6pm PST.

Odi
Odi
Leading WPF Datagrid

Bill, NUI, awesome.

N2Cheval
N2Cheval
Why not null?

A couple of points first, I’m not a “hater” of Win7 multitouch (must have hit a nerve there), but as Bill himself says, until you can understand what could be (and can be) wrong (invalid scenario usages, etc.) with a product, how can you get it right? I want touch to be a simpler, two way extension of communication with the computer. Multitouch is a great start, but it needs context. Like taking the step closer to someone changes the context of the interaction. (Side point: my hands were made to work towards each other, not down to a keyboard/mouse or out towards a screen) Second, I said that you would need “painters shoulders” if you are required to have your arms up and out in front of you with touch screens. (http://channel9.msdn.com/posts/LarryLarsen/A-Look-Behind-Mouse-20/)

 

Bill makes an excellent point about reusing known or acquired skills. I agree that we shouldn’t limit touch to finger usage only as we’ve developed extensive skills with using the pen/pencil (stylus type) tools. These should be taken advantage of, rather than throw them out the new product door. I’ve often wished I could sketch out UI design, case scenarios, UML design, mind maps, etc. straight to the computer rather than having to manually (and awkwardly/un-naturally) transfer to the computer via mouse and keyboard. That’s why I like the concept of blend, but even the designers say the ability to draw would be handy. Right click for the digital pen.

 

One thing I’d disagree with Bill is voice usage in motor vehicles. From the studies I’ve read and the first hand observations seen, once you get the brain to start the process of speech, the ability to focus on driving drops like you are under the influence of alcohol.

 

I would love to see the design of the software that can recognise a device to provide help. Angles, light conditions, shapes, sizes, distance… That fuzzy logic could be very useful to a lot of future projects.

Great interview! "Sketching User Experiences" (guys it's "Experiences" not "Interfaces") was one of my favorite books from last year. It had a similar wake-up / call-to-action effect on me that I got the first time I read the .NET Framework Design Guidelines. I'd recommend Bill's book to anyone.

You sure he's a principle researcher, and not a principal?  Tongue Out

JoshRoss
JoshRoss
A righteous infliction of retribution manifested by an appropriate agent.

I purchased it awhile ago after seeing Bill's keynote at MIX.  The keynote was a nicely polished and exciting product, while the book goes all over the place.  Although I enjoyed the obsession circling around the orange juice machines and Bill's ability to trash Adobe while trying to make it seem something of a side note, I cannot say that I have taken anything tangible away from the material.  If I were to produce such a book, I would have printed one with many white pages intermixed with instructions to draw something on them.

 

The beauty of design cannot be fully expressed by the use of unbounded creativity. It requires hard constraints that need to be addressed with due diligence.   If you want to see this in action, look no further than our own fossil record.  Nature provides great solutions to difficult problems and occasionally some awesome mistakes.

Bill Buxton
Bill Buxton
Bill Buxton

A few quick comments on your post:

 

Yes, "painter's shoulders" is an issue.  If we are working on a kiosk or a whiteboard, things may be fine.   In the former, the interaction will likely be brief, and in the latter, we can get close enough that the arms need not be extended out so far as to cause excess fatigue.  On the other hand, when sitting, and reaching over a keyboard, desk, etc. to a vertical monitor, we can generally expect less use and more fatigue, due to extent of reach.  There is a reason that drafting tables were in a sloping desk rather than vertical wall format!

 

As for human skill, the interesting thing is that the essence of skill acquisition (and hence skill utilization and transfer) is the notion of "chunking".  (See  the following if you want more background:  http://billbuxton.com/chunking.html).  This prompts me to go beyond wondering if/when I should use touch or stylus, and rather - recognizing that I have two hands, and can use them together - consider when it is best to use them together:  for example, touch in my non-dominant hand, and stylus in my dominant one.  This reflects what we do in the everyday physical world, and provides a mechanism to "chunk" together low level tasks into a higher level one, using an existing skill.  We have to stop looking at technologies as being in competition.

 

As for operating devices while driving, I don't think that we have a disagreement - however, your comment suggests to me that I should make the point more strongly than I did.  You will note that in the interview I did say minimizing cognitive interferance as well as visual and manual.  As well, I qualified things by saying something, "to the extent that it can be done safely."  But you are right, while having the perfect voice only phone (let's pretend that there could be such a thing) sitting on the passenger seat, and speaking to a remote person using it, it is definately NOT the same as having the same conversation with a live person sitting in the same seat under the same conditions.  The real person has cose to the same ability to perceive the world and context in which you are driving as you, so knows why you go silent, or when they need to shut up for a moment.  Hence, the driver's ability to flow in and out of the conversation with minimal distraction/overhead, is much better than it would be with the person on the phone, who as no idea that something was about to happen that really needed your full attention.  The reality is, that there are a large number of things that already distract us from our primary task of driving (tuning the radio, adjusting the heat, sipping on a soda, listening to an interview on the radio, thinking about your spouse ...).  So the real question is, where do we draw the line?  The related question is this:  with an understanding of the issues above, by worthy design, how low can we get the interference of a remote conversation?  Can we get it below the threshold of acceptable risk?  For example, would augmenting the audio with video that gives the remote person a better sence of context help?  I'm not advocating a design, or even suggesting that there is an acceptable solution.  The fact is, unless I ask such questions, I can't answer the question.  But you are absolutely right:  to even begin, we have to be aware of the issue, or we won't begin asking them.  What I do know is that it is certainly unacceptable to text, read email, search for an address, etc. by any combination of voice and touch while driving.  We both know that.  Thanks for the reminder.

 

Thanks for the comments.

 

Bill

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