<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" media="screen" href="/App_Themes/default/rss.xslt"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:evnet="http://www.mscommunities.com/rssmodule/"><channel><title>Comment Feed for Microsoft Research TechFest - Using P2P to speed up multiplayer gaming (and other things) (Rory on Channel 9)</title><atom:link rel="self" type="application/rss+xml" href="http://channel9.msdn.com/posts/rory/microsoft-research-techfest-using-p2p-to-speed-up-multiplayer-gaming-and-other-things/rss/default.aspx" /><image><url>http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/C9/images/feedimage.png</url><title>Comment Feed for Microsoft Research TechFest - Using P2P to speed up multiplayer gaming (and other things) (Rory on Channel 9)</title><link>http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/</link></image><description>Microsoft Research TechFest - Using P2P to speed up multiplayer gaming (and other things)</description><link>http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/</link><language>en-us</language><pubDate>Thu, 29 Mar 2007 20:13:21 GMT</pubDate><lastBuildDate>Thu, 29 Mar 2007 20:13:21 GMT</lastBuildDate><generator>EvNet (EvNet, Version=1.0.3608.3122, Culture=neutral, PublicKeyToken=null)</generator><item><title>Re: Microsoft Research TechFest - Using P2P to speed up multiplayer gaming (and other things)</title><description>Interesting idea, but it doesn't sound that groundbreaking.&amp;nbsp;&amp;nbsp;It's just advanced prediction, and advanced prioritization, right?&lt;BR&gt;&lt;BR&gt;BTW, you can skip the first 10 minutes of the video, which is too chatty, with little substance.</description><comments></comments><link>http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=299869</link><pubDate>Thu, 29 Mar 2007 20:13:21 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=299869</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/299869/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Interesting idea, but it doesn't sound that groundbreaking.&amp;nbsp;&amp;nbsp;It's just advanced prediction, and advanced prioritization, right?BTW, you can skip the first 10 minutes of the video, which is too chatty, with little substance.</evnet:previewtext><dc:creator>Krampster</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/299869/Trackback.aspx</trackback:ping></item><item><title>Re: Microsoft Research TechFest - Using P2P to speed up multiplayer gaming (and other things)</title><description>The conversation reminds me that some friends of mine tried to play Quake 3 multiplayer using a serial modem.&lt;br&gt;&lt;br&gt;It turns out COM ports don't really provide a huge amount of bandwidth and aren't fast, so their ping was of the several second margin.&lt;br&gt;&lt;br&gt;Apparantly when you get shot the game would try to drag you back to the place you were when the other player shot you. They could even try and fight against it. This made for prolonged movie style "Nooooo" moments as they desperately tried to resist the dragging, and eventually when they arrived at their destination they'd explode.&lt;br&gt;&lt;br&gt;Quite funny really.&lt;br&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294815</link><pubDate>Tue, 13 Mar 2007 11:11:18 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294815</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/294815/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>The conversation reminds me that some friends of mine tried to play Quake 3 multiplayer using a serial modem.It turns out COM ports don't really provide a huge amount of bandwidth and aren't fast, so their ping was of the several second margin.Apparantly when you get shot the game would try to drag&amp;#8230;</evnet:previewtext><dc:creator>Massif</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/294815/Trackback.aspx</trackback:ping></item><item><title>Re: Microsoft Research TechFest - Using P2P to speed up multiplayer gaming (and other things)</title><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;Sampy wrote:&lt;/div&gt;&lt;div&gt;﻿Fix'd&lt;BR&gt;&lt;BR&gt;I'm so smart &lt;IMG src="http://channel9.msdn.com/emoticons/emotion-4.gifborder=0&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;BR&gt;&lt;BR&gt;Thanks for fixing it.&lt;BR&gt;&lt;BR&gt;Enjoyed video.</description><comments></comments><link>http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294743</link><pubDate>Tue, 13 Mar 2007 01:24:52 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294743</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/294743/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Sampy wrote:﻿Fix'dI'm so smart Thanks for fixing it.Enjoyed video.</evnet:previewtext><dc:creator>raymond</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/294743/Trackback.aspx</trackback:ping></item><item><title>Re: Microsoft Research TechFest - Using P2P to speed up multiplayer gaming (and other things)</title><description>Fix'd&lt;BR&gt;&lt;BR&gt;I'm so smart :P</description><comments></comments><link>http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294588</link><pubDate>Mon, 12 Mar 2007 17:26:26 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294588</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/294588/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Fix'dI'm so smart :P</evnet:previewtext><dc:creator>Mike Sampson</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/294588/Trackback.aspx</trackback:ping></item><item><title>Re: Microsoft Research TechFest - Using P2P to speed up multiplayer gaming (and other things)</title><description>&lt;P&gt;Let me head over to the streaming server farm and kick the side of the box.&lt;BR&gt;&lt;BR&gt;That should fix it...&lt;BR&gt;&lt;BR&gt;Sampy&lt;BR&gt;Video Processing Guy&lt;/P&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294564</link><pubDate>Mon, 12 Mar 2007 16:19:06 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294564</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/294564/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Let me head over to the streaming server farm and kick the side of the box.That should fix it...SampyVideo Processing Guy</evnet:previewtext><dc:creator>Mike Sampson</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/294564/Trackback.aspx</trackback:ping></item><item><title>Re: Microsoft Research TechFest - Using P2P to speed up multiplayer gaming (and other things)</title><description>&lt;P&gt;I &lt;BR&gt;WANT &lt;BR&gt;IT &lt;BR&gt;:D&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;Seriously, the joint of this technology&amp;nbsp;and&amp;nbsp;&lt;a href="http://www.crysis-online.com/Media/Videos/"&gt;crysis&lt;/a&gt; would just rock. &lt;/P&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294496</link><pubDate>Mon, 12 Mar 2007 12:23:03 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294496</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/294496/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>I WANT IT :DSeriously, the joint of this technology&amp;nbsp;and&amp;nbsp;crysis would just rock. </evnet:previewtext><dc:creator>RoyalSchrubber</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/294496/Trackback.aspx</trackback:ping></item><item><title>Re: Microsoft Research TechFest - Using P2P to speed up multiplayer gaming (and other things)</title><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;funkster_smokey wrote:&lt;/div&gt;&lt;div&gt;﻿Hi,&lt;br&gt;&lt;br&gt;I am facing some difficulties in watching this video? (No Video streaming only audio!)&lt;br&gt;&lt;br&gt;Regards,&lt;br&gt;Jadeja Dushyantsinh A.&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br&gt;&lt;br&gt;We pretty much all had that problem. If you copy the download location from the "Download" option, and paste it into Windows Media Player, it'll buffer and play with video and audio :)&lt;br&gt;&lt;br&gt;Rory is out of town right now, or else that strapping lad would have already gotten us taken care of I'm sure :)&lt;br&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294238</link><pubDate>Sun, 11 Mar 2007 04:20:56 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294238</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/294238/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>funkster_smokey wrote:﻿Hi,I am facing some difficulties in watching this video? (No Video streaming only audio!)Regards,Jadeja Dushyantsinh A.We pretty much all had that problem. If you copy the download location from the "Download" option, and paste it into Windows Media Player, it'll buffer and&amp;#8230;</evnet:previewtext><dc:creator>jsampsonPC</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/294238/Trackback.aspx</trackback:ping></item><item><title>Re: Microsoft Research TechFest - Using P2P to speed up multiplayer gaming (and other things)</title><description>Hi,&lt;BR&gt;&lt;BR&gt;I am facing some difficulties in watching this video? (No Video streaming only audio!)&lt;BR&gt;&lt;BR&gt;Regards,&lt;BR&gt;Jadeja Dushyantsinh A.</description><comments></comments><link>http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294237</link><pubDate>Sun, 11 Mar 2007 04:13:07 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294237</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/294237/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Hi,I am facing some difficulties in watching this video? (No Video streaming only audio!)Regards,Jadeja Dushyantsinh A.</evnet:previewtext><dc:creator>funkster_smokey</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/294237/Trackback.aspx</trackback:ping></item><item><title>Re: Microsoft Research TechFest - Using P2P to speed up multiplayer gaming (and other things)</title><description>Conceptually simple and beautiful ideas, great interview!&amp;nbsp; :D&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294060</link><pubDate>Sat, 10 Mar 2007 15:13:25 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294060</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/294060/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Conceptually simple and beautiful ideas, great interview!&amp;nbsp; :D</evnet:previewtext><dc:creator>Richard.Hein</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/294060/Trackback.aspx</trackback:ping></item><item><title>Re: Microsoft Research TechFest - Using P2P to speed up multiplayer gaming (and other things)</title><description>&lt;P&gt;Rory, buy your shirts a size bigger. Other than that, great interview :)&lt;/P&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294040</link><pubDate>Sat, 10 Mar 2007 11:47:32 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294040</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/294040/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Rory, buy your shirts a size bigger. Other than that, great interview :)</evnet:previewtext><dc:creator>mopos</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/294040/Trackback.aspx</trackback:ping></item><item><title>Re: Microsoft Research TechFest - Using P2P to speed up multiplayer gaming (and other things)</title><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;Chadk wrote:&lt;/div&gt;&lt;div&gt;﻿&lt;BR&gt;Btw. we already have MASSIVE multiplayer games. Eve online have up to 33k players online at peak times. Its really amazing.&lt;BR&gt;&lt;BR&gt;But if objects are managed by the conneted peers, wouldnt there be a potetional problem where the unit would change the actual location of the object that it manage, giving the player an unfair advantage?&lt;BR&gt;&lt;BR&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;BR&gt;&lt;BR&gt;These massive multiplayer games aren't really massive because the players do not coexist at the same time in the same place.&amp;nbsp; It works because players don't reside in the same local&amp;nbsp;place and also because the game root&amp;nbsp;servers&amp;nbsp;are run on large server farms&amp;nbsp;that have much higher bandwidth than end systems.&amp;nbsp; With shooter games&amp;nbsp;one of the clients acts as the server which means the server's&amp;nbsp;processing power and bandwidth&amp;nbsp;are the bottleneck.&amp;nbsp; Shooters can also use p2p like in the video, but then again the bottleneck is the upload of each peer and the amount of coexisting players.&lt;BR&gt;&lt;BR&gt;The problem with inconsistency came to my mind too.&amp;nbsp; It seems the focus groups does a good job fixing the problem by allocating more bandwidth to characters that are in focus.</description><comments></comments><link>http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294039</link><pubDate>Sat, 10 Mar 2007 11:43:30 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294039</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/294039/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Chadk wrote:﻿Btw. we already have MASSIVE multiplayer games. Eve online have up to 33k players online at peak times. Its really amazing.But if objects are managed by the conneted peers, wouldnt there be a potetional problem where the unit would change the actual location of the object that it&amp;#8230;</evnet:previewtext><dc:creator>Jhaks</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/294039/Trackback.aspx</trackback:ping></item><item><title>Re: Microsoft Research TechFest - Using P2P to speed up multiplayer gaming (and other things)</title><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;prencher wrote:&lt;/div&gt;&lt;div&gt;﻿&lt;BR&gt;The download works perfectly, its the streaming one thats barfed. &lt;BR&gt;&lt;BR&gt;Excellent interview, though what about NAT related P2P issues? Most people don't have inbound ports opened, so how do you get around that?&lt;BR&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;BR&gt;&lt;BR&gt;Haza!&amp;nbsp; That's where Vista can comes in with it's Teredo technology, which is an&amp;nbsp;ipv4 to ipv6 transition technology.&amp;nbsp; It allows for automatic&amp;nbsp;NAT traversal if you are hooked up to an IPv4 gateway.&amp;nbsp; If you have Vista you can try this out in the Window Meeting Space application.&amp;nbsp; It's a p2p app that uses teredo and lets you transfer files and also share desktops directly without needing to configure the NAT.&lt;BR&gt;&lt;BR&gt;I thought the focus groups where really smart.&amp;nbsp;&amp;nbsp;People complain a lot that they're getting killed because their connection sucks.&amp;nbsp; If&amp;nbsp;the bots&amp;nbsp;are utilized to much people might say the game is somewhat unfair.&amp;nbsp; The focus group is a great way to fix the problem.&amp;nbsp;&lt;BR&gt;&lt;BR&gt;I just though of something that could apply to&amp;nbsp;distributed gaming too.&amp;nbsp; In my networks course we were&amp;nbsp;talking about multicasting that is in development for applications like IPTV.&amp;nbsp; With something like IPTV with traditional unicasting the TV server would need to send the video to each and every client.&amp;nbsp; If there are millions of clients, the server&amp;nbsp;upload&amp;nbsp;bandwidth quickly becomes&amp;nbsp;the bottleneck.&amp;nbsp;&amp;nbsp;One solution is IP Multicasting where there&amp;nbsp;is packet&amp;nbsp;replication and branching&amp;nbsp;at the network level.&amp;nbsp; Essentially a&amp;nbsp;tree is&amp;nbsp;constructed&amp;nbsp;where the server is the root,&amp;nbsp;internal nodes are routers and the leafs are clients.&amp;nbsp; The root server&amp;nbsp;would send video&amp;nbsp;to&amp;nbsp;a few routers,&amp;nbsp;these routers would further send to other routers and eventually this branching&amp;nbsp;tree would get to the client.&amp;nbsp;&amp;nbsp;More packet duplication occurs starting the&amp;nbsp;periphery of the network so the overall bandwidth is more evenly distributed.&amp;nbsp; I can see this applying to multiplayer games really well since it seems the upload capacity is the bottleneck.&amp;nbsp; If a player is sending state&amp;nbsp;update&amp;nbsp;info to everyone there is a large unessecary duplication of packets at the source when this duplication could be done closer to the clients at different routers.&amp;nbsp; Combining this with the type of technology mentioned in the video&amp;nbsp; it would seem you could have even larger sets of coexisting characters while also relying less on bots.&amp;nbsp; Too bad multicasting seems so far away in terms of depoloyment.&amp;nbsp; Well at least people can look forward to the tech mentioned in the video.</description><comments></comments><link>http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294038</link><pubDate>Sat, 10 Mar 2007 11:30:14 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294038</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/294038/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>prencher wrote:﻿The download works perfectly, its the streaming one thats barfed. Excellent interview, though what about NAT related P2P issues? Most people don't have inbound ports opened, so how do you get around that?Haza!&amp;nbsp; That's where Vista can comes in with it's Teredo technology, which&amp;#8230;</evnet:previewtext><dc:creator>Jhaks</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/294038/Trackback.aspx</trackback:ping></item><item><title>Re: Microsoft Research TechFest - Using P2P to speed up multiplayer gaming (and other things)</title><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;Rory wrote:&lt;/div&gt;&lt;div&gt;﻿Argh.&lt;BR&gt;&lt;BR&gt;It was working before I left Redmond (in Portland now).&lt;BR&gt;&lt;BR&gt;Argh, argh, argh...&lt;BR&gt;&lt;BR&gt;Is it working for anyone?&lt;BR&gt;&lt;BR&gt;HEY - EVNET GUYS - MAKE TEH INTARWEBS WORK!!!!1111!!&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;BR&gt;Nope - its broked!&lt;BR&gt;&lt;BR&gt;But if you stream the download version, it works! :)&lt;BR&gt;&lt;BR&gt;Seems like the video is speeded a bit up tho. BUt not that it matters!&lt;BR&gt;&lt;BR&gt;Btw. we already have MASSIVE multiplayer games. Eve online have up to 33k players online at peak times. Its really amazing.&lt;BR&gt;&lt;BR&gt;But if objects are managed by the conneted peers, wouldnt there be a potetional problem where the unit would change the actual location of the object that it manage, giving the player an unfair advantage?&lt;BR&gt;&lt;BR&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294035</link><pubDate>Sat, 10 Mar 2007 11:12:03 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294035</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/294035/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Rory wrote:﻿Argh.It was working before I left Redmond (in Portland now).Argh, argh, argh...Is it working for anyone?HEY - EVNET GUYS - MAKE TEH INTARWEBS WORK!!!!1111!!Nope - its broked!But if you stream the download version, it works! :)Seems like the video is speeded a bit up tho. BUt not that it&amp;#8230;</evnet:previewtext><dc:creator>Chadk</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/294035/Trackback.aspx</trackback:ping></item><item><title>Re: Microsoft Research TechFest - Using P2P to speed up multiplayer gaming (and other things)</title><description>&lt;BLOCKQUOTE&gt;&lt;div&gt;Rory wrote:&lt;/div&gt;&lt;div&gt;﻿Argh.&lt;br&gt;&lt;br&gt;It was working before I left Redmond (in Portland now).&lt;br&gt;&lt;br&gt;Argh, argh, argh...&lt;br&gt;&lt;br&gt;Is it working for anyone?&lt;br&gt;&lt;br&gt;HEY - EVNET GUYS - MAKE TEH INTARWEBS WORK!!!!1111!!&lt;/div&gt;&lt;/BLOCKQUOTE&gt;&lt;br&gt;&lt;br&gt;The download works perfectly, its the streaming one thats barfed. &lt;br&gt;&lt;br&gt;Excellent interview, though what about NAT related P2P issues? Most people don't have inbound ports opened, so how do you get around that?&lt;br&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294027</link><pubDate>Sat, 10 Mar 2007 08:27:05 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294027</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/294027/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Rory wrote:﻿Argh.It was working before I left Redmond (in Portland now).Argh, argh, argh...Is it working for anyone?HEY - EVNET GUYS - MAKE TEH INTARWEBS WORK!!!!1111!!The download works perfectly, its the streaming one thats barfed. Excellent interview, though what about NAT related P2P issues?&amp;#8230;</evnet:previewtext><dc:creator>prencher</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/294027/Trackback.aspx</trackback:ping></item><item><title>Re: Microsoft Research TechFest - Using P2P to speed up multiplayer gaming (and other things)</title><description>Argh.&lt;BR&gt;&lt;BR&gt;It was working before I left Redmond (in Portland now).&lt;BR&gt;&lt;BR&gt;Argh, argh, argh...&lt;BR&gt;&lt;BR&gt;Is it working for anyone?&lt;BR&gt;&lt;BR&gt;HEY - EVNET GUYS - MAKE TEH INTARWEBS WORK!!!!1111!!</description><comments></comments><link>http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294009</link><pubDate>Sat, 10 Mar 2007 05:47:28 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294009</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/294009/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Argh.It was working before I left Redmond (in Portland now).Argh, argh, argh...Is it working for anyone?HEY - EVNET GUYS - MAKE TEH INTARWEBS WORK!!!!1111!!</evnet:previewtext><dc:creator>Rory</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/294009/Trackback.aspx</trackback:ping></item><item><title>Re: Microsoft Research TechFest - Using P2P to speed up multiplayer gaming (and other things)</title><description>This makes me very excited.&lt;br&gt;&lt;br&gt;Wish I could see it.&lt;br&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294001</link><pubDate>Sat, 10 Mar 2007 04:09:30 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=294001</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/294001/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>This makes me very excited.Wish I could see it.</evnet:previewtext><dc:creator>RidiculousX</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/294001/Trackback.aspx</trackback:ping></item><item><title>Re: Microsoft Research TechFest - Using P2P to speed up multiplayer gaming (and other things)</title><description>A first for Channel 9: excellent sound, no picture.&lt;BR&gt;&lt;BR&gt;Rory, did you forget to take the lens cap off?&lt;BR&gt;&lt;BR&gt;It happens to everybody.&lt;BR&gt;&lt;BR&gt;About a month ago, I made this mistake for about 30 seconds.&lt;BR&gt;&lt;BR&gt;LOL&lt;BR&gt;&lt;BR&gt;[H]</description><comments></comments><link>http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=293995</link><pubDate>Sat, 10 Mar 2007 02:48:45 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=293995</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/293995/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>A first for Channel 9: excellent sound, no picture.Rory, did you forget to take the lens cap off?It happens to everybody.About a month ago, I made this mistake for about 30 seconds.LOL[H]</evnet:previewtext><dc:creator>raymond</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/293995/Trackback.aspx</trackback:ping></item><item><title>Re: Microsoft Research TechFest - Using P2P to speed up multiplayer gaming (and other things)</title><description>I hope you get this sorted out.. I'm interested in seeing this.&lt;br&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=293871</link><pubDate>Fri, 09 Mar 2007 18:10:01 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Rory/Microsoft-Research-TechFest-Using-P2P-to-speed-up-multiplayer-gaming-and-other-things/?CommentID=293871</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/293871/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>I hope you get this sorted out.. I'm interested in seeing this.</evnet:previewtext><dc:creator>RevFry</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/293871/Trackback.aspx</trackback:ping></item></channel></rss>