Posted By: The Channel 9 Team | Apr 14th, 2004 @ 12:03 PM | 42,248 Views | 13 Comments
Chris Sells, program manager on MSDN (he's the guy who runs the MSDN/Longhorn developer center) talks about how he's reworking Solitaire for Longhorn.

Solitaire is, he says, the most used Windows application.

Coming over the next week on Channel9 we'll talk more with Chris and get a tour of MSDN too.
Tags: MSDN, WPF
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I hope this version of Solitaire ships with Longhorn!
(well, just if it's not too buggy *g*)


Michael
Jeremy W
Jeremy W
that blogging guy
I've always thought Solitaire could benefit from managed code. The scalability on the current versions is awful. I mean, we ended up having to distribute it via CITRIX to get the kind of performance we were looking for.

I mean, for instance:

Drop solitaire on a server and share the app. Then use some load testing software to simulate 200 users. It crashes. Can't even handle 200 users!

What's the point I say!

So, Chris totally has the write idea, let's recreate this in managed code AND with vector graphics so that the graphics AND the application are scalable.

Well done Chris.
Stoyan
Stoyan
ms_zealot
We've heard enough Chris! Sit down and start coding!Smiley

cheers,
Stoyan
Shawn
Shawn
I'm hungry...
Solitaire?  No thanks..

Now Freecell - well that's the digital equilavent of crack.  I had to uninstall it from my work machine.
AQ
AQ
One does not thank logic

Right, by 2006 when most of the world finally weans itself from a debilitating Solitaire dependency, out comes "Longhorn Solitaire"...

Chris mentioned something about a migration away from bitmap graphics to vector based images. I recall something about it being standard throughout the UI of "Win2006"? And of course, SVG has been a threat for some years now, though I have yet to see an actual application where its critical.

I can see where the traditional advantages to using vector images arise (scalability, compression, processing, etc) but as graphics processors explode in capability, won't there be a tradeoff in high-res image quality? Especially as digital photo formats become ubiquitous..I just see the trend evolving toward photo-realism, in textures, and UI elements. The same effects easily achieved in vector based imaging can be realized with bitmaps as processing power becomes a non-issue. 

Are you using *.wmf or a new file format? There are all sorts of current wmf issues I don't even want to get into...

aq

ps dudes, more chris vids!


csells
csells
Longhorn Boy
The file format for scaleable vector graphics is XAML (which you can learn all about on the Avalon page of the Longhorn Developer Center). The increasing processing power in the video cards is what's enabling all kind of fancy graphics and visualization, of which scaling vectors is a tiny part. And bitmaps don't scale very well, especially when compared to how well vectors scale.

And you should get more than your fill of Chris vids in the coming days. : )
qwert231
qwert231
M Kenyon
Will you also look at spider solitaire? And could there be a Mahjong included in Windows?

Also... could their be a simple IDE like we used to have qBasic?
Let's hope it doesn't turn out like it did with Wes Cherry! http://www.b3ta.com/interview/solitaire/ ;-p
Let's hope that as Solitaire 2006 progresses, the source code for it is made available.  Perhaps Chris will blog about his progress (what he's learned, problems he ran into, cool stuff he found and wants us to try out).
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