<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" media="screen" href="/App_Themes/default/rss.xslt"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:evnet="http://www.mscommunities.com/rssmodule/"><channel><title>Entries tagged with directx - Channel 9</title><atom:link rel="self" type="application/rss+xml" href="http://channel9.msdn.com/tags/directx/feed/zune/default.aspx" /><image><url>http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/C9/images/feedimage.png</url><title>Entries tagged with directx - Channel 9</title><link>http://channel9.msdn.com/tags/DirectX/</link></image><description>directx</description><link>http://channel9.msdn.com/tags/DirectX/</link><language>en-us</language><pubDate>Tue, 24 Feb 2009 06:59:52 GMT</pubDate><lastBuildDate>Tue, 24 Feb 2009 06:59:52 GMT</lastBuildDate><generator>EvNet (EvNet, Version=1.0.3608.3122, Culture=neutral, PublicKeyToken=null)</generator><item><title>Вычисления на графических картах. Часть 3 с Михаилом Горбуновым.</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/8/5/4/GPUPart3_small_ch9.png" border="0" /&gt;Михаил Горбунов в третьей части доклада
показывает живые демонстрации, визуализирующие основные концепции вычислений общего назначения на
современных видеокартах.&lt;br /&gt;&lt;img src="http://channel9.msdn.com/458599/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/mikcher/GPU-Algorithms-Part3/</comments><link>http://channel9.msdn.com/posts/mikcher/GPU-Algorithms-Part3/</link><pubDate>Wed, 04 Mar 2009 09:58:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/8/5/4/GPUPart3_2MB_ch9.wmv</guid><evnet:views>4129</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/458599/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Михаил Горбунов в третьей части доклада
показывает живые демонстрации, визуализирующие основные концепции вычислений общего назначения на
современных видеокартах.&lt;br /&gt;</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/8/5/4/GPUPart3_large_ch9.png" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/8/5/4/GPUPart3_small_ch9.png" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/8/5/4/GPUPart3_ch9.mp4" expression="full" duration="1869" fileSize="198257714" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/8/5/4/GPUPart3_ch9.mp3" expression="full" duration="1869" fileSize="14960141" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/8/5/4/GPUPart3_ch9.mp4" expression="full" duration="1869" fileSize="198257714" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/8/5/4/GPUPart3_ch9.wma" expression="full" duration="1869" fileSize="30261275" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/8/5/4/GPUPart3_ch9.wmv" expression="full" duration="1869" fileSize="98912655" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/8/5/4/GPUPart3_2MB_ch9.wmv" expression="full" duration="1869" fileSize="537504656" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/8/5/4/GPUPart3_Zune_ch9.wmv" expression="full" duration="1869" fileSize="134864635" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/8/5/4/GPUPart3_2MB_ch9.wmv" length="537504656" type="video/x-ms-wmv" /><dc:creator>Михаил Черномордиков</dc:creator><slash:comments>1</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/mikcher/GPU-Algorithms-Part3/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/458599/Trackback.aspx</trackback:ping><category>DirectX</category><category>GPU</category><category>Graphics</category><category>ru-RU</category><category>Russia</category></item><item><title>Вычисления на графических картах. Часть 2 с Семеном Козловым.</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/0/2/3/8/5/4/GPUPart2_small_ch9.png" border="0" /&gt;Семен Козлов, разработчик в команде DirectX, во второй части доклада
отвечает на вопросы аудитории про вычисления общего назначения на
современных видеокартах.&lt;br /&gt;&lt;img src="http://channel9.msdn.com/458320/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/mikcher/GPU-Algoritms-Part2/</comments><link>http://channel9.msdn.com/posts/mikcher/GPU-Algoritms-Part2/</link><pubDate>Fri, 27 Feb 2009 11:33:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/0/2/3/8/5/4/GPUPart2_2MB_ch9.wmv</guid><evnet:views>5313</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/458320/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Семен Козлов, разработчик в команде DirectX, во второй части доклада
отвечает на вопросы аудитории про вычисления общего назначения на
современных видеокартах.&lt;br /&gt;</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/2/3/8/5/4/GPUPart2_large_ch9.png" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/2/3/8/5/4/GPUPart2_small_ch9.png" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/2/3/8/5/4/GPUPart2_ch9.mp4" expression="full" duration="1658" fileSize="157144905" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/2/3/8/5/4/GPUPart2_ch9.mp3" expression="full" duration="1658" fileSize="13265525" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/2/3/8/5/4/GPUPart2_ch9.mp4" expression="full" duration="1658" fileSize="157144905" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/2/3/8/5/4/GPUPart2_ch9.wma" expression="full" duration="1658" fileSize="26842723" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/2/3/8/5/4/GPUPart2_ch9.wmv" expression="full" duration="1658" fileSize="100447389" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/2/3/8/5/4/GPUPart2_2MB_ch9.wmv" expression="full" duration="1658" fileSize="514887390" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/2/3/8/5/4/GPUPart2_Zune_ch9.wmv" expression="full" duration="1658" fileSize="131567369" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/2/3/8/5/4/GPUPart2_2MB_ch9.wmv" length="514887390" type="video/x-ms-wmv" /><dc:creator>Михаил Черномордиков</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/mikcher/GPU-Algoritms-Part2/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/458320/Trackback.aspx</trackback:ping><category>DirectX</category><category>GPU</category><category>Graphics</category><category>ru-RU</category><category>Russia</category></item><item><title>Вычисления на графических картах. Часть 1 с Семеном Козловым.</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/7/5/4/GPU1_small_ch9.jpg" border="0" /&gt;Семен Козлов, разработчик в команде DirectX, в первой части доклада рассказывает про теоретические аспекты вычислений общего назначения на современных видеокартах.&lt;br /&gt;&lt;img src="http://channel9.msdn.com/457082/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/mikcher/GPU-Algorithms-Part1/</comments><link>http://channel9.msdn.com/posts/mikcher/GPU-Algorithms-Part1/</link><pubDate>Wed, 25 Feb 2009 09:42:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/7/5/4/GPU1_2MB_ch9.wmv</guid><evnet:views>8484</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/457082/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Семен Козлов, разработчик в команде DirectX, в первой части доклада
рассказывает про теоретические аспекты вычислений общего назначения на
современных видеокартах.&lt;br /&gt;</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/7/5/4/GPU1_large_ch9.jpg" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/7/5/4/GPU1_small_ch9.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/7/5/4/GPU1_ch9.mp4" expression="full" duration="1785" fileSize="175925534" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/7/5/4/GPU1_ch9.mp3" expression="full" duration="1785" fileSize="14280330" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/7/5/4/GPU1_ch9.mp4" expression="full" duration="1785" fileSize="175925534" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/7/5/4/GPU1_ch9.wma" expression="full" duration="1785" fileSize="28891451" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/7/5/4/GPU1_ch9.wmv" expression="full" duration="1785" fileSize="108128145" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/7/5/4/GPU1_2MB_ch9.wmv" expression="full" duration="1785" fileSize="559544146" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/7/5/4/GPU1_Zune_ch9.wmv" expression="full" duration="1785" fileSize="141600125" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/7/5/4/GPU1_2MB_ch9.wmv" length="559544146" type="video/x-ms-wmv" /><dc:creator>Михаил Черномордиков</dc:creator><slash:comments>2</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/mikcher/GPU-Algorithms-Part1/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/457082/Trackback.aspx</trackback:ping><category>DirectX</category><category>GPU</category><category>Graphics</category><category>ru-RU</category><category>Russia</category></item><item><title>WPF 3.5 SP1 Graphics with David Teitlebaum</title><description>You've heard all about &lt;a href="http://blogs.msdn.com/tims/archive/2008/05/12/introducing-the-third-major-release-of-windows-presentation-foundation.aspx"&gt;the improvements&lt;/a&gt; &lt;a href="http://www.hanselman.com/blog/VS2008AndNet35SP1BetaShouldYouFearThisRelease.aspx"&gt;and new features&lt;/a&gt; &lt;a href="http://weblogs.asp.net/scottgu/archive/2008/05/12/visual-studio-2008-and-net-framework-3-5-service-pack-1-beta.aspx"&gt;in WPF 3.5 SP1&lt;/a&gt;, now its time to &lt;em&gt;see&lt;/em&gt; the new stuff.  David Teitlebaum takes us on a tour of graphic applications that take advantage of the new and improved Effects, DirectX Interop, WriteableBitmap and more.&lt;br /&gt;
&lt;br /&gt;
There is a bit of discussion in the beginning, so if you want to skip right to the demos jump to 05:45 in the video.  I'm smitten.&lt;br /&gt;
&lt;br /&gt;
Looking for more than graphics? &lt;a href="http://channel9.msdn.com/ShowPost.aspx?PostID=403758&gt;Check out the WPF 3.5 SP1 Overview video&lt;/a&gt;.&lt;img src="http://channel9.msdn.com/403043/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/</comments><link>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/</link><pubDate>Tue, 13 May 2008 01:48:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/0/WPF35SP1Graphics_2MB_ch9.wmv</guid><evnet:views>58488</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/403043/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>You've heard all about the improvements and new features in WPF 3.5 SP1, now its time to see the new stuff.  David Teitlebaum takes us on a tour of graphic applications that take advantage of the new and improved Effects, DirectX Interop, WriteableBitmap and more.There is a bit of discussion in the beginning, so if you want to skip right to the demos jump to 05:45 in the video.  I'm smitten.Looking for more than graphics? Check out the WPF 3.5 SP1 Overview video.</evnet:previewtext><media:thumbnail url="http://channel9.msdn.com/Link/52b1a2f9-7b71-4311-b868-34ef02740347/" height="240" width="320" /><media:thumbnail url="http://channel9.msdn.com/Link/2596f362-adb4-4ba3-9928-3ceafe5547af/" height="240" width="320" /><media:thumbnail url="http://channel9.msdn.com/Link/c798df11-5531-423c-bfdf-9fea71bc1863/" height="240" width="320" /><media:thumbnail url="http://channel9.msdn.com/Link/672b764c-b0db-4804-88de-b48e43346614/" height="240" width="320" /><media:thumbnail url="http://channel9.msdn.com/Link/7d8977fa-0655-4e50-9846-7889485f961a/" height="240" width="320" /><media:thumbnail url="http://channel9.msdn.com/Link/428cf0cc-e7b8-4dcf-aea9-fe783b8ee997/" height="240" width="320" /><media:thumbnail url="http://channel9.msdn.com/Link/344c5775-1df8-44e3-828d-bd0d28a86ad1/" height="64" width="85" /><media:thumbnail url="http://channel9.msdn.com/Link/80871ea9-8fae-4bea-bf80-b00913143ce9/" height="64" width="85" /><media:thumbnail url="http://channel9.msdn.com/Link/a5e5180e-b5f9-43b2-a595-484bfac9ab77/" height="64" width="85" /><media:thumbnail url="http://channel9.msdn.com/Link/69075fad-b285-423d-85ef-4863f003b68c/" height="64" width="85" /><media:thumbnail url="http://channel9.msdn.com/Link/b1bf6fea-a79f-4ac5-a97c-783bed1de038/" height="64" width="85" /><media:thumbnail url="http://channel9.msdn.com/Link/f8087583-3e05-4d40-885e-2b215a8394ae/" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/WPF35SP1Graphics_ch9.mp3" expression="full" duration="1326" fileSize="10618880" type="audio/mp3" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/WPF35SP1Graphics_ch9.wma" expression="full" duration="1326" fileSize="10744361" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/WPF35SP1Graphics_2MB_ch9.wmv" expression="full" duration="1326" fileSize="406169898" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/WPF35SP1Graphics_2MB_ch9.wmv" length="406169898" type="video/x-ms-wmv" /><dc:creator>Adam Kinney</dc:creator><slash:comments>59</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/403043/Trackback.aspx</trackback:ping><category>3D</category><category>David Teitlebaum</category><category>DirectX</category><category>WPF</category><category>WPFWeek</category></item><item><title>Ian Ellison-Taylor and Kevin Gjerstad on WPF 3.5 SP1</title><description>&lt;p class="MsoNormal"&gt;&lt;a href="http://blogs.msdn.com/tims/"&gt;&lt;span&gt;Dr. Sneath&lt;/span&gt;&lt;/a&gt;&lt;span&gt; speaks with &lt;/span&gt;&lt;a href="http://channel9.msdn.com/Showpost.aspx?postid=284474&gt;&lt;span&gt;Ian Ellison-Taylor&lt;/span&gt;&lt;/a&gt;&lt;span&gt; and &lt;/span&gt;&lt;a href="http://www.flickr.com/photos/vizeds/162337867/"&gt;&lt;span&gt;Kevin Gjerstad&lt;/span&gt;&lt;/a&gt;&lt;span&gt; about new improvements and features in WPF 3.5 Service Pack 1.&lt;span&gt;  &lt;/span&gt;Topics of the conversation range from &lt;a href="http://channel9.msdn.com/showpost.aspx?postid=403854&gt;Graphics&lt;/a&gt;, &lt;a href="http://channel9.msdn.com/showpost.aspx?postid=404024&gt;Deployment&lt;/a&gt;, &lt;a href="http://channel9.msdn.com/ShowPost.aspx?PostID=404274&gt;Performance&lt;/a&gt;, &lt;a href="http://channel9.msdn.com/showpost.aspx?postid=404576&gt;Application Model&lt;/a&gt; and &lt;a href="http://channel9.msdn.com/showpost.aspx?postid=404726&gt;Tools&lt;/a&gt;.&lt;span&gt;  &lt;/span&gt;And while discussing the current state and the future of WPF a few applications are mentioned including &lt;a href="http://www.istartedsomething.com/20080109/frog-design-wpf-sexy-enterprise-software/"&gt;Lawson "Mango"&lt;/a&gt;&lt;/span&gt;&lt;span&gt; and &lt;/span&gt;&lt;a href="http://messenger.yahoo.com/platform/vista"&gt;&lt;span&gt;Yahoo Messenger&lt;/span&gt;&lt;/a&gt;&lt;span&gt;.&lt;/span&gt;&lt;/p&gt;
&lt;p class="MsoNormal"&gt;&lt;span&gt;Not only does this video provide you with a great overview of WPF 3.5 SP1, but it is kicking off &lt;a href="http://channel9.msdn.com/Showforum.aspx?forumid=14&amp;amp;tagid=329&gt;WPF Week on Channel 9&lt;/a&gt;.&lt;span&gt;  &lt;/span&gt;Each day this week we’ll be publishing a video focused on one area of WPF to give you a detailed look at what’s new.&lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;SP1 Download links:&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a href="http://download.microsoft.com/download/7/3/8/7382EA08-4DD6-4134-9B92-8585A5B07973/VS90sp1-KB945140-ENU.exe" target="_blank"&gt;Visual Studio 2008 Service Pack 1 (Beta)&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://download.microsoft.com/download/8/f/c/8fc1fe13-55de-4bf5-b43e-375daf01452e/dotNetFx35setup.exe" target="_blank"&gt;.NET Framework 3.5 Service Pack 1 (Beta)&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://www.microsoft.com/downloads/details.aspx?FamilyId=BDB6391C-05CA-4036-9154-6DF4F6DEBD14&amp;amp;displaylang=en" target="_blank"&gt;Visual Studio 2008 Express Editions SP1 (Beta)&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://download.microsoft.com/download/a/e/2/ae2eb0ff-e687-4221-9c3e-9165a942bc1c/TFS90sp1-KB949786.exe" target="_blank"&gt;Visual Studio 2008 Team Foundation Server 2008 SP1 (Beta)&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;
&lt;/span&gt;&lt;/p&gt;&lt;img src="http://channel9.msdn.com/402947/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/AdamKinney/Ian-Ellison-Taylor-and-Kevin-Gjerstad-on-WPF-35-SP1/</comments><link>http://channel9.msdn.com/posts/AdamKinney/Ian-Ellison-Taylor-and-Kevin-Gjerstad-on-WPF-35-SP1/</link><pubDate>Mon, 12 May 2008 16:45:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/0/WPF35SP1Overview_2MB_ch9.wmv</guid><evnet:views>27236</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/402947/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Dr. Sneath speaks with Ian Ellison-Taylor and Kevin Gjerstad about new improvements and features in WPF 3.5 Service Pack 1.  Topics of the conversation range from Graphics, Deployment, Performance, Application Model and Tools.  And while discussing the current state and the future of WPF a few applications are mentioned including Lawson "Mango" and Yahoo Messenger. Not only does this video provide you with a great overview of WPF 3.5 SP1, but it is kicking off WPF Week on Channel 9.  Each day this week we’ll be publishing a video focused on one area of WPF to give you…</evnet:previewtext><media:thumbnail url="http://channel9.msdn.com/Link/69f6a489-b0b4-4d7b-a0aa-627d868acb0c/" height="240" width="320" /><media:thumbnail url="http://channel9.msdn.com/Link/c30fda64-37b5-4072-9d67-681c02c1c31a/" height="240" width="320" /><media:thumbnail url="http://channel9.msdn.com/Link/52ba7359-5855-4000-87c8-32888b490374/" height="240" width="320" /><media:thumbnail url="http://channel9.msdn.com/Link/87980b08-76e6-4dbb-af65-cd8cec43294f/" height="240" width="320" /><media:thumbnail url="http://channel9.msdn.com/Link/41774c72-b6b8-42f4-93f4-dcc57d2d7eaa/" height="240" width="320" /><media:thumbnail url="http://channel9.msdn.com/Link/ab5ea811-049b-483a-baf6-e196cd4db154/" height="240" width="320" /><media:thumbnail url="http://channel9.msdn.com/Link/d8269643-f642-47ee-899c-1536347e77bb/" height="64" width="85" /><media:thumbnail url="http://channel9.msdn.com/Link/8559250a-8d37-4569-8c58-da756a8265ac/" height="64" width="85" /><media:thumbnail url="http://channel9.msdn.com/Link/6795b3bf-22f7-46e6-94c2-4b9ca89c4409/" height="64" width="85" /><media:thumbnail url="http://channel9.msdn.com/Link/baf0dea6-0b2a-42c6-b1a9-24a35f0db0ee/" height="64" width="85" /><media:thumbnail url="http://channel9.msdn.com/Link/22baba34-cefb-426a-8193-6905adb1ef2e/" height="64" width="85" /><media:thumbnail url="http://channel9.msdn.com/Link/4c0be157-2cdc-479f-b4d5-83cbf7a00044/" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/WPF35SP1Overview_ch9.mp3" expression="full" duration="1795" fileSize="14367973" type="audio/mp3" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/WPF35SP1Overview_ch9.wma" expression="full" duration="1795" fileSize="14532405" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/WPF35SP1Overview_2MB_ch9.wmv" expression="full" duration="1795" fileSize="562200856" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/WPF35SP1Overview_2MB_ch9.wmv" length="562200856" type="video/x-ms-wmv" /><dc:creator>Adam Kinney</dc:creator><slash:comments>23</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/AdamKinney/Ian-Ellison-Taylor-and-Kevin-Gjerstad-on-WPF-35-SP1/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/402947/Trackback.aspx</trackback:ping><category>3D</category><category>DirectX</category><category>Ian Ellison-Taylor</category><category>Interoperability</category><category>Kevin Gjerstad</category><category>Silverlight</category><category>Visual Studio</category><category>WPF</category><category>WPFWeek</category></item><item><title>Sean Shypula and Luis Villegas: Life on the Bungie Farm: Fun Things to do with 180 Servers</title><description>Sean Shypula and Luis Villegas are&amp;nbsp;developers for Bungie (makers of Halo) that build the distributed asset processing system, a 180+ server farm that is used to&amp;nbsp;take&amp;nbsp;massive tasks, break them into pieces and process them in parallel. &lt;BR&gt;&lt;BR&gt;To give you an example of why this is needed, one of the tasks, Lightmap rendering, a technique used to pre-comput lighting/shadows to a Halo map before the map is loaded (to improve load times) can take over 24 hours across 100 machines!&lt;BR&gt;&lt;BR&gt;The server farm itself is programmable in that you can write C# code to handle any distributed task.&lt;BR&gt;&lt;BR&gt;You can see the &lt;a href="http://www.bungie.net/images/Inside/publications/presentations/Life_on_the_Bungie_Farm.pptx"&gt;slides from their talk at GDC here&lt;/a&gt;&amp;nbsp;and here's a link to a video that was &lt;a href="http://www.bungie.net/images/inside/publications/presentations/lifeonfarm.zip"&gt;shown at the end of the talk&lt;/a&gt;!&lt;BR&gt;&lt;BR&gt;&lt;img src="http://channel9.msdn.com/249673/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/Dan/Sean-Shypula-and-Luis-Villegas-Life-on-the-Bungie-Farm-Fun-Things-to-do-with-180-Servers/</comments><link>http://channel9.msdn.com/posts/Dan/Sean-Shypula-and-Luis-Villegas-Life-on-the-Bungie-Farm-Fun-Things-to-do-with-180-Servers/</link><pubDate>Thu, 20 Mar 2008 16:17:50 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/0/LifeOnTheBungieFarm_2MB_ch9.wmv</guid><evnet:views>9317</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/249673/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Sean Shypula and Luis Villegas are&amp;nbsp;developers for Bungie (makers of Halo) that build the distributed asset processing system, a 180+ server farm that is used to&amp;nbsp;take&amp;nbsp;massive tasks, break them into pieces and process them in parallel. &lt;BR&gt;&lt;BR&gt;To give you an example of why this is needed, one of the tasks, Lightmap rendering, a technique used to pre-comput lighting/shadows to a Halo map before the map is loaded (to improve load times) can take over 24 hours across 100 machines!&lt;BR&gt;&lt;BR&gt;The server farm itself is programmable in that you can write C# code to handle any distributed task.&lt;BR&gt;&lt;BR&gt;</evnet:previewtext><media:thumbnail url="http://channel9.msdn.com/Link/80000a58-d7ba-40a5-8c62-ad7d7809bec7/" height="240" width="320" /><media:thumbnail url="http://channel9.msdn.com/Link/c020b444-d95c-4197-bdd9-82f2327d077b/" height="240" width="320" /><media:thumbnail url="http://channel9.msdn.com/Link/37ff8a9b-b09d-43e0-8423-934ed59cb5ed/" height="64" width="85" /><media:thumbnail url="http://channel9.msdn.com/Link/2eec13dd-43bf-4b60-81f4-07696f294f39/" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/LifeOnTheBungieFarm_ch9.mp3" expression="full" duration="1653" type="audio/mp3" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/LifeOnTheBungieFarm_ch9.wma" expression="full" duration="1653" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/LifeOnTheBungieFarm_2MB_ch9.wmv" expression="full" duration="1653" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/LifeOnTheBungieFarm_2MB_ch9.wmv" length="1" type="video/x-ms-wmv" /><dc:creator>Dan Fernandez</dc:creator><slash:comments>1</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/Dan/Sean-Shypula-and-Luis-Villegas-Life-on-the-Bungie-Farm-Fun-Things-to-do-with-180-Servers/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/249673/Trackback.aspx</trackback:ping><category>CSharp</category><category>DirectX</category><category>Halo3</category><category>Parallel Computing</category></item><item><title>The Best XNA Movie in the UNIVERSE</title><description>On behalf of all of us at Channel 9, sorry about not having any content on Friday, but 2/3 of our city shut down because of a little bit of wind. Most of us woke up Friday morning to discover that, without heat, it's very easy for your house/apartment/condo to turn into a freezer over night in the Pacific Northwest during winter. Even worse, you can't play your Xbox. Seriously. It sucked.&lt;BR&gt;&lt;BR&gt;But, on the bright side of things, power's back, and I can finally post the video I was &lt;EM&gt;going&lt;/EM&gt; to post on Friday before nature had its way with Seattle.&lt;BR&gt;&lt;BR&gt;In this video, I head off to the official&amp;nbsp;XNA launch event and talk to quite a few very interesting people, all of whom had something valuable/interesting to say about XNA.&lt;BR&gt;&lt;BR&gt;In this video, you'll see:&lt;BR&gt;&lt;BR&gt;- &lt;STRONG&gt;George Clingerman&lt;BR&gt;&lt;BR&gt;&lt;/STRONG&gt;George runs an XNA site called &lt;a href="http://www.xnadevelopment.com"&gt;XNA Development&lt;/a&gt;. He was my main guest in this video, and he stuck around to patiently answer question after question on XNA. If I had been in his position, I would have hit me to make me shut up. I couldn't stop asking questions, but I just find this stuff so interesting - game development is a whooooole different kind of coding, you know?&lt;BR&gt;&lt;BR&gt;While he doesn't work for Microsoft, he knows his stuff, and it was a great pleasure getting to talk to him.&lt;BR&gt;&lt;BR&gt;He also has a personal blog that &lt;a href="http://www.geekswithblogs.net/clingermangw"&gt;you can find here&lt;/a&gt;.&lt;BR&gt;&lt;BR&gt;- &lt;STRONG&gt;Major Nelson&lt;BR&gt;&lt;BR&gt;&lt;/STRONG&gt;&lt;a href="http://www.majornelson.com/"&gt;Major Nelson&lt;/a&gt; (real name: Larry Hyrb) is something of a phenomenon in the Xbox community. George and I got a chance to talk with the legend as well as get some hugs. We weren't going to let him get away without hugging us. It was just too cool.&lt;BR&gt;&lt;BR&gt;- &lt;STRONG&gt;Andy Dunn&lt;BR&gt;&lt;BR&gt;&lt;/STRONG&gt;Andy is the guy who, after having been a web developer at Microsoft, quit, took a year off, and then came back as a contractor&amp;nbsp;to write the SpaceWar game that's shipping as one of the examples for XNA Game Developer Studio Express.&lt;BR&gt;&lt;BR&gt;His story is an interesting one, and it's crazy to think that, someone who previously had no gaming experience whatsoever, was able to put together a game that is one of the main examples of good XNA development.&lt;BR&gt;&lt;BR&gt;It was actually pretty much the first game he had ever written.&lt;BR&gt;&lt;BR&gt;If you, in your little office/basement/wherever you're reading this, just heard a distant explosion, it was the sound of my head blowing up in response to the thought that someone so inexperienced with game development&amp;nbsp;could do something so cool.&lt;BR&gt;&lt;BR&gt;&lt;a href="http://www.thezbuffer.com/"&gt;Check out Andy's blog here&lt;/a&gt;.&lt;BR&gt;&lt;BR&gt;- &lt;STRONG&gt;Other Assorted Characters&lt;BR&gt;&lt;BR&gt;&lt;/STRONG&gt;There are cameos from many different people in the industry.&lt;BR&gt;&lt;BR&gt;&lt;a href="http://paolo.spaces.live.com/"&gt;Paolo&lt;/a&gt;, who hangs out in &lt;a href="http://channel9.msdn.com/ShowForum.aspx?ForumID=15&gt;the Channel 9 CoffeeHouse&lt;/a&gt;, makes an appearance with a buddy of his.&lt;BR&gt;&lt;BR&gt;&lt;a href="http://letskilldave.com/"&gt;David Weller&lt;/a&gt; assaults me near the end of the video for reasons which will become apparent as the scene unfolds.&lt;BR&gt;&lt;BR&gt;And, I got to talk to many others, all of whom had something to say that was, or wasn't, particularly interesting.&lt;BR&gt;&lt;BR&gt;Either way, this is currently the world's best XNA documentary.&lt;BR&gt;&lt;BR&gt;Given that it's probably also the world's &lt;EM&gt;only&lt;/EM&gt; XNA documentary should not, I feel, in any way detract from this self-appointed title of greatness.&lt;BR&gt;&lt;BR&gt;Anyway, enjoy, my friends.&lt;BR&gt;&lt;BR&gt;Enjoy...&lt;BR&gt;&lt;BR&gt;- &lt;STRONG&gt;Links to Things Referenced in the Video&lt;BR&gt;&lt;BR&gt;&lt;/STRONG&gt;&lt;a href="http://msdn.microsoft.com/directx/xna/"&gt;XNA Game&amp;nbsp;Studio Express&lt;/a&gt; - The tool itself - The reason for the hooplah - The thing behind the excitement - Yours to download :)&lt;BR&gt;&lt;BR&gt;&lt;a href="http://www.garagegames.com/products/torque/x/"&gt;TorqueX&lt;/a&gt; - A simple game development tool being built on top of XNA (yes - it's a tool that takes XNA and makes it, somehow, even easier)&lt;BR&gt;&lt;BR&gt;&lt;a href="http://phrogram.com/Default.aspx"&gt;Phrogram&lt;/a&gt; - A programming language with a very simple syntax, currently being ported (by Andy Dunn, as a matter of fact) to work with XNA&amp;nbsp;- A DirectX version is already available&lt;img src="http://channel9.msdn.com/249234/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/Rory/The-Best-XNA-Movie-in-the-UNIVERSE/</comments><link>http://channel9.msdn.com/posts/Rory/The-Best-XNA-Movie-in-the-UNIVERSE/</link><pubDate>Mon, 18 Dec 2006 23:06:13 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/Rory/The-Best-XNA-Movie-in-the-UNIVERSE/</guid><evnet:views>66755</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/249234/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>On behalf of all of us at Channel 9, sorry about not having any content on Friday, but 2/3 of our city shut down because of a little bit of wind. Most of us woke up Friday morning to discover that, without heat, it's very easy for your house/apartment/condo to turn into a freezer over night in the Pacific Northwest during winter. Even worse, you can't play your Xbox. Seriously. It sucked.&lt;BR&gt;&lt;BR&gt;But, on the bright side of things, power's back, and I can finally post the video I was &lt;EM&gt;going&lt;/EM&gt; to post on Friday before nature had its way with Seattle.&lt;BR&gt;&lt;BR&gt;</evnet:previewtext><media:thumbnail url="http://channel9.msdn.com/Link/08f62bf2-27e2-43f7-8b3d-1212aca2b4ff/" height="240" width="320" /><media:thumbnail url="http://channel9.msdn.com/Link/1484ebce-f0c0-44b3-8d7c-ba2972743984/" height="240" width="320" /><media:thumbnail url="http://channel9.msdn.com/Link/2cb11fcb-8cad-407e-9abe-32ff526a3017/" height="64" width="85" /><media:thumbnail url="http://channel9.msdn.com/Link/ae38a9c2-5117-4b31-bc45-fd47cbf4d3f4/" height="64" width="85" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/9/0/7/6/2/RB_XNA_Launch.wmv" expression="full" duration="3656" type="video/x-ms-wmv" medium="video" /><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/9/0/7/6/2/RB_XNA_Launch.wmv" length="1" type="video/x-ms-wmv" /><dc:creator>Rory</dc:creator><slash:comments>49</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/Rory/The-Best-XNA-Movie-in-the-UNIVERSE/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/249234/Trackback.aspx</trackback:ping><category>Community</category><category>DirectX</category><category>MS Personalities</category><category>Niners</category><category>Xbox</category><category>XNA</category></item><item><title>Chris Muench - writing managed 3D app for mobile devices</title><description>Usually we have Microsoft employees on here, but Mike Hall met a talented MVP, Chris Muench, a Mobile and Embedded MVP. Here he shows how to write a managed Direct3D application for Windows Mobile devices and thought it deserved being on Channel 9.&lt;img src="http://channel9.msdn.com/168037/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/scobleizer/Chris-Muench-writing-managed-3D-app-for-mobile-devices/</comments><link>http://channel9.msdn.com/posts/scobleizer/Chris-Muench-writing-managed-3D-app-for-mobile-devices/</link><pubDate>Fri, 17 Mar 2006 03:10:03 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/scobleizer/Chris-Muench-writing-managed-3D-app-for-mobile-devices/</guid><evnet:views>67001</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/168037/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Usually we have Microsoft employees on here, but Mike Hall met a talented MVP, Chris Muench, a Mobile and Embedded MVP. Here he shows how to write a managed Direct3D application for Windows Mobile devices and thought it deserved being on Channel 9.</evnet:previewtext><media:thumbnail url="http://channel9.msdn.com/Link/a62629e2-7eb8-426c-af7e-11e46bf30df0/" height="240" width="320" /><media:thumbnail url="http://channel9.msdn.com/Link/572393b6-a1e5-4d81-b051-5d405247739b/" height="240" width="320" /><media:thumbnail url="http://channel9.msdn.com/Link/4860bded-78b4-4f39-9cf3-96ab0bad79ba/" height="64" width="85" /><media:thumbnail url="http://channel9.msdn.com/Link/9c757d47-a671-4b19-90e3-ebeecc1efa2b/" height="64" width="85" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/4/4/2/7/1/ChrisM_Direct3D_Demo.wmv" expression="full" type="video/x-ms-wmv" medium="video" /><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/4/4/2/7/1/ChrisM_Direct3D_Demo.wmv" length="1" type="video/x-ms-wmv" /><dc:creator>scobleizer</dc:creator><slash:comments>13</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/scobleizer/Chris-Muench-writing-managed-3D-app-for-mobile-devices/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/168037/Trackback.aspx</trackback:ping><category>DirectX</category><category>Windows Mobile</category></item><item><title>Mike Burrows - PIX, graphics performance analysis</title><description>&lt;P&gt;Are you a DirectX game developer? Well, you might check out PIX, which stands for Performance Investigator for DirectX. Mike Burrows demonstrates the tool and how you'd use it on Windows games to profile your game's performance.&lt;/P&gt;&lt;img src="http://channel9.msdn.com/107332/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/scobleizer/Mike-Burrows-PIX-graphics-performance-analysis/</comments><link>http://channel9.msdn.com/posts/scobleizer/Mike-Burrows-PIX-graphics-performance-analysis/</link><pubDate>Mon, 05 Sep 2005 02:21:15 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/scobleizer/Mike-Burrows-PIX-graphics-performance-analysis/</guid><evnet:views>64217</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/107332/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;P&gt;Are you a DirectX game developer? Well, you might check out PIX, which stands for Performance Investigator for DirectX. Mike Burrows demonstrates the tool and how you'd use it on Windows games to profile your game's performance.&lt;/P&gt;</evnet:previewtext><media:thumbnail url="http://channel9.msdn.com/Link/901db80a-9a84-4fbd-9b99-2c3c3d74db58/" height="240" width="320" /><media:thumbnail url="http://channel9.msdn.com/Link/8ad1aa61-a077-4834-ae96-663d5b7d4fbc/" height="240" width="320" /><media:thumbnail url="http://channel9.msdn.com/Link/c09b0a10-abe8-486b-bf9b-6c0f06eee050/" height="240" width="320" /><media:thumbnail url="http://channel9.msdn.com/Link/b0b1bf52-02fc-41a3-b668-74ff3cdb13d4/" height="64" width="85" /><media:thumbnail url="http://channel9.msdn.com/Link/57b0744c-1c66-4550-89b0-a49cc77d4b7b/" height="64" width="85" /><media:thumbnail url="http://channel9.msdn.com/Link/028edd7a-a298-482c-9921-3056b31f8f80/" height="64" width="85" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/9/3/9/0/1/mike_burrows_2005_pixdemo.wmv" expression="full" type="video/x-ms-wmv" medium="video" /><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/9/3/9/0/1/mike_burrows_2005_pixdemo.wmv" length="1" type="video/x-ms-wmv" /><dc:creator>scobleizer</dc:creator><slash:comments>9</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/scobleizer/Mike-Burrows-PIX-graphics-performance-analysis/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/107332/Trackback.aspx</trackback:ping><category>DirectX</category><category>Software Testing</category><category>Xbox</category></item><item><title>Steve Lacey - 10 years of Direct X</title><description>Our game expert, Dave Weller, was also at the recent Microsoft Meltdown conference, and sat down with Steve Lacey, developer on Flight Simulator.&lt;BR&gt;&lt;BR&gt;The two of them talked about how far DirectX graphic technology has come. You might recognize Steve. He's been on Channel 9 before when he gave us &lt;a href="http://channel9.msdn.com/ShowPost.aspx?PostID=26632"&gt;a tour of the Flight Simulator team&lt;/a&gt;.&lt;BR&gt;&lt;BR&gt;We wonder what the next 10 years will bring us. Do you use DirectX? Tell us about how.&lt;img src="http://channel9.msdn.com/96949/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/scobleizer/Steve-Lacey-10-years-of-Direct-X/</comments><link>http://channel9.msdn.com/posts/scobleizer/Steve-Lacey-10-years-of-Direct-X/</link><pubDate>Thu, 11 Aug 2005 01:39:05 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/scobleizer/Steve-Lacey-10-years-of-Direct-X/</guid><evnet:views>34318</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/96949/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Our game expert, Dave Weller, was also at the recent Microsoft Meltdown conference, and sat down with Steve Lacey, developer on Flight Simulator.&lt;BR&gt;&lt;BR&gt;The two of them talked about how far DirectX graphic technology has come. You might recognize Steve. He's been on Channel 9 before when he gave us &lt;a href="http://channel9.msdn.com/ShowPost.aspx?PostID=26632"&gt;a tour of the Flight Simulator team&lt;/a&gt;.&lt;BR&gt;&lt;BR&gt;We wonder what the next 10 years will bring us. Do you use DirectX? Tell us about how.</evnet:previewtext><media:thumbnail url="http://channel9.msdn.com/Link/58cb9e69-23e4-452c-91a1-e180f68c5286/" height="240" width="320" /><media:thumbnail url="http://channel9.msdn.com/Link/430c2071-ef15-42c5-99fe-15e35d84cd73/" height="240" width="320" /><media:thumbnail url="http://channel9.msdn.com/Link/8debb88f-a834-45e5-88dc-0d34051b8380/" height="64" width="85" /><media:thumbnail url="http://channel9.msdn.com/Link/4381223d-9cad-4a37-b6d1-a166cf1e6fdf/" height="64" width="85" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/6/8/8/9/steve_lacey_2005_directx10yrs.wmv" expression="full" type="video/x-ms-wmv" medium="video" /><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/6/8/8/9/steve_lacey_2005_directx10yrs.wmv" length="1" type="video/x-ms-wmv" /><dc:creator>scobleizer</dc:creator><slash:comments>9</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/scobleizer/Steve-Lacey-10-years-of-Direct-X/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/96949/Trackback.aspx</trackback:ping><category>DirectX</category></item><item><title>Brian Benincasa - Talking Graphics Technologies at Meltdown Conference</title><description>Our new videographer, Beth Goza, attended the &lt;a href="http://www.microsoftmeltdown.com/"&gt;Microsoft Meltdown&lt;/a&gt; conference recently (it's a conference aimed at game developers) and interviewed Brian Benincasa, lead evangelist on the gaming and entertainment team, talks about graphics and latest stuff coming for game developers.&lt;img src="http://channel9.msdn.com/96947/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/scobleizer/Brian-Benincasa-Talking-Graphics-Technologies-at-Meltdown-Conference/</comments><link>http://channel9.msdn.com/posts/scobleizer/Brian-Benincasa-Talking-Graphics-Technologies-at-Meltdown-Conference/</link><pubDate>Thu, 11 Aug 2005 01:34:38 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/scobleizer/Brian-Benincasa-Talking-Graphics-Technologies-at-Meltdown-Conference/</guid><evnet:views>19437</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/96947/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Our new videographer, Beth Goza, attended the &lt;a href="http://www.microsoftmeltdown.com/"&gt;Microsoft Meltdown&lt;/a&gt; conference recently (it's a conference aimed at game developers) and interviewed Brian Benincasa, lead evangelist on the gaming and entertainment team, talks about graphics and latest stuff coming for game developers.</evnet:previewtext><media:thumbnail url="http://channel9.msdn.com/Link/aa52b3ff-c957-460a-a41d-481f301046ea/" height="240" width="320" /><media:thumbnail url="http://channel9.msdn.com/Link/8fc8d6de-47da-49da-a0f1-e7b4782448c5/" height="240" width="320" /><media:thumbnail url="http://channel9.msdn.com/Link/94625862-8642-439f-86e2-37d4204a5f3e/" height="64" width="85" /><media:thumbnail url="http://channel9.msdn.com/Link/158888a5-d584-4f70-88a5-b54f1ac4c51c/" height="64" width="85" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/6/8/8/9/brian_benincasa_2005_microsoftmeltdown.wmv" expression="full" type="video/x-ms-wmv" medium="video" /><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/6/8/8/9/brian_benincasa_2005_microsoftmeltdown.wmv" length="1" type="video/x-ms-wmv" /><dc:creator>scobleizer</dc:creator><slash:comments>9</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/scobleizer/Brian-Benincasa-Talking-Graphics-Technologies-at-Meltdown-Conference/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/96947/Trackback.aspx</trackback:ping><category>DirectX</category></item></channel></rss>