<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" media="screen" href="/App_Themes/default/rss.xslt"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:evnet="http://www.mscommunities.com/rssmodule/"><channel><title>Comment Feed for WPF 3.5 SP1 Graphics with David Teitlebaum (AdamKinney on Channel 9)</title><atom:link rel="self" type="application/rss+xml" href="http://channel9.msdn.com/posts/adamkinney/wpf-35-sp1-graphics-with-david-teitlebaum/rss/default.aspx" /><image><url>http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/C9/images/feedimage.png</url><title>Comment Feed for WPF 3.5 SP1 Graphics with David Teitlebaum (AdamKinney on Channel 9)</title><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/</link></image><description>WPF 3.5 SP1 Graphics with David Teitlebaum</description><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/</link><language>en-us</language><pubDate>Fri, 24 Apr 2009 15:16:29 GMT</pubDate><lastBuildDate>Fri, 24 Apr 2009 15:16:29 GMT</lastBuildDate><generator>EvNet (EvNet, Version=1.0.3608.3122, Culture=neutral, PublicKeyToken=null)</generator><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>&lt;P&gt;Merhaba. Sohbet,&amp;nbsp;ailesi olarak chat, ve muhabbet, ve mirc hizmeti vermekteyiz.Bunun yanında papatya sohbet, mirc indir gibi hizmetlerimizde mevcut.Yorum biraz basit oldu ama neyse. etiketler ; &amp;nbsp;&lt;A title=sohbet href="http://www.sibersahne.com/"&gt;sohbet&lt;/A&gt;, &lt;A title=chat href="http://www.sibersahne.com/"&gt;Chat&lt;/A&gt;, &lt;A title="sohbet odalari" href="http://www.sibersahne.com/"&gt;sohbet odaları&lt;/A&gt;, &lt;A title="muhabbet odaları" href="http://www.sibersahne.com/"&gt;muhabbet&lt;/A&gt;, &lt;A title=mırc href="http://www.sibersahne.com/"&gt;mirc&lt;/A&gt;, &lt;A title="papatya chat" href="http://papatyasohbet.sibersahne.com/"&gt;Papatya Sohbet&lt;/A&gt;, &lt;A title=mircindir href="http://mircindir.sibersahne.com/"&gt;mirc indir&lt;/A&gt;&lt;/P&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=466621</link><pubDate>Fri, 24 Apr 2009 15:16:29 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=466621</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/466621/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Merhaba. Sohbet,&amp;nbsp;ailesi olarak chat, ve muhabbet, ve mirc hizmeti vermekteyiz.Bunun yanında papatya sohbet, mirc indir gibi hizmetlerimizde mevcut.Yorum biraz basit oldu ama neyse. etiketler ; &amp;nbsp;sohbet, Chat, sohbet odaları, muhabbet, mirc, Papatya Sohbet, mirc indir</evnet:previewtext><dc:creator>armoking</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/466621/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>&lt;P&gt;Way cool... is there code available for the demo's. I'd like to compile and run them locally.&lt;/P&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=451705</link><pubDate>Wed, 07 Jan 2009 16:28:28 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=451705</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/451705/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Way cool... is there code available for the demo's. I'd like to compile and run them locally.</evnet:previewtext><dc:creator>Bill Mattox</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/451705/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>Digging up a pretty old thread here because I've just been studying the whole D3DImage thing which is an awesome, but very basic facility if you have a C++ 3d engine that you want to integrate with WPF. For example if you need to write a level editor for your 3d game you can&amp;nbsp;use the actual graphics engine for the game itself in a WPF shell instead of the traditional choice of having to write a separate renderer for the editor that didn't use D3D or trying to code a user interface in D3D (which as David points out in this video, doesn't seem like a major pain until you actually go to do it).&lt;BR&gt;&lt;BR&gt;Anyway, I saw in the WPF Futures video from PDC2008 that in the future we'll be able to use XNA as an ImageSource, thus keeping the whole application managed code. Any news on when that's going to be available? Hope we don't have to wait until .NET4. Although the 3d viewport in WPF allows you to do some 3d stuff, it's kindof reminiscent of Retained Mode in old versions of DirectX, i.e. good for putting a few objects on the screen, but nothing too serious. Having a proper 3d api in managed code with a surrounding user interface in WPF would be a dream come true.</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=449119</link><pubDate>Fri, 19 Dec 2008 00:53:16 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=449119</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/449119/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Digging up a pretty old thread here because I've just been studying the whole D3DImage thing which is an awesome, but very basic facility if you have a C++ 3d engine that you want to integrate with WPF. For example if you need to write a level editor for your 3d game you can&amp;nbsp;use the actual&amp;#8230;</evnet:previewtext><dc:creator>rhm</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/449119/Trackback.aspx</trackback:ping></item><item><title>Re: Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>That's awesome!&amp;nbsp; Thanks for the comment :)</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=447882</link><pubDate>Wed, 10 Dec 2008 00:08:15 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=447882</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/447882/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>That's awesome!&amp;nbsp; Thanks for the comment :)</evnet:previewtext><dc:creator>Adam Kinney</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/447882/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>This single-handedly inspired me to move from Managed DX&amp;nbsp;to WPF.</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=447638</link><pubDate>Mon, 08 Dec 2008 16:52:38 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=447638</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/447638/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>This single-handedly inspired me to move from Managed DX&amp;nbsp;to WPF.</evnet:previewtext><dc:creator>Tom</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/447638/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>Thanks for the source code. The spinning 3d window thing is begging to be used as a some sort of&amp;nbsp;gratuitus cool looking (and probably incredibly frustrating&amp;nbsp;to use) menu! &lt;BR&gt;&lt;BR&gt;I'll&amp;nbsp;get to&amp;nbsp;wasting as much time as quickly as&amp;nbsp;possible!&amp;nbsp;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=446366</link><pubDate>Mon, 01 Dec 2008 22:50:39 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=446366</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/446366/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Thanks for the source code. The spinning 3d window thing is begging to be used as a some sort of&amp;nbsp;gratuitus cool looking (and probably incredibly frustrating&amp;nbsp;to use) menu! I'll&amp;nbsp;get to&amp;nbsp;wasting as much time as quickly as&amp;nbsp;possible!&amp;nbsp;</evnet:previewtext><dc:creator>Bryars</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/446366/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>First, congratulations on doing a great job with SP1.&lt;br&gt;&lt;br&gt;Now my question:&lt;br&gt;David, at 21:11 you mentioned that the integrated DirectX could also be used for wireframes.&lt;br&gt;&lt;br&gt;After some investiation, the only thing I saw was a new D3DImage class (btw. it is very usefull). But it is not appropriate to create a 3d lines and wires.&lt;br&gt;&lt;br&gt;So is there a way to use the real DirectX 3d lines or do we still have to use workarounds like ScreenSpaceLines3D and similar (use triangles to simulate lines) which are quite slow?&lt;br&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=429729</link><pubDate>Thu, 25 Sep 2008 21:28:43 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=429729</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/429729/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>First, congratulations on doing a great job with SP1.Now my question:David, at 21:11 you mentioned that the integrated DirectX could also be used for wireframes.After some investiation, the only thing I saw was a new D3DImage class (btw. it is very usefull). But it is not appropriate to create a 3d&amp;#8230;</evnet:previewtext><dc:creator>abenedik</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/429729/Trackback.aspx</trackback:ping></item><item><title>Re: Re: Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>&lt;P&gt;Thanks! But now where are the rest of the sample code of the video? &lt;BR&gt;&lt;BR&gt;And again, it's been more than a month since Part 1. I may sound to be bad, but why can't I simply have the codes soon? &lt;BR&gt;I think it doesn't matter for me if the code came directly enedited from David, instead of waiting for you to post the code, and it's been taking too long time to wait.&lt;/P&gt;
&lt;P&gt;Eriawan&lt;/P&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=429696</link><pubDate>Thu, 25 Sep 2008 18:04:15 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=429696</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/429696/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Thanks! But now where are the rest of the sample code of the video? And again, it's been more than a month since Part 1. I may sound to be bad, but why can't I simply have the codes soon? I think it doesn't matter for me if the code came directly enedited from David, instead of waiting for you to&amp;#8230;</evnet:previewtext><dc:creator>Eriawan Kusumawardhono</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/429696/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>We need the source&amp;nbsp;of the demos&amp;nbsp;,&lt;BR&gt;as promised from david teitlebaum at his teched08@orlando session !</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=429364</link><pubDate>Wed, 24 Sep 2008 16:51:55 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=429364</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/429364/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>We need the source&amp;nbsp;of the demos&amp;nbsp;,as promised from david teitlebaum at his teched08@orlando session !</evnet:previewtext><dc:creator>RazFaz</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/429364/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>Hey, this is really, really cool stuff ! Congratulations to David and all the other developers working on this.&amp;nbsp; Thank you very much !</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=425085</link><pubDate>Tue, 02 Sep 2008 23:13:48 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=425085</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/425085/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Hey, this is really, really cool stuff ! Congratulations to David and all the other developers working on this.&amp;nbsp; Thank you very much !</evnet:previewtext><dc:creator>Ilija Injac</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/425085/Trackback.aspx</trackback:ping></item><item><title>Re: Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>&lt;P&gt;Apologies for the long wait, now that SP1 has shipped we can celebrate by spending sometime on shipping the source code for these demos.&amp;nbsp; You can find the first batch here:&amp;nbsp;&lt;A href="http://adamkinney.com/blog/357/default.aspx"&gt;Teitlebaum's WPF Graphic Demos, Part 1 &lt;/A&gt;&lt;BR&gt;&lt;BR&gt;Hooray! :)&lt;/P&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=422440</link><pubDate>Wed, 20 Aug 2008 09:46:04 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=422440</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/422440/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Apologies for the long wait, now that SP1 has shipped we can celebrate by spending sometime on shipping the source code for these demos.&amp;nbsp; You can find the first batch here:&amp;nbsp;Teitlebaum's WPF Graphic Demos, Part 1 Hooray! :)</evnet:previewtext><dc:creator>Adam Kinney</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/422440/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>I really like this video! So much! But now it's been more than 2 months, and where's the source code of this demo?&lt;br&gt;&lt;br&gt;Hey Adam and David, even now .NET 3.5 SP1 and this includes WPF 3.5 SP1, has been released, where's the demo code? Please don't make anymore promises.&lt;br&gt;&lt;br&gt;We want it now.&lt;br&gt;&lt;br&gt;Eriawan&lt;br&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=421600</link><pubDate>Fri, 15 Aug 2008 10:07:46 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=421600</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/421600/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>I really like this video! So much! But now it's been more than 2 months, and where's the source code of this demo?Hey Adam and David, even now .NET 3.5 SP1 and this includes WPF 3.5 SP1, has been released, where's the demo code? Please don't make anymore promises.We want it now.Eriawan</evnet:previewtext><dc:creator>Eriawan Kusumawardhono</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/421600/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>Thanks for all your good work. I can't get a player created by EE template to link to a video source on a WM server.&lt;br&gt;
&lt;br&gt;
Regarding this earlier exchange:&lt;br&gt;
&lt;br&gt;
Hi Tim&lt;br&gt;
Great screen cast, Thanks &lt;a title="sohbet chat" href="http://www.sohbetlive.com"&gt;sohbet&lt;/a&gt;.&lt;br&gt;
Dou you know what it will take to make a custom media player, that plays a streamed vide file.&lt;br&gt;
&lt;br&gt;
jakob:
the same&lt;a title="sohbet chat" href="http://www.sohbetlive.net"&gt;sohbet odaları&lt;/a&gt; media player will play streaming URLs &lt;a title="mircindir, mirc indir" href="http://www.mircarsivi.com"&gt;mirc&lt;/a&gt; as well -- just change
the mediaUrl attribute in the javascript file to your URL for the
stream &lt;a title="mirc, mircindir, mirc indir" href="http://www.mircarsivi.net"&gt;mirc&lt;/a&gt; (as long as the stream is a windows media stream)&lt;br&gt;
&lt;br&gt;
Sorry,
but I can't  &lt;a title="shell, web hosting" href="http://www.nidosa.com"&gt;web hosting&lt;/a&gt; find a mediaUrl attribute in any of the js files that EE
creates. There is a mediaSource &lt;a title="msn ifadeleri" href="http://www.msnprogramlari.org"&gt;msn ifadeleri&lt;/a&gt; attribute in the MediaDefinition.xml
file, but changing that to an URL does not work.&lt;br&gt;
&lt;br&gt;
Sorry if this has been answered &lt;a title="çet, çet odası" href="http://www.prochat.gen.tr"&gt;çet odası&lt;/a&gt; elsewhere. I have looked.&lt;br&gt;
&lt;br&gt;
Chuck Allen</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=420354</link><pubDate>Fri, 08 Aug 2008 08:25:25 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=420354</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/420354/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Thanks for all your good work. I can't get a player created by EE template to link to a video source on a WM server.

Regarding this earlier exchange:

Hi Tim
Great screen cast, Thanks sohbet.
Dou you know what it will take to make a custom media player, that plays a streamed vide file.

jakob:
the&amp;#8230;</evnet:previewtext><dc:creator>sen</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/420354/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>The source code for this demo would be really cool!!!&lt;BR&gt;More votes for source!!</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=418975</link><pubDate>Fri, 01 Aug 2008 08:55:22 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=418975</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/418975/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>The source code for this demo would be really cool!!!More votes for source!!</evnet:previewtext><dc:creator>Andreas</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/418975/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>hello again....&lt;BR&gt;&lt;BR&gt;i am very&amp;nbsp;disappointed at the moment...&lt;BR&gt;since the &lt;A href="http://channel9.msdn.commailto:teched@orlando&gt;teched@orlando&lt;/A&gt; 08 i am waiting to get the source code of davids wpf gfx demos...as he promised.&lt;BR&gt;&lt;BR&gt;Is anybody here who can talk to david titlebaum?&lt;BR&gt;We need demo code !...</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=418649</link><pubDate>Thu, 31 Jul 2008 05:43:39 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=418649</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/418649/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>hello again....i am very&amp;nbsp;disappointed at the moment...since the teched@orlando 08 i am waiting to get the source code of davids wpf gfx demos...as he promised.Is anybody here who can talk to david titlebaum?We need demo code !...</evnet:previewtext><dc:creator>RazFaz</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/418649/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>Did the demos ever get posted by any chance? I'm particularly interested in the audio waveform with fmod demo, but it's all really interesting. Well done guys!</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=412086</link><pubDate>Thu, 26 Jun 2008 13:41:07 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=412086</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/412086/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Did the demos ever get posted by any chance? I'm particularly interested in the audio waveform with fmod demo, but it's all really interesting. Well done guys!</evnet:previewtext><dc:creator>woodced</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/412086/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>@David Teitlebaum:&lt;BR&gt;&lt;BR&gt;i enjoyed this session on the teched in orlando.&lt;BR&gt;As you said, please provide a download link for this demos.&lt;BR&gt;&lt;BR&gt;thx,&lt;BR&gt;Thomas&lt;BR&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=409413</link><pubDate>Fri, 13 Jun 2008 07:09:43 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=409413</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/409413/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>@David Teitlebaum:i enjoyed this session on the teched in orlando.As you said, please provide a download link for this demos.thx,Thomas</evnet:previewtext><dc:creator>RazFaz</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/409413/Trackback.aspx</trackback:ping></item><item><title>Re: Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>&lt;P&gt;Is there any sample code available with the 3d form stuff?&amp;nbsp; That just has me itching to try a few things out, and thinking of what might be ahead in 3-5 years if some of this gets into Silverlight - wow, it's going to be cool!&lt;BR&gt;Nice work!&lt;BR&gt;&lt;BR&gt;Rob&lt;/P&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=407986</link><pubDate>Fri, 06 Jun 2008 03:11:56 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=407986</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/407986/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Is there any sample code available with the 3d form stuff?&amp;nbsp; That just has me itching to try a few things out, and thinking of what might be ahead in 3-5 years if some of this gets into Silverlight - wow, it's going to be cool!Nice work!Rob</evnet:previewtext><dc:creator>Rob Marssdorf</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/407986/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>Unfortunately D3DImage &lt;EM&gt;does&lt;/EM&gt; require full trust.&amp;nbsp; There are a variety of reasons for this, but among the most fundamental, the WPF team can't guarantee that the D3D APIs are safe for use in a partial trust environment.&amp;nbsp; Additionally, the SetBackBuffer method has the signature:&lt;BR&gt;&lt;BR&gt;public &lt;A title=System.Void href="http://www.aisto.com/roeder/dotnet/Default.aspx?Target=code://mscorlib:2.0.0.0:b77a5c561934e089/System.Void"&gt;void&lt;/A&gt; &lt;B&gt;&lt;A href="http://www.aisto.com/roeder/dotnet/Default.aspx?Target=code://PresentationCore:3.0.0.0:31bf3856ad364e35/System.Windows.Interop.D3DImage/SetBackBuffer(System.Windows.Interop.D3DResourceType,IntPtr)"&gt;SetBackBuffer&lt;/A&gt;&lt;/B&gt;(&lt;A title=System.Windows.Interop.D3DResourceType href="http://www.aisto.com/roeder/dotnet/Default.aspx?Target=code://PresentationCore:3.0.0.0:31bf3856ad364e35/System.Windows.Interop.D3DResourceType"&gt;D3DResourceType&lt;/A&gt; backBufferType, &lt;A title=System.IntPtr href="http://www.aisto.com/roeder/dotnet/Default.aspx?Target=code://mscorlib:2.0.0.0:b77a5c561934e089/System.IntPtr"&gt;IntPtr&lt;/A&gt; backBuffer)&lt;BR&gt;&lt;BR&gt;which takes an IntPtr as a param, necessitating full trust. :P&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;Murrderizer wrote:&lt;/div&gt;&lt;div&gt;﻿Fantastic demo.&amp;nbsp; I have a quick question re D3DImage:&amp;nbsp; Will it work in an xbap?&amp;nbsp; In other words, if you have a managed dx9 rendering back-end, will it fuse with the new dx interop without requiring full trust?&lt;BR&gt;&lt;BR&gt;Thanks.&lt;BR&gt;&lt;BR&gt;&lt;BR&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=405684</link><pubDate>Tue, 27 May 2008 05:15:25 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=405684</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/405684/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Unfortunately D3DImage does require full trust.&amp;nbsp; There are a variety of reasons for this, but among the most fundamental, the WPF team can't guarantee that the D3D APIs are safe for use in a partial trust environment.&amp;nbsp; Additionally, the SetBackBuffer method has the signature:public void&amp;#8230;</evnet:previewtext><dc:creator>David Teitlebaum [MSFT]</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/405684/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>Fantastic demo.&amp;nbsp; I have a quick question re D3DImage:&amp;nbsp; Will it work in an xbap?&amp;nbsp; In other words, if you have a managed dx9 rendering back-end, will it fuse with the new dx interop without requiring full trust?&lt;br&gt;&lt;br&gt;Thanks.&lt;br&gt;&lt;br&gt;&lt;br&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=405138</link><pubDate>Fri, 23 May 2008 16:35:45 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=405138</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/405138/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Fantastic demo.&amp;nbsp; I have a quick question re D3DImage:&amp;nbsp; Will it work in an xbap?&amp;nbsp; In other words, if you have a managed dx9 rendering back-end, will it fuse with the new dx interop without requiring full trust?Thanks.</evnet:previewtext><dc:creator>Murrderizer</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/405138/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>&lt;P&gt;Cool!&lt;/P&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=404326</link><pubDate>Mon, 19 May 2008 17:34:06 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=404326</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/404326/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Cool!</evnet:previewtext><dc:creator>erik_</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/404326/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>Hurry up and post some sample files :P I want to play with the demos.&lt;BR&gt;&lt;BR&gt;It looks like you guys have done some really good to me, I'm really impressed. The next Office, Windows and everything else should be fantastic thanks to this technology.</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=404217</link><pubDate>Mon, 19 May 2008 07:37:39 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=404217</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/404217/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Hurry up and post some sample files :P I want to play with the demos.It looks like you guys have done some really good to me, I'm really impressed. The next Office, Windows and everything else should be fantastic thanks to this technology.</evnet:previewtext><dc:creator>intrepid</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/404217/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>Adam,&lt;br&gt;&lt;br&gt;Very nice work indeed. What should I use if I wanted to access TV functionality from a TV Tuner card? Is that a DirectX only route or can something be done from WPF?&lt;br&gt;&lt;br&gt;Thanks.&lt;br&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=404200</link><pubDate>Mon, 19 May 2008 02:38:57 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=404200</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/404200/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Adam,Very nice work indeed. What should I use if I wanted to access TV functionality from a TV Tuner card? Is that a DirectX only route or can something be done from WPF?Thanks.</evnet:previewtext><dc:creator>jlc</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/404200/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>Right, the multipass shader effect class has been cut and won't be in the final builds of WPF.&amp;nbsp; If any of it is in the beta, it's just a stub.&lt;br&gt;&lt;br&gt;Multi&lt;em&gt;Input&lt;/em&gt; effects *will* be in the final release, but shouldn't be in the beta. &lt;br&gt;&lt;br&gt;&lt;br&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;aL_ wrote:&lt;/div&gt;&lt;div&gt;﻿ 
&lt;blockquote&gt;
&lt;table&gt;

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&lt;td&gt;&lt;img src="http://channel9.msdn.com/Themes/AlmostGlass/images/icon-quote.gif&gt;&lt;/td&gt;
&lt;td&gt;&lt;strong&gt;David Teitlebaum [MSFT] wrote:&lt;/strong&gt; 

&lt;i&gt;﻿You can use any of the three filtering methods we now expose (bilinear, nearest neighbor, and the "Fant scaler").&amp;nbsp; These are selected from the RenderOptions.BitmapScalingMode attached property, and affect the entire subgraph from which they're applied.&lt;img src="http://channel9.msdn.com/emoticons/emotion-4.gifborder="&gt;&lt;br&gt;&lt;/i&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;/blockquote&gt;&lt;br&gt;&lt;br&gt;&lt;br&gt;sweeet :) &lt;br&gt;&lt;br&gt;also i vaguely remember you saying that there wasnt any multipass support for pixel shaders? but what about the MultipassShaderEffect Class?&amp;nbsp; is that depricated or something? or am i just wrong about the multipass stuff? :) i noticed that MultipassShaderEffect doesnt have a&amp;nbsp;RegisterPixelShaderSamplerProperty &amp;nbsp;method or any pixelshader(s) property though.. can you elaborate on how that works? :) &lt;/div&gt;&lt;/BLOCKQUOTE&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=403887</link><pubDate>Sat, 17 May 2008 17:52:04 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=403887</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/403887/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Right, the multipass shader effect class has been cut and won't be in the final builds of WPF.&amp;nbsp; If any of it is in the beta, it's just a stub.MultiInput effects *will* be in the final release, but shouldn't be in the beta. aL_ wrote:﻿ 





David Teitlebaum [MSFT] wrote: 

﻿You can use&amp;#8230;</evnet:previewtext><dc:creator>David Teitlebaum [MSFT]</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/403887/Trackback.aspx</trackback:ping></item><item><title>Re: WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>In WPF3D we haven't yet added a mechanism to use a custom pixel shader when your 3D object is being rasterized.&amp;nbsp; The new effects are applicable to UIElements -- ie 2D.&lt;br&gt;&lt;br&gt;That having been said, you could use a our new DX Interop (D3DImage) and do whatever you wanted in 3D, but I gather that's not exactly what you wanted.:P&lt;br&gt;&lt;br&gt;&lt;BLOCKQUOTE&gt;&lt;div&gt;aL_ wrote:&lt;/div&gt;&lt;div&gt;﻿&lt;p&gt;(yet) another question :) how about pixelshading for 3d models? is that possible somehow? since there is now a pixelshaderwrapper with constants and stuff, the step shouldnt be to long i'd imagine (but what do i know:P)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;/div&gt;&lt;/BLOCKQUOTE&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=403979</link><pubDate>Sat, 17 May 2008 17:50:53 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/?CommentID=403979</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/403979/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>In WPF3D we haven't yet added a mechanism to use a custom pixel shader when your 3D object is being rasterized.&amp;nbsp; The new effects are applicable to UIElements -- ie 2D.That having been said, you could use a our new DX Interop (D3DImage) and do whatever you wanted in 3D, but I gather that's not&amp;#8230;</evnet:previewtext><dc:creator>David Teitlebaum [MSFT]</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/403979/Trackback.aspx</trackback:ping></item></channel></rss>