Episode
Introduction to C++ and DirectX Game Development: (05) Capturing User Input
Here, we explore the basics in user input capturing. We then investigate how to apply that input to the various game states and objects throughout a game.
- [01:48] - Aggregating Input From Multiple Sources
- [02:48] - Capturing User Input
- [35:10] - Applying User Input
Full course outline:
- Mod 01: Introduction and Getting Started
- Mod 02: What DirectX Can Do and Creating the Main Game Loop
- Mod 03: Creating, Texturing, and Moving Objects
- Mod 04: State Management
- Mod 05: Capturing User Input
- Mod 06: Physics and Collision Detection
- Mod 07: Adding AI and Other Extras to the Game
Here, we explore the basics in user input capturing. We then investigate how to apply that input to the various game states and objects throughout a game.
- [01:48] - Aggregating Input From Multiple Sources
- [02:48] - Capturing User Input
- [35:10] - Applying User Input
Full course outline:
- Mod 01: Introduction and Getting Started
- Mod 02: What DirectX Can Do and Creating the Main Game Loop
- Mod 03: Creating, Texturing, and Moving Objects
- Mod 04: State Management
- Mod 05: Capturing User Input
- Mod 06: Physics and Collision Detection
- Mod 07: Adding AI and Other Extras to the Game
Video URL
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