Windows 8 and WinRT from a C++ perspective
- Posted: Jul 16, 2012 at 9:12 AM
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This is a recording from the 6th edition of the Belgian Community Day (21 June 2012).
Abstract
The Windows 8 Runtime (WinRT) is the cornerstone for developing native C++ applications for the Windows 8 Metro platform. This session will explain what exactly the WinRT is, what it is capable of, and how to use it for your C++ Metro applications. You will also see a few language changes that have been made to C++ to make it easier to use the WinRT. The Metro UI aspect of C++ Metro applications can be implemented using XAML or DirectX. This session will go deeper in on how to use XAML and the XAML designers to develop UI for C++ Apps.
Speaker: Marc Grégoire
Build your Windows 8 app now! Make it real within 4 simple steps: http://www.microsoft.com/belux/msdn/metromap/buildyourapp.html
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High Quality WMV (PC, Xbox, MCE)
97 MB... LOL
BTW dont get me wrong, tutorial/presentation is nice though Im not fan of nonISO stuff
"You will also see a few language changes that have been made to C++ to make it easier to use the WinRT"
As has been proved in an other thread: http://blogs.msdn.com/b/vcblog/archive/2011/09/12/10209291.aspx?PageIndex=4
no changes were needed to C++. This isn't true what you're saying. Stop lying. You made this WinRT syntax to suite/accomodate .Net crowd. That's the only reason.
And here is yet another link which shows what the WinRT really is, and proves in many points how unnecessary it really is: http://blogs.msdn.com/b/vcblog/archive/2011/10/20/10228473.aspx
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