Coding4Fun
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Building your own Racing Simulator Dashboard with some Arduino and VB.Net
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Today's Hardware Friday post is kind of thing that many gamers lust for, a hardware extension for their simulator of choice, be it as complicated as a airplane cockpit in their garage or something a little more approachable like a DIY hardware dashboard for your racing simulator.DIY DashboardThe… -
Coding4Fun Kinect Toolkit v1.5 for v1
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Last but not least is one of those must have toolkits, one of those hard learned repositories of BST (blood, sweat and tears)...Coding4Fun Kinect ToolkitUpdated for Kinect for Windows SDK v1.0!This project requires the Kinect for Windows SDK. If you want to learn how to use the Kinect for Windows… -
Connecting to the Kinect remotely with the Kinect Service
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So this week we've learned about the Kinect and how to develop with it, we've read about the updated APIs and even some deployment tips.Today, let's look at a new Coding4Fun Kinect project and one that could open up some very interesting ways to build awesome apps.Image the Kinect (and PC) in one… -
Large Scale Terrain Rendering
Avg Rating: 3
(1)Today's project is hard to apply a "W" name to, maybe we'll just call this "Wow Wednesday" and leave it at that, because once I got this project running, "Wow, that's kind of cool" was my first thought... Terrain RenderingTerrain Rendering is a game technology code… -
Rob helps us migrate our Beta 2 code to work with v1
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This wouldn't be a complete "OMG, Kinect for Windows SDK v1 is out" theme week if we didn't cover how to upgrade all your Beta2 projects to v1. Luckily Rob Relyea has us covered with an outstanding code migration series.If you have, or download, beta 2 based code/project and it doesn't… -
When deploying Kinect apps, ensure the runtime, components and device are ready...
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The second post in our "Oh yeah, v1!" week is a logical next step from yesterday's post...Now that the Kinect for Windows SDK is in a v1 state and we can start officially deploying Kinect for Windows SDK based applications, one of the things we're going to be facing is just that,… -
Getting started with Kinect development quickly with the Kinect for Windows Quickstart Series
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This week's theme, if you haven't guessed yet, is going to be a "We shipped it!" or "We're at v1, baby" or a "No Beta SDK's For You!" or "Lets Chat v1" week.Today we're going to highlight a cool series by Dan Fernandez that will get going with Kinect for… -
DPSF (Dynamic Particle System Framework) = Free particle library for XNA (Windows, XBox 360 and…
Avg Rating: 5
(1)Last week's Mobile Monday we highlighted an open source/source available particle system/library for Windows Phone, Where there's smoke, fire and explosions... there's the 3D particle engine, Tranquility, which can be used as is or as a basis for learning how to create a like library yourself.This… -
Building the PIX-6T4 and writing a game for it too
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Our Hardware Friday post returns us to the PIX-6T4, The PIX-6T4 kit is out..., and a Friend of the Blog, Pete Brown.If you follow Pete, it probably won't surprise you to know he's gotten his hands on a PIX-6T4 and has shared his recent experience building the kit and writing his first… -
That's smooth... Skeleton movement that is
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The next in our "Skeleton week" is a tip on providing smoother skeleton movement.[# KINECT] HowTo: Soften the detection of movements in the skeletonHi,While we await the final SDK for developers with Kinect leave in a few days [GD: which by now is out], we still have to adjust quite a bit…