Bas wrote:
That... is.. awesome.
Next step: combine this with robotics studio and have one player control the virtual car, while another player tries to destroy it with a real robot.
I love that idea.
As cool as all the tech was, I have to admit that the best part was getting to reach in, pick up the car, and toss it.
Over and over.
There's something odd about the experience. I don't know why - maybe because it's what my brain expected - but I had the impression that I could
feel what I was seeing.
All I was doing was lifting my arm, but I felt like there was resistance on it, as though the terrain was heavy.
It's just fun.
Even without an objective, it's fun.
Adding the car-killing-robot would give the activity that objective, and I imagine it would become even more fun.
'Course, a decade from now, Andy's probably going to hack something together that'll make this look like pong, but... well, pong was fun when it came out, too.
OK. I don't know what I'm talking about now.
It's hot in here (the office). I think it's making me crazy.
I think my point was that I agree with you.