Posted By: scobleizer | Oct 27th, 2005 @ 11:17 AM | 123,414 Views | 31 Comments
Mat Noguchi is a developer at Bungie. Don't know who they are? That's the Microsoft group that developed Halo 2. Halo 2!

We get the first tour of Bungie's new offices. He talks about what it's like to develop video games. Hope you enjoy this look.

Oh, yeah, we used a new HDTV camcorder, so the format will be wide-screen. You should click the "Full Screen" button to see it in all its glory. Sorry that the download won't be up until tomorrow.

Video length: 00:33:20.
Media Downloads:
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niiiice office space they've got there.. the hdtv cam does pay off! looks great

mthddirector
mthddirector
video game fanatic convergence freak

Something wrong w/ the video on my system - looks like a psychedelic mosaic.  I've got WM9...

Zeo
Zeo
Channel 9 :)
Very Cool!

Scoble had some editing to do....hehehe

The trash lady tried to ruin the video...she's a spy for sony...
Robert: I don't fully understand why you dont post the video download right away with the stream. It's not easier to upload the full video than the streaming video, or at least basically the same task?
Perplexed
robert, would you mind telling us which camcorder you used exactly? looks really good to me. colors and everything.

thanks,
simon
rhm
rhm
Ugh.... open plan == productivity hell.

Some people like open plan because it's more sociable and because they like it they overlook the problems with it. Sure "it works for us" is a common answer. Every game studio I've seen is open plan and that's probably got something to do with why games always slip.

Charles
Charles
Welcome Change
Eduardo wrote:
Robert: I don't fully understand why you dont post the video download right away with the stream. It's not easier to upload the full video than the streaming video, or at least basically the same task?



I'm not Robert, but I can answer the question. No, it is not the same task. Streaming files are not the same encoding for one thing. Secondly, getting the files on to the download cluster is not the same as the process for getting the streaming files out to the streaming cluster.

C

It's refreshing to see someone so enthusiastic about their job!  Of course, if your job is developing world-class video games for an entire world of videogame players to play, it's not so hard to imagine being enthusiastic about something like that, but it's interesting to see the actual realization of such a dream.

With the XBOX 360's 3 CPU cores capable of running 2 hardware threads each, are these developers forced to write game code which runs in parallel?

If so how difficult is it, and are they using these threads for separate tasks (geometry, game logic and AI, network code ect)?

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