<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" media="screen" href="/App_Themes/default/rss.xslt"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:evnet="http://www.mscommunities.com/rssmodule/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"><channel><title>Entries tagged with gaming - Channel 9</title><atom:link rel="self" type="application/rss+xml" href="http://channel9.msdn.com/tags/gaming/feed/ipod/default.aspx" /><itunes:summary>gaming</itunes:summary><itunes:author>Erik Porter, Charles, Mike Sampson, Grace Francisco, Brian Keller, Nathan Heskew, dshadle, Dan Fernandez, Duncan Mackenzie, Jeff Sandquist</itunes:author><itunes:subtitle></itunes:subtitle><image><url>http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/C9/images/feedimage.png</url><title>Entries tagged with gaming - Channel 9</title><link>http://channel9.msdn.com/tags/Gaming/</link></image><itunes:image href="http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/C9/images/feedimage.png" /><itunes:category text="Technology" /><description>gaming</description><link>http://channel9.msdn.com/tags/Gaming/</link><language>en-us</language><pubDate>Mon, 27 Jul 2009 17:18:45 GMT</pubDate><lastBuildDate>Mon, 27 Jul 2009 17:18:45 GMT</lastBuildDate><generator>EvNet (EvNet, Version=1.0.3608.3122, Culture=neutral, PublicKeyToken=null)</generator><item><title>Ping 22: Microsoft &amp; Linux BFF's! Xbox handheld coming, Bing Jingle, Win a Surface</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/3/2/1/1/8/4/Ping22_small_ch9.png" border="0" /&gt;In the middle of the summer you might think Microsoft would take a break and kick-back but clearly that's not how we roll. In addition to Office 2010 and Windows 7- Microsoft made news in a few other ways...&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://news.cnet.com/8301-13579_3-10291682-37.html"&gt;Microsoft hired the Apple guy?&lt;/a&gt; &lt;br /&gt;
&lt;a href="http://www.networkworld.com/news/2009/072009-microsoft-linux-source-code.html?ts0hb&amp;amp;story=mslinux"&gt;Linux is my homeboy&lt;br /&gt;
&lt;/a&gt;&lt;a href="http://games.kikizo.com/news/200907/portable-xbox-a-matter-of-when.asp"&gt;Xbox Handheld coming your way&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://news.cnet.com/8301-27076_3-10289104-248.html?part=rss&amp;amp;tag=feed&amp;amp;subj=Webware"&gt;Sue the spammers&lt;/a&gt;&lt;br /&gt;
&lt;a href="http://www.bing.com/community/blogs/search/archive/2009/07/20/ever-get-a-catchy-jingle-stuck-in-your-head.aspx"&gt;Bing Jingle = BINGLE&lt;br /&gt;
&lt;/a&gt;&lt;a href="http://partner.surface.com/EN/Pages/DeveloperChallenge.aspx"&gt;Win your own Surface&lt;br /&gt;
&lt;/a&gt;&lt;br /&gt;&lt;img src="http://channel9.msdn.com/481123/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/shows/PingShow/Ping-22-Microsoft--Linux-BFFs-Xbox-handheld-coming-Bing-Jingle-Win-a-Surface/</comments><itunes:summary>In the middle of the summer you might think Microsoft would take a break and kick-back but clearly that's not how we roll. In addition to Office 2010 and Windows 7- Microsoft made news in a few other ways...

Microsoft hired the Apple guy? 
Linux is my homeboy
Xbox Handheld coming your way
Sue the spammers
Bing Jingle = BINGLE
Win your own Surface
</itunes:summary><link>http://channel9.msdn.com/shows/PingShow/Ping-22-Microsoft--Linux-BFFs-Xbox-handheld-coming-Bing-Jingle-Win-a-Surface/</link><pubDate>Mon, 27 Jul 2009 18:15:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/6/8/2/1/8/4/Ping22Revised_ch9.mp4</guid><evnet:views>50625</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/481123/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>In the middle of the summer you might think Microsoft would take a break and kick-back but clearly that's not how we roll. In addition to Office 2010 and Windows 7- Microsoft made news in a few other ways...

Microsoft hired the Apple guy? 
Linux is my homeboy
Xbox Handheld coming your way
Sue the&amp;#8230;</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/2/1/1/8/4/Ping22_large_ch9.png" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/2/1/1/8/4/Ping22_small_ch9.png" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/8/2/1/8/4/Ping22Revised_ch9.mp4" expression="full" duration="780" fileSize="88429666" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/2/1/1/8/4/Ping22_ch9.mp3" expression="full" duration="780" fileSize="6241443" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/8/2/1/8/4/Ping22Revised_ch9.mp4" expression="full" duration="780" fileSize="88429666" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/2/1/1/8/4/Ping22_ch9.wma" expression="full" duration="780" fileSize="6319385" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/8/2/1/8/4/Ping22Revised_ch9.wmv" expression="full" duration="780" fileSize="166384491" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/8/2/1/8/4/Ping22Revised_2MB_ch9.wmv" expression="full" duration="780" fileSize="236826141" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/3/2/1/1/8/4/Ping22_Zune_ch9.wmv" expression="full" duration="780" fileSize="105680433" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/8/2/1/8/4/Ping22Revised_ch9.mp4" length="88429666" type="video/mp4" /><dc:creator>Laura Foy</dc:creator><itunes:author>Laura Foy</itunes:author><slash:comments>14</slash:comments><wfw:commentRss>http://channel9.msdn.com/shows/PingShow/Ping-22-Microsoft--Linux-BFFs-Xbox-handheld-coming-Bing-Jingle-Win-a-Surface/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/481123/Trackback.aspx</trackback:ping><category>bing</category><category>Gaming</category><category>handheld</category><category>Linux</category><category>ping</category><category>Surface</category><category>Xbox</category></item><item><title>PlayBits Silverlight Game Engine Preparing for Launch</title><description>&lt;img src="http://channel9.msdn.com/Link/86b4c59f-afb3-4fbf-8a82-3963e0110b83/" border="0" /&gt;PlayBits is launching their Silverlight Game Engine Early Adopter program on June 30th.  The details of the Program are available on &lt;a href="http://www.envygames.com/content/?p=532"&gt;the PlayBits blog&lt;/a&gt;.  Check out their &lt;a href="http://www.envygames.com/content/?page_id=412"&gt;Video Gallery&lt;/a&gt; to see the Game Engine in action.&lt;img src="http://channel9.msdn.com/472785/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/ContinuumNews/PlayBits-Silverlight-Game-Engine-Preparing-for-Launch/</comments><itunes:summary>PlayBits is launching their Silverlight Game Engine Early Adopter program on June 30th.  The details of the Program are available on the PlayBits blog.  Check out their Video Gallery to see the Game Engine in action.</itunes:summary><link>http://channel9.msdn.com/posts/ContinuumNews/PlayBits-Silverlight-Game-Engine-Preparing-for-Launch/</link><pubDate>Wed, 10 Jun 2009 00:51:00 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/ContinuumNews/PlayBits-Silverlight-Game-Engine-Preparing-for-Launch/</guid><evnet:views>2400</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/472785/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>PlayBits is launching their Silverlight Game Engine Early Adopter program on June 30th.  The details of the Program are available on the PlayBits blog.  Check out their Video Gallery to see the Game Engine in action.</evnet:previewtext><media:thumbnail url="http://channel9.msdn.com/Link/492a33ff-38d2-467a-bbb2-035c573ea477/" height="240" width="320" /><media:thumbnail url="http://channel9.msdn.com/Link/86b4c59f-afb3-4fbf-8a82-3963e0110b83/" height="64" width="85" /><dc:creator>Adam Kinney</dc:creator><itunes:author>Adam Kinney</itunes:author><slash:comments>0</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/ContinuumNews/PlayBits-Silverlight-Game-Engine-Preparing-for-Launch/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/472785/Trackback.aspx</trackback:ping><category>Blend</category><category>Gaming</category><category>RIA</category><category>Silverlight</category></item><item><title>The Coding4Fun Show: Physics Helper for Silverlight by Andy Beaulieu</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/1/9/5/2/7/4/C4FShowE1Beaulieu_small_ch9.png" border="0" /&gt;The &lt;a href="http://blogs.msdn.com/coding4fun/" target="_blank"&gt;Coding4Fun&lt;/a&gt; Show is a new series dedicated to interviewing people creating fun and interesting projects with a bit of "how to" mixed in.&lt;br /&gt;
&lt;br /&gt;
In this first episode, I interview &lt;a href="http://www.andybeaulieu.com/" target="_blank"&gt;Andy Beaulieu&lt;/a&gt;, creator of the &lt;a href="http://physicshelper.codeplex.com/" target="_blank"&gt;Physics Helper for Silverlight, Blend, and Farseer&lt;/a&gt;.  Learn a bit about Andy and how to use his library to create some very powerful physics-based effects in your &lt;a href="http://silverlight.net/" target="_blank"&gt;Silverlight&lt;/a&gt; applications with very little effort.&lt;br /&gt;
&lt;br /&gt;&lt;img src="http://channel9.msdn.com/472591/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/shows/Coding4FunTV/The-Coding4Fun-Show-Physics-Helper-for-Silverlight-by-Andy-Beaulieu/</comments><itunes:summary>The Coding4Fun Show is a new series dedicated to interviewing people creating fun and interesting projects with a bit of "how to" mixed in.

In this first episode, I interview Andy Beaulieu, creator of the Physics Helper for Silverlight, Blend, and Farseer.  Learn a bit about Andy and how to use his library to create some very powerful physics-based effects in your Silverlight applications with very little effort.
</itunes:summary><link>http://channel9.msdn.com/shows/Coding4FunTV/The-Coding4Fun-Show-Physics-Helper-for-Silverlight-by-Andy-Beaulieu/</link><pubDate>Tue, 09 Jun 2009 01:33:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/1/9/5/2/7/4/C4FShowE1Beaulieu_ch9.mp4</guid><evnet:views>41479</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/472591/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>The Coding4Fun Show is a new series dedicated to interviewing people creating fun and interesting projects with a bit of "how to" mixed in. In this first episode, I interview Andy Beaulieu, creator of the Physics Helper for Silverlight, Blend, and Farseer.  Learn a bit about Andy and how to use his library to create some very powerful physics-based effects in your Silverlight applications with very little effort.</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/9/5/2/7/4/C4FShowE1Beaulieu_large_ch9.png" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/9/5/2/7/4/C4FShowE1Beaulieu_small_ch9.png" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/9/5/2/7/4/C4FShowE1Beaulieu_ch9.mp4" expression="full" duration="1042" fileSize="62618994" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/9/5/2/7/4/C4FShowE1Beaulieu_ch9.mp3" expression="full" duration="1042" fileSize="8340993" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/9/5/2/7/4/C4FShowE1Beaulieu_ch9.mp4" expression="full" duration="1042" fileSize="62618994" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/9/5/2/7/4/C4FShowE1Beaulieu_ch9.wma" expression="full" duration="1042" fileSize="16878457" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/9/5/2/7/4/C4FShowE1Beaulieu_ch9.wmv" expression="full" duration="1042" fileSize="113963695" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/9/5/2/7/4/C4FShowE1Beaulieu_2MB_ch9.wmv" expression="full" duration="1042" fileSize="186859771" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/9/5/2/7/4/C4FShowE1Beaulieu_Zune_ch9.wmv" expression="full" duration="1042" fileSize="82187675" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/9/5/2/7/4/C4FShowE1Beaulieu_ch9.mp4" expression="full" duration="1042" fileSize="62618994" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/9/5/2/7/4/C4FShowE1Beaulieu_2MB_ch9.wmv" expression="full" duration="1042" fileSize="186859771" type="video/x-ms-asf" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/9/5/2/7/4/C4FShowE1Beaulieu_ch9.mp4" length="62618994" type="video/mp4" /><dc:creator>Brian Peek</dc:creator><itunes:author>Brian Peek</itunes:author><slash:comments>6</slash:comments><wfw:commentRss>http://channel9.msdn.com/shows/Coding4FunTV/The-Coding4Fun-Show-Physics-Helper-for-Silverlight-by-Andy-Beaulieu/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/472591/Trackback.aspx</trackback:ping><category>Blend</category><category>Coding4Fun</category><category>Gaming</category><category>Physics</category><category>Silverlight</category><category>Visual Studio</category></item><item><title>Northeast Roadshow – XNA Game Development</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/8/3/0/2/7/4/XNAGameDevelopment_small_ch9.png" border="0" /&gt;Let’s talk games!  In this screencast, Chris Bowen (&lt;a href="http://blogs.msdn.com/cbowen"&gt;http://blogs.msdn.com/cbowen&lt;/a&gt;) tours the world of XNA, from the components of the XNA Framework, the &lt;a href="http://creators.xna.com/en-US"&gt;XNA Creators Club Online&lt;/a&gt;, and resources for learning to create games.  The bulk of the screencast focuses using XNA Game Studio, which can create games for Windows, XBOX 360, and Zune, to create a simple 2D game from scratch.  Of course, it isn’t a fancy game (in the least), but you’ll soon have a working understanding of XNA.  It’s up to you to take it from there to create the next smash hit!&lt;br /&gt;
&lt;br /&gt;
Slides and code from the session are available on the &lt;a href="https://code.msdn.microsoft.com/Release/ProjectReleases.aspx?ProjectName=northeast&amp;amp;ReleaseId=2491"&gt;Northeast Roadshow Code Gallery&lt;/a&gt;.&lt;img src="http://channel9.msdn.com/472038/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/dpeeast/Northeast-Roadshow-XNA-Game-Development/</comments><itunes:summary>Let’s talk games!  In this screencast, Chris Bowen (http://blogs.msdn.com/cbowen) tours the world of XNA, from the components of the XNA Framework, the XNA Creators Club Online, and resources for learning to create games.  The bulk of the screencast focuses using XNA Game Studio, which can create games for Windows, XBOX 360, and Zune, to create a simple 2D game from scratch.  Of course, it isn’t a fancy game (in the least), but you’ll soon have a working understanding of XNA.  It’s up to you to take it from there to create the next smash hit!

Slides and code from the session are available on the Northeast Roadshow Code Gallery.</itunes:summary><link>http://channel9.msdn.com/posts/dpeeast/Northeast-Roadshow-XNA-Game-Development/</link><pubDate>Thu, 04 Jun 2009 14:55:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/8/3/0/2/7/4/XNAGameDevelopment_ch9.mp4</guid><evnet:views>1639</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/472038/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Northeast Roadshow – XNA Game DevelopmentLet’s talk games!  In this screencast, Chris Bowen (http://blogs.msdn.com/cbowen) tours the world of XNA, from the components of the XNA Framework, the XNA Creators Club Online, and resources for learning to create games.  The bulk of the screencast focuses using XNA Game Studio, which can create games for Windows, XBOX 360, and Zune, to create a simple 2D game from scratch.  Of course, it isn’t a fancy game (in the least), but you’ll soon have a working understanding of XNA.  It’s up to you to take it from there to create the next smash hit!Slides and code from the session are available on the Northeast Roadshow Code Gallery.</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/3/0/2/7/4/XNAGameDevelopment_large_ch9.png" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/3/0/2/7/4/XNAGameDevelopment_small_ch9.png" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/3/0/2/7/4/XNAGameDevelopment_ch9.mp4" expression="full" duration="3087" fileSize="97340091" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/3/0/2/7/4/XNAGameDevelopment_ch9.mp3" expression="full" duration="3087" fileSize="24700491" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/3/0/2/7/4/XNAGameDevelopment_ch9.mp4" expression="full" duration="3087" fileSize="97340091" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/3/0/2/7/4/XNAGameDevelopment_ch9.wma" expression="full" duration="3087" fileSize="49934473" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/3/0/2/7/4/XNAGameDevelopment_2MB_ch9.wmv" expression="full" duration="3087" fileSize="94516665" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/3/0/2/7/4/XNAGameDevelopment_2MB_ch9.wmv" expression="full" duration="3087" fileSize="94516665" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/3/0/2/7/4/XNAGameDevelopment_Zune_ch9.wmv" expression="full" duration="3087" fileSize="90839945" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/3/0/2/7/4/XNAGameDevelopment_2MB_ch9.wmv" expression="full" duration="3087" fileSize="94516665" type="video/x-ms-asf" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/3/0/2/7/4/XNAGameDevelopment_ch9.mp4" length="97340091" type="video/mp4" /><dc:creator>Brian Johnson</dc:creator><itunes:author>Brian Johnson</itunes:author><slash:comments>1</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/dpeeast/Northeast-Roadshow-XNA-Game-Development/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/472038/Trackback.aspx</trackback:ping><category>.NET</category><category>cbowen</category><category>dpeeast</category><category>Gaming</category><category>northeast</category><category>Xbox</category><category>XNA</category></item><item><title>ServerQuest Gallery is up, 16 Silverlight Game finalists chosen</title><description>&lt;img src="http://channel9.msdn.com/Link/b9dde762-05ba-4f16-a1c8-2afe6c294758/" border="0" /&gt;The &lt;a href="http://www.serverquestcontest.com/gallery.aspx"&gt;ServerQuest Contest Gallery&lt;/a&gt; has opened to display the 16 finalists in the Silverlight Game building contest.  There is a variety of games for the panel of judges to choose from.  I haven't tried them all yet, but I did get stuck on the &lt;a href="http://www.serverquestcontest.com/game.aspx?GID=14"&gt;Boss Launch game&lt;/a&gt; for awhile.  Into the pizza boxes, you go, Tim!&lt;img src="http://channel9.msdn.com/468431/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/ContinuumNews/ServerQuest-Gallery-is-up-16-Silverlight-Game-finalists-chosen/</comments><itunes:summary>The ServerQuest Contest Gallery has opened to display the 16 finalists in the Silverlight Game building contest.  There is a variety of games for the panel of judges to choose from.  I haven't tried them all yet, but I did get stuck on the Boss Launch game for awhile.  Into the pizza boxes, you go, Tim!</itunes:summary><link>http://channel9.msdn.com/posts/ContinuumNews/ServerQuest-Gallery-is-up-16-Silverlight-Game-finalists-chosen/</link><pubDate>Thu, 07 May 2009 21:24:00 GMT</pubDate><guid isPermaLink="false">http://channel9.msdn.com/posts/ContinuumNews/ServerQuest-Gallery-is-up-16-Silverlight-Game-finalists-chosen/</guid><evnet:views>756</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/468431/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>The ServerQuest Contest Gallery has opened to display the 16 finalists in the Silverlight Game building contest.  There is a variety of games for the panel of judges to choose from.  I haven't tried them all yet, but I did get stuck on the Boss Launch game for awhile.  Into the pizza boxes, you go, Tim!</evnet:previewtext><media:thumbnail url="http://channel9.msdn.com/Link/c94522a3-c91c-4bc3-8d3e-679633d76d20/" height="240" width="320" /><media:thumbnail url="http://channel9.msdn.com/Link/b9dde762-05ba-4f16-a1c8-2afe6c294758/" height="64" width="85" /><dc:creator>Adam Kinney</dc:creator><itunes:author>Adam Kinney</itunes:author><slash:comments>0</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/ContinuumNews/ServerQuest-Gallery-is-up-16-Silverlight-Game-finalists-chosen/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/468431/Trackback.aspx</trackback:ping><category>Gaming</category><category>RIA</category><category>Silverlight</category></item><item><title>SilverSprite - XNA Games in Silverlight</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/2/9/5/0/6/4/TCSSilverlightSprite_small_ch9.png" border="0" /&gt;&lt;a href="http://www.bluerosegames.com/silverlightbrasstacks/"&gt; Bill Reiss &lt;/a&gt;is building games in Silverlight, but he also likes to build games in XNA. The obvious move then is to create a library that allows you to run XNA games within Silverlight. And no code changes to the XNA games would be ideal.  That's exactly what Bill has done, and the code library's name is &lt;a href="http://www.codeplex.com/silversprite"&gt;SilverSprite&lt;/a&gt;.&lt;img src="http://channel9.msdn.com/460592/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/shows/Continuum/SilverSprite/</comments><itunes:summary> Bill Reiss is building games in Silverlight, but he also likes to build games in XNA. The obvious move then is to create a library that allows you to run XNA games within Silverlight. And no code changes to the XNA games would be ideal.  That's exactly what Bill has done, and the code library's name is SilverSprite.</itunes:summary><link>http://channel9.msdn.com/shows/Continuum/SilverSprite/</link><pubDate>Thu, 12 Mar 2009 20:51:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/2/9/5/0/6/4/TCSSilverlightSprite_ch9.mp4</guid><evnet:views>44233</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/460592/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext> Bill Reiss is building games in Silverlight, but he also likes to build games in XNA. The obvious move then is to create a library that allows you to run XNA games within Silverlight. And no code changes to the XNA games would be ideal.  That's exactly what Bill has done, and the code library's name is SilverSprite.</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/9/5/0/6/4/TCSSilverlightSprite_large_ch9.png" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/9/5/0/6/4/TCSSilverlightSprite_small_ch9.png" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/9/5/0/6/4/TCSSilverlightSprite_ch9.mp4" expression="full" duration="763" fileSize="74652860" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/9/5/0/6/4/TCSSilverlightSprite_ch9.mp3" expression="full" duration="763" fileSize="6107765" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/9/5/0/6/4/TCSSilverlightSprite_ch9.mp4" expression="full" duration="763" fileSize="74652860" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/9/5/0/6/4/TCSSilverlightSprite_ch9.wma" expression="full" duration="763" fileSize="12357435" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/9/5/0/6/4/TCSSilverlightSprite_ch9.wmv" expression="full" duration="763" fileSize="46234019" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/9/5/0/6/4/TCSSilverlightSprite_2MB_ch9.wmv" expression="full" duration="763" fileSize="232570547" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/9/5/0/6/4/TCSSilverlightSprite_Zune_ch9.wmv" expression="full" duration="763" fileSize="60329999" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/9/5/0/6/4/TCSSilverlightSprite_ch9.mp4" length="74652860" type="video/mp4" /><dc:creator>Adam Kinney</dc:creator><itunes:author>Adam Kinney</itunes:author><slash:comments>15</slash:comments><wfw:commentRss>http://channel9.msdn.com/shows/Continuum/SilverSprite/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/460592/Trackback.aspx</trackback:ping><category>Bill Reiss</category><category>Gaming</category><category>Silverlight</category><category>XNA</category></item><item><title>Anatomy of a Silverlight Game</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_small_ch9.png" border="0" /&gt;&lt;a href="http://www.nokola.com/"&gt;Nikola Mihaylov&lt;/a&gt; has written a game in Silverlight called Shock. This is not just a "fun project over the weekend" game.  There are multiple game modes, music playlists, leaderboards, reflex tests, source code available and a whitepaper.  Yes, Nikola is sharing his code along with a whitepaper entitled &lt;a href="http://blogs.msdn.com/nikola/archive/2009/02/05/anatomy-of-a-silverlight-game-avoid-common-mistakes-when-building-silverlight-online-games.aspx"&gt;Anatomy of a Silverlight Game&lt;/a&gt;.  33 pages of the lessons he's learned while building his successful Shock game.&lt;br /&gt;
&lt;br /&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a href="http://blogs.msdn.com/nikola/archive/2009/02/05/anatomy-of-a-silverlight-game-avoid-common-mistakes-when-building-silverlight-online-games.aspx"&gt;Browse the whitepaper outline&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://blogs.msdn.com/nikola/attachment/9397824.ashx"&gt;Read the whitepaper&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://www.nokola.com/sources/ShockSource.zip"&gt;Download the source code&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;or &lt;a href="http://nokola.com/shock"&gt;Just play the Game!&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Enjoy and send him your feedback!&lt;/p&gt;&lt;img src="http://channel9.msdn.com/458847/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/shows/Continuum/Anatomy-of-a-Silverlight-Game/</comments><itunes:summary>Nikola Mihaylov has written a game in Silverlight called Shock. This is not just a "fun project over the weekend" game.  There are multiple game modes, music playlists, leaderboards, reflex tests, source code available and a whitepaper.  Yes, Nikola is sharing his code along with a whitepaper entitled Anatomy of a Silverlight Game.  33 pages of the lessons he's learned while building his successful Shock game.


    Browse the whitepaper outline 
    Read the whitepaper 
    Download the source code 
    or Just play the Game! 

Enjoy and send him your feedback!</itunes:summary><link>http://channel9.msdn.com/shows/Continuum/Anatomy-of-a-Silverlight-Game/</link><pubDate>Thu, 26 Feb 2009 05:53:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_ch9.mp4</guid><evnet:views>41746</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/458847/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;a href="http://www.nokola.com/"&gt;Nikola Mihaylov&lt;/a&gt; has written a game in Silverlight called Shock. This is not just a "fun project over the weekend" game. There are multiple game modes, music playlists, leaderboards, reflex tests, source code available and a whitepaper. Yes, Nikola is sharing his code along with a whitepaper entitled &lt;a href="http://blogs.msdn.com/nikola/archive/2009/02/05/anatomy-of-a-silverlight-game-avoid-common-mistakes-when-building-silverlight-online-games.aspx"&gt;Anatomy of a Silverlight Game&lt;/a&gt;. 33 pages of the lessons he's learned while building his successful Shock game.&lt;br /&gt;</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_large_ch9.png" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_small_ch9.png" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_ch9.mp4" expression="full" duration="787" fileSize="77562146" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_ch9.mp3" expression="full" duration="787" fileSize="6298981" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_ch9.mp4" expression="full" duration="787" fileSize="77562146" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_ch9.wma" expression="full" duration="787" fileSize="12738943" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_ch9.wmv" expression="full" duration="787" fileSize="47882163" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_2MB_ch9.wmv" expression="full" duration="787" fileSize="257124070" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_Zune_ch9.wmv" expression="full" duration="787" fileSize="62426143" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/4/8/8/5/4/TCSAnatomySilverlightGame_ch9.mp4" length="77562146" type="video/mp4" /><dc:creator>Adam Kinney</dc:creator><itunes:author>Adam Kinney</itunes:author><slash:comments>10</slash:comments><wfw:commentRss>http://channel9.msdn.com/shows/Continuum/Anatomy-of-a-Silverlight-Game/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/458847/Trackback.aspx</trackback:ping><category>Gaming</category><category>Nikola Mihaylov</category><category>Silverlight</category></item><item><title>TCSWeekly 006 - Silverlight is fizzing along with Moonlight and Contests</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/8/4/0/8/5/4/TCSWeekly6_small_ch9.jpg" border="0" /&gt;&lt;p&gt;My favorite episode so far - strong news-wise (Moonlight 1.0 ships, Tim Sneath reports Silverlight is fizzing, and a $5000 Silverlight game contest), hearty tutorials including how to use AddIns in Blend and mesmorizing colorful demos.&lt;br /&gt;
&lt;br /&gt;
Stories covered in this episode include:&lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a href="http://tirania.org/blog/archive/2009/Feb-11.html"&gt;Moonlight 1.0 officially goes live&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://blogs.msdn.com/tims/archive/2009/02/11/silverlight-is-fizzing-not-fizzling.aspx"&gt;Silverlight is fizzing, not fizzling&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://www.serverquestcontest.com/"&gt;ServerQuest Contest&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://alexzambelli.com/blog/2009/02/10/smooth-streaming-architecture/"&gt;Smooth Streaming Architecture&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://www.joshholmes.com/blog/2009/02/11/ThreeEssentialExpressionBlendAddins.aspx"&gt;Three Essential Expression Blend Add-Ins&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://www.silverlightshow.net/items/Silverlight-Metronome.aspx"&gt;Silverlight Metronome&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://blogs.msdn.com/renedepaula/archive/2009/02/09/ydreams-arrasou-controlando-photosynth-por-gestos.aspx"&gt;YDreams demonstrates controlling PhotoSynth with gestures&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://www.shinedraw.com/3d-illusion/3d-spiral-image-rotation-for-mix-09-challenge/"&gt;3D Spiral Image Rotation for MIX 09 Challenge&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://www.benryves.com/bin/cogwheel/web/cogwheel.php"&gt;Sega Master System Cogwheel 8-bit emulator&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;
&lt;table&gt;&lt;tr&gt;&lt;td&gt;&lt;a href="http://channel9.msdn.com/shows/TCSWeekly/ep005/"&gt;&lt;img alt="" src="http://mschnlnine.vo.llnwd.net/d1/ch9/6/5/3/7/5/4/TCSWeekly005_small_ch9.jpg" /&gt;&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;&amp;lt-- &lt;a href="http://channel9.msdn.com/shows/TCSWeekly/ep005/"&gt;Episode 5&lt;/a&gt;&lt;/td&gt;&lt;/tr&gt;&lt;/table&gt;&lt;img src="http://channel9.msdn.com/458048/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/shows/TCSWeekly/ep006/</comments><itunes:summary>My favorite episode so far - strong news-wise (Moonlight 1.0 ships, Tim Sneath reports Silverlight is fizzing, and a $5000 Silverlight game contest), hearty tutorials including how to use AddIns in Blend and mesmorizing colorful demos.

Stories covered in this episode include:

    Moonlight 1.0 officially goes live 
    Silverlight is fizzing, not fizzling 
    ServerQuest Contest 
    Smooth Streaming Architecture 
    Three Essential Expression Blend Add-Ins 
    Silverlight Metronome 
    YDreams demonstrates controlling PhotoSynth with gestures 
    3D Spiral Image Rotation for MIX 09 Challenge 
    Sega Master System Cogwheel 8-bit emulator 

&amp;lt-- Episode 5</itunes:summary><link>http://channel9.msdn.com/shows/TCSWeekly/ep006/</link><pubDate>Sat, 21 Feb 2009 17:47:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/8/4/0/8/5/4/TCSWeekly6_ch9.mp4</guid><evnet:views>41441</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/458048/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>My favorite episode so far - strong news-wise (Moonlight 1.0 ships, Tim Sneath reports Silverlight is fizzing, and a $5000 Silverlight game contest), hearty tutorials including how to use AddIns in Blend and mesmorizing colorful demos.</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/4/0/8/5/4/TCSWeekly6_large_ch9.jpg" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/4/0/8/5/4/TCSWeekly6_small_ch9.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/4/0/8/5/4/TCSWeekly6_ch9.mp4" expression="full" duration="293" fileSize="26563869" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/4/0/8/5/4/TCSWeekly6_ch9.mp3" expression="full" duration="293" fileSize="2346759" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/4/0/8/5/4/TCSWeekly6_ch9.mp4" expression="full" duration="293" fileSize="26563869" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/4/0/8/5/4/TCSWeekly6_ch9.wma" expression="full" duration="293" fileSize="4751307" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/4/0/8/5/4/TCSWeekly6_ch9.wmv" expression="full" duration="293" fileSize="17399199" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/4/0/8/5/4/TCSWeekly6_2MB_ch9.wmv" expression="full" duration="293" fileSize="59242214" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/4/0/8/5/4/TCSWeekly6_Zune_ch9.wmv" expression="full" duration="293" fileSize="22567179" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/4/0/8/5/4/TCSWeekly6_ch9.mp4" length="26563869" type="video/mp4" /><dc:creator>Adam Kinney</dc:creator><itunes:author>Adam Kinney</itunes:author><slash:comments>4</slash:comments><wfw:commentRss>http://channel9.msdn.com/shows/TCSWeekly/ep006/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/458048/Trackback.aspx</trackback:ping><category>Expression Blend</category><category>Gaming</category><category>Moonlight</category><category>PhotoSynth</category><category>Silverlight</category><category>Smooth Streaming</category></item><item><title>UT3 Bots for .NET</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/2/2/1/1/4/4/TCSUT3Bots_small_ch9.jpg" border="0" /&gt;You may not be able to write &lt;a href="http://channel9.msdn.com/shows/Continuum/QuakeLightPreview/"&gt;Quake in .NET&lt;/a&gt;, but with the &lt;a href="http://www.codeplex.com/UT3Bots"&gt;UT3 Bots Starter Kit&lt;/a&gt; you could write your Bot in .NET for Unreal Tournament 3.  James Lissiak demonstrates how to write a simple Bot and the Silverlight-based visualization for real-time game information.&lt;img src="http://channel9.msdn.com/441122/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/shows/Continuum/UT3Bots/</comments><itunes:summary>You may not be able to write Quake in .NET, but with the UT3 Bots Starter Kit you could write your Bot in .NET for Unreal Tournament 3.  James Lissiak demonstrates how to write a simple Bot and the Silverlight-based visualization for real-time game information.</itunes:summary><link>http://channel9.msdn.com/shows/Continuum/UT3Bots/</link><pubDate>Wed, 05 Nov 2008 19:17:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/2/2/1/1/4/4/TCSUT3Bots_ch9.mp4</guid><evnet:views>85667</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/441122/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>You may not be able to write Quake in .NET, but with the UT3 Bots Starter Kit you could write your Bot in .NET for Unreal Tournament 3.  James Lissiak demonstrates how to write a simple Bot and the Silverlight-based visualization for real-time game information.</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/2/1/1/4/4/TCSUT3Bots_large_ch9.jpg" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/2/1/1/4/4/TCSUT3Bots_small_ch9.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/2/1/1/4/4/TCSUT3Bots_ch9.mp4" expression="full" duration="235" fileSize="13139988" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/2/1/1/4/4/TCSUT3Bots_ch9.mp3" expression="full" duration="235" fileSize="1883661" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/2/1/1/4/4/TCSUT3Bots_ch9.mp4" expression="full" duration="235" fileSize="13139988" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/2/1/1/4/4/TCSUT3Bots_ch9.wma" expression="full" duration="235" fileSize="1909753" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/2/1/1/4/4/TCSUT3Bots_ch9.wmv" expression="full" duration="235" fileSize="14695817" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/2/1/1/4/4/TCSUT3Bots_2MB_ch9.wmv" expression="full" duration="235" fileSize="72524730" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/2/1/1/4/4/TCSUT3Bots_Zune_ch9.wmv" expression="full" duration="235" fileSize="18695077" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/2/1/1/4/4/TCSUT3Bots_ch9.mp4" length="13139988" type="video/mp4" /><dc:creator>Adam Kinney</dc:creator><itunes:author>Adam Kinney</itunes:author><slash:comments>2</slash:comments><wfw:commentRss>http://channel9.msdn.com/shows/Continuum/UT3Bots/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/441122/Trackback.aspx</trackback:ping><category>Coding4Fun</category><category>Gaming</category><category>James Lissiak</category><category>Silverlight</category></item><item><title>Cogwheel: Building World of Warcraft Addons</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/6/4/4/4/3/4/CogwheelAddOn_small_ch9.jpg" border="0" /&gt;At Blizzcon, we got a chance to interview Matthew Orlando aka "Cogwheel". Matthew is one of the best known AddOn and Macro developers (and a Wow MVP) in World of Warcraft and he's also the co-author of &lt;a href="http://www.amazon.com/World-Warcraft-Programming-Reference-Creating/dp/0470229810/ref=sr_1_1?ie=UTF8&amp;amp;s=books&amp;amp;qid=1224819399&amp;amp;sr=8-1"&gt;World of Warcraft Programming&lt;/a&gt;. &lt;br /&gt;
&lt;br /&gt;
&lt;img alt="Cogwheel" src="http://channel9.msdn.com/Link/79761cd5-63ac-4494-98f9-b614fbcac93c/" border="0" /&gt;   &lt;br /&gt;
&lt;br /&gt;
&lt;br /&gt;
In this interview we discuss some of the upcoming changes in the new expansion for Wrath of the Lich King, how developers can get started building addons, and more. &lt;br /&gt;
&lt;br /&gt;&lt;img src="http://channel9.msdn.com/434446/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/Dan/Cogwheel-Building-World-of-Warcraft-Addons/</comments><itunes:summary>At Blizzcon, we got a chance to interview Matthew Orlando aka "Cogwheel". Matthew is one of the best known AddOn and Macro developers (and a Wow MVP) in World of Warcraft and he's also the co-author of World of Warcraft Programming. 

   


In this interview we discuss some of the upcoming changes in the new expansion for Wrath of the Lich King, how developers can get started building addons, and more. 
</itunes:summary><link>http://channel9.msdn.com/posts/Dan/Cogwheel-Building-World-of-Warcraft-Addons/</link><pubDate>Fri, 24 Oct 2008 03:38:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/6/4/4/4/3/4/CogwheelAddOn_ch9.mp4</guid><evnet:views>43339</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/434446/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>At Blizzcon, we got a chance to interview Matthew Orlando aka "Cogwheel". Matthew is one of the best known AddOn and Macro developers (and a Wow MVP) in World of Warcraft and he's also the co-author of World of Warcraft Programming. 

   


In this interview we discuss some of the upcoming changes&amp;#8230;</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/4/4/4/3/4/CogwheelAddOn_large_ch9.jpg" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/4/4/4/3/4/CogwheelAddOn_small_ch9.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/4/4/4/3/4/CogwheelAddOn_ch9.mp4" expression="full" duration="1084" fileSize="61559541" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/4/4/4/3/4/CogwheelAddOn_ch9.mp3" expression="full" duration="1084" fileSize="8675079" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/4/4/4/3/4/CogwheelAddOn_ch9.mp4" expression="full" duration="1084" fileSize="61559541" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/4/4/4/3/4/CogwheelAddOn_ch9.wma" expression="full" duration="1084" fileSize="8779849" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/4/4/4/3/4/CogwheelAddOn_ch9.wmv" expression="full" duration="1084" fileSize="68224315" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/4/4/4/3/4/CogwheelAddOn_2MB_ch9.wmv" expression="full" duration="1084" fileSize="339428449" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/4/4/4/3/4/CogwheelAddOn_ch9.mp4" length="61559541" type="video/mp4" /><dc:creator>Dan Fernandez</dc:creator><itunes:author>Dan Fernandez</itunes:author><slash:comments>1</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/Dan/Cogwheel-Building-World-of-Warcraft-Addons/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/434446/Trackback.aspx</trackback:ping><category>Gaming</category><category>Programming</category></item><item><title>QuakeLight Preview</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/9/4/3/4/TCSQuakeLightIsComing_small_ch92.jpg" border="0" /&gt;In this video, I'm running a preview version of &lt;a href="http://www.innoveware.com/"&gt;QuakeLight&lt;/a&gt; a Silverlight-based port of Quake.  Its very impressive to see an old-school classic game come to life in Silverlight 2.  Stunned, along with others, I &lt;a href="http://adamkinney.com/blog/374/default.aspx"&gt;interviewed Julien Frelat about the story behind QuakeLight&lt;/a&gt;, coding techniques used and when there will be a public release.&lt;img src="http://channel9.msdn.com/434916/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/shows/Continuum/QuakeLightPreview/</comments><itunes:summary>In this video, I'm running a preview version of QuakeLight a Silverlight-based port of Quake.  Its very impressive to see an old-school classic game come to life in Silverlight 2.  Stunned, along with others, I interviewed Julien Frelat about the story behind QuakeLight, coding techniques used and when there will be a public release.</itunes:summary><link>http://channel9.msdn.com/shows/Continuum/QuakeLightPreview/</link><pubDate>Thu, 23 Oct 2008 02:07:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/9/4/3/4/TCSQuakeLightIsComing_ch9.mp4</guid><evnet:views>93669</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/434916/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>In this video, I'm running a preview version of QuakeLight a Silverlight-based port of Quake.  Its very impressive to see an old-school classic game come to life in Silverlight 2.  Stunned, along with others, I interviewed Julien Frelat about the story behind QuakeLight, coding techniques used and&amp;#8230;</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/9/4/3/4/TCSQuakeLightIsComing_large_ch92.jpg" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/9/4/3/4/TCSQuakeLightIsComing_small_ch92.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/9/4/3/4/TCSQuakeLightIsComing_ch9.mp4" expression="full" duration="180" fileSize="9990517" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/9/4/3/4/TCSQuakeLightIsComing_ch9.mp3" expression="full" duration="180" fileSize="1440833" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/9/4/3/4/TCSQuakeLightIsComing_ch9.mp4" expression="full" duration="180" fileSize="9990517" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/9/4/3/4/TCSQuakeLightIsComing_ch9.wma" expression="full" duration="180" fileSize="1462135" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/9/4/3/4/TCSQuakeLightIsComing_ch9.wmv" expression="full" duration="180" fileSize="11218201" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/9/4/3/4/TCSQuakeLightIsComing_2MB_ch9.wmv" expression="full" duration="180" fileSize="55094696" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/9/4/3/4/TCSQuakeLightIsComing_Zune_ch9.wmv" expression="full" duration="180" fileSize="14310725" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/9/4/3/4/TCSQuakeLightIsComing_ch9.mp4" length="9990517" type="video/mp4" /><dc:creator>Adam Kinney</dc:creator><itunes:author>Adam Kinney</itunes:author><slash:comments>24</slash:comments><wfw:commentRss>http://channel9.msdn.com/shows/Continuum/QuakeLightPreview/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/434916/Trackback.aspx</trackback:ping><category>Gaming</category><category>Julien Frelat</category><category>Silverlight</category></item></channel></rss>