Corrinne Yu - Principal Engine Architect, Halo Team Microsoft: Part One
- Posted: May 11, 2010 at 12:19 AM
- 60,140 Views
- 17 Comments
Loading User Information from Channel 9
Something went wrong getting user information from Channel 9
Loading User Information from MSDN
Something went wrong getting user information from MSDN
Loading Visual Studio Achievements
Something went wrong getting the Visual Studio Achievements
Right click “Save as…”
Corrinne Yu stops by the Channel 9 Studio once again to answer your questions. We split this interview into Two Parts because we talked for well over an hour and a half. Some of your questions she answers in Part One include:
Intelman: What are her thoughts on PC gaming? What does she think about the future of console gaming?
Intelman: If she could reconstruct gaming how would she do it? Would there still be separate consoles, separate developing platforms or would she like it unified?
Intelman: I’d like to know where she see’s game programming going forward and by proxy Direct X/Open GL as well as programming languages?
W3bbo: It’s been over seven years now, what do you and your development team think about focusing and developing a single engine (from a technical perspective) over such a long period of time as opposed to having broader interests and IPs as other
companies have done like Blizzard and EA’s SAGE?
Spivonious: With the current push for 3D on TVs, are game developers once again looking at 3D? I remember shutter glasses back in the mid 90s but they never really caught on. Or is this more a driver issue?
ZippyV: Does she work together with other big people in the gaming world like John Carmack and Tim Sweeney?
CreamFilling512: The Xbox 360 will be 5 years old soon, how much further can graphics be pushed on the console? Can we still expect to see new rendering techniques implemented, or is it starting to show its age?
If you missed our very first interview with Corrinne Yu you can watch it here.