<?xml version="1.0" encoding="UTF-8"?><?xml-stylesheet type="text/xsl" media="screen" href="/App_Themes/default/rss.xslt"?><rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:trackback="http://madskills.com/public/xml/rss/module/trackback/" xmlns:wfw="http://wellformedweb.org/CommentAPI/" xmlns:slash="http://purl.org/rss/1.0/modules/slash/" xmlns:media="http://search.yahoo.com/mrss/" xmlns:evnet="http://www.mscommunities.com/rssmodule/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd"><channel><title>Entries tagged with julien frelat - Channel 9</title><atom:link rel="self" type="application/rss+xml" href="http://channel9.msdn.com/tags/julien+frelat/feed/ipod/default.aspx" /><itunes:summary>julien frelat</itunes:summary><itunes:author>Erik Porter, Charles, Mike Sampson, Grace Francisco, Brian Keller, Nathan Heskew, dshadle, Dan Fernandez, Duncan Mackenzie, Jeff Sandquist</itunes:author><itunes:subtitle></itunes:subtitle><image><url>http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/C9/images/feedimage.png</url><title>Entries tagged with julien frelat - Channel 9</title><link>http://channel9.msdn.com/tags/Julien+Frelat/</link></image><itunes:image href="http://mschnlnine.vo.llnwd.net/d1/Dev/App_Themes/C9/images/feedimage.png" /><itunes:category text="Technology" /><description>julien frelat</description><link>http://channel9.msdn.com/tags/Julien+Frelat/</link><language>en-us</language><pubDate>Thu, 23 Oct 2008 00:54:51 GMT</pubDate><lastBuildDate>Thu, 23 Oct 2008 00:54:51 GMT</lastBuildDate><generator>EvNet (EvNet, Version=1.0.3608.3122, Culture=neutral, PublicKeyToken=null)</generator><item><title>QuakeLight Preview</title><description>&lt;img src="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/9/4/3/4/TCSQuakeLightIsComing_small_ch92.jpg" border="0" /&gt;In this video, I'm running a preview version of &lt;a href="http://www.innoveware.com/"&gt;QuakeLight&lt;/a&gt; a Silverlight-based port of Quake.  Its very impressive to see an old-school classic game come to life in Silverlight 2.  Stunned, along with others, I &lt;a href="http://adamkinney.com/blog/374/default.aspx"&gt;interviewed Julien Frelat about the story behind QuakeLight&lt;/a&gt;, coding techniques used and when there will be a public release.&lt;img src="http://channel9.msdn.com/434916/WebViewBug.aspx?EVT=0" height="1" width="1" alt="" /&gt;</description><comments>http://channel9.msdn.com/shows/Continuum/QuakeLightPreview/</comments><itunes:summary>In this video, I'm running a preview version of QuakeLight a Silverlight-based port of Quake.  Its very impressive to see an old-school classic game come to life in Silverlight 2.  Stunned, along with others, I interviewed Julien Frelat about the story behind QuakeLight, coding techniques used and when there will be a public release.</itunes:summary><link>http://channel9.msdn.com/shows/Continuum/QuakeLightPreview/</link><pubDate>Thu, 23 Oct 2008 02:07:00 GMT</pubDate><guid isPermaLink="false">http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/9/4/3/4/TCSQuakeLightIsComing_ch9.mp4</guid><evnet:views>93641</evnet:views><evnet:viewtrackingurl>http://channel9.msdn.com/434916/WebViewBug.aspx?EVT=0</evnet:viewtrackingurl><evnet:previewtext>In this video, I'm running a preview version of QuakeLight a Silverlight-based port of Quake.  Its very impressive to see an old-school classic game come to life in Silverlight 2.  Stunned, along with others, I interviewed Julien Frelat about the story behind QuakeLight, coding techniques used and&amp;#8230;</evnet:previewtext><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/9/4/3/4/TCSQuakeLightIsComing_large_ch92.jpg" height="240" width="320" /><media:thumbnail url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/9/4/3/4/TCSQuakeLightIsComing_small_ch92.jpg" height="64" width="85" /><media:group><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/9/4/3/4/TCSQuakeLightIsComing_ch9.mp4" expression="full" duration="180" fileSize="9990517" type="video/mp4" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/9/4/3/4/TCSQuakeLightIsComing_ch9.mp3" expression="full" duration="180" fileSize="1440833" type="audio/mp3" medium="audio" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/9/4/3/4/TCSQuakeLightIsComing_ch9.mp4" expression="full" duration="180" fileSize="9990517" type="video/mp4" medium="video" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/9/4/3/4/TCSQuakeLightIsComing_ch9.wma" expression="full" duration="180" fileSize="1462135" type="audio/x-ms-wma" medium="audio" /><media:content isDefault="true" url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/9/4/3/4/TCSQuakeLightIsComing_ch9.wmv" expression="full" duration="180" fileSize="11218201" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/9/4/3/4/TCSQuakeLightIsComing_2MB_ch9.wmv" expression="full" duration="180" fileSize="55094696" type="video/x-ms-wmv" medium="video" /><media:content url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/9/4/3/4/TCSQuakeLightIsComing_Zune_ch9.wmv" expression="full" duration="180" fileSize="14310725" type="video/x-ms-wmv" medium="video" /></media:group><enclosure url="http://mschnlnine.vo.llnwd.net/d1/ch9/6/1/9/4/3/4/TCSQuakeLightIsComing_ch9.mp4" length="9990517" type="video/mp4" /><dc:creator>Adam Kinney</dc:creator><itunes:author>Adam Kinney</itunes:author><slash:comments>24</slash:comments><wfw:commentRss>http://channel9.msdn.com/shows/Continuum/QuakeLightPreview/RSS/</wfw:commentRss><trackback:ping>http://channel9.msdn.com/434916/Trackback.aspx</trackback:ping><category>Gaming</category><category>Julien Frelat</category><category>Silverlight</category></item></channel></rss>