<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" media="screen" href="/App_Themes/default/rss.xslt"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:evnet="http://www.mscommunities.com/rssmodule/"><channel><title>Comment Feed for SilverSprite - XNA Games in Silverlight (Continuum on Channel 9)</title><atom:link rel="self" type="application/rss+xml" href="http://channel9.msdn.com/shows/continuum/silversprite/rss/default.aspx" /><image><url>http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/C9/images/feedimage.png</url><title>Comment Feed for SilverSprite - XNA Games in Silverlight (Continuum on Channel 9)</title><link>http://channel9.msdn.com/shows/Continuum/SilverSprite/</link></image><description>SilverSprite - XNA Games in Silverlight</description><link>http://channel9.msdn.com/shows/Continuum/SilverSprite/</link><language>en-us</language><pubDate>Sun, 25 Oct 2009 01:17:54 GMT</pubDate><lastBuildDate>Sun, 25 Oct 2009 01:17:54 GMT</lastBuildDate><generator>EvNet (EvNet, Version=1.0.3608.3122, Culture=neutral, PublicKeyToken=null)</generator><item><title>Re: SilverSprite - XNA Games in Silverlight</title><description>&lt;div&gt;Saudi Chat Voice Chat best ever Gulf&lt;/div&gt;
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شات</evnet:previewtext><dc:creator>ahmed12121</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/501964/Trackback.aspx</trackback:ping></item><item><title>Re: SilverSprite - XNA Games in Silverlight</title><description>&lt;p&gt;verry nice thanks see online : &lt;br /&gt;&lt;a href="http://www.dd7.net/"&gt;توبيكات&lt;/a&gt; ا &lt;a href="http://chat.dd7.net/"&gt;شات&lt;/a&gt; ا &lt;a href="http://chat.dd7.net/"&gt;دردشة&lt;/a&gt;&amp;nbsp;d&lt;/p&gt;</description><comments></comments><link>http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=490725</link><pubDate>Thu, 10 Sep 2009 00:07:49 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=490725</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/490725/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>verry nice thanks see online : توبيكات ا شات ا دردشة&amp;nbsp;d</evnet:previewtext><dc:creator>Noureddine</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/490725/Trackback.aspx</trackback:ping></item><item><title>Re: SilverSprite - XNA Games in Silverlight</title><description>&lt;p&gt;its really easy to make it in silverlight&lt;/p&gt;</description><comments></comments><link>http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=473877</link><pubDate>Mon, 15 Jun 2009 18:16:35 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=473877</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/473877/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>its really easy to make it in silverlight</evnet:previewtext><dc:creator>unlock iphone</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/473877/Trackback.aspx</trackback:ping></item><item><title>Re: Re: SilverSprite - XNA Games in Silverlight</title><description>&lt;p&gt;SilverSprite doesn't require XNA to be installed, but as for the rest, I would agree that Xbox is a major focus for XNA, and there are some good reasons you might not want to use it for Windows, like the fairly subtantial prerequisites. I don't feel, however, that XNA for Windows gets shortchanged unless you want to use DX10&amp;nbsp;features in&amp;nbsp;your game or integrate it into another application.&lt;/p&gt;</description><comments></comments><link>http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=469731</link><pubDate>Tue, 19 May 2009 11:55:22 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=469731</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/469731/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>SilverSprite doesn't require XNA to be installed, but as for the rest, I would agree that Xbox is a major focus for XNA, and there are some good reasons you might not want to use it for Windows, like the fairly subtantial prerequisites. I don't feel, however, that XNA for Windows gets shortchanged&amp;#8230;</evnet:previewtext><dc:creator>Bill Reiss</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/469731/Trackback.aspx</trackback:ping></item><item><title>Re: SilverSprite - XNA Games in Silverlight</title><description>&lt;p&gt;XNA is awesome to use, and even better with Silverlight, etc.&amp;nbsp; But I have been told that XNA designers are concerned about the XBox and not the PC developer, which would be the case for the Silverlight applications.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;As a result, I am going to be very cautious about the use of XNA, which also requires that the XNA be distributed with your application.&lt;/p&gt;
&lt;p&gt;Feel free to spam me if I am wrong.&lt;/p&gt;</description><comments></comments><link>http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=469659</link><pubDate>Mon, 18 May 2009 22:47:46 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=469659</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/469659/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>XNA is awesome to use, and even better with Silverlight, etc.&amp;nbsp; But I have been told that XNA designers are concerned about the XBox and not the PC developer, which would be the case for the Silverlight applications.&amp;nbsp;
As a result, I am going to be very cautious about the use of XNA, which&amp;#8230;</evnet:previewtext><dc:creator>Sam Stokes</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/469659/Trackback.aspx</trackback:ping></item><item><title>Re: SilverSprite - XNA Games in Silverlight</title><description>You can now also try the samples in this video yourself, I have made the Dr. Popper game available here:&lt;BR&gt;&lt;BR&gt;&lt;A href="http://www.bluerosegames.com/drpoppersilverxna.web/"&gt;http://www.bluerosegames.com/drpoppersilverxna.web/&lt;/A&gt;&lt;BR&gt;&lt;BR&gt;and the Farseer Physics XNA samples running with SilverSprite here:&lt;BR&gt;&lt;BR&gt;&lt;A href="http://www.bluerosegames.com/silverspritefarseerdemo/"&gt;http://www.bluerosegames.com/silverspritefarseerdemo/&lt;/A&gt;</description><comments></comments><link>http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=462626</link><pubDate>Fri, 27 Mar 2009 12:14:09 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=462626</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/462626/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>You can now also try the samples in this video yourself, I have made the Dr. Popper game available here:http://www.bluerosegames.com/drpoppersilverxna.web/and the Farseer Physics XNA samples running with SilverSprite here:http://www.bluerosegames.com/silverspritefarseerdemo/</evnet:previewtext><dc:creator>Bill Reiss</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/462626/Trackback.aspx</trackback:ping></item><item><title>Re: SilverSprite - XNA Games in Silverlight</title><description>Just released an update to SilverSprite which addressed some of the most glaring things that were missing, like bitmap font support and being able to read compressed textures. The compressed texture one is pretty cool because if the compression looks ok for your particular textures, it will compress to 4 times smaller at least, and possibly 8 times smaller. This then will compress even further in the xap compression so it can be a big size savings.&lt;BR&gt;&lt;BR&gt;There were also some missing methods that have been implemented for more compatibility.&lt;BR&gt;&lt;BR&gt;Finally I&amp;nbsp;included the Farseer Physics demos shown in the video here to the solution, along with a version of the class library which makes it easier to use with Farseer.&lt;BR&gt;&lt;BR&gt;Thanks and enjoy,&lt;BR&gt;Bill Reiss</description><comments></comments><link>http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=461929</link><pubDate>Sat, 21 Mar 2009 16:19:13 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=461929</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/461929/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Just released an update to SilverSprite which addressed some of the most glaring things that were missing, like bitmap font support and being able to read compressed textures. The compressed texture one is pretty cool because if the compression looks ok for your particular textures, it will compress&amp;#8230;</evnet:previewtext><dc:creator>Bill Reiss</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/461929/Trackback.aspx</trackback:ping></item><item><title>Re: Re: SilverSprite - XNA Games in Silverlight</title><description>Thanks Raymond, I'm happy to hear that :)</description><comments></comments><link>http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=461077</link><pubDate>Sun, 15 Mar 2009 18:01:46 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=461077</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/461077/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Thanks Raymond, I'm happy to hear that :)</evnet:previewtext><dc:creator>Adam Kinney</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/461077/Trackback.aspx</trackback:ping></item><item><title>Re: SilverSprite - XNA Games in Silverlight</title><description>&lt;P&gt;Cool!&lt;BR&gt;&lt;BR&gt;Great interview Adam!&lt;/P&gt;
&lt;P&gt;This has got my attention big time.&lt;/P&gt;
&lt;P&gt;&amp;nbsp;&lt;/P&gt;</description><comments></comments><link>http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=460912</link><pubDate>Fri, 13 Mar 2009 22:45:56 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=460912</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/460912/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Cool!Great interview Adam!
This has got my attention big time.
&amp;nbsp;</evnet:previewtext><dc:creator>raymond</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/460912/Trackback.aspx</trackback:ping></item><item><title>Re: SilverSprite - XNA Games in Silverlight</title><description>Great idea to get people started! If I were to write games in silverlight though, I'd rather make my own library then depend on someone else's library/design decisions.</description><comments></comments><link>http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=460831</link><pubDate>Fri, 13 Mar 2009 06:37:51 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=460831</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/460831/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Great idea to get people started! If I were to write games in silverlight though, I'd rather make my own library then depend on someone else's library/design decisions.</evnet:previewtext><dc:creator>Dark_Halmut</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/460831/Trackback.aspx</trackback:ping></item><item><title>Re: SilverSprite - XNA Games in Silverlight</title><description>its realy grate to have XNA like envionment in silverlight.&lt;BR&gt;Now im ready to develop browser based game in silverlight more easily.&lt;BR&gt;thnks&lt;BR&gt;&lt;A href="http://uditha.wordpress.com/xna-games"&gt;http://uditha.wordpress.com/xna-games&lt;/A&gt;</description><comments></comments><link>http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=460820</link><pubDate>Fri, 13 Mar 2009 04:10:55 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=460820</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/460820/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>its realy grate to have XNA like envionment in silverlight.Now im ready to develop browser based game in silverlight more easily.thnkshttp://uditha.wordpress.com/xna-games</evnet:previewtext><dc:creator>uditha sampath bandara</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/460820/Trackback.aspx</trackback:ping></item><item><title>Re: SilverSprite - XNA Games in Silverlight</title><description>&lt;P&gt;&amp;nbsp;XNA, besides being compellling for an in-browser game, &amp;nbsp;would be a&amp;nbsp;most excellent framework&amp;nbsp;to build the UI experience of a web site. &lt;BR&gt;&lt;BR&gt;Wandering around a site (virtual world on the Internet or, continuing the abuse of&amp;nbsp;the terimnology, on premise)&amp;nbsp;would become more of a&amp;nbsp;literal user experience ("Hop in, let me show you around. Fasten your seatbelt by pressing the orange pill, but we've determined that your current system is multi-touch capable so, just use your fingers. Squeeze it.").&lt;BR&gt;&lt;BR&gt;C&lt;/P&gt;</description><comments></comments><link>http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=460815</link><pubDate>Fri, 13 Mar 2009 02:52:13 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=460815</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/460815/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&amp;nbsp;XNA, besides being compellling for an in-browser game, &amp;nbsp;would be a&amp;nbsp;most excellent framework&amp;nbsp;to build the UI experience of a web site. Wandering around a site (virtual world on the Internet or, continuing the abuse of&amp;nbsp;the terimnology, on premise)&amp;nbsp;would become more of&amp;#8230;</evnet:previewtext><dc:creator>Charles</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/460815/Trackback.aspx</trackback:ping></item><item><title>Re: Re: Re: SilverSprite - XNA Games in Silverlight</title><description>This is really about running XNA games in the browser, XNA games already run on Zune, and Zune doesn't run Silverlight currently as far as I know.</description><comments></comments><link>http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=460805</link><pubDate>Fri, 13 Mar 2009 01:11:19 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=460805</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/460805/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>This is really about running XNA games in the browser, XNA games already run on Zune, and Zune doesn't run Silverlight currently as far as I know.</evnet:previewtext><dc:creator>Bill Reiss</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/460805/Trackback.aspx</trackback:ping></item><item><title>Re: Re: SilverSprite - XNA Games in Silverlight</title><description>Is this for real? Meaning run XNA game on Zune?&lt;BR&gt;</description><comments></comments><link>http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=460804</link><pubDate>Fri, 13 Mar 2009 01:07:42 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=460804</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/460804/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Is this for real? Meaning run XNA game on Zune?</evnet:previewtext><dc:creator>magicalclick</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/460804/Trackback.aspx</trackback:ping></item><item><title>Re: SilverSprite - XNA Games in Silverlight</title><description>&lt;p&gt;Well that’s just the best thing since sliced bread....!&lt;/p&gt;</description><comments></comments><link>http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=460787</link><pubDate>Thu, 12 Mar 2009 22:29:26 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/shows/Continuum/SilverSprite/?CommentID=460787</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/460787/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Well that’s just the best thing since sliced bread....!</evnet:previewtext><dc:creator>NearFantastica</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/460787/Trackback.aspx</trackback:ping></item></channel></rss>