<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" media="screen" href="/App_Themes/default/rss.xslt"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:evnet="http://www.mscommunities.com/rssmodule/"><channel><title>Comment Feed for The Concurrency Runtime: Fine Grained Parallelism for C++ (Charles on Channel 9)</title><atom:link rel="self" type="application/rss+xml" href="http://channel9.msdn.com/posts/charles/the-concurrency-runtime-fine-grained-parallelism-for-c/rss/default.aspx" /><image><url>http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/C9/images/feedimage.png</url><title>Comment Feed for The Concurrency Runtime: Fine Grained Parallelism for C++ (Charles on Channel 9)</title><link>http://channel9.msdn.com/posts/Charles/The-Concurrency-Runtime-Fine-Grained-Parallelism-for-C/</link></image><description>The Concurrency Runtime: Fine Grained Parallelism for C++</description><link>http://channel9.msdn.com/posts/Charles/The-Concurrency-Runtime-Fine-Grained-Parallelism-for-C/</link><language>en-us</language><pubDate>Sat, 13 Jun 2009 07:25:44 GMT</pubDate><lastBuildDate>Sat, 13 Jun 2009 07:25:44 GMT</lastBuildDate><generator>EvNet (EvNet, Version=1.0.3608.3122, Culture=neutral, PublicKeyToken=null)</generator><item><title>Re: Re: The Concurrency Runtime: Fine Grained Parallelism for C++</title><description>&lt;p&gt;Choose a&amp;nbsp;format from the Format dropdown under the player.&lt;/p&gt;
&lt;p&gt;C&lt;/p&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/Charles/The-Concurrency-Runtime-Fine-Grained-Parallelism-for-C/?CommentID=473567</link><pubDate>Sat, 13 Jun 2009 07:25:44 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Charles/The-Concurrency-Runtime-Fine-Grained-Parallelism-for-C/?CommentID=473567</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/473567/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Choose a&amp;nbsp;format from the Format dropdown under the player.
C</evnet:previewtext><dc:creator>Charles</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/473567/Trackback.aspx</trackback:ping></item><item><title>Re: The Concurrency Runtime: Fine Grained Parallelism for C++</title><description>&lt;p&gt;How can I dowload the video? I have trouble watching it because it keeps stopping every 5 seconds. I have a 3 mbs connection.&lt;/p&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/Charles/The-Concurrency-Runtime-Fine-Grained-Parallelism-for-C/?CommentID=470181</link><pubDate>Fri, 22 May 2009 01:56:10 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Charles/The-Concurrency-Runtime-Fine-Grained-Parallelism-for-C/?CommentID=470181</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/470181/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>How can I dowload the video? I have trouble watching it because it keeps stopping every 5 seconds. I have a 3 mbs connection.</evnet:previewtext><dc:creator>FQuintero</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/470181/Trackback.aspx</trackback:ping></item><item><title>Re: Re: The Concurrency Runtime: Fine Grained Parallelism for C++</title><description>&lt;P&gt;Hi Art-&lt;/P&gt;
&lt;P&gt;Glad you enjoyed the video!&lt;BR&gt;&lt;BR&gt;1) For the initial release, the Concurrency Runtime is targeting CPUs.&lt;/P&gt;
&lt;P&gt;2) We internally have a suite of performance tests, though I don't know at this time whether such a suite would be released publicly.&amp;nbsp; There are of course industry standard suites, many of which have emerged from the&amp;nbsp;HPC space,&amp;nbsp;and I imagine at some point some subset of those will be publicly&amp;nbsp;ported to run on the runtime once it's released.&lt;BR&gt;&lt;BR&gt;3) To your last question, we have team members that focus on hardware, on software, and the interplay between the two.&lt;BR&gt;&lt;BR&gt;Thanks,&lt;BR&gt;Stephen&lt;/P&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/Charles/The-Concurrency-Runtime-Fine-Grained-Parallelism-for-C/?CommentID=432347</link><pubDate>Fri, 10 Oct 2008 21:24:25 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Charles/The-Concurrency-Runtime-Fine-Grained-Parallelism-for-C/?CommentID=432347</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/432347/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Hi Art-
Glad you enjoyed the video!1) For the initial release, the Concurrency Runtime is targeting CPUs.
2) We internally have a suite of performance tests, though I don't know at this time whether such a suite would be released publicly.&amp;nbsp; There are of course industry standard suites, many&amp;#8230;</evnet:previewtext><dc:creator>Stephen Toub</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/432347/Trackback.aspx</trackback:ping></item><item><title>Re: The Concurrency Runtime: Fine Grained Parallelism for C++</title><description>Thanks, Great stuff can't get enough, looking forward to PDC presentations, etc.&lt;BR&gt;&lt;BR&gt;Is TCR: FGP "equal" on all many-core CPUs, GPUs, CPU-GPUs?&lt;BR&gt;&lt;BR&gt;Is there a suite of performance tests? Same app/code on different chips? (Or must we wait for marketing pr wars?)&lt;BR&gt;&lt;BR&gt;Do you have any hardware guys on your team or do you depend on industry contacts for down to the metal knowledge to inform your architecture, TCR: FGP?&lt;BR&gt;&lt;BR&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/Charles/The-Concurrency-Runtime-Fine-Grained-Parallelism-for-C/?CommentID=432312</link><pubDate>Fri, 10 Oct 2008 18:31:39 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Charles/The-Concurrency-Runtime-Fine-Grained-Parallelism-for-C/?CommentID=432312</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/432312/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Thanks, Great stuff can't get enough, looking forward to PDC presentations, etc.Is TCR: FGP "equal" on all many-core CPUs, GPUs, CPU-GPUs?Is there a suite of performance tests? Same app/code on different chips? (Or must we wait for marketing pr wars?)Do you have any hardware guys on your team or do&amp;#8230;</evnet:previewtext><dc:creator>Art Scott</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/432312/Trackback.aspx</trackback:ping></item><item><title>Re: The Concurrency Runtime: Fine Grained Parallelism for C++</title><description>Very enjoyable vid, most surprised that for the first time I see managed code &lt;i&gt;affecting &lt;/i&gt;unmanaged, and not the other way around which it always is. Lambdas in C++? WOW!&lt;br&gt;&lt;br&gt;I also see almost no difference in the objective between managed and unmanaged worlds, notwithstanding the fact that native code is "closer to the metal" than managed code. I'm pretty sure that an algorithm that works well concurrently in C++, will also work well in C# and vica-versa (most of the time).&lt;br&gt;</description><comments></comments><link>http://channel9.msdn.com/posts/Charles/The-Concurrency-Runtime-Fine-Grained-Parallelism-for-C/?CommentID=432020</link><pubDate>Thu, 09 Oct 2008 08:46:18 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Charles/The-Concurrency-Runtime-Fine-Grained-Parallelism-for-C/?CommentID=432020</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/432020/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Very enjoyable vid, most surprised that for the first time I see managed code affecting unmanaged, and not the other way around which it always is. Lambdas in C++? WOW!I also see almost no difference in the objective between managed and unmanaged worlds, notwithstanding the fact that native code is&amp;#8230;</evnet:previewtext><dc:creator>vesuvius</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/432020/Trackback.aspx</trackback:ping></item></channel></rss>