Minh wrote: Another question: Is there a XAML parser that consumes XAML source & execute statements on the fly, or is there a XAML compiler that converts XAML source to a .NET assembly? If the latter, couldn't you use reflection to check for the "Camera" property, so you wouldn't have to specify <Viewport3D.Camera> ? But perhaps the syntax is there for consistency & simplicity.
danlehen wrote:On one hand, we want to be open and transparent with developers about the exciting new things in Avalon. On the other, windows Forms is a great platform for writing client apps with a long life ahead of it.
Rossj wrote:Sorry if this question is well documented somewhere. Is there a migration plan from Windows Forms to Avalon for those of us that want it? i.e. Is there someway we can add say an Avalon 3D ViewPort to an existing Winforms app? I would love to be able to replace my flowchart control with a nicely rendered Avalon 3D version later on.
dmarsh wrote:As for using reflection to find the Camera property how would they know to look for a property named "Camera" if you didn't specify it???
Halcyon wrote: The code looks a lot like Povray (which is nice), but other than that the demos don't look like anything that couldn't have already been done with Direct3D, and it probably hasn't been because there isn't an overwhelming reason to do so. While they demonstrate a few programs that use 3D, the interface the developer uses remains 2D and 3D isn't used anywhere to enhance functionality, and doesn't show how this would increase productivity. But it's a nice intro to Avalon.
Minh wrote:I think the main benefits to a vectorized interface won't be an eye-popping 3D buttons & menus.
Minh wrote:But varrying resolution displays will benefit by minimal UI change. Also, the "silkiness" factor is anothing thing I like.