Posted By: Adam Kinney | Mar 12th @ 1:51 PM | 43,774 Views | 15 Comments
Bill Reiss is building games in Silverlight, but he also likes to build games in XNA. The obvious move then is to create a library that allows you to run XNA games within Silverlight. And no code changes to the XNA games would be ideal.  That's exactly what Bill has done, and the code library's name is SilverSprite.
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Well that’s just the best thing since sliced bread....!

Is this for real? Meaning run XNA game on Zune?
This is really about running XNA games in the browser, XNA games already run on Zune, and Zune doesn't run Silverlight currently as far as I know.
Charles
Charles
Welcome Change

 XNA, besides being compellling for an in-browser game,  would be a most excellent framework to build the UI experience of a web site.

Wandering around a site (virtual world on the Internet or, continuing the abuse of the terimnology, on premise) would become more of a literal user experience ("Hop in, let me show you around. Fasten your seatbelt by pressing the orange pill, but we've determined that your current system is multi-touch capable so, just use your fingers. Squeeze it.").

C

its realy grate to have XNA like envionment in silverlight.
Now im ready to develop browser based game in silverlight more easily.
thnks
http://uditha.wordpress.com/xna-games
Great idea to get people started! If I were to write games in silverlight though, I'd rather make my own library then depend on someone else's library/design decisions.

Cool!

Great interview Adam!

This has got my attention big time.

 

Just released an update to SilverSprite which addressed some of the most glaring things that were missing, like bitmap font support and being able to read compressed textures. The compressed texture one is pretty cool because if the compression looks ok for your particular textures, it will compress to 4 times smaller at least, and possibly 8 times smaller. This then will compress even further in the xap compression so it can be a big size savings.

There were also some missing methods that have been implemented for more compatibility.

Finally I included the Farseer Physics demos shown in the video here to the solution, along with a version of the class library which makes it easier to use with Farseer.

Thanks and enjoy,
Bill Reiss
Microsoft Communities