Windows, Part III - Dave Probert
- Posted: Apr 04, 2005 at 11:48 PM
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Here's part III of Dave Probert's discussion of the Windows Kernel.
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Follow the Discussion
Anand asks: How do people 'multitask'?
Heavy multitasking that can occur in common tasks Part 1
http://www.anandtech.com/weblog/comments.aspx?bid=192
http://www.anandtech.com/talkarticle.aspx?i=2388
Follow up notes how NCQ can also be a factor
And given the discussion around how game performance will benefit from going dual or 64 bit it would also be interesting to see (Charles!) videos from DirectX guys and hear what are their thoughts on the current performance bottlenecks. Provided you bought a new computer with good HW and put some latest games on it, would the framerate and good looks be limited by CPU, Display Adapter, DirectX design or by how games utilize DirectX and the HW?
Here is a 1982 paper on 1961 technology:
http://www.smecc.org/The%20Architecture%20%20of%20the%20Burroughs%20B-5000.htm
Note particularly the RDLK (readlock) operator, which was "reinvented" (ok, re-implemented perhaps) "in the 1990s" on commodity microprocessors.
"Those who cannot remember the past are condemned to repeat it." - George Santayana
But progress is progress and it is good to keep moving forward, even in fits and starts.
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