Posted By: tina10 | Nov 23rd, 2009 @ 7:34 AM | 52,070 Views | 31 Comments

Corrinne Yu is Principal Engine Architect at Halo Team Microsoft. She is a 1st Party Halo Lead. She is the first and only female Technical Lead of the whole Microsoft Game Studios. With almost 20 years of programming experience in large companies, she has programmed games and engines since the beginning of the 3D game industry and was an early pioneer of game engine development. She has worked as Director of Technology of several 3D game companies like ION Storm and Gearbox and was Lead Programmer of an early version of the Prey engine. She is the first female founding member of Microsoft's Direct 3D Advisory Board and Graphics Advisory Board. Besides gaming, she had programmed on the Space Shuttle Project at Rockwell International California. She had designed and conducted accelerator experiments at LINAC in California and the accelerator at Brookhaven National Laboratory. Her nuclear physics research had won her a national award from the U.S. Department of Energy. She volunteered time in the past to advise on CUDA, visual computer and GPU simulation at NVidia. She remains active on the GAB and continues to volunteer time to review the designs of new Direct 3Ds.

Rating:
12
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Great interview:

  • Lots of technical insight from someone at the top
  • First insight into any of the engineers at 343 (get a community site, ye slowpokes)
Corrinne's passion & intelligence are kind of motivating, hope I can reach that level of confidence in my programming knowledge and experience.
Guess this interview meant a little extra to me, because it has been my motivation to fufill the dream of being a programmer at Bungie (which 343 is certainly close to, for now).
Hope ye do more of these.

Yeah this is maybe one of the best interviews I've seen on C9.  I'm working on an XNA 3D engine right now for fun targeting the Xbox 360 and this was so inspiring.

 

Edit: Thanks for asking my question. Smiley

aL_
aL_
Kinect ftw

awsome stuff Smiley

love to see more game development content here on channel9,both talking about history and technical deep dives into how stuff works,  and actual development stuff with xna and d3d and whatever Smiley

Very interesting interview.  The constant zooming in and out was a little distracting though.

It would be more professional if Corrinne was dressed more modestly.

figuerres
figuerres
???

it would be more professional if we ignored some aspects of who was on camera.

IMHO her dress was just fine. no where near some of the stuff i have seen.

 

but I was trained in my youth to not drool over a nice looking lady.

Really interesting interview, I agree.

 

And talk about a dream-girl, smart and extremely beautiful (I don't think there is anythign wrong with stating someone is beautiful).

FFE
FFE

I disagree with you, fugerrest and I agree with DN2002.

 

Let me say that neither her expertise and knowledge nor inerest in game programming that made me click on this video. There were two other great reasons for why I viewed this. And tell you what I am out of here.

 

 

figuerres
figuerres
???

and you can't even copy my name without mis-spelling it?

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