Posted By: Rory | Nov 16th, 2006 @ 12:17 PM | 89,687 Views | 36 Comments

This is the first of a two part series in which we get a look at XNA - the technology that's going to make it significantly easier for devs to code games that run on Windows and the Xbox 360.

In this first part, we chat with Boyd Multerer about his role in the XNA program. It's some pretty cool stuff, and what I learned tells me that XNA could really change the hobbyist game scene for the better.

Topics covered include the tech behind XNA, the story behind XNA, and some talk about XNA Studio - the IDE that devs will use to write their games.

If you've ever wanted to get into game development, or if you've wondered at all about what it's like, then you'll dig this stuff. It's a whole different world from coding your standard LOB apps.

When you're done watching the video, you should head out to LearnXNA to see a bit of the community.

Tags: CSharp, Xbox, XNA
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cloak13PLAGUE
cloak13PLAGUE
Greatest Video Game Ever!
Spartan1193 wrote:
what do you all recomend that i study up on in advance so i am ready and (kinda) know what im doing when going to create some XNA stuff.


http://creators.xna.com is a good place to look around at some examples of how other people are doing things.

I also found this while poking around C# section of MSDN: http://msevents.microsoft.com/cui/WebCastEventDetails.aspx?culture=en-US&EventID=1032273355&CountryCode=US

Here is another good web cast for you: http://msevents.microsoft.com/cui/WebCastEventDetails.aspx?culture=en-US&EventID=1032306997&CountryCode=US

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