<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" media="screen" href="/App_Themes/default/rss.xslt"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:evnet="http://www.mscommunities.com/rssmodule/"><channel><title>Comment Feed for WPF Pixel Shader Parts (Continuum on Channel 9)</title><atom:link rel="self" type="application/rss+xml" href="http://channel9.msdn.com/shows/continuum/pixelshaderparts/rss/default.aspx" /><image><url>http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/C9/images/feedimage.png</url><title>Comment Feed for WPF Pixel Shader Parts (Continuum on Channel 9)</title><link>http://channel9.msdn.com/shows/Continuum/PixelShaderParts/</link></image><description>WPF Pixel Shader Parts</description><link>http://channel9.msdn.com/shows/Continuum/PixelShaderParts/</link><language>en-us</language><pubDate>Mon, 09 Nov 2009 16:18:12 GMT</pubDate><lastBuildDate>Mon, 09 Nov 2009 16:18:12 GMT</lastBuildDate><generator>EvNet (EvNet, Version=1.0.3608.3122, Culture=neutral, PublicKeyToken=null)</generator><item><title>Re: WPF Pixel Shader Parts</title><description>&lt;a title="شات" href="http://www.7be.com/"&gt;شات&lt;/a&gt;
&lt;p&gt;- &lt;/p&gt;
&lt;td&gt;&amp;nbsp;&lt;/td&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;a href="http://www.7be.com/d/show30997.html"&gt;تداول&lt;/a&gt;
&lt;a title="شات كتابي" href="http://www.7be.com/"&gt;شات كتابي&lt;/a&gt;
&lt;p&gt;- &lt;/p&gt;
&lt;a title="سيدتي" href="http://forum.sedty.com/"&gt;سيدتي&lt;/a&gt;
&lt;p&gt;- &lt;/p&gt;
&lt;a title="توبيكات" href="http://www.7be.com/vb/f87/"&gt;توبيكات&lt;/a&gt;
&lt;p&gt;- &lt;/p&gt;
&lt;a title="دليل مواقع" href="http://www.7be.com/d/"&gt;دليل مواقع&lt;/a&gt;
&lt;p&gt;- &lt;/p&gt;
&lt;a title="العاب بنات" href="http://games.7be.com/category-girl_games-25.html"&gt;العاب بنات&lt;/a&gt;
&lt;p&gt;- &lt;/p&gt;
&lt;a title="العاب" href="http://games.7be.com/"&gt;العاب&lt;/a&gt;
&lt;p&gt;-&lt;/p&gt;
&lt;a title="صور" href="http://photos.7be.com/"&gt;صور&lt;/a&gt;
&lt;p&gt;- &lt;a title="شات حبي" href="http://www.7be.com/"&gt;شات حبي الكتابي&lt;/a&gt;-&lt;/p&gt;</description><comments></comments><link>http://channel9.msdn.com/shows/Continuum/PixelShaderParts/?CommentID=505217</link><pubDate>Mon, 09 Nov 2009 16:16:08 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/shows/Continuum/PixelShaderParts/?CommentID=505217</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/505217/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>شات
- 
&amp;nbsp;
&amp;nbsp;
تداول
شات كتابي
- 
سيدتي
- 
توبيكات
- 
دليل مواقع
- 
العاب بنات
- 
العاب
-
صور
- شات حبي الكتابي-</evnet:previewtext><dc:creator>7be</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/505217/Trackback.aspx</trackback:ping></item><item><title>Re: WPF Pixel Shader Parts</title><description>&lt;p&gt;Amazing , thanks so much :)&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;أنا :D &lt;a href="http://www.hkeeem.com"&gt;حكيم&lt;/a&gt;&lt;/p&gt;</description><comments></comments><link>http://channel9.msdn.com/shows/Continuum/PixelShaderParts/?CommentID=503114</link><pubDate>Thu, 29 Oct 2009 23:55:48 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/shows/Continuum/PixelShaderParts/?CommentID=503114</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/503114/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Amazing , thanks so much :)
&amp;nbsp;
أنا :D حكيم</evnet:previewtext><dc:creator>enokia</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/503114/Trackback.aspx</trackback:ping></item><item><title>Re: WPF Pixel Shader Parts</title><description>&lt;p&gt;XNA integration is high on our list of things to add to&lt;/p&gt;
&lt;p&gt;&lt;br /&gt;&lt;a href="http://www.bnta1.com"&gt;شات&lt;/a&gt;&lt;/p&gt;</description><comments></comments><link>http://channel9.msdn.com/shows/Continuum/PixelShaderParts/?CommentID=501958</link><pubDate>Sun, 25 Oct 2009 01:03:40 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/shows/Continuum/PixelShaderParts/?CommentID=501958</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/501958/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>XNA integration is high on our list of things to add to
شات</evnet:previewtext><dc:creator>ahmed12121</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/501958/Trackback.aspx</trackback:ping></item><item><title>Re: WPF Pixel Shader Parts</title><description>&lt;p&gt;verry nice thanks see online : &lt;br /&gt;&lt;a href="http://www.dd7.net/"&gt;توبيكات&lt;/a&gt; ا &lt;a href="http://chat.dd7.net/"&gt;شات&lt;/a&gt; ا &lt;a href="http://chat.dd7.net/"&gt;دردشة&lt;/a&gt;&amp;nbsp;/q&lt;/p&gt;</description><comments></comments><link>http://channel9.msdn.com/shows/Continuum/PixelShaderParts/?CommentID=490719</link><pubDate>Thu, 10 Sep 2009 00:04:47 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/shows/Continuum/PixelShaderParts/?CommentID=490719</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/490719/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>verry nice thanks see online : توبيكات ا شات ا دردشة&amp;nbsp;/q</evnet:previewtext><dc:creator>Noureddine</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/490719/Trackback.aspx</trackback:ping></item><item><title>Re: WPF Pixel Shader Parts</title><description>&lt;BR&gt;XNA integration is high on our list of things to add to WPF so we're looking in to this for future versions. Stay tuned (to GregSc's blog) for the details as they become available.</description><comments></comments><link>http://channel9.msdn.com/shows/Continuum/PixelShaderParts/?CommentID=429010</link><pubDate>Mon, 22 Sep 2008 20:42:54 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/shows/Continuum/PixelShaderParts/?CommentID=429010</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/429010/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>XNA integration is high on our list of things to add to WPF so we're looking in to this for future versions. Stay tuned (to GregSc's blog) for the details as they become available.</evnet:previewtext><dc:creator>Ian E-T</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/429010/Trackback.aspx</trackback:ping></item><item><title>Re: Re: WPF Pixel Shader Parts</title><description>turrican,&lt;br&gt;&lt;br&gt;XNA is not compatible with WPF just yet.&amp;nbsp; Via reflection you can make it work, but with Vista requiring a 9Ex device for performance, you have a hard time getting 100% out of your hardware.&amp;nbsp; &lt;a href="http://jmorrill.hjtcentral.com/Home/tabid/428/EntryID/259/Default.aspx"&gt;I have documented&lt;/a&gt; it &lt;a href="http://jmorrill.hjtcentral.com/Home/tabid/428/EntryID/261/Default.aspx"&gt;on my blog&lt;/a&gt;.&lt;br&gt;&lt;br&gt;</description><comments></comments><link>http://channel9.msdn.com/shows/Continuum/PixelShaderParts/?CommentID=428822</link><pubDate>Sun, 21 Sep 2008 13:30:24 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/shows/Continuum/PixelShaderParts/?CommentID=428822</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/428822/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>turrican,XNA is not compatible with WPF just yet.&amp;nbsp; Via reflection you can make it work, but with Vista requiring a 9Ex device for performance, you have a hard time getting 100% out of your hardware.&amp;nbsp; I have documented it on my blog.</evnet:previewtext><dc:creator>Jeremiah Morrill</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/428822/Trackback.aspx</trackback:ping></item><item><title>Re: WPF Pixel Shader Parts</title><description>&lt;P&gt;Yea this is very cool, the intergration straight into the designer, and how easy wpf can bind properties into the shader.&lt;/P&gt;</description><comments></comments><link>http://channel9.msdn.com/shows/Continuum/PixelShaderParts/?CommentID=428776</link><pubDate>Sat, 20 Sep 2008 20:15:07 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/shows/Continuum/PixelShaderParts/?CommentID=428776</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/428776/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Yea this is very cool, the intergration straight into the designer, and how easy wpf can bind properties into the shader.</evnet:previewtext><dc:creator>stevo_</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/428776/Trackback.aspx</trackback:ping></item><item><title>Re: WPF Pixel Shader Parts</title><description>&lt;p&gt;Amazing! Finally we can build cool sci-fi looking gUIs like the stuff some games have, for example Eve-Online. JUST AMAZING. This blew my mind.
&lt;/p&gt;
&lt;p&gt;Question : With all these cool stuff, why not mix up XNA and WPF ? I mean why do I need to use XNA to make a game? It seems that I could make games using WPF as well? I'm not too much into XNA though but it probably has more specialized stuff.&lt;/p&gt;</description><comments></comments><link>http://channel9.msdn.com/shows/Continuum/PixelShaderParts/?CommentID=428758</link><pubDate>Sat, 20 Sep 2008 16:22:41 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/shows/Continuum/PixelShaderParts/?CommentID=428758</guid><evnet:views>0</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/428758/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Amazing! Finally we can build cool sci-fi looking gUIs like the stuff some games have, for example Eve-Online. JUST AMAZING. This blew my mind.

Question : With all these cool stuff, why not mix up XNA and WPF ? I mean why do I need to use XNA to make a game? It seems that I could make games using&amp;#8230;</evnet:previewtext><dc:creator>turrican</dc:creator><slash:comments>0</slash:comments><wfw:commentRss></wfw:commentRss><trackback:ping>http://channel9.msdn.com/428758/Trackback.aspx</trackback:ping></item></channel></rss>