<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" media="screen" href="/App_Themes/default/rss.xslt"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:evnet="http://www.mscommunities.com/rssmodule/"><channel><title>Entries tagged with graphics - Channel 9</title><atom:link rel="self" type="application/rss+xml" href="http://channel9.msdn.com/tags/graphics/feed/zune/default.aspx" /><image><url>http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/C9/images/feedimage.png</url><title>Entries tagged with graphics - Channel 9</title><link>http://channel9.msdn.com/tags/Graphics/</link></image><description>graphics</description><link>http://channel9.msdn.com/tags/Graphics/</link><language>en-us</language><pubDate>Thu, 17 Sep 2009 08:29:04 GMT</pubDate><lastBuildDate>Thu, 17 Sep 2009 08:29:04 GMT</lastBuildDate><generator>EvNet (EvNet, Version=1.0.3608.3122, Culture=neutral, PublicKeyToken=null)</generator><item><title>The Coding4Fun Show: Advanced Rendering with Silverlight, Rick Barraza</title><description>&lt;img src="http://ecn.channel9.msdn.com/o9/ch9/2/6/3/2/9/4/C4FShowE3Barraza_85_ch9.png" border="0" /&gt;&lt;span id="ctl00_MainPlaceHolder_Starter_BodyLabel"&gt;&lt;span id="ctl00_MainPlaceHolder_Starter_BodyLabel"&gt;In this episode of the &lt;a href="http://channel9.msdn.com/shows/Coding4FunTV/"&gt;Coding4Fun Show&lt;/a&gt;, &lt;a href="http://www.brianpeek.com/"&gt;Brian Peek&lt;/a&gt; interviews &lt;a href="http://www.cynergysystems.com/blogs/page/rickbarraza"&gt;Rick Barraza&lt;/a&gt; of &lt;a href="http://www.cynergysystems.com/"&gt;Cynergy Systems&lt;/a&gt;, who has put together several very unique applications and accompanying tutorials demonstrating advanced rendering techniques using Silverlight 3.  During the show, we discuss Silverlight 3, UX design, and the three demos he has created showing off advanced rendering techniques.  For more on how these amazing demos were made, check out his (currently) three part series at his blog:&lt;br /&gt;
&lt;/span&gt;&lt;/span&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a href="http://www.cynergysystems.com/blogs/page/rickbarraza?entry=fluid_dynamics_in_silverlight"&gt;Fluid Dynamics in Silverlight&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://www.cynergysystems.com/blogs/page/rickbarraza?entry=advanced_render_techniques_with_writeablebitmaps"&gt;Advanced Render Techniques with WriteableBitmaps&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://www.cynergysystems.com/blogs/page/rickbarraza?entry=rendering_vector_fields_in_silverlight"&gt;Rendering Vector Fields in Silverlight&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;
&lt;span id="ctl00_MainPlaceHolder_Starter_BodyLabel"&gt;&lt;span id="ctl00_MainPlaceHolder_Starter_BodyLabel"&gt;&lt;/span&gt;&lt;/span&gt;&lt;img src="http://channel9.msdn.com/492362/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/shows/Coding4FunTV/The-Coding4Fun-Show-Advanced-Rendering-with-Silverlight-Rick-Barraza/</comments><link>http://channel9.msdn.com/shows/Coding4FunTV/The-Coding4Fun-Show-Advanced-Rendering-with-Silverlight-Rick-Barraza/</link><pubDate>Fri, 18 Sep 2009 17:27:00 GMT</pubDate><guid isPermaLink="false">http://ecn.channel9.msdn.com/o9/ch9/2/6/3/2/9/4/C4FShowE3Barraza_2MB_ch9.wmv</guid><evnet:views>49316</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/492362/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>In this episode of the Coding4Fun Show, Brian Peek interviews Rick Barraza of Cynergy Systems, who has put together several very unique applications and accompanying tutorials on advanced rendering techniques using Silverlight 3.  We discuss Silverlight 3, UX design, and three demos he has created showing off advanced rendering techniques.</evnet:previewtext><media:thumbnail url="http://ecn.channel9.msdn.com/o9/ch9/2/6/3/2/9/4/C4FShowE3Barraza_320_ch9.png" height="240" width="320" /><media:thumbnail url="http://ecn.channel9.msdn.com/o9/ch9/2/6/3/2/9/4/C4FShowE3Barraza_85_ch9.png" height="64" width="85" /><media:group><media:content url="http://ecn.channel9.msdn.com/o9/ch9/2/6/3/2/9/4/C4FShowE3Barraza_ch9.mp4" expression="full" duration="1416" fileSize="145725195" type="video/mp4" medium="video" /><media:content url="http://ecn.channel9.msdn.com/o9/ch9/2/6/3/2/9/4/C4FShowE3Barraza_ch9.mp3" expression="full" duration="1416" fileSize="11333149" type="audio/mp3" medium="audio" /><media:content url="http://ecn.channel9.msdn.com/o9/ch9/2/6/3/2/9/4/C4FShowE3Barraza_ch9.mp4" expression="full" duration="1416" fileSize="145725195" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://ecn.channel9.msdn.com/o9/ch9/2/6/3/2/9/4/C4FShowE3Barraza_ch9.wma" expression="full" duration="1416" fileSize="11468241" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://ecn.channel9.msdn.com/o9/ch9/2/6/3/2/9/4/C4FShowE3Barraza_ch9.wmv" expression="full" duration="1416" fileSize="308745409" type="video/x-ms-wmv" medium="video" /><media:content url="http://ecn.channel9.msdn.com/o9/ch9/2/6/3/2/9/4/C4FShowE3Barraza_2MB_ch9.wmv" expression="full" duration="1416" fileSize="710598039" type="video/x-ms-wmv" medium="video" /><media:content url="http://ecn.channel9.msdn.com/o9/ch9/2/6/3/2/9/4/C4FShowE3Barraza_Zune_ch9.wmv" expression="full" duration="1416" fileSize="186105337" type="video/x-ms-wmv" medium="video" /><media:content url="http://ecn.channel9.msdn.com/o9/ch9/2/6/3/2/9/4/C4FShowE3Barraza_512_ch9.png" expression="full" duration="1416" type="image/jpeg" medium="image" /><media:content url="http://ecn.channel9.msdn.com/o9/ch9/2/6/3/2/9/4/C4FShowE3Barraza_2MB_ch9.wmv" expression="full" duration="1416" fileSize="710598039" type="video/x-ms-asf" medium="video" /></media:group><enclosure url="http://ecn.channel9.msdn.com/o9/ch9/2/6/3/2/9/4/C4FShowE3Barraza_2MB_ch9.wmv" length="710598039" type="video/x-ms-wmv" /><dc:creator>Brian Peek</dc:creator><slash:comments>3</slash:comments><wfw:commentRss>http://channel9.msdn.com/shows/Coding4FunTV/The-Coding4Fun-Show-Advanced-Rendering-with-Silverlight-Rick-Barraza/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/492362/Trackback.aspx</trackback:ping><category>Coding4Fun</category><category>Graphics</category><category>Silverlight</category></item><item><title>Windows 7 Graphics – High DPI	</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/8/5/1/3/7/4/Windows7GraphicsHighDPI_small_ch9.png" border="0" /&gt;&lt;p&gt;High DPI is not new to Windows; however in Windows 7 we made few changes that developers should be aware of. The goal is to encourage end users to set their displays to native resolution and use DPI rather than screen resolution to change the size of displayed text and images. Windows 7 can &lt;b&gt;auto-detect&lt;/b&gt; and configure a default DPI on clean installs on machines configured by their OEMs using DPI settings. Join Silvana Moncayo and Matthew Blackshaw, PM in the graphics team and Yochay Kiriaty, Technical Evangelist, on a discussion on Windows 7 High DPI.&lt;br /&gt;
&lt;br /&gt;
&lt;a href="http://windowsteamblog.com/blogs/developers/archive/2009/05/07/new-windows-7-videos-on-channel-9.aspx"&gt;This is another video in a sereis of Windows 7 Grahics videos on Channel 9&lt;/a&gt;&lt;/p&gt;&lt;img src="http://channel9.msdn.com/473158/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/yochay/Windows-7-Graphics--High-DPI/</comments><link>http://channel9.msdn.com/posts/yochay/Windows-7-Graphics--High-DPI/</link><pubDate>Thu, 11 Jun 2009 22:23:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/8/5/1/3/7/4/Windows7GraphicsHighDPI_2MB_ch9.wmv</guid><evnet:views>40106</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/473158/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;p&gt;High DPI is not new to Windows; however in Windows 7 we made few changes that developers should be aware of. The goal is to encourage end users to set their displays to native resolution and use DPI rather than screen resolution to change the size of displayed text and images. Windows 7 can &lt;b&gt;auto-detect&lt;/b&gt; and configure a default DPI on clean installs on machines configured by their OEMs using DPI settings. Join Silvana Moncayo and Matthew Blackshaw, PM in the graphics team and Yochay Kiriaty, Technical Evangelist, on a discussion on Windows 7 High DPI.&lt;/p&gt;</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/5/1/3/7/4/Windows7GraphicsHighDPI_large_ch9.png" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/5/1/3/7/4/Windows7GraphicsHighDPI_small_ch9.png" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/5/1/3/7/4/Windows7GraphicsHighDPI_ch9.mp4" expression="full" duration="1007" fileSize="71538468" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/5/1/3/7/4/Windows7GraphicsHighDPI_ch9.mp3" expression="full" duration="1007" fileSize="8062351" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/5/1/3/7/4/Windows7GraphicsHighDPI_ch9.mp4" expression="full" duration="1007" fileSize="71538468" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/5/1/3/7/4/Windows7GraphicsHighDPI_ch9.wma" expression="full" duration="1007" fileSize="16301689" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/5/1/3/7/4/Windows7GraphicsHighDPI_ch9.wmv" expression="full" duration="1007" fileSize="112235485" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/5/1/3/7/4/Windows7GraphicsHighDPI_2MB_ch9.wmv" expression="full" duration="1007" fileSize="190427665" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/5/1/3/7/4/Windows7GraphicsHighDPI_Zune_ch9.wmv" expression="full" duration="1007" fileSize="93915465" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/5/1/3/7/4/Windows7GraphicsHighDPI_2MB_ch9.wmv" length="190427665" type="video/x-ms-wmv" /><dc:creator>Yochay Kiriaty</dc:creator><slash:comments>15</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/yochay/Windows-7-Graphics--High-DPI/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/473158/Trackback.aspx</trackback:ping><category>_Win7</category><category>_Win7Programming</category><category>Developer</category><category>Graphics</category><category>High DPI</category><category>Windows 7 RC</category></item><item><title>Windows 7 Graphics - WIC</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/2/5/1/0/7/4/Windows7GraphicsWic_small_ch9.png" border="0" /&gt;&lt;p align="left"&gt;Windows 7 includes many new updates and improvements to the Graphics stack, including a new set of APIs for 2D graphics and writing text. Among them are a major reduction in memory consumption by the DWM and new more efficient ways to combine the available APIs. Join Varun Bhartia, Program Manager, and Robert Wlodarczyk, Senior Test Lead, as they dive deep into the Windows Imaging Component also known as WIC.&lt;/p&gt;
&lt;p align="left"&gt; &lt;/p&gt;
&lt;p align="left"&gt;In Windows Vista, the Windows Imaging Component introduced an extensible framework for working with images and image metadata. The image formats supported by the Windows Imaging Component include JPEG, PNG, and TIFF, and the supported metadata formats include XMP and EXIF. With Windows 7, Windows Imaging Component broadens its standards compliance by providing support for progressive image decoding, expanded PNG features, GIF metadata, and metadata that spans APPn segments.&lt;/p&gt;
&lt;p&gt;This is another video in a series of Windows 7 Graphics videos:&lt;/p&gt;
&lt;p&gt;·         &lt;a href="http://channel9.msdn.com/posts/yochay/Windows-7-Graphics-Architecture-Overview-Part-1/"&gt;Windows 7 Graphics Architecture Overview - Part 1&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;·         &lt;a href="http://channel9.msdn.com/posts/yochay/Windows-7-Graphics-Architecture-Overview-Part-2/"&gt;Windows 7 Graphics Architecture Overview - Part 2&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;·         &lt;a href="http://channel9.msdn.com/posts/yochay/Windows-7-Graphics-Architecture-Overview-Part-3/"&gt;Windows 7 Graphics Architecture Overview - Part 3&lt;/a&gt;&lt;/p&gt;
&lt;p&gt; &lt;/p&gt;
&lt;p&gt;You can find additional information about Windows 7 Graphics in the: &lt;/p&gt;
&lt;p align="left"&gt;·         &lt;a href="http://msdn.microsoft.com/en-us/windows/dd433113.aspx"&gt;Developer for Windows&lt;/a&gt; MSDN page &lt;/p&gt;
&lt;p align="left"&gt;·         E7 blog post &lt;a href="http://blogs.msdn.com/e7/archive/2009/04/25/engineering-windows-7-for-graphics-performance.aspx"&gt;Engineering Windows 7 Graphics Performance&lt;/a&gt; &lt;/p&gt;
&lt;p align="left"&gt;·         PDC session recordings: &lt;/p&gt;
&lt;p align="left"&gt;·         &lt;a href="http://channel9.msdn.com/pdc2008/PC04/"&gt;Windows 7: Writing Your Application to Shine on Modern Graphics Hardware&lt;/a&gt; (PDC) &lt;/p&gt;
&lt;p align="left"&gt;·         &lt;a href="http://channel9.msdn.com/pdc2008/PC18/"&gt; Windows 7: Introducing Direct2D and DirectWrite&lt;/a&gt; (PDC) &lt;/p&gt;
&lt;p align="left"&gt;·         &lt;a href="http://channel9.msdn.com/pdc2008/PC05/"&gt;Windows 7: Unlocking the GPU with Direct3D&lt;/a&gt; &lt;/p&gt;&lt;img src="http://channel9.msdn.com/470152/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/yochay/Windows-7-Graphics-WIC/</comments><link>http://channel9.msdn.com/posts/yochay/Windows-7-Graphics-WIC/</link><pubDate>Fri, 22 May 2009 01:05:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/2/5/1/0/7/4/Windows7GraphicsWic_2MB_ch9.wmv</guid><evnet:views>40302</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/470152/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;p align="left"&gt;Windows 7 includes many new updates and improvements to the Graphics stack, including a new set of APIs for 2D graphics and writing text. Among them are a major reduction in memory consumption by the DWM and new more efficient ways to combine the available APIs. Join Varun Bhartia, Program Manager, and Robert Wlodarczyk, Senior Test Lead, as they dive deep into the Windows Imaging Component also known as WIC.&lt;/p&gt;
&lt;p align="left"&gt; &lt;/p&gt;</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/5/1/0/7/4/Windows7GraphicsWic_large_ch9.png" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/5/1/0/7/4/Windows7GraphicsWic_small_ch9.png" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/5/1/0/7/4/Windows7GraphicsWic_ch9.mp4" expression="full" duration="1047" fileSize="95504543" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/5/1/0/7/4/Windows7GraphicsWic_ch9.mp3" expression="full" duration="1047" fileSize="8382896" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/5/1/0/7/4/Windows7GraphicsWic_ch9.mp4" expression="full" duration="1047" fileSize="95504543" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/5/1/0/7/4/Windows7GraphicsWic_ch9.wma" expression="full" duration="1047" fileSize="16953557" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/5/1/0/7/4/Windows7GraphicsWic_ch9.wmv" expression="full" duration="1047" fileSize="63179725" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/5/1/0/7/4/Windows7GraphicsWic_2MB_ch9.wmv" expression="full" duration="1047" fileSize="304867905" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/5/1/0/7/4/Windows7GraphicsWic_Zune_ch9.wmv" expression="full" duration="1047" fileSize="123259705" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/5/1/0/7/4/Windows7GraphicsWic_2MB_ch9.wmv" length="304867905" type="video/x-ms-wmv" /><dc:creator>Yochay Kiriaty</dc:creator><slash:comments>3</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/yochay/Windows-7-Graphics-WIC/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/470152/Trackback.aspx</trackback:ping><category>_Win7</category><category>_Win7Programming</category><category>Graphics</category><category>WIC</category><category>Windows 7</category><category>Windows Imaging Component</category></item><item><title>Windows 7 Taskbar in 10 Minutes -- Part II: Icon Overlay</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/7/3/8/8/6/4/Windows7TaskBarOverlayGuntherLenz_small_ch9.png" border="0" /&gt;&lt;p&gt;This is the second part of my ScreenCast series on implementing the Windows 7 Taskbar features in less than 10 minutes :-). The short video shows how to leverage the Windows 7 Taskbar Icon Overlay feature for your application. &lt;br /&gt;
&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Part II -- Icon Overlay:&lt;/b&gt; &lt;br /&gt;
In this part I show you how to implement custom Icon Overlays in the taskbar indicating the happiness (happy/unhappy) of your application. In your applications you can use this to&lt;/p&gt;
&lt;ol&gt;
    &lt;li&gt;Can indicate the status of your application or provide other useful information (such as online/offline, sign in status, status of your application). &lt;/li&gt;
    &lt;li&gt;Dynamically change the icon. &lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;a href="http://channel9.msdn.com/posts/GLenz/Windows-7-Taskbar-in-10-Minutes-Part-II-Icon-Overlay/"&gt;http://channel9.msdn.com/posts/GLenz/Windows-7-Taskbar-in-10-Minutes-Part-II-Icon-Overlay/&lt;/a&gt;The source code is available &lt;a href="http://cid-3f3bf06753d7d4e5.skydrive.live.com/self.aspx/.Public/myTaskbarOverlayDemo.zip"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;You can find the other parts of the screencast series @ &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Part I -- ProgressBar and Status:&lt;/b&gt; &lt;br /&gt;
In the first part of my screencast series I develop an application that allows to &lt;/p&gt;
&lt;ol&gt;
    &lt;li&gt;Show the progress of the applications work in the taskbar. &lt;/li&gt;
    &lt;li&gt;Indicate the status (Paused, Normal, No determinate, Error). &lt;/li&gt;
    &lt;li&gt;Dynamically change the status based on events. &lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;a href="http://channel9.msdn.com/posts/GLenz/Windows-7-Taskbar-in-10-Minutes-Part-I-Progress-Bar/" title="http://channel9.msdn.com/posts/GLenz/Windows-7-Taskbar-in-10-Minutes-Part-I-Progress-Bar/"&gt;http://channel9.msdn.com/posts/GLenz/Windows-7-Taskbar-in-10-Minutes-Part-I-Progress-Bar/&lt;/a&gt; . The source code is available &lt;a href="http://cid-3f3bf06753d7d4e5.skydrive.live.com/self.aspx/.Public/myProgressDemo.zip" target="_blank"&gt;here&lt;/a&gt; .&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The Windows API Code Pack can be downloaded &lt;/strong&gt;&lt;a href="http://code.msdn.microsoft.com/WindowsAPICodePack"&gt;&lt;strong&gt;here&lt;/strong&gt;&lt;/a&gt;&lt;strong&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;/strong&gt;The other parts of the screencast series can be viewed @&lt;/p&gt;
&lt;p&gt;&lt;b&gt;Part IV -- Preview and Window Peek:&lt;/b&gt;  &lt;br /&gt;
In the last part of the screencast series I show you how to develop an application that&lt;/p&gt;
&lt;ol&gt;
    &lt;li&gt;Allows you to show a clipped Taskbar Preview of your application, on a defined location of your application window. &lt;/li&gt;
    &lt;li&gt;Dynamically changes the size of the preview image in the Taskbar. &lt;/li&gt;
    &lt;li&gt;Change the preview image to show a custom Icon instead. &lt;/li&gt;
    &lt;li&gt;Show a custom Window Peek Bitmap of your application when hovering with the mouse over the Taskbar Preview. &lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;The source code is available &lt;a href="http://cid-3f3bf06753d7d4e5.skydrive.live.com/self.aspx/.Public/myTaskbarPreviewDemo.zip"&gt;here&lt;/a&gt;.&lt;b&gt; &lt;br /&gt;
&lt;/b&gt;You can download the managed wrappers for the Windows 7 API from the &lt;a href="http://code.msdn.microsoft.com/VistaBridge"&gt;Vista Bridge web page&lt;/a&gt;.&lt;br /&gt;
&lt;br /&gt;
&lt;b&gt;Part III -- JumpList:&lt;/b&gt; &lt;br /&gt;
In this part I show you how to develop an application that&lt;/p&gt;
&lt;ol&gt;
    &lt;li&gt;Creates a custom category for the Jumplist. &lt;/li&gt;
    &lt;li&gt;Allows you to add Items to the custom Jumplist category (in this case text files, opened in Notepad when selected). &lt;/li&gt;
    &lt;li&gt;Add user tasks to the Jumplist such as opening the calculator or notepad when selected. &lt;/li&gt;
    &lt;li&gt;Add a separator to the Jumplist to group items. &lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;&lt;a href="http://channel9.msdn.com/posts/GLenz/Windows-7-Taskbar-in-10-Minutes-Part-III-Jumplists/"&gt;http://channel9.msdn.com/posts/GLenz/Windows-7-Taskbar-in-10-Minutes-Part-III-Jumplists/&lt;/a&gt; . The source code is available &lt;a href="http://cid-3f3bf06753d7d4e5.skydrive.live.com/self.aspx/.Public/myTaskBarJumplistDemo.zip"&gt;here&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;I hope you found the series of Screencasts useful and to the point :-).&lt;br /&gt;
&lt;br /&gt;
Also, check out my blog at &lt;a href="http://blogs.msdn.com/glenz"&gt;http://blogs.msdn.com/glenz&lt;/a&gt; .&lt;/p&gt;&lt;img src="http://channel9.msdn.com/468837/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/GLenz/Windows-7-Taskbar-in-10-Minutes-Part-II-Icon-Overlay/</comments><link>http://channel9.msdn.com/posts/GLenz/Windows-7-Taskbar-in-10-Minutes-Part-II-Icon-Overlay/</link><pubDate>Mon, 11 May 2009 23:26:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/7/3/8/8/6/4/Windows7TaskBarOverlayGuntherLenz_2MB_ch9.wmv</guid><evnet:views>4817</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/468837/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;p&gt;This is the second part of my ScreenCast series on implementing the Windows 7 Taskbar features in less than 10 minutes &lt;img src='/emoticons/C9/emotion-1.gif' alt='Smiley' /&gt;. The short video shows how to leverage the Windows 7 Taskbar Icon Overlay feature for your application. &lt;/p&gt;
&lt;p&gt;&lt;b&gt;Part II -- Icon Overlay:&lt;/b&gt; &lt;br /&gt;
In this part I show you how to implement custom Icon Overlays in the taskbar indicating the happiness (happy/unhappy) of your application. In your applications you can use this to&lt;/p&gt;</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/3/8/8/6/4/Windows7TaskBarOverlayGuntherLenz_large_ch9.png" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/3/8/8/6/4/Windows7TaskBarOverlayGuntherLenz_small_ch9.png" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/3/8/8/6/4/Windows7TaskBarOverlayGuntherLenz_ch9.mp4" expression="full" duration="590" fileSize="14134963" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/3/8/8/6/4/Windows7TaskBarOverlayGuntherLenz_ch9.mp3" expression="full" duration="590" fileSize="4724442" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/3/8/8/6/4/Windows7TaskBarOverlayGuntherLenz_ch9.mp4" expression="full" duration="590" fileSize="14134963" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/3/8/8/6/4/Windows7TaskBarOverlayGuntherLenz_ch9.wma" expression="full" duration="590" fileSize="9566721" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/3/8/8/6/4/Windows7TaskBarOverlayGuntherLenz_2MB_ch9.wmv" expression="full" duration="590" fileSize="13862839" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/3/8/8/6/4/Windows7TaskBarOverlayGuntherLenz_2MB_ch9.wmv" expression="full" duration="590" fileSize="13862839" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/3/8/8/6/4/Windows7TaskBarOverlayGuntherLenz_Zune_ch9.wmv" expression="full" duration="590" fileSize="13880963" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/3/8/8/6/4/Windows7TaskBarOverlayGuntherLenz_2MB_ch9.wmv" length="13862839" type="video/x-ms-wmv" /><dc:creator>Gunther Lenz</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/GLenz/Windows-7-Taskbar-in-10-Minutes-Part-II-Icon-Overlay/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/468837/Trackback.aspx</trackback:ping><category>Graphics</category><category>Overlay</category><category>Taskbar</category><category>Windows 7</category></item><item><title>Windows 7 Graphics Architecture Overview - Part 2</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/7/5/3/7/6/4/Win7GraphicsOverviewPart2_small_ch9.png" border="0" /&gt;Windows 7 includes many new updates and improvements to the Graphics stack, including a new set of APIs for 2D graphics and writing text. Among the improvements are a major reduction in memory consumption by the DWM and new more efficient ways to combine the different available APIs. Join David Blythe, a senior architect in the Desktop and Graphics team, and Yochay Kiriaty, Technical Evangelist for a quick tour of Windows 7 Graphics architecture, its different components, and how they affect and improve the user experience in Windows 7. Discover what’s new in Windows 7 Graphics and how developer can tap into the new APIs. &lt;br /&gt;
&lt;br /&gt;
This is the second of three overview videos and the first in a long series of videos about Windows 7 Graphics. &lt;br /&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a href="http://channel9.msdn.com/posts/yochay/Windows-7-Graphics-Architecture-Overview-Part-1/"&gt;Part 1&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://channel9.msdn.com/posts/yochay/Windows-7-Graphics-Architecture-Overview-Part-3/"&gt;Part 3&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;You can find additional information about Windows 7 Graphics in the: &lt;/p&gt;
&lt;p&gt;·         &lt;a href="http://msdn.microsoft.com/en-us/windows/dd433113.aspx"&gt;Developer for Windows&lt;/a&gt; MSDN page&lt;/p&gt;
&lt;p&gt;·         E7 blog post &lt;a href="http://blogs.msdn.com/e7/archive/2009/04/25/engineering-windows-7-for-graphics-performance.aspx"&gt;Engineering Windows 7 Graphics Performance&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;·         PDC session recordings:&lt;/p&gt;
&lt;p&gt;·         &lt;a href="http://channel9.msdn.com/pdc2008/PC04/"&gt;Windows 7: Writing Your Application to Shine on Modern Graphics Hardware&lt;/a&gt; (PDC)&lt;/p&gt;
&lt;p&gt;·         &lt;a href="http://channel9.msdn.com/pdc2008/PC18/"&gt; Windows 7: Introducing Direct2D and DirectWrite&lt;/a&gt; (PDC)&lt;/p&gt;
&lt;p&gt;·         &lt;a href="http://channel9.msdn.com/pdc2008/PC05/"&gt;Windows 7: Unlocking the GPU with Direct3D&lt;/a&gt; &lt;/p&gt;&lt;img src="http://channel9.msdn.com/467357/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/yochay/Windows-7-Graphics-Architecture-Overview-Part-2/</comments><link>http://channel9.msdn.com/posts/yochay/Windows-7-Graphics-Architecture-Overview-Part-2/</link><pubDate>Tue, 05 May 2009 15:36:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/7/5/3/7/6/4/Win7GraphicsOverviewPart2_2MB_ch9.wmv</guid><evnet:views>35713</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/467357/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Windows 7 includes many new updates and improvements to the Graphics stack, including a new set of APIs for 2D graphics and writing text. Among the improvements are a major reduction in memory consumption by the DWM and new more efficient ways to combine the different available APIs. Join David Blythe, a senior architect in the Desktop and Graphics team, and Yochay Kiriaty, Technical Evangelist for a quick tour of Windows 7 Graphics architecture, its different components, and how they affect and improve the user experience in Windows 7. Discover what’s new in Windows 7 Graphics and how developer can tap into the new APIs. &lt;br /&gt;
&lt;br /&gt;</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/5/3/7/6/4/Win7GraphicsOverviewPart2_large_ch9.png" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/5/3/7/6/4/Win7GraphicsOverviewPart2_small_ch9.png" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/5/3/7/6/4/Win7GraphicsOverviewPart2_ch9.mp4" expression="full" duration="725" fileSize="71487436" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/5/3/7/6/4/Win7GraphicsOverviewPart2_ch9.mp3" expression="full" duration="725" fileSize="5806325" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/5/3/7/6/4/Win7GraphicsOverviewPart2_ch9.mp4" expression="full" duration="725" fileSize="71487436" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/5/3/7/6/4/Win7GraphicsOverviewPart2_ch9.wma" expression="full" duration="725" fileSize="11744621" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/5/3/7/6/4/Win7GraphicsOverviewPart2_ch9.wmv" expression="full" duration="725" fileSize="43849793" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/5/3/7/6/4/Win7GraphicsOverviewPart2_2MB_ch9.wmv" expression="full" duration="725" fileSize="220854158" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/5/3/7/6/4/Win7GraphicsOverviewPart2_Zune_ch9.wmv" expression="full" duration="725" fileSize="101001773" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/7/5/3/7/6/4/Win7GraphicsOverviewPart2_2MB_ch9.wmv" length="220854158" type="video/x-ms-wmv" /><dc:creator>Yochay Kiriaty</dc:creator><slash:comments>1</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/yochay/Windows-7-Graphics-Architecture-Overview-Part-2/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/467357/Trackback.aspx</trackback:ping><category>_Win7</category><category>_Win7Programming</category><category>_Win7UnderHood</category><category>Architecture</category><category>Graphics</category><category>Windows 7</category><category>Windows 7 RC</category></item><item><title>Windows 7 Graphics Architecture Overview - Part 3</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/8/5/3/7/6/4/Win7GraphicsArchOverviewPart3_small_ch9.png" border="0" /&gt;&lt;p&gt;Windows 7 includes many new updates and improvements to the Graphics stack, including a new set of APIs for 2D graphics and writing text. Among the improvements are a major reduction in memory consumption by the DWM and new more efficient ways to combine the different available APIs. Join David Blythe, a senior architect in the Desktop and Graphics team, and Yochay Kiriaty, Technical Evangelist for a quick tour of Windows 7 Graphics architecture, its different components, and how they affect and improve the user experience in Windows 7. Discover what’s new in Windows 7 Graphics and how developer can tap into the new APIs. &lt;/p&gt;
&lt;p&gt;This is the first of three overview videos and the first in a long series of videos about Windows 7 Graphics. &lt;/p&gt;
&lt;p&gt;You can find additional information about Windows 7 Graphics in the: &lt;/p&gt;
&lt;p&gt;·         &lt;a href="http://msdn.microsoft.com/en-us/windows/dd433113.aspx"&gt;Developer for Windows&lt;/a&gt; MSDN page&lt;/p&gt;
&lt;p&gt;·         E7 blog post &lt;a href="http://blogs.msdn.com/e7/archive/2009/04/25/engineering-windows-7-for-graphics-performance.aspx"&gt;Engineering Windows 7 Graphics Performance&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;·         PDC session recordings:&lt;/p&gt;
&lt;p&gt;·         &lt;a href="http://channel9.msdn.com/pdc2008/PC04/"&gt;Windows 7: Writing Your Application to Shine on Modern Graphics Hardware&lt;/a&gt; (PDC)&lt;/p&gt;
&lt;p&gt;·         &lt;a href="http://channel9.msdn.com/pdc2008/PC18/"&gt; Windows 7: Introducing Direct2D and DirectWrite&lt;/a&gt; (PDC)&lt;/p&gt;
&lt;p&gt;·         &lt;a href="http://channel9.msdn.com/pdc2008/PC05/"&gt;Windows 7: Unlocking the GPU with Direct3D&lt;/a&gt; &lt;/p&gt;&lt;img src="http://channel9.msdn.com/467358/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/yochay/Windows-7-Graphics-Architecture-Overview-Part-3/</comments><link>http://channel9.msdn.com/posts/yochay/Windows-7-Graphics-Architecture-Overview-Part-3/</link><pubDate>Tue, 05 May 2009 15:34:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/8/5/3/7/6/4/Win7GraphicsArchOverviewPart3_2MB_ch9.wmv</guid><evnet:views>33361</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/467358/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Windows 7 includes many new updates and improvements to the Graphics stack, including a new set of APIs for 2D graphics and writing text. Among the improvements are a major reduction in memory consumption by the DWM and new more efficient ways to combine the different available APIs. Join David Blythe, a senior architect in the Desktop and Graphics team, and Yochay Kiriaty, Technical Evangelist for a quick tour of Windows 7 Graphics architecture, its different components, and how they affect and improve the user experience in Windows 7. Discover what’s new in Windows 7 Graphics and how…</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/5/3/7/6/4/Win7GraphicsArchOverviewPart3_large_ch9.png" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/5/3/7/6/4/Win7GraphicsArchOverviewPart3_small_ch9.png" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/5/3/7/6/4/Win7GraphicsArchOverviewPart3_ch9.mp4" expression="full" duration="756" fileSize="74591202" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/5/3/7/6/4/Win7GraphicsArchOverviewPart3_ch9.mp3" expression="full" duration="756" fileSize="6055219" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/5/3/7/6/4/Win7GraphicsArchOverviewPart3_ch9.mp4" expression="full" duration="756" fileSize="74591202" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/5/3/7/6/4/Win7GraphicsArchOverviewPart3_ch9.wma" expression="full" duration="756" fileSize="12252297" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/5/3/7/6/4/Win7GraphicsArchOverviewPart3_ch9.wmv" expression="full" duration="756" fileSize="45913979" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/5/3/7/6/4/Win7GraphicsArchOverviewPart3_2MB_ch9.wmv" expression="full" duration="756" fileSize="229874481" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/5/3/7/6/4/Win7GraphicsArchOverviewPart3_Zune_ch9.wmv" expression="full" duration="756" fileSize="96089959" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/8/5/3/7/6/4/Win7GraphicsArchOverviewPart3_2MB_ch9.wmv" length="229874481" type="video/x-ms-wmv" /><dc:creator>Yochay Kiriaty</dc:creator><slash:comments>1</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/yochay/Windows-7-Graphics-Architecture-Overview-Part-3/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/467358/Trackback.aspx</trackback:ping><category>_Win7</category><category>_Win7Programming</category><category>_Win7UnderHood</category><category>Architecture</category><category>Graphics</category><category>Windows 7</category><category>Windows 7 RC</category></item><item><title>Windows 7 Graphics Architecture Overview - Part 1</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/6/5/3/7/6/4/Win7GraphicsArchOverviewPart1_small_ch9.png" border="0" /&gt;Windows 7 includes many new updates and improvements to the Graphics stack, including a new set of APIs for 2D graphics and writing text. Among the improvements are a major reduction in memory consumption by the DWM and new more efficient ways to combine the different available APIs. Join David Blythe, a senior architect in the Desktop and Graphics team, and Yochay Kiriaty, Technical Evangelist for a quick tour of Windows 7 Graphics architecture, its different components, and how they affect and improve the user experience in Windows 7. Discover what’s new in Windows 7 Graphics and how developer can tap into the new APIs. &lt;br /&gt;
&lt;br /&gt;
This is the first of three overview videos and the first in a long series of videos about Windows 7 Graphics. &lt;br /&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a href="http://channel9.msdn.com/posts/yochay/Windows-7-Graphics-Architecture-Overview-Part-2/"&gt;Part 2&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://channel9.msdn.com/posts/yochay/Windows-7-Graphics-Architecture-Overview-Part-3/"&gt;Part 3&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;
&lt;br /&gt;
&lt;p&gt;You can find additional information about Windows 7 Graphics in the: &lt;/p&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a href="http://msdn.microsoft.com/en-us/windows/dd433113.aspx"&gt;Developer for Windows&lt;/a&gt; MSDN page &lt;/li&gt;
    &lt;li&gt;E7 blog post &lt;a href="http://blogs.msdn.com/e7/archive/2009/04/25/engineering-windows-7-for-graphics-performance.aspx"&gt;Engineering Windows 7 Graphics Performance&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;PDC session recordings:
    &lt;ul&gt;
        &lt;li&gt;&lt;a href="http://channel9.msdn.com/pdc2008/PC04/"&gt;Windows 7: Writing Your Application to Shine on Modern Graphics Hardware&lt;/a&gt; (PDC) &lt;/li&gt;
        &lt;li&gt;&lt;a href="http://channel9.msdn.com/pdc2008/PC18/"&gt; Windows 7: Introducing Direct2D and DirectWrite&lt;/a&gt; (PDC) &lt;/li&gt;
        &lt;li&gt;&lt;a href="http://channel9.msdn.com/pdc2008/PC05/"&gt;Windows 7: Unlocking the GPU with Direct3D&lt;/a&gt; &lt;/li&gt;
    &lt;/ul&gt;
    &lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://channel9.msdn.com/467356/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/yochay/Windows-7-Graphics-Architecture-Overview-Part-1/</comments><link>http://channel9.msdn.com/posts/yochay/Windows-7-Graphics-Architecture-Overview-Part-1/</link><pubDate>Tue, 05 May 2009 15:33:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/6/5/3/7/6/4/Win7GraphicsArchOverviewPart1_2MB_ch9.wmv</guid><evnet:views>41602</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/467356/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Windows 7 includes many new updates and improvements to the Graphics stack, including a new set of APIs for 2D graphics and writing text. Among the improvements are a major reduction in memory consumption by the DWM and new more efficient ways to combine the different available APIs. Join David Blythe, a senior architect in the Desktop and Graphics team, and Yochay Kiriaty, Technical Evangelist for a quick tour of Windows 7 Graphics architecture, its different components, and how they affect and improve the user experience in Windows 7. Discover what’s new in Windows 7 Graphics and how…</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/5/3/7/6/4/Win7GraphicsArchOverviewPart1_large_ch9.png" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/5/3/7/6/4/Win7GraphicsArchOverviewPart1_small_ch9.png" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/5/3/7/6/4/Win7GraphicsArchOverviewPart1_ch9.mp4" expression="full" duration="515" fileSize="50827385" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/5/3/7/6/4/Win7GraphicsArchOverviewPart1_ch9.mp3" expression="full" duration="515" fileSize="4127800" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/5/3/7/6/4/Win7GraphicsArchOverviewPart1_ch9.mp4" expression="full" duration="515" fileSize="50827385" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/5/3/7/6/4/Win7GraphicsArchOverviewPart1_ch9.wma" expression="full" duration="515" fileSize="8350101" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/5/3/7/6/4/Win7GraphicsArchOverviewPart1_ch9.wmv" expression="full" duration="515" fileSize="31224533" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/5/3/7/6/4/Win7GraphicsArchOverviewPart1_2MB_ch9.wmv" expression="full" duration="515" fileSize="161393035" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/5/3/7/6/4/Win7GraphicsArchOverviewPart1_Zune_ch9.wmv" expression="full" duration="515" fileSize="69768513" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/5/3/7/6/4/Win7GraphicsArchOverviewPart1_2MB_ch9.wmv" length="161393035" type="video/x-ms-wmv" /><dc:creator>Yochay Kiriaty</dc:creator><slash:comments>11</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/yochay/Windows-7-Graphics-Architecture-Overview-Part-1/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/467356/Trackback.aspx</trackback:ping><category>_Win7</category><category>_Win7Programming</category><category>_Win7UnderHood</category><category>Architecture</category><category>Graphics</category><category>Windows 7</category><category>Windows 7 RC</category></item><item><title>Pete Brown, Silverlight Wizard in Action</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/9/6/6/2/6/4/TCSPeteBrown_small_ch9.png" border="0" /&gt;&lt;a href="http://community.irritatedvowel.com/blogs/pete_browns_blog/default.aspx"&gt;Pete Brown&lt;/a&gt; brought along some fun toys to MIX09 written in the Silverlight 3 Beta which he demonstrates in this video.  The first toy is a Commodore64 emulator running print commands and the Dr. Who game.  The second toy, or in this case maybe tool would be more applicable, is his audio synthesizer which generates sound dynamically within Silverlight.&lt;br /&gt;
&lt;br /&gt;
Since MIX09, Pete has been very busy posting tutorials on some of the newest features available in Silverlight 3:&lt;br /&gt;
&lt;ul&gt;
    &lt;li&gt;&lt;a href="http://community.irritatedvowel.com/blogs/pete_browns_blog/archive/2009/03/23/Creating-Sound-using-MediaStreamSource-in-Silverlight-3-Beta.aspx"&gt;Creating Sound using MediaStreamSource in Silverlight 3 Beta&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://community.irritatedvowel.com/blogs/pete_browns_blog/archive/2009/03/23/Using-Blur-to-make-Dialogs-Pop-in-Silverlight-3.aspx"&gt;Using Blur to make Dialogs Pop in Silverlight 3&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://community.irritatedvowel.com/blogs/pete_browns_blog/archive/2009/03/18/Silverlight-3-_1320_-Perspective-3d-Transforms-_1320_-PlaneProjection.aspx"&gt;Silverlight 3 – Perspective 3d Transforms – PlaneProjection&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://community.irritatedvowel.com/blogs/pete_browns_blog/archive/2009/03/18/Silverlight-3-_1320_-The-Bitmap-API-_2F00_-WriteableBitmap.aspx"&gt;Silverlight 3 – The Bitmap API / WriteableBitmap&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://community.irritatedvowel.com/blogs/pete_browns_blog/archive/2009/03/18/Silverlight-3-_1320_-BasedOn-Styles.aspx"&gt;Silverlight 3 – BasedOn Styles&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://community.irritatedvowel.com/blogs/pete_browns_blog/archive/2009/03/18/Silverlight-3-_1320_-Taking-Silverlight-Out-of-the-Browser.aspx"&gt;Silverlight 3 – Taking Silverlight Out of the Browser&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://community.irritatedvowel.com/blogs/pete_browns_blog/archive/2009/03/18/Silverlight-3-_1320_-UI-Element-to-Element-Binding.aspx"&gt;Silverlight 3 – UI Element to Element Binding&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://community.irritatedvowel.com/blogs/pete_browns_blog/archive/2009/03/18/Silverlight-3-_1320_-Creating-Video-from-Raw-Bits-using-a-MediaStreamSource.aspx"&gt;Silverlight 3 – Creating Video from Raw Bits using a MediaStreamSource&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://community.irritatedvowel.com/blogs/pete_browns_blog/archive/2009/03/18/Silverlight-3-_1320_-Drop-Shadows-and-Glows-with-Pixel-Shaders.aspx"&gt;Silverlight 3 – Drop Shadows and Glows with Pixel Shaders&lt;/a&gt; &lt;/li&gt;
    &lt;li&gt;&lt;a href="http://community.irritatedvowel.com/blogs/pete_browns_blog/archive/2009/03/18/Announcing-Silverlight-3_2100_-SL3-Post-Index.aspx"&gt;Announcing Silverlight 3! SL3 Post Index&lt;/a&gt; &lt;/li&gt;
&lt;/ul&gt;&lt;img src="http://channel9.msdn.com/462669/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/shows/Continuum/Pete-Brown-Silverlight-Wizard-in-Action/</comments><link>http://channel9.msdn.com/shows/Continuum/Pete-Brown-Silverlight-Wizard-in-Action/</link><pubDate>Fri, 27 Mar 2009 18:48:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/9/6/6/2/6/4/TCSPeteBrown_2MB_ch9.wmv</guid><evnet:views>38415</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/462669/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>&lt;a href="http://community.irritatedvowel.com/blogs/pete_browns_blog/default.aspx"&gt;Pete Brown&lt;/a&gt; brought along some fun toys to MIX09 written in the Silverlight 3 Beta which he demonstrates in this video.  The first toy is a Commodore64 emulator running print commands and the Dr. Who game.  The second toy, or in this case maybe tool would be more applicable, is his audio synthesizer which generates sound dynamically within Silverlight.</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/6/6/2/6/4/TCSPeteBrown_large_ch9.png" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/6/6/2/6/4/TCSPeteBrown_small_ch9.png" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/6/6/2/6/4/TCSPeteBrown_ch9.mp4" expression="full" duration="514" fileSize="35205555" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/6/6/2/6/4/TCSPeteBrown_ch9.mp3" expression="full" duration="514" fileSize="4118906" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/6/6/2/6/4/TCSPeteBrown_ch9.mp4" expression="full" duration="514" fileSize="35205555" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/6/6/2/6/4/TCSPeteBrown_ch9.wma" expression="full" duration="514" fileSize="8332077" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/6/6/2/6/4/TCSPeteBrown_ch9.wmv" expression="full" duration="514" fileSize="30648527" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/6/6/2/6/4/TCSPeteBrown_2MB_ch9.wmv" expression="full" duration="514" fileSize="151049031" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/6/6/2/6/4/TCSPeteBrown_Zune_ch9.wmv" expression="full" duration="514" fileSize="38696507" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/6/6/2/6/4/TCSPeteBrown_2MB_ch9.wmv" length="151049031" type="video/x-ms-wmv" /><dc:creator>Adam Kinney</dc:creator><slash:comments>7</slash:comments><wfw:commentRss>http://channel9.msdn.com/shows/Continuum/Pete-Brown-Silverlight-Wizard-in-Action/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/462669/Trackback.aspx</trackback:ping><category>Audio</category><category>Graphics</category><category>Silverlight</category></item><item><title>WPFFX running in the Silverlight 3 Beta</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/1/2/3/2/6/4/TCSWPFFXinSilverlight_small_ch9.png" border="0" /&gt;Jaime Rodriguez came back from MIX09 and thought "Hey, I bet my WPFFX library could run in the new Silverlight 3 beta".  So he added a few #ifdefs, compiled and waa-laa!  The &lt;a href="http://www.codeplex.com/wpffx"&gt;WPFFX library&lt;/a&gt; is running in the Silverlight 3 beta and we have video to prove it.&lt;br /&gt;
&lt;br /&gt;
Jaime has all of the details in his &lt;a href="http://blogs.msdn.com/jaimer/archive/2009/03/25/wpf-effects-library-running-in-silverlight-3.aspx"&gt;blog post about the success&lt;/a&gt;.&lt;img src="http://channel9.msdn.com/462321/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/shows/Continuum/WPFFX-in-Silverlight/</comments><link>http://channel9.msdn.com/shows/Continuum/WPFFX-in-Silverlight/</link><pubDate>Thu, 26 Mar 2009 17:58:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/1/2/3/2/6/4/TCSWPFFXinSilverlight_2MB_ch9.wmv</guid><evnet:views>41487</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/462321/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Jaime Rodriguez came back from MIX09 and thought "Hey, I bet my WPFFX library could run in the new Silverlight 3 beta".  So he added a few #ifdefs, compiled and waa-laa!  The WPFFX library is running in the Silverlight 3 beta and we have video to prove it.

Jaime has all of the details in his blog post about the success.</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/2/3/2/6/4/TCSWPFFXinSilverlight_large_ch9.png" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/2/3/2/6/4/TCSWPFFXinSilverlight_small_ch9.png" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/2/3/2/6/4/TCSWPFFXinSilverlight_ch9.mp4" expression="full" duration="323" fileSize="26064430" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/2/3/2/6/4/TCSWPFFXinSilverlight_ch9.mp3" expression="full" duration="323" fileSize="2584578" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/2/3/2/6/4/TCSWPFFXinSilverlight_ch9.mp4" expression="full" duration="323" fileSize="26064430" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/2/3/2/6/4/TCSWPFFXinSilverlight_ch9.wma" expression="full" duration="323" fileSize="5237957" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/2/3/2/6/4/TCSWPFFXinSilverlight_ch9.wmv" expression="full" duration="323" fileSize="19479375" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/2/3/2/6/4/TCSWPFFXinSilverlight_2MB_ch9.wmv" expression="full" duration="323" fileSize="94815903" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/2/3/2/6/4/TCSWPFFXinSilverlight_Zune_ch9.wmv" expression="full" duration="323" fileSize="25287355" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/1/2/3/2/6/4/TCSWPFFXinSilverlight_2MB_ch9.wmv" length="94815903" type="video/x-ms-wmv" /><dc:creator>Adam Kinney</dc:creator><slash:comments>6</slash:comments><wfw:commentRss>http://channel9.msdn.com/shows/Continuum/WPFFX-in-Silverlight/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/462321/Trackback.aspx</trackback:ping><category>Graphics</category><category>HLSL</category><category>Pixel Shader</category><category>Silverlight</category><category>WPF</category></item><item><title>Honorable Mention: MIX09 Show Off Contest - Playing in an augmented world</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/5/2/3/2/6/4/MIX09ShowOffAugmentWorld_small_ch9.png" border="0" /&gt;Realtime interaction with 3D objects using a webcam. Mix of managed and unmanaged code, tacking advantage of multi-core CPUs and GPUs for better interactivity.&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Built by: &lt;/strong&gt;&lt;a href="http://www.ydreams.com/"&gt;YDreams&lt;/a&gt;&lt;br /&gt;
- Antao Almada, Goncalo Lopes, Andre Almeida, Joao Frazao, Nuno Cardoso, Amadeu Dias, Fernando Nabais, Ivan Franco&lt;br /&gt;
&lt;br /&gt;
&lt;strong&gt;Tools used:&lt;br /&gt;
&lt;/strong&gt;- Microsoft Windows XP, Microsoft Visual Studio 2008, Microsoft .NET Framework 3.5, Microsoft DirectShow, YDreams YVision, &lt;a href="http://directshownet.sourceforge.net/"&gt;DirectShow.NET&lt;/a&gt;, &lt;a href="http://sourceforge.net/projects/opencvlibrary/"&gt;OpenCV&lt;/a&gt;, &lt;a href="http://www.ogre3d.org/"&gt;Ogre 3D&lt;/a&gt;, &lt;a href="http://www.ogre3d.org/wiki/index.php/MOGRE"&gt;Mogre&lt;/a&gt;, &lt;a href="http://www.ode.org/"&gt;Open Dynamics Engine&lt;/a&gt; &lt;br /&gt;&lt;img src="http://channel9.msdn.com/462325/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/Dan/Honorable-Mention-MIX09-Show-Off-Contest-Playing-in-an-augmented-world/</comments><link>http://channel9.msdn.com/posts/Dan/Honorable-Mention-MIX09-Show-Off-Contest-Playing-in-an-augmented-world/</link><pubDate>Wed, 25 Mar 2009 19:08:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/5/2/3/2/6/4/MIX09ShowOffAugmentWorld_2MB_ch9.wmv</guid><evnet:views>9921</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/462325/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Realtime interaction with 3D objects using a webcam. Mix of managed and unmanaged code, tacking advantage of multi-core CPUs and GPUs for better interactivity.

Built by: YDreams
- Antao Almada, Goncalo Lopes, Andre Almeida, Joao Frazao, Nuno Cardoso, Amadeu Dias, Fernando Nabais, Ivan Franco

Tools&amp;#8230;</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/5/2/3/2/6/4/MIX09ShowOffAugmentWorld_large_ch9.png" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/5/2/3/2/6/4/MIX09ShowOffAugmentWorld_small_ch9.png" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/5/2/3/2/6/4/MIX09ShowOffAugmentWorld_ch9.mp4" expression="full" duration="96" fileSize="9387423" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/5/2/3/2/6/4/MIX09ShowOffAugmentWorld_ch9.mp3" expression="full" duration="96" fileSize="772725" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/5/2/3/2/6/4/MIX09ShowOffAugmentWorld_ch9.mp4" expression="full" duration="96" fileSize="9387423" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/5/2/3/2/6/4/MIX09ShowOffAugmentWorld_ch9.wma" expression="full" duration="96" fileSize="1585093" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/5/2/3/2/6/4/MIX09ShowOffAugmentWorld_ch9.wmv" expression="full" duration="96" fileSize="5878019" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/5/2/3/2/6/4/MIX09ShowOffAugmentWorld_2MB_ch9.wmv" expression="full" duration="96" fileSize="9606705" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/5/2/3/2/6/4/MIX09ShowOffAugmentWorld_Zune_ch9.wmv" expression="full" duration="96" fileSize="6661999" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/5/2/3/2/6/4/MIX09ShowOffAugmentWorld_2MB_ch9.wmv" length="9606705" type="video/x-ms-wmv" /><dc:creator>Dan Fernandez</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/Dan/Honorable-Mention-MIX09-Show-Off-Contest-Playing-in-an-augmented-world/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/462325/Trackback.aspx</trackback:ping><category>Graphics</category><category>Mix09</category><category>Video</category></item><item><title>Вычисления на графических картах. Часть 3 с Михаилом Горбуновым.</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/8/5/4/GPUPart3_small_ch9.png" border="0" /&gt;Михаил Горбунов в третьей части доклада
показывает живые демонстрации, визуализирующие основные концепции вычислений общего назначения на
современных видеокартах.&lt;br /&gt;&lt;img src="http://channel9.msdn.com/458599/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/mikcher/GPU-Algorithms-Part3/</comments><link>http://channel9.msdn.com/posts/mikcher/GPU-Algorithms-Part3/</link><pubDate>Wed, 04 Mar 2009 09:58:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/8/5/4/GPUPart3_2MB_ch9.wmv</guid><evnet:views>4119</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/458599/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Михаил Горбунов в третьей части доклада
показывает живые демонстрации, визуализирующие основные концепции вычислений общего назначения на
современных видеокартах.&lt;br /&gt;</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/8/5/4/GPUPart3_large_ch9.png" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/8/5/4/GPUPart3_small_ch9.png" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/8/5/4/GPUPart3_ch9.mp4" expression="full" duration="1869" fileSize="198257714" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/8/5/4/GPUPart3_ch9.mp3" expression="full" duration="1869" fileSize="14960141" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/8/5/4/GPUPart3_ch9.mp4" expression="full" duration="1869" fileSize="198257714" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/8/5/4/GPUPart3_ch9.wma" expression="full" duration="1869" fileSize="30261275" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/8/5/4/GPUPart3_ch9.wmv" expression="full" duration="1869" fileSize="98912655" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/8/5/4/GPUPart3_2MB_ch9.wmv" expression="full" duration="1869" fileSize="537504656" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/8/5/4/GPUPart3_Zune_ch9.wmv" expression="full" duration="1869" fileSize="134864635" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/9/5/8/5/4/GPUPart3_2MB_ch9.wmv" length="537504656" type="video/x-ms-wmv" /><dc:creator>Михаил Черномордиков</dc:creator><slash:comments>1</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/mikcher/GPU-Algorithms-Part3/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/458599/Trackback.aspx</trackback:ping><category>DirectX</category><category>GPU</category><category>Graphics</category><category>ru-RU</category><category>Russia</category></item><item><title>Вычисления на графических картах. Часть 2 с Семеном Козловым.</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/0/2/3/8/5/4/GPUPart2_small_ch9.png" border="0" /&gt;Семен Козлов, разработчик в команде DirectX, во второй части доклада
отвечает на вопросы аудитории про вычисления общего назначения на
современных видеокартах.&lt;br /&gt;&lt;img src="http://channel9.msdn.com/458320/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/mikcher/GPU-Algoritms-Part2/</comments><link>http://channel9.msdn.com/posts/mikcher/GPU-Algoritms-Part2/</link><pubDate>Fri, 27 Feb 2009 11:33:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/0/2/3/8/5/4/GPUPart2_2MB_ch9.wmv</guid><evnet:views>5303</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/458320/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Семен Козлов, разработчик в команде DirectX, во второй части доклада
отвечает на вопросы аудитории про вычисления общего назначения на
современных видеокартах.&lt;br /&gt;</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/2/3/8/5/4/GPUPart2_large_ch9.png" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/2/3/8/5/4/GPUPart2_small_ch9.png" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/2/3/8/5/4/GPUPart2_ch9.mp4" expression="full" duration="1658" fileSize="157144905" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/2/3/8/5/4/GPUPart2_ch9.mp3" expression="full" duration="1658" fileSize="13265525" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/2/3/8/5/4/GPUPart2_ch9.mp4" expression="full" duration="1658" fileSize="157144905" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/2/3/8/5/4/GPUPart2_ch9.wma" expression="full" duration="1658" fileSize="26842723" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/2/3/8/5/4/GPUPart2_ch9.wmv" expression="full" duration="1658" fileSize="100447389" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/2/3/8/5/4/GPUPart2_2MB_ch9.wmv" expression="full" duration="1658" fileSize="514887390" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/2/3/8/5/4/GPUPart2_Zune_ch9.wmv" expression="full" duration="1658" fileSize="131567369" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/0/2/3/8/5/4/GPUPart2_2MB_ch9.wmv" length="514887390" type="video/x-ms-wmv" /><dc:creator>Михаил Черномордиков</dc:creator><slash:comments>0</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/mikcher/GPU-Algoritms-Part2/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/458320/Trackback.aspx</trackback:ping><category>DirectX</category><category>GPU</category><category>Graphics</category><category>ru-RU</category><category>Russia</category></item><item><title>Вычисления на графических картах. Часть 1 с Семеном Козловым.</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/7/5/4/GPU1_small_ch9.jpg" border="0" /&gt;Семен Козлов, разработчик в команде DirectX, в первой части доклада рассказывает про теоретические аспекты вычислений общего назначения на современных видеокартах.&lt;br /&gt;&lt;img src="http://channel9.msdn.com/457082/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/posts/mikcher/GPU-Algorithms-Part1/</comments><link>http://channel9.msdn.com/posts/mikcher/GPU-Algorithms-Part1/</link><pubDate>Wed, 25 Feb 2009 09:42:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/7/5/4/GPU1_2MB_ch9.wmv</guid><evnet:views>8467</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/457082/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Семен Козлов, разработчик в команде DirectX, в первой части доклада
рассказывает про теоретические аспекты вычислений общего назначения на
современных видеокартах.&lt;br /&gt;</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/7/5/4/GPU1_large_ch9.jpg" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/7/5/4/GPU1_small_ch9.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/7/5/4/GPU1_ch9.mp4" expression="full" duration="1785" fileSize="175925534" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/7/5/4/GPU1_ch9.mp3" expression="full" duration="1785" fileSize="14280330" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/7/5/4/GPU1_ch9.mp4" expression="full" duration="1785" fileSize="175925534" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/7/5/4/GPU1_ch9.wma" expression="full" duration="1785" fileSize="28891451" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/7/5/4/GPU1_ch9.wmv" expression="full" duration="1785" fileSize="108128145" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/7/5/4/GPU1_2MB_ch9.wmv" expression="full" duration="1785" fileSize="559544146" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/7/5/4/GPU1_Zune_ch9.wmv" expression="full" duration="1785" fileSize="141600125" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/7/5/4/GPU1_2MB_ch9.wmv" length="559544146" type="video/x-ms-wmv" /><dc:creator>Михаил Черномордиков</dc:creator><slash:comments>2</slash:comments><wfw:commentRss>http://channel9.msdn.com/posts/mikcher/GPU-Algorithms-Part1/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/457082/Trackback.aspx</trackback:ping><category>DirectX</category><category>GPU</category><category>Graphics</category><category>ru-RU</category><category>Russia</category></item><item><title>Shazzam - A Tool for Creating WPF Pixel Shader Effects</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/2/4/4/TCSShazzam_small_ch9.jpg" border="0" /&gt;&lt;a href="http://wpfwonderland.wordpress.com/"&gt;Walt Ritscher&lt;/a&gt; walks us through building a custom WPF Pixel Shader Effect using &lt;a href="http://shazzam-tool.com/"&gt;Shazzam&lt;/a&gt;, his latest creation.  Along the lines of other useful tools mentioned, &lt;a href="http://www.kaxaml.com/"&gt;Kaxaml&lt;/a&gt; and &lt;a href="http://www.linqpad.net/"&gt;LINQPad&lt;/a&gt;, Shazzam is free to download and use.  Props to Walt for generating both C# &lt;em&gt;and&lt;/em&gt; VB code for your Shader Effect.&lt;img src="http://channel9.msdn.com/442082/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/shows/Continuum/Shazzam/</comments><link>http://channel9.msdn.com/shows/Continuum/Shazzam/</link><pubDate>Mon, 10 Nov 2008 19:25:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/2/4/4/TCSShazzam_2MB_ch9.wmv</guid><evnet:views>42987</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/442082/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>Walt Ritscher walks us through building a custom WPF Pixel Shader Effect using Shazzam, his latest creation.  Along the lines of other useful tools mentioned, Kaxaml and LINQPad, Shazzam is free to download and use.  Props to Walt for generating both C# and VB code for your Shader Effect.</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/2/4/4/TCSShazzam_large_ch9.jpg" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/2/4/4/TCSShazzam_small_ch9.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/2/4/4/TCSShazzam_ch9.mp4" expression="full" duration="437" fileSize="24582961" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/2/4/4/TCSShazzam_ch9.mp3" expression="full" duration="437" fileSize="3494057" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/2/4/4/TCSShazzam_ch9.mp4" expression="full" duration="437" fileSize="24582961" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/2/4/4/TCSShazzam_ch9.wma" expression="full" duration="437" fileSize="3538017" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/2/4/4/TCSShazzam_ch9.wmv" expression="full" duration="437" fileSize="27556079" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/2/4/4/TCSShazzam_2MB_ch9.wmv" expression="full" duration="437" fileSize="135463834" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/2/4/4/TCSShazzam_Zune_ch9.wmv" expression="full" duration="437" fileSize="34600379" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/2/8/0/2/4/4/TCSShazzam_2MB_ch9.wmv" length="135463834" type="video/x-ms-wmv" /><dc:creator>Adam Kinney</dc:creator><slash:comments>5</slash:comments><wfw:commentRss>http://channel9.msdn.com/shows/Continuum/Shazzam/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/442082/Trackback.aspx</trackback:ping><category>Graphics</category><category>HLSL</category><category>Pixel Shader</category><category>Tools</category><category>Walt Ritscher</category><category>WPF</category></item><item><title>WPF Effects Library</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/9/1/7/7/2/4/TCSWPFEffectsLibrary_small_ch9.jpg" border="0" /&gt;&lt;p&gt;WPF 3.5 SP1 offers killer graphic capabilities that were demonstrated in the &lt;a href="http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/"&gt;last video with David Teitlebaum&lt;/a&gt;.  In this video, David has dropped by to help us announce the &lt;a href="http://www.codeplex.com/wpffx"&gt;WPF Pixel Shader Effects Library&lt;/a&gt;.  The library includes 23 Effects and 26 Transitions and is available with source code at &lt;a href="http://codeplex.com/wpffx"&gt;http://codeplex.com/wpffx&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;After shooting the video, we realized we didn't show all of the effects and any of the transitions.  To see the library in action check out the &lt;a href="http://channel9.msdn.com/shows/Continuum/WPFFXDemo/"&gt;WPF Effects Library Demo video&lt;/a&gt;.&lt;/p&gt;&lt;img src="http://channel9.msdn.com/427719/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/shows/Continuum/WPFFX/</comments><link>http://channel9.msdn.com/shows/Continuum/WPFFX/</link><pubDate>Sat, 04 Oct 2008 22:37:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/9/1/7/7/2/4/TCSWPFEffectsLibrary_2MB_ch9.wmv</guid><evnet:views>55097</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/427719/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>WPF 3.5 SP1 offers killer graphic capabilities that were demonstrated in the &lt;a href="http://channel9.msdn.com/posts/AdamKinney/WPF-35-SP1-Graphics-with-David-Teitlebaum/"&gt;last video with David Teitlebaum&lt;/a&gt;. In this video David has dropped by to help us announce the &lt;a href="http://www.codeplex.com/wpffx"&gt;WPF Pixel Shader Effects Library&lt;/a&gt;. The library includes 23 Effects and 26 Transitions and is available with source code at &lt;a href="http://codeplex.com/wpffx"&gt;http://codeplex.com/wpffx&lt;/a&gt;.</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/1/7/7/2/4/TCSWPFEffectsLibrary_large_ch9.jpg" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/1/7/7/2/4/TCSWPFEffectsLibrary_small_ch9.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/1/7/7/2/4/TCSWPFEffectsLibrary_ch9.mp4" expression="full" duration="526" fileSize="28040000" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/1/7/7/2/4/TCSWPFEffectsLibrary_ch9.mp3" expression="full" duration="526" fileSize="4209893" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/1/7/7/2/4/TCSWPFEffectsLibrary_ch9.mp4" expression="full" duration="526" fileSize="28040000" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/1/7/7/2/4/TCSWPFEffectsLibrary_ch9.wma" expression="full" duration="526" fileSize="4261729" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/1/7/7/2/4/TCSWPFEffectsLibrary_ch9.wmv" expression="full" duration="526" fileSize="31285151" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/1/7/7/2/4/TCSWPFEffectsLibrary_2MB_ch9.wmv" expression="full" duration="526" fileSize="145958551" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/1/7/7/2/4/TCSWPFEffectsLibrary_Zune_ch9.wmv" expression="full" duration="526" fileSize="41704667" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/9/1/7/7/2/4/TCSWPFEffectsLibrary_2MB_ch9.wmv" length="145958551" type="video/x-ms-wmv" /><dc:creator>Adam Kinney</dc:creator><slash:comments>9</slash:comments><wfw:commentRss>http://channel9.msdn.com/shows/Continuum/WPFFX/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/427719/Trackback.aspx</trackback:ping><category>David Teitlebaum</category><category>Graphics</category><category>HLSL</category><category>Pixel Shader</category><category>WPF</category></item><item><title>WPF Effects Library Demo</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/1/1/3/4/TCSWPFFXDemo_small_ch9.jpg" border="0" /&gt;After shooting the &lt;a href="http://channel9.msdn.com/shows/Continuum/WPFFX/"&gt;WPF Effects Library interview with David Teitlebaum&lt;/a&gt; and realizing we didn't show all of the effects and any of the transitions, we put together this short video.  Very little dialogue here to distract from the beauty of the Effects and Transitions.  Cue the music... &lt;br /&gt;
&lt;br /&gt;
Download the WPF Effects Library at &lt;a href="http://codeplex.com/wpffx"&gt;http://codeplex.com/wpffx&lt;/a&gt;&lt;img src="http://channel9.msdn.com/431116/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/shows/Continuum/WPFFXDemo/</comments><link>http://channel9.msdn.com/shows/Continuum/WPFFXDemo/</link><pubDate>Sat, 04 Oct 2008 22:36:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/1/1/3/4/TCSWPFFXDemo_2MB_ch9.wmv</guid><evnet:views>87175</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/431116/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>After shooting the &lt;a href="http://channel9.msdn.com/shows/Continuum/WPFFX/"&gt;WPF Effects Library interview with David Teitlebaum&lt;/a&gt; and realizing we didn't show all of the effects and any of the transitions, we put to gether this short video. Very little dialogue here to distract from the beauty of the Effects and Transitions. Cue the music...</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/1/1/3/4/TCSWPFFXDemo_large_ch9.jpg" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/1/1/3/4/TCSWPFFXDemo_small_ch9.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/1/1/3/4/TCSWPFFXDemo_ch9.mp4" expression="full" duration="335" fileSize="18740382" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/1/1/3/4/TCSWPFFXDemo_ch9.mp3" expression="full" duration="335" fileSize="2679246" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/1/1/3/4/TCSWPFFXDemo_ch9.mp4" expression="full" duration="335" fileSize="18740382" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/1/1/3/4/TCSWPFFXDemo_ch9.wma" expression="full" duration="335" fileSize="2714839" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/1/1/3/4/TCSWPFFXDemo_ch9.wmv" expression="full" duration="335" fileSize="20487673" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/1/1/3/4/TCSWPFFXDemo_2MB_ch9.wmv" expression="full" duration="335" fileSize="91453990" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/1/1/3/4/TCSWPFFXDemo_Zune_ch9.wmv" expression="full" duration="335" fileSize="26567685" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/1/1/3/4/TCSWPFFXDemo_2MB_ch9.wmv" length="91453990" type="video/x-ms-wmv" /><dc:creator>Adam Kinney</dc:creator><slash:comments>9</slash:comments><wfw:commentRss>http://channel9.msdn.com/shows/Continuum/WPFFXDemo/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/431116/Trackback.aspx</trackback:ping><category>Graphics</category><category>HLSL</category><category>Pixel Shader</category><category>Transitions</category><category>WPF</category></item></channel></rss>