Posted By: The Channel 9 Team | Oct 26th, 2004 @ 4:32 PM | 40,718 Views | 18 Comments
We didn't realize it, but Flight Simulator is 25 years old. We don't know whether its birthday was in October or November, but Bruce Artwick started Flight Simulator as his master's thesis project back in 1979. Here's a picture of all the different Flight Simulator box designs over the years.

But, back to our little tour of the Flight Simulator team. Today Steve Lacey takes us into the office of Mike Gilbert, lead program manager, where he takes us into the clouds.

Why the clouds? Well, it wouldn't be "as real as it gets" if the clouds didn't look good, would it?

He also shows us how the DC-3's navigation panel (the one that was purchased on eBay) was used in the latest Flight Simulator.

If you want to see how far Flight Simulator has come in 25 years, check out the Flight Simulator History site. 25 years ago that beautiful sky was just a single line.
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Wow, I watched the first segment, hit refresh, and the second one popped up. Sweet!

I enjoyed this video a lot. The flight sim team definitely occupies an interesting place at Microsoft. I mean, they obviously don't really fit in with the people writing MS's business or development apps, but then again, they aren't really "game" developers either.

The constant incremental upgrades, and the fact that most of their work goes into including the tiniest of details, makes Flight Simulator more like an Office product than a video game. At the same time, they get to work with a huge variety of talent and face a very interesting set of challenges.

One other thing. When I watch the Channel 9 videos, I seem to be constantly thinking of questions I wish would be asked but never are. Is there any way to suggest questions for upcoming interviews?
Like with this video, I really wanted to ask if any of these people would trust themselves to a pilot who's only experience with a specific plane was in the simulator. I mean, theoretically, a person can actually teach themselves how to fly on this product. I've always thought it would be cool to play it for a while, just to get myself to the point where I think I could really fly in an emergency (don't ask me how that would happen).

It also would have been interesting to get someone's take on WHY they think it's fun to play the game. I just don't really like simulators because they can be so tedious, but it would be cool to hear someone from the team make an argument for why they love to fly.


scobleizer
scobleizer
I'm the video guy
Actually, the best way to ask additional questions is how you just did it. I'll make sure Steve Lacey over on the Flight Sim team sees this.

By the way, the Boeing Flight Sims are very accurate and I'd trust a pilot who learned to fly in one.
Thanks man, I appreciate it!

I've actually had a chance to try out a couple of Northwest's full-motion flight simulators, and they are awesome. It's strange, because when they engage motion, you get the exact same feeling you get when you take off in a real plane. And while the graphics are definitely not as detailed as MS's, they have 3d projection systems that give a very convincing feeling of depth. To the point that, when flying at night, it is nearly impossible to convince your brain that you're not looking through a window of some kind. Of course, that didn't help my landing any:)

My point is that I know those simulators are good. But flying a plane after having only flown MS's flight simulator, that would be an interesting challenge.

Scoble - stupid question, how did you get rid of the refresh lines on the monitor?
ZippyV
ZippyV
Fired Up
I have a question for the team: Why was Train Sim 2 cancelled?
Greater Monster
Greater Monster
Deconstruct! (Jacques Derrida 1930-2004)
The Channel 9 Team wrote:
We didn't realize it, but Flight Simulator is 25 years old.


Hurray, congrats, wishing you many more *opens a bottle of Blanton's single barrel, no ice*

Actually, the only version I ever played was on the Commodore 64. I'm not sure even, but it was a flight sim and it was programmed in C64 Basic. You could stop the program and see the listing. I ran it trough a compiler once and you got this ultra-light speed plane (in other words, it went so fast that a second after you started the engines you crashed (on the moon by my estimates, or Alpha Centauri if you missed it)).
ZippyV wrote:
I have a question for the team: Why was Train Sim 2 cancelled?


Good question.

I thought TS1 did well .. I really enjoyed it anyway ..
iStation
iStation
Fuujin
Wonderful Video!
Fly me to the moon ♪♪♪
Smiley
WayneB
WayneB
Got my own Far Side comic.
What a great way to train Terrorists how to fly. I wonder, if this software weren't available what else is comparable?
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