Posted By: Rory | Nov 16th, 2006 @ 12:17 PM

This is the first of a two part series in which we get a look at XNA - the technology that's going to make it significantly easier for devs to code games that run on Windows and the Xbox 360.

In this first part, we chat with Boyd Multerer about his role in the XNA program. It's some pretty cool stuff, and what I learned tells me that XNA could really change the hobbyist game scene for the better.

Topics covered include the tech behind XNA, the story behind XNA, and some talk about XNA Studio - the IDE that devs will use to write their games.

If you've ever wanted to get into game development, or if you've wondered at all about what it's like, then you'll dig this stuff. It's a whole different world from coding your standard LOB apps.

When you're done watching the video, you should head out to LearnXNA to see a bit of the community.

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Woo, first post!  More XNA videos would be great, its an exciting platform and there just isn't enough content for it yet.
littleguru
littleguru
allein, allein,... allein, allein!
Wohoooo. Can't wait to watch it. Thanks dude.

Btw. why are all your video files starting with RB - rory blyth - is that because they were made by your great hands Wink
littleguru
littleguru
allein, allein,... allein, allein!
Something about XNA Express and Vista in this video?
jsampsonPC
jsampsonPC
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Whoa...this stuff might actually motivate me to get a 360. Rory, I love how you are in the interviews...and not confined to the opposite of the camera...the other interviewers should do this type of interview more often Smiley

As a user of XNA and XNA GSE since Beta 1, all I can say is that it totally kicks buttay. If my hunch about what rodawgg will show in the second video, some of you might be amazed at just how powerful and capable XNA is.

There's already a pretty strong community behind it to. Just keep your eyes open as I'm sure it will really start to blossom as time passes. I'm hoping that the coming of XNA will lead to some _very_ interesting experiments in game play mechanics and game types, just like some of the innovation we saw come out of the first Shareware push in the 80s.

Plus, come on, you can see your own code run on the 360! Writing your own 360 games using XNA, how cool is that?

littleguru
littleguru
allein, allein,... allein, allein!
I'm really only waiting for an version that runs in Vista... Xna Express. I have no money for the full version, don't know if I even get it...

When do we get the Xna Express for Vista? Or what are you running, Jason? Are you running it on XP?
jsampsonPC
jsampsonPC
SampsonBlog.com SampsonVideos.com
Boyd mentioned that in order to use XNA, and write code on your 360, you would need to know C#. Is that exclusively the XNA favored language? Or will VB guys like myself be able to play in this parkt too?
Look around 8:30 into the video... I'm not sure how to describe it, but Rory's expressions are beyond hilarious.